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X RAY

MODDER
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Everything posted by X RAY

  1. Happy B-day!
  2. Aces 2
  3. L aseconda e' di gran lunga superiore come concezione non solo di gioco,ma di struttura del gioco e semplifica di molto il lavoro non solo dei modder ma anche nella stessa installazione dei mod nel gioco,non servono piu' weapons editor ecc quello che scarichi metti nella cartella e via!sei pronto! L'unica cosa rognosa e' riconvertire i mod,ma il gioco vale molto piu' della candela!
  4. X RAY

    Birthday's Galore

    Happy B-day to all of you guys!
  5. Happy B-day!!!
  6. 100% agree to Harold!And what a great comeback!!!!!!
  7. prova qui: http://allaircraftarcade.com/forum/viewtop...c&highlight=
  8. Si e parecchie missioni,mi sembra che F-80C,F-86 e panther ci sian gia',il MiG-15 e' quasi pronto e missioni con B-29 etc...esistono
  9. Auguri!
  10. If you're going to another specific buff go AGM! Cause if you got ODS installed the late G of that mod has the specific iron bombs and CBU loadout instead,and making twice the same thing...I don't know
  11. Gabriele,il mod Korea esiste! Come tanti bei veltri in livree ANR e AMI,come tutti i bombardieri pilotabili e relative torrette,come il mod enola Gay o boxcar con tanto di piccoletto e grassone e effetti,per non parlare del B-110G4 Nachtjager mi ero perso tante cose anch'io! vai su http://allaircraftarcade.com/forum/index.p...4599ca4e860a055 e preparati a scaricare intanto il megapack cumulativo 8una gran bella cosa) e poi divertiti!
  12. I've tried what dels said me to have my copilot inside but don't work! Cause i'm still working on the SF2V D/F
  13. Happy B-day!
  14. I rate Him and his works 10!
  15. first settings seems quite better but: second settings give no transparency at all:
  16. mmm...notice nothing examples: this is SF2V with this entry change as above and C5 data etc.... this is what I like to do,like my standard GH2 install for WoV 06 look how the jungle looks different,in 06 seems that you don't see trough,in SF2E yes look at the clouds
  17. [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA tried the new C5 DATA plus airbases fix,goes better but the excessive transparency on trees remains tried with widesky and new Orsin widesky both with and without C5 Envirofix
  18. tried your trick but it looks like the same of the beginning screenshot plust large sea areas shimmering!
  19. What i've did: Extract the VietnamSEA.cat from the root game with new .cat extractor and have the VietnamSEA folder,than unzipped and add all the Brain32 tileset into,than added the GH2 and then the Hi-rez folder inside like the Readme says (done thousand times and ever worked on YAP too) and I've lost all the .tga transparency!Is related with the heightmap?
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