-
Content count
8,418 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Fubar512
-
Calculating a Booster's Acceleration?
Fubar512 replied to FrankD's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nowhere in your calculations. You were simply thinking in terms of average acceleration (23.53 Gs), versus the "peak" figure of 28Gs. This is why race cars and super-bikes initially outaccelerate even the newest jet fighters from a standing start, even though said aircraft may best them by the end of a quarter-mile dragstrip. Their initial peak acceleration of up to 3 Gs can only sustained for a scant few seconds (after which it may drop off to less than .5 G), while the jet's seemingly inferior .85 G peak acceleration is sustained as an average well past Mach 1. -
Problem with Mirage Factory F-5E cockpit
Fubar512 replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Going by that screenshot, I must say that particular RWR is using the wrong avionics code for its display. Open the avionics.ini file for that bird, scroll down to the RWR section, and edit it so it appears like this: [RWR] Type=VECTOR AirSearchTexture=RWRAirVector1.tga AirTrackTexture=RWRAirVector2.tga AirLockTexture=RWRAirVector3.tga GroundSearchTexture=RWRGroundVector1.tga GroundTrackTexture=RWRGroundVector2.tga GroundLockTexture=RWRGroundVector3.tga SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav -
Problem with Mirage Factory F-5E cockpit
Fubar512 replied to exhausted's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In order to fix this the right way (which in this case, is the hard way), one needs to change the texture callouts in the cockpit .LOD file, to match the SF2 names for the same textures. That requires a hex editor, a familiarity with editing a .LOD, and a side-by-side comparison of the textures (which in the case of SF2, might be scattered throughout 2 or 3 different .CAT files) The easy fix, is to use the hex-editor to obtain the texture names, and then extract them from Objectdata.cat in SFP1, and place them in the F-5's cockpit folder (in SF2). -
Half of planes body is see through
Fubar512 replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
#1: All you need to do, is to press the 'Prt Scr' (print screen) key, and the game will take a screenshot, and save it in a subfolder of your game directory named, "screenshots". Can it be any easier? I don't think so #2: That issue usually stems from having a skin with too many decals per mesh. The easiest solution, is not to use those skins, until someone fixes them. #3: Read completey through the knowledge base. Most of the answers to your questions can be found there. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Isn't that exact bird parked in front of the Hampton Inn on route 70, in Havelock, NC? Nope...my bad, that bird's #500, and an earlier scheme, to boot. -
Happy Birthday, GV....
-
Walking is good, but from experience, most people effectively limit themselves to a distance of no more than a mile out from their starting point, wheras those same people would think nothing of bicycling 10-20 miles. I would often invite a friend to accompany me on my walks around a nearby resevoir's hiking path. That path is just under 6 miles around, and includes several "decent" hills (most of which are on the far side of the path, where one encounters them only after having already walked three miles or so). My friend balked at the invitations...and he was in better physical shape than I was
-
Look at used bikes. Back in the late 90s, I picked up a three-year old bike that sold for well over $1000 new, for less than $300. I rode the bejeebers out of it, when I lived in the city. Before I moved out to where I currently reside (five years ago), I sold that bike for almost what I paid for it, eight years before. Now, I'm literally kicking myself in the arse, as there's literally dozens of dedicated bike trails and paths nearby....some of which are over a dozen miles, each way...
-
Canopy bug
Fubar512 replied to Siddley's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's there, the search feature can be a bit weak: http://combatace.com/topic/53913-canopy-operations/ -
Total = 19" more of snow falls on NJ and its not over yet !
Fubar512 replied to Veltro2k's topic in The Pub
10" of snow equates to approximately 1" (25 mm) of rain. My town has received a total of 61" so far this winter...and there's still 8 weeks left in the season. -
New Cockpit Sound
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
One hour? You're joking, right? Read this and weep.....these are file sizes of 1-minute duration monaural wavs at various bitrates and of average quality One minute at: 11,025 Hz 16 bit PCM = 1292 KB 08,000 Hz 16 bit PCM = 0938 KB 11,025 Hz 8 bit PCM = 0646 KB 08,000 Hz 8 bit PCM = 0469 KB So, 60 minutes @ 8-bit 08000 hz = 28 mb @ 8-bit 11025 hz = 38 mb @ 16-bit 08000 hz = 56 mb @ 16-bit 08000 hz = 77 mb Now, all this gets cached in RAM, and all of it uses CPU cycles, unless you have a dedicated soundcard to help offload some of the sound-processing off the CPU. BTW, over the course of 7+ years, been there, done that. You'll find 15 minute cockpit wavs by moi in the downloads section. -
Request for Any WOI Nesher flyers
Fubar512 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That feature does not work on any SF1-model aircraft. Those warning lights (and other advanced avionics) work on SF2 models, only. And, IIRC, that's a Kfir annuciator panel, not a Nesher's. -
Buccaneer
Fubar512 replied to the test pilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Most pirates have a price on their heads....usually around a buck an ear.... -
Buccaneer
Fubar512 replied to the test pilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
-
Longuer Missile Smoke Trails
Fubar512 replied to PvtDK2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You can always modify the effect to use the TW contrail emitter (which is what the default SAM inflight-effect uses). -
Longuer Missile Smoke Trails
Fubar512 replied to PvtDK2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The effect you've shown is probably hitting the limit of particles that can be assigned per emitter. The same particle-limit issue effects third-party exhaust emitters, as well. -
Longuer Missile Smoke Trails
Fubar512 replied to PvtDK2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
And that is precisely what he told you. Put your thinking cap on on -
Bug in MiG-15bis in Suez mod
Fubar512 replied to ojcar's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's not a bug. The addon tanks you must be using are the bug, as Thirdwire has been incorporating tanks into the model .lod for some time now. -
English Voice Mod for SF2
Fubar512 replied to GunnySonics's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
SFP1 speech mods will work in SF2. -
Gun/Weapon editor issue.
Fubar512 replied to ZeroFilth's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's done to help prevent the execution of malicious code inside of critical folders within Windows 7 (and Vista). -
Gun/Weapon editor issue.
Fubar512 replied to ZeroFilth's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, you can simply move it. Renaming it will not help, as it needs to be out of the Program Files (x86) directory. -
Gun/Weapon editor issue.
Fubar512 replied to ZeroFilth's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What directory did you install the game into? Installing it into "Program Files(x86)" explains this behavior, as by default, Windows Vista & 7 prohibit you from editing files installed into that directory. Either install it directly to the root directory ("C"), or into your saved games folder. That way, you can edit it to your heart's content. -
I've been using 16-bit, 44050 hz mono wav sounds successfully in ThirdWire titles for the last 8 years.
-
Once you purchase FRAPS, you won't to pay for updates or even entirely new versions of it.
-
LOL...OMG! What was it that General Patton once said regarding eloquence in speech? "You can’t run an army without profanity; and it has to be eloquent profanity. An army without profanity couldn’t fight its way out of a piss-soaked paper bag. … As for the types of comments I make, sometimes I just, By God, get carried away with my own eloquence."