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Monty CZ

+MODDER
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Everything posted by Monty CZ

  1. Thanx Stary and can I get your permission to use your great Late WWII cockpit1, which fits good enough for that plane? Monty CZ
  2. The proces is slow but I think I see the light on the tunels end :-) Monty CZ
  3. Murphy it was 20th July 2002 oh the memories :-) my quess is 20.3.2012 then Monty CZ
  4. I spend few days in warm south of europe and now I can continue my work :-) Monty CZ
  5. Still slowly pushing this barrow German planes: Bf-109 B,C,D (ready) He-111 B,E (one version ready) Ju-86 (ready?) Ar-68 (have to do) Czechoslovakian planes: B-534 (ready)need upgrade to SF2 last patch standard S-328 (ready)need upgrade to SF2 last patch standard B-35 (ready) B-71 (WIP) Ground units already finished: Panzerkampfwagen II Ausf. A Flak 36 (88mm) AAA Flak 30 (20mm) AAA Skoda vz 37 AAA light machine gun vz 27 AAA LT-34 tank LT-35 tank LeFh 18 105mm artillery Škoda vz 35 105mm artillery support vehicles czechoslovak fortifications (somehow lost the files :-( ) some buildings and hangars etc. Monty CZ
  6. Hello Fubar all my planes are using bumpmaps but I didnt want to have biiig holes on which plane you dont see bumpmaps? Monty CZ
  7. File Name: Avia B-35 fighter plane File Submitter: Monty CZ File Submitted: 08 January 2012 File Category: SF2 Series Add On Aircraft Czechoslovak pre war fighter which came too late in 1938 Monty CZ Click here to download this file
  8. File Name: Flak 30 & Flak 88 ground objects File Submitter: Monty CZ File Submitted: 11 January 2012 File Category: SF2 Series Add On Objects Flaks (AAA) for Strike Fighters 2 (WWII time period) Monty CZ Click here to download this file
  9. I am continuing in releasing things :-) waiting for approval Monty CZ
  10. Version

    386 downloads

    Flaks (AAA) for Strike Fighters 2 (WWII time period) Monty CZ
  11. Ok Avia B-35 was finished and uploaded. That plane above is Avia B-71 (yes licence build SB-2 M100) Cant wait for the next game to find out what new would be included :-) then I need someone who will make one terrain for me :-) Monty CZ
  12. And I have another plane in the works :-) I have to release something because they are sitting on my HD too long Monty CZ
  13. Virtual F5U "Flying Flapjack...

    Hello all actualy I was interested in this concept some time ago and I think that the idea was not bad, but they didnt have technologies we have now, so the plane was difficult to fly. What if we build similar plane today? with computers, FBW, turboprop engine. I think that it would be simplier than MV-22 (Osprey, tilt rotor) but stil have stol capabilities it wouldnt be fighter of course but good for CAS missions you can see here what I tried in strike fighters: http://combatace.com/topic/62719-since-there-is-no-what-if-forum-for-sf2/ Monty CZ
  14. After a long pause I opened notepad again and finally I have FM which is usable on hard settings (not like the previous beta) so I played with textures too: Police air patrol (what if) Silver (fiction) Monty CZ
  15. Hello it is nice to see somebody who wants to work on new planes !!! When we start to make new planes it was common to have 4500 polys per plane but it vas in 2003 :-) I think that you can use 10.000 and with proper level of detail modeling it would be ok you can see on my heinkel what I mean with level of detail modeling here: http://combatace.com/topic/66792-early-wwii-fighters-bombers-wips/page__st__20 the worst thing is to make high poly plane, then apply any automatic plugin to make low poly and ending with 20000 polys giving up and make only one LOD. In that case game uses 20000 polys for something 10km from you which is displayed as a dot anyway. Texture usage is another limitation (4 textures with resolution 2048x2048 is more than you need to cover the whole game world but you can use it on the plane) for the cockpit it is another 10000 polys If you have questions send me PM Monty CZ
  16. I did something wrong

    Hello maybe the Le Prieur rocket files (Le Prieur.bmp LePrieur_rocket.LOD LePrieur_rocket.OUT Prieur_pod2.LOD Prieur_pod2.OUT) are not that the files defined by weapon editors I released N11 with rockets but somebody else did another version so you have to download files (lod & bmp) for that version Monty CZ
  17. Hello all, does anybody meet simillar problem with Bf-109s "for some reason the plane is static, invisible in external view!!!! what can I do???" I didnt patched the game lately so I dont know if there could be any problem. Thanx Monty CZ
  18. Hello guys for the few interested in I uploaded the Avia B-35 (beta) here: http://leteckaposta.cz/760560081 beta is it because I didnt any decal yet and loadout image and menu is not ready let me know if you notice any problems MontyCZ
  19. Hello guys it looks like I am still not able to upload files int download section so here is Heinkel He-111B http://leteckaposta.cz/659777137 enjoy it an if you can pls upload it somewhere :-) Monty CZ
  20. First gen version is a problem since it needs differend exporter and different 3DS max version :-( Monty CZ
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