The_Editor
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Fixes for those that have the F-111A Ardvark
The_Editor replied to The_Editor's topic in Mods/Skinning Discussion
Yes, the loadout shows both when set to 2 and 7(screenshot of set to 7 below). The gunpod has been added to the supply. [AirUnit001] AircraftType=F-111A Squadron=474TFW ForceID=1 Nation=USAF StartDate=3/1968 DefaultTexture=USAFCamo1 StartNumber=0 BaseArea=Takhli RTAFB BaseMoveChance=0 RandomChance=100 MaxAircraft=1 StartAircraft=7 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=20 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117R Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82SE Supply[002].Quantity=1440 Supply[003].WeaponType=MK83 Supply[003].Quantity=240 Supply[004].WeaponType=F-111Gun Supply[004].Quantity=20 Supply[005].WeaponType=QRC-160-1 Supply[005].Quantity=20 There are no problems, so far, with the gunpods on my wingmen when it is set to 7. -
Fixes for those that have the F-111A Ardvark
The_Editor replied to The_Editor's topic in Mods/Skinning Discussion
StationGroupID=2 doesn't work when adding the F-111A to a campaign. The "my guns dry" message from my wingman appears in every mission, but StationGroupID=7 loads the gun pods for all my wingmen. -
Fixes for those that have the F-111A Ardvark
The_Editor replied to The_Editor's topic in Mods/Skinning Discussion
Good suggestion. That's well spotted. I asumed because there was a StationGroupID=6, all the rest were filled. Yes, StationGroupID=2 would be better. -
Moai!
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1. Can't load the ECM pods? Open the F-111A_DATA_INI, go to this section: [ECMStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL ModelNodeName=ECMpylon AttachmentPosition=0.0,-5.495,-0.934 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=250 AllowedWeaponClass=EP AttachmentType=USAF DiameterLimit=1 LengthLimit=2.96 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 [ECMStation02] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 StationType=EXTERNAL ModelNodeName=ECMpylon02 AttachmentPosition=0.445,0.895,-0.934 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=EP AttachmentType=USAF DiameterLimit=1 LengthLimit=2.96 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 Change the LengthLimit to LengthLimit=2.96, the original was too short at 2.85. 2. Gun! The "Combat Lancers" flew with both ECM pods and a Gun pod at the same time(Source: F-111 Success in Action). In the F-111A_LOADOUT.INI it states "these cannot be used together". Thanks to "FastCargo" for this fix in a previous thread: Open the F-111A_DATA_INI, go to this section: [GunBay] SystemType=WEAPON_STATION StationID=11 StationGroupID=7 StationType=EXTERNAL AttachmentPosition=0.289,2.249,-0.902 AttachmentAngles=0.0,0.0,0.0 LoadLimit=3000 DiameterLimit=0.1 LengthLimit=0.1 AllowedWeaponClass=GP AttachmentType=USAF ModelNodeName=GunDoor Change the StationGroupID to StationGroupID=7. In the F-111A_LOADOUT.INI add these lines to the loadouts: Loadout[11].WeaponType=F-111Gun Loadout[11].Quantity=1 Now you have ECM pods and a gun pod loaded. Now go and flatten a piece of Vietnam!
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Yes! I got it. The length of the QRC-160-1 is 2.96, but the LengthLimit on the ECM stations was 2.85. So if anybody else has the same problem with the ECM pods on the F-111A here is the fix that makes them load on the aicraft. [ECMStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL ModelNodeName=ECMpylon AttachmentPosition=0.0,-5.495,-0.934 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=250 AllowedWeaponClass=EP AttachmentType=USAF DiameterLimit=1 LengthLimit=2.96 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586 [ECMStation02] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 StationType=EXTERNAL ModelNodeName=ECMpylon02 AttachmentPosition=0.445,0.895,-0.934 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250 AllowedWeaponClass=EP AttachmentType=USAF DiameterLimit=1 LengthLimit=2.96 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586
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Yes, I saw that. It only says change the weapons stations from NATO to USAF in the data.ini, for the F-111A.
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The bombs load now, but the ECM pods still won't load, so I'll have to experiment a bit more.
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I'm using the loadout.ini that came in the package, so I think it is something in the data.ini.
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I changed the attatchment type in the data.ini from NATO etc to USAF, as stated in the knowledge base, but did not touch the loadout.ini. Nothing is loading, including the QRC-160-1.
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I am having trouble with the loadouts of the F-111A. As per the knowledge base, I have changed the attachment type to USAF, but still the weapons do not show up. I can select them from the loadout screen, but they are not automatically loaded. The dates are ok, I set a mission date of 1972. Everything else looks ok. This is really baffling me. Thanks in advance.
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The Amarillo font seems to be the standard font that skinners use on a lot of flight sims, so I think, anything closer to the real thing will be welcome.
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Yep, I've got the same.
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The Fix worked. Superb work!
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It's there now.
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WOW! Really superb!
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Yep, the same people were saying the same things about Iraq 5 years ago and god knows how many people have died because of those lies. Nice link: http://news.yahoo.com/s/politico/20080805/pl_politico/12308
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Many thanks!
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Nice link to a model of that last Sundowner repaint: http://gustav.x-y.net/htmbox(3)/f-8e(1).html
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Looking good.
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F-5A South Vietnam Air Force (VNAF) skin
The_Editor replied to MigBuster's topic in File Announcements
Superb! -
As I have difficulty downloading attachments from the forum, I changed the ini file data to the engine sounds of the stock phantoms. Everything is ok, now. Thanks for your help.
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Another great repaint.
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Thanks for the reply, but still no luck with it. I replaced the RF-4C_DATA.INI file with a similar one and the engines were ok. So it must be something in that file that is a problem in WOV.
