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Everything posted by X RAY
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mi spiace,io dovrei avere una vecchia radeon da 256mb forse giu in garage,se ti serve fammi un fischio
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Radar equipped MiG-19s
X RAY replied to Spillone104's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
YES!!!!!!!!!!Finally!Great job!!!!!! -
Yes Gabriele,see his thread about it! You must delete the various effect shaders on GermanyCE data.ini than you can go! My problem is that my Video card run out textures and for examples if I start on ground the runways,part of the AC skin and pit texture are white or missing. It's strange or maybe is related with Windows XP cause i've got a 1024mb gtx-280 DX-10 compatible,4Gb of ram. This will happen with terrain texture settings on unlimited (NF-4+ or SF2E june patched) with texture set on high No Problem! But a sort of vertical shimmering happens (like Vsync) not that i use Falcon's HDR plugin,I don't know if itcan be one of the causes. For example i didn't notice huge FPS drops ,only the issue above! Next month i will but another HDD inside my PC and here i will install Win7,than give another try! But anyway a great Stary's job,as usual!
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DELAYS
X RAY replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
whoa Ed!Fortunately ! I'm planning to upgraded to 7 too -
si,usando i vecchi weapons editors
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OOOps mi dimenticavo i Radome!!! Penso che anche Beppe quando ha fatto le skin l'abbia notato,e' generato dalle decals con coccarde,mesh bucata,cosi' su tutti i tornado,gia'testato!!! E chiuso l'occhio,non e' colpa nostra!
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Gabriele,non mi ricordo se o un po prima o un po dopo desert storm,l'ami ha acquisito delle Rockeye per equipaggiare i tornado,avevo fatto una ricerca ma non mi ricordo piu' la fonte! Le GBU-16 e il CLDP pare che ora sian stati sostituiti con materiale israeliano. L'unica foto di un Tornado col pod-ma senza bombe-lo aveva sul pilone frontale esterno sinistro sulla pancia guardandolo di fronte,per le bombe LGB mi son rifatto ai loadout di altre nazioni utilizzatrici,quindi non so dove le trasportino e se con o senza il pod,nel ingenuo beneficio del dubbio mi son tappato il naso e un occhio e le ho disposte cosi',come dovrebbero fare i tornado tedeschi! Ma se avete foto allora non esistate a postare!!!!!
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Screenshot Thread
X RAY replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Ciao ragazzi finalmente sono al punto di poter postare l'avanzamento del lavoro in corso. I modelli,skin e decals son a posto,ora ci sono i checklist e poi il confezionamento. Finalmente potremmo esclamare (Noi Italiani) :"Habemus Tornado!" e si,la fumata e' bianca! UN GRAZIE SPECIALE AL BEPPONE NAZIONALE,senza di lui beh,non sarebbe un Tornado a 360°,tutto qua! All'inizio l'IDS aveva problemi sulle mesh e ci si accontentava del GrMK1 Italianizzato-nel sim eh!- Ma utilizzando il modello dell'ECR con appositi removals via data INI il bersaglio e' stato centrato con successo! In piu oltre che ai Removals sono state fatte delle aggiunte....che vedrete nelle pics allegate Le skin sono chiaramente quelle di Beppe,con delle aggiunte mie,es i Tornado squalosi del 155 (stavolta con le decal-ebbene si mi son messo sotto-e Beppe e' un gran maestro)e qualche bonus,mai rilasciato prima d'ora. I loadout son abbastanza fedeli,il discorso LGB e' fattibile chiudendo un occhio,son carigate le GBU-16 con centralmente il CLDP (Atlis pod recuperato dalM-2000D di Florian),normalmente non li porta in contemporanea,ma il gioco non permette che ci sia il ghibli di turno a illuminare il bersaglio! Bene dopo questo preambolo,vi lascio alle immagini che valgono piu' di 100 parole! E se poi non mostro la chicca Beppe mi torce il collo! Quindi X e Bobrock vi augurano una buona visione del trailer! Tornado IDS/IDS-HARM AMI Early: -6° 80's -36° 80's -50° 90's Tornado IDS/IDS-HARM AMI Late: -6° Attuale -6° 154 25°mo -50° 155 monogrigio (BK-27) -50° 155 Sharkmouth (Bk-27) Tornado ECR-IT: -50° attuale Sharkmouth -50° 50-07 (decal ) harmkiller 1 -50° 50-41 (decal) harmkiller 2 Piu' i Locusta aggiornati per ODS: A me piacerebbe inserirlo in un AMI mod globale se fosse possibile. Non e difficile se tutti partecipiamo! ad esempio: Tornado IDS/ADV-ok F-104-Spillone 104/Steve S in fase avanzata F-16ADF-ok mancherebbero i volontari per: AMX-skin o almeno decals e tappo per il cannone di destra Typhoon-mi offro io B-707 TT B-767 TT Atlantic C-130 H/J se vi servon font per le decals,chiedete pure siam qua per questo o un consiglio! Dai ragazzi!(alla Gianni Morandi con le manone!)
