Jump to content

Fubar512

MODERATOR
  • Content count

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. Not from what I've seen. MiG-17Fs tend to breakoff after a few scant minutes of combat, and hoof it back to their airbases, often becoming easy targets for even the earliest-model sidewinders.
  2. The current engine only supports global environmental (weather) effects.
  3. well it started again

    Wow....39....good for you. When a bunch of us turned 40, we decided to have a get together, and play a game of touch. Now, when we were in our teens, touch meant playing on a paved lot, and imvolved tackling, diving for passes, etc. It wasn't unuusal to emerge from such a game, bleeding, arms and legs sporting parking lot rash, etc.... But when you're 15-16-17, that was no big deal. You went out and did it again after supper, or the next day. Well, long story short, everyone was hurting after that 40+ game, despite playing on a "soft" lawn. I thought I was in good shape, and I had to call in sick the next day...lol. What sucked was discovering that my throwing arm was history. I threw it out within a few long passes. Growing old sucks....
  4. I've only seen (and heard) them in horizontal flight in my area. My take on it? A lot of noise for a not a whole lot of speed...certainly louder than a C-130.
  5. Were they white, or silver? Did they have insignia and bort numbers?
  6. Happy B-Day Fubar512 et al

    Thanks, guys....another year has passed
  7. Well, that's what you get when you mix and match tiles. Sorry, but there's really not much that you can do,short of deleting all the addon tiles, and letting the game-engine use its default set (or installing an entire tileset, such as Brain32's).
  8. The structural factor on the TW F-105 is set at 2.5. Keep in mind that F-105s were known to return back to their bases in Thailand (some 400+ miles from N.Vietnam), with incredible amounts of battle damage (3 foot holes in wings, etc). One F-105 landed with both an AA-2 stuck in its tail, and exhaust nozzles that had been shredded by AAA fire. The Thud was a tough airplane. Then again, the same could be said for the P-47, F-84, and the A-10.....
  9. All that information is out there, if you're willing to look for it. Check the dogfighting and bombing tutorials that Andy Bush wrote, at SimHQ. StreakEagle wrote a tutorial on how to use radar in A2A combat....you'll find that one at ThirdWire's site.
  10. First, it appears as if you have a mishmash of different tile-sets (and you're missing a couple of tiles, hence the blank areas), and there's no telling which VietnamSEA_data.ini you're running. Is this WoV, or is this SF2V?
  11. Perhaps EZlead might recognize them..... They belong to the same unit, in different modes. A.wav B.wav
  12. Russia buys French Ships

    No, it's not silly. Back during the Soviet era, quite a few of their ships were built in Polish shipyards.
  13. Repeat of last year?

    But they must all beware the insidious LAtViaN maFIa!!!!111!!!!!
  14. F-105G was 1st Stealth Fighter

    The F-105 had a frontal RCS factor of 0.70-0.75, making it appear roughly the size of an A-4. The early (non-spined) MiG-21 had a frontal RCS factor of 0.77, making it appear about the size of Cessna.
  15. Not really. The MiG-17, for example, had a very effective (read that as "accurate") radar-ranging gunsight. It operated on a frequency normally used by AAA radars, therefore, it used to trip the "AAA" warning light on most Western fighters.
  16. Yes, you could use models (lod files) in place of alpha objrcts (tod files). That is, if you don't mind simming at what would amount to Power-Point presentation frame rates.
  17. Then the latest version is inexcusably inaccurate, as it doesn't take much effort to make them work as they should, nor to suitably place them on a map.
  18. Brain, I've never seen, nor used, a Hawk launcher that also had a radar. Also, a typical US Army Hawk deployment is six launchers.
  19. I believe that you can, but you must set up the install accordingly. I'll elaborate. I have all three of Third Wire's second gen titles. You're probably aware that if you install them in order, every successive title merges with it's predecessors. Every title also creates it's own sub-folder within the main mod folder. Every sub folder contains the full planest (SF2, SF2V, SF2E). Now, one normally runs the whole mess off of the first game's .exe file, and therefore has access to all terrains and eras.....well, I've deleted all the unnecessary objects (including aircraft) from my SF2V sub folder. I've also created my own VietnamSEA_nations.ini, with limited nations (but to which I've also added the Khmer-Rouge and Pathet-Lao). In order to use all this...you have to run SF2V as a standalone, using it's own .exe (and not the SF2.rxe). Despite being a standalone, it still resides within the same folder structure as the other titles.
  20. Need advice on Books on Nam

    I'm sure that you'll enjoy Ed Rasimus's books. I've actually corresponded with him...he's real down-to-earth.
  21. The SA-10 (S-300) has been in game now for at least half a year.
  22. Need advice on Books on Nam

    At this point, GrViper, I'm almost halfway through "First in, Last out". Having read that much, I feel condident enough to recommend it. It strikes a nice balance; it's chapters alternating between the technical, logistical, and tactical side of things.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..