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Fubar512

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Everything posted by Fubar512

  1. All effects in a default install are located in the flightdata.cat. When you installed the 2008 patch, all the .cat files were overwritten with newer versions. Hence, you cannot go back to using the "old" ones, unless you're willing to go through a rather long and tedious process. And that involves uninstalling the entire sim, installing and patching it to the previous ('06) patch level, extracting all the necessary effects tga and particlesystem files, placing them into the appropriate folders, and patching the game back up to the '08 level. This assumes, of course, that you're knowledgeable enough to understand exactly what's involved, and what you're doing. And even then, you may run into some issues, as the newer graphics.dll demands some editing of the aforementioned particlesystem.ini...so you may wind up going back to square one. Best solution? Either tone down the graphics, or upgrade your system, or don't install the '08 patch.
  2. Try lowering it to 0 and enjoy what happens after you do...
  3. Think you're manly?

    The difference is that, nowadays Dave always feels as if he's just endured a 46 G deceleration, whereas Colonel Stapp actually did, and simply took it in stride.
  4. Crazy eddie time

    The absolute best Crazy Eddie ad, performed by Sha Na Na, back in 1978. Man does that bring back memories. http://www.youtube.com/watch?v=wbyBbl7kGNc&feature=related
  5. I-Hawks, SP-Hawks, and later varients, are all out there. If I'm not mistaken, Wrench uploaded them.
  6. NEW rifle

    Valmet produced an accurate weapon using the Kalishnakov-style action (the M76), chambered for both 7.62 and 5.56 NATO rounds. And, it's almost laser-beam accurate. http://en.wikipedia.org/wiki/Valmet_M76
  7. In reality, there should be at least two versions of the F-14A cockpit. An early one with a vector RWR, and a later version upgraded with a TEWS RWR receiver. The '14B and 'D sported a TEWS set.
  8. Crazy eddie time

    No, we're talking about Eddie Antar: http://en.wikipedia.org/wiki/Crazy_Eddie
  9. Crazy eddie time

    I knew someone who worked at one of his stores, in NJ. The stories he told me about "returned" and "defective" merchandise being counted as new inventory would have been humorous, if it wasn't for the legal ramifications of what was going on. Still, he got some great employee discounts from them.
  10. Modding SH4

    After reminiscing about my experiences as a volunteer at the NJ Naval museum (back in 1980 & 1981), and after re-reading Harry Homewood's novel "Silent Harbor", I developed a yen to try a WW2 sub sim. So I picked up SH4, After installing a few mods, and creating a few of my own, I must say that I've really gotten into this title. What distresses me, is our SH forums, here at CombatAce..... Namely, how empty they are.
  11. Modding SH4

    I'm well aware of that, and have been a member of Subsim.com for quite some time, though I've forgotten my logon there, and had to create a new account, Now that would be interesting....a mix of older GUPPY-style boats, early nuke boats, and sonars that were not far removed from WWII systems.
  12. Cockpit lighting is coded to come on at "night", by this seting in the cockpit.ini file: NightLightOn=0.25 Lowering the value to less than "0.25", will force the lighting to come on earlier.
  13. It's not that simple, one needs to save it as a 32-bit tga, in order to have the proper transparency. Paint.net does so as the default setting.
  14. A-6A RWR Date

    OK, according to my sources, the first USN contract was awarded to ITEK/ATI in March of 1967, for the AN/APR-25N. This was a "navalized" version of the unit used by the USAF. It was equipped with logic-boards that allowed it to ID Soviet ship-based radars, and well as ground-based and airborne threats. The first aircraft to recieve them were A-4s and new A-7s. There's no mention as to when A-6s and F-4s got them.
  15. Which F-4 model? The US F-4B through F-4S models never had a HUD, just a reticle projected onto the combining glass. IIRC, the German F-4F ICE did have a HUD. Oooops...just saw that you were referring to the in-game mini-HUD. The radar range indicator (on the F-4E) is generally mounted slightly above and to the right of the radar display. I believe that it simply indicates 10,25, and 50 mile settings. The F-4C had no such indicator, and (in RL) depended on one glancing at the range knob's position. The developer did not furnish the F-4 cockpits with with working flap-angle indicators. IIRC, they would be on the left side panel, ahead of the throttle quadrant.
  16. And what color should they be? Soviet-supplied 14.7 - 37 mm weapons fired red (sulpher pink, really) tracers. 57 mm could be either red or orange. Larger cailbers were mostly radar directed, and as such, did not use tracers.
  17. A-6A RWR Date

    The Navy began testing RWRs shortly after the USAF did. I'd imagine that they started retrofitting A-6As sometime between mid-1968 and early 1971.
  18. WARNING! Silly question

    IIRC, the "accepted" maneuver was to keep the SAM in sight, just off the nose, and then perform a well-timed barrel roll around its flight path just seconds before impact.
  19. You do realize, that there is no way to accurately model FBW (fly by wire) aircraft in this series, right? What we've done in the past, is to limit the model's maneuverability at a given Mach level, by adjusting the center of lift for all aerodynamic surfaces, so that it's impossible to pull past a given value. Even though that FM's getting a bit long in tooth by now, the F-117 in the ODS package is a perfect example of this.
  20. Keep in mind that the AI may attempt to roll at whatever rate you hardcode, even when it's inadvisable (or impossible) for it to do so. For example, the flight manual of any given combat aircraft will advise againt performing a hard rolling manuever when carrying drop tanks or bombs. Some of the FMs we've been penning up recently are hitting the threshold of realism, where you will overstress and possibly tear wings off a model if you attempted such a manuever, on a heavily laden aircraft.
  21. I would not mess with those values if I were you...they are global and effect all aircraft. Besides, they can be added directly to the individual data.ini files, and edited there.
  22. I'm sure many (if not most) of you have seen some of the footage shown here before. However, trust me, it's still worth taking the time to watch this video:
  23. Wipe your glasses and look again.....It's not only in the particlesystem.ini, it's the very first entry in that file.
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