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Right again! But for the moment Vietnam mod is my must have,I really enjoy it! Great and wide maps,jungle,tunnels....and so even do a multikill and have the F-4 napalm strike!
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try with this LINKS! For special folder: http://www.nirsoft.net/utils/special_folders_view.html For mod (Client & servers,2 seperate downloads): http://forum.i3d.net/downloads.php?do=file&id=2577 For new ver 1.1: http://www.moddb.com/mods/namwaw-vietnam-expansion-pack
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Totally agree with Dave,Steam this time ruins what Cod essence really is,no dedicated servers (PB works better than VAC mind it for next year Activision!),no clans,no turneaments,no mods....and the list is long! For those who don't have a faster connection playing MW2 is harder,cause steam revolves the hosting server from another player to yourself and many times LAG is on the grab and this can ruin (better) a strafe or a spree or (worse) the entire game! Good luck for those who can play it! But for the others? For who (like me) want dedicated servers,mods,flame throwers instead predators and gore?????? For who can't play well MW2 but also never left down from his HDD Cod4 and WaW? For those who want to play something really different,have a great time with the 'ol way? Well there's an answer,and it's not blowing in the wind my friend,is AVAILABLE NOW FOR FREE!!!!! If you don't believe,look at this!!!! and the other videos on the right! I'm playing it almost everyday and is what you see,same for the ingame real 60's soundtracks! And when you hear an helo or fighter approach,watch above,the shape you discover is newer but moooore familiar! After that If you want you Tour of Duty there's the list of what you need to go! 1)http://www.nirsoft.net/utils/special_folders_view.html if you're not practice to install mods will help you find the win Hidden folders to install 2)http://forum.i3d.net/downloads.php?do=file&id=2577 download both client & servers 3)http://www.moddb.com/mods/namwaw-vietnam-expansion-pack The latest expansion pack they're a bit longer in downloading but with a connection better than mine you'll be able to have it sooo quickly! new more maps are incoming,for both MP and probably SP games!!!! And maybe we can for a clan! BTW,if you like sniping....now you'll be able to increase the zoom to 22x! Happy hunting!!!!
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Great short SP,great storyline but..again..shorter.finished in 6 hours In MP I've played deeply for 2 weeks reaching lev.68,but this time I've got bored,bored to play on steam first,and there's more aiding there,I'm stuck with predators,pave low,ac-130. Beeing back to CoD WaW and have a great time,servers are always busy ,I can play in dedicated servers,using mods,have gore,tanks and skill! I hope next cod will be Vietnam,and Activision turn back to Punkbuster and kick steam off!
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Yep it seem Saywhat's Su-35 skin put into BM folder!
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Su-35BM Beta
X RAY replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Maybe I've discovered the reason! Normally the 3D mesh for the formation lights or slimers calls out for a .tga file,in this case it calls .bmp (without transparency) from the BM1.bmp skin the pale yellow square! -
Su-35BM Beta
X RAY replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Erwin,plane is great as usual! i've started to tweak it (adding nose dielectrics corrected for BM version) and other ini's but the Formation light don't work,do you have any fix or suggestion? -
EF-4C problems in SF-2V
X RAY replied to X RAY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well..... thanks for the kind replies gentlemens!!!! But my little brain has spotted the flaw! The EF-4C that i'm talking is the one that Eburger & team provide in the new expansions pack (mix between Mppd F-4C and new SF-2 F-4C) The problem was the ER-142 in itself,in the older version was a GP now is an EP and this causes the mess! What I've done is using the old one (GP) with some little adjustments and the new one (EP) as an internal ECM with the same specs. Also I've modified (add a new one) MER to let it allows 5 CBU's in symmetrical position,add pilots from my package and the MB-Mk7 from the F-4ICE,make a missing tail no's for the "supercocks" one ..than another thing from YAP2 result: -
Hi,slowly i'm modding my Sf-2V install,with the latest great mods around here it's a sin don't move in! The plane that now I want put into Nam battle is the EF-4C included in the new expansion pack. In 06 install or YAP,it goes great,everything is in place In Sf-2V the ER-142 system don't fit with the plane nose,or better it fits right under the inner pylons but the 4 nose antennas stays 2 into the nose (lower antennas) and the remaining 2 above. First thing I've tried to do was low 'em down to fit the nose (via data ini) and NOW THEY'RE IN PLACE,but now the other on the pylons are below them or better below the Shrikes fitted on the pylons! Imagine that is a problem related with the new rescaled sf-2 f-4. Ok,than I've tried with the OLD one,with all the .lods extracted form the old objectdata.cat but problem remains! any suggestion?
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Dunque il lavoro e' quasi finito,mi servirebbero foto dei Tornado del 155 in monogrigio ma nella variante coi Mauser sia con SM che senza,L'ECR "puro e' pronto" quelle che ho trovato io sono: 50-50 Sharkmouth 50-51 Sharkmouth 50-54 NoSM 50-55 NoSM almeno per arrivare a 10!
