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Everything posted by ShrikeHawk
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hehehe. Thanks Baltika. My registration with the A-Team is apparently incomplete (just found out). So no, I haven't included any of those objects. I have added the weapons pak. The whole folder of "weapons" is sitting in my "objects" folder. Correct? I have installed Wolf's aircraft addon and I am trying to fly the F4U-1. I have also installed the Japanese aircraft pak (this one is fairly old). Let me know if i missed something.
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Hallo! I am trying to install a new PTO installation with SF Gold. I've installed the 06 update, Nations.ini, formations, and the midway terrain. Every time I start it up and get to the loading page I get the "this application has issues do you want to send a report..." yadda yadda. What am I doing wrong?
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There's no airplane in this one, but I just had to post. It took my breath away (sim lite, my ass). Moments later during the same mission, from an F-4F
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...Then the way the F-104 is modeled in WoE is dead on from my perspective. Above Angels 15 I felt I ruled the skies in the Starfighter.
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Good to hear, Storm. Let me know how it goes. Feedback is much appreciated.
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Gorgeous shots, Dave! It's been an F-4 kind of a day...
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Not sure. This is the default F-4E that comes with WoV. I just tried an F-4S ( I know this one has slots ) and it was pitifully easy taking on Mig-17s. I do realize you shouldn't let your speed drop in an F-4, but it's difficult to get on the tail of 17s and 19s without getting into a sustained turn. Once the sparrows are all gone, I kinda feel naked in an F-4. Especially in the F-4J.
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I just completed two engagements, one in the F-104, and one in the F-4E. The result is inconclusive. The Mig-21s in the F-104 fight didn't attempt a turning battle. That made it easy for me to catch them and get 5 gun kills (all the sidewinders, aim9B, missed). I had to make hard initial turns but not sustained ones so my speed stayed very high, around 380 kts or higher. In the F-4E fight, I took on Mig-19s which I think turn slightly better than Mig-21s. These pilots were much more aggressive and forced a turning fight. I was able to stay with them in a flat turn but not overtake. Using lag pursuit helped me get one of the kills. Whenever my speed dropped to 280 kts or less, I disengaged and ran for it. I managed 2 sparrow kills, 1 sidewinder kill, and one gun kill. I have found that the F-4E turns better than the F-4J and slightly better than the F-4B. Is that just my imagination? I would have expected the later J to turn better than the earlier E model.
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Well, then that would be much closer to reality. I'll have to try them out one mission after the other to analyze it more closely. I just "sense" that the F-104 moved through the angles of the turn more easily. Whereas, yes, the F-4 hits the stall-buffet much more quickly. When that happens it ceases to turn efficiently any longer. But certainly, I didn't stop to analyze the turn radiius of each nor count the seconds through the turn. In F-4s, I usually run away to get some distance between me and the target, gain speed, turn around and engage with sparrows. If I have to engage with sidewinders or guns, I go after the guy who doesn't see me and make slashing attacks.
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The F-104 should outclimb practically everything except for the British Lightning. Starfighters were essentially rocketships. When I flew the F-104 in WoE, I was surprised at its turning ability. I thought it turned far better than the F-4. That doesn't make sense to me. It should have a far higher wingloading than the F-4. Still, I think I could easily outturn the game's F-104 in a mig-21. It's mighty nimble aircraft in my estimation.
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View File CloudScape v2 CloudScape V2 09/03/2009 by ShrikeHawk This has been successfully tested in WoV, WoE, WoI and also limited testing in the SFP2 sims (thanks to silverbolt). Framerates were minimally affected by this mod during testing. Since clouds vary widely in their appearance from day to day, it seems to me that the WoX games should have a greater variety in the appearance of their clouds. I notice the clouds a lot and after a while I begin to see too much repetition in the cloud patterns. So I frequently wish for more variety. As it turns out, you "can" have greater variation. It is possible to use as many as four different clouds in a single installation - one each for scattered, broken, overcast, and inclement clouds. I have capitalized on this to create a wider array of cloud images. In this mod, I have created two sets of four clouds. Each set of four comprises a single install. Cheers and Happy Flying! ShrikeHawk Submitter ShrikeHawk Submitted 09/07/2009 Category Environmental Mods
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646 downloads
CloudScape V2 09/03/2009 by ShrikeHawk This has been successfully tested in WoV, WoE, WoI and also limited testing in the SFP2 sims (thanks to silverbolt). Framerates were minimally affected by this mod during testing. Since clouds vary widely in their appearance from day to day, it seems to me that the WoX games should have a greater variety in the appearance of their clouds. I notice the clouds a lot and after a while I begin to see too much repetition in the cloud patterns. So I frequently wish for more variety. As it turns out, you "can" have greater variation. It is possible to use as many as four different clouds in a single installation - one each for scattered, broken, overcast, and inclement clouds. I have capitalized on this to create a wider array of cloud images. In this mod, I have created two sets of four clouds. Each set of four comprises a single install. Cheers and Happy Flying! ShrikeHawk -
Crusader Skies Three little Fishpots all in a row...
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Su-7s are easy meat for the Kfir... Heading back to the barn with a victory...
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Fun with the Nesher...
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Nice find, Ironroad. That was a great read.
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It's Time To Play,"What's My Plane" !
ShrikeHawk replied to RAF_Louvert's topic in WOFF UE/PE - General Discussion
I would say #2 is the engine/cowling of a Nieuport 11 Bebe. -
Trying out an experimental cloud...
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Nice combat footage from both of you. That was exciting!
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Hmmm...okay I never changed anything with the sun, but we can still work on it. I assume you've placed this in SF2x, so would you check in your original environmentsystem.ini file and look for this... [sun] SunAngle=0.98 DaySunMaterial=DaySunMaterial DaySunSize=25.0<--original value? What is the value you have for "DaySunSize" in your original environmentsystem.ini?
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Sorry, Dude. I don't have any of the SF2 sims...yet. But I do think I've seen people using "new widesky" in SF2. Cloudscape is based on new widesky so I think Clouscape will work just fine in SF2 as is. There's a sample in this thread if you want to try it out.
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Thanks Panama, I did all the development in WoV, so I'm trying it out in the other sims to see how it looks.
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Thanks guys. hehe. They don't always look like that in the Inclement setting, but obviously they can. I just thought that shot was picturesque. I honestly don't know how the FPS is affected. My rig is fairly new but I've never gotten "great" framrates with it. I normally get 25-35 FPS, and while using these clouds I don't see a change. When I took Screen 5, I had 54 FPS at that moment. The environmentsystem.ini is modded from the new widesky which I understand can affect framerates. I removed a couple lines about shadows which, I believe, may cause the framerate drop. Once removed they don't seem to degrade the look of the clouds. I also use far fewer cloud particles and will definitely improve the FPS. I'd love it if anyone would test it out to see if their FPS is affected. Storm, I'd like to hear if these work for you. Here's a sample of just one set of clouds. Panamared - Very cool that you figured out the trick too. I haven't tried your mod "yet" since I haven't flown FE for a while...but I will definitely get it. I'm only using three out of the possible five because I use the same cloud in broken as overcast. The handling in overcast brings out highlights in the image that broken doesn't, so it looks different anyway. I also have never gotten any clouds to in the "clear" setting, so I didn't bother with a new image. If you know how to make them show up, I'd like to hear about it. Cheers!
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I'm still fooling around with clouds some more, trying to get different looks each time. I've figured out a way to use three different clouds in the same flight directory. So now I can use a different cloud for scattered, broken, inclement, etc. This tweek works out very well because some clouds look better as scattered and some better as broken and so on. I have three different sets of three clouds. Here's some screenshots of the results...
