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Everything posted by Fubar512
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Dave, Remember the video I uploaded for Wrench? What does this remind you of?
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@Dave
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Maybe -
Download section?
Fubar512 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's a trick to that.... First, you hand Sparko a bottle of Night Train, wait until he polishes it off, and then, you present him with a jackass...just tell him it's really a pony...he'll believe you -
Download section?
Fubar512 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've just been informed that Dave has taken the entire downloads section hostage. He's reportedly barricaded himself in a broom closet, inside of hanger 18 (at WPAFB), and is working on a list of demands.... more news to follow.... -
Download section?
Fubar512 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
An hour? A week? A month? A year? -
Wow, a CAN-AM mod. Guess I'll have to dust off my copy of GPL. Wasn't there a TRANS-AM mod for either GTL or GPL, covering the '69-'73 seasons?
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Download section?
Fubar512 replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
After days of careful deliberation, we've come to the conclusion that we can do quite well as is, without hosting files, as we've determined that people come here mainly for the stimulating conversation.....NOT! We're still in the process of revamping the site. Rest assured, the downloads section will be up, ASAP. -
SF2V - Possible to create missions that start from carrier?
Fubar512 replied to stingray77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Of course. You simply have to script your own, and load them. -
If you encounter an issue where you're seeing alpha objects (trees) flickering through clouds, apply this quick and easy fix. open up your environment system file (it may need to be extracted from the flightdata.cat), scroll down to the cloud material entries, and perform the following edit: TextureStage[01].MipMap=FALSE edit to read TextureStage[01].MipMap=TRUE Directly underneath it, add the following line: TextureStage[01].MipMapLevels=6 This fix was tested with Stary's GreenHell2, Cellinsky's Widesky mod, and with the DetailMeshSize set to "16" (in the flightengine.ini file).
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Dave (USAFMTL) has a GTX 285, and Brain32 runs an HD 4870, so you can ask them.
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B-52 Mod, nuclear weapons don't work.
Fubar512 replied to jamiepilot77's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Easy now, Dave Le May..... -
Slightly off-topic: I once heard an interesting point made, during a debate. And that was, that JFK's fiscal and foreign policy, would be considered 'conservative', by today's standards. Point 1: During the late 1940s, and into the Eisenhower Administration, any income over $100,000 was taxed at what today, would be considered a confiscatory rate, over 70%. JFK lowered that rate, and in fact, lowered all income tax rates, across the board (though the actual cuts were signed into law by LBJ, in 1964). Point 2: Kennedy was quite hawkish in his foreign policy. He was all for the overthrow of Castro (I'm sure you've all heard the stories), and was considered a staunch anti-communist, as was his brother, Robert.
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SF2:V Question
Fubar512 replied to Teacup's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1) You extract the A-6 'pit and all its necessary files, and with a little editing, you'll have a flyable A-6 in SF2V 2) It's easily more future proof than WoV. 3) The avionics and cockpits alone are worth the price of admission. The flight models are essentially the same that were intro'd in the September '08 patch. Some additional eye-candy was also added to the mix (afterburner effects, material shaders, etc). -
MCOU....... Mandatory Change Of Underwear
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I'd venture to say a camera mounted on the Fansong that was guiding the SA-2. I have another one of a ballistic SA-2 over Kep, where the sustainer had burned out. It almost appeared to be flying in formation with the AC that took it Both those images are from "First in, Last Out: Stories by the Wild Weasels" , which I'm currently reading. I'll post a review of it, as soon as I finish it. Though be warned, that damned book is as thick as the NYC Yellow Pages :yes:
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crash with kmd a created mission...
Fubar512 replied to slick cowboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'll go out on a limb, and say that, to the best of my knowledge, neither KMD nor LeMissonaire officially support SF2. -
crash with kmd a created mission...
Fubar512 replied to slick cowboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's an idea for you. Zip the mission file up, and attach it to your post. That way, somebody might be able to take a look at it, and provide you with a definitive answer, as opposed to just taking a WAG (which probably wouldn't be of much help). -
SA-2 Launch effect (for SF2)
Fubar512 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'll release this as soon as I hear back from my "beta" testers It's FPS friendly (actually gained like 10 FPS over stock, during a multiple launch from the various sites in and around Haiphong). -
Broken sites or corruped link?
Fubar512 replied to Avenger Angel's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The site's closed, AFAIK. -
SA-2 Launch effect (for SF2)
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes I'm planning on releasing it with two effects levels: Fast (for low-end systems) and high-detail, for mid/high-end systems. -
http://www.nj.com/news/index.ssf/2009/08/a...6_with_atl.html
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Graphic settings
Fubar512 replied to eccles's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Run your settings globally. At 1680 x 1050 res, I run: All in-game settings maxed out, with the exception of lens flare (off) and horizon distance (normal). Horizon distance is a far greater FPS killer than shadows and reflections combined. 4X Multimsample AA (Supersampling does nothing but eat FPS in this series) 8X Aniso Vert Synch=off TextureFiltering=High Quality Trilinear Optimization-on Aniso Sample Optimization=on Negative LOD BIAS=clamp Prerender Limit=3 (set it higher, to 4 or 5, if you're averaging below 30 FPS) Force mip maps=on System specs = Intel C2D E8400 @ 3.6 gHz, EVGA GTS 250 1024 mb video card, 4 gb RAM. -
Mod ODS for woe oct 08
Fubar512 replied to Avenger Angel's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
From Thirwire's site: ===================================== Strike Fighters: Project 1 / Oct 2008 Readme File ===================================== ----------------- Table of Contents ----------------- 1. Update Notes 2. Troubleshooting 3. Contacting Customer Support --------------- 1. Update Notes --------------- This Update contains all the fixes from previous patches, and it can be applied to any version of the game. Earlier patches do not need to be applied. This Update also raises the mimimum system requirement for the game to the following: OS: Windows 2000/XP Processor: 1.0 GHz Memory: 1.0 GB RAM Hard Drive: 850 MB free space Video Card: 128 MB DirectX 9.0c -
SF2E A-10A Tweaks
Fubar512 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I recently sent Dave (USAFMTL) a few tweaks that I'd whipped up for both of SF2E's A-10A models. Well, to make a long story short, he all but threatened me with violence, if I did share them with everybody First, look at the images. Notice something missing from the "before" (TW default) images? Before (TW Default) After (Tweaked) I've also edited both files to use a more realistic turbofan drone, allegedly a recording of an actual A-10. It sounds especially convincing in a fly-by view. Get 'em here: http://forum.combatace.com/index.php?autoc...;showfile=9527#