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Fubar512

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Everything posted by Fubar512

  1. Ship wakes aren't showing because of a z-buffering issue. Edit the ship wake emitters (there are two, one for the bow wake, and one for the "stern" wake) in the particle system.ini , as follows: ZBufferOffset=1.000000 <-----adjust value as necessary I plan to release a shader-driven wake effect, sometime in the future....if I ever find the time, that is
  2. The USS Intrepid is set to return to its berth in Manhattan, where further renovations are planned. It is scheduled to reopen to the public on November 8. http://www.nj.com/news/index.ssf/2008/10/u...ack_to_hud.html
  3. Simple answer: You reached the limits of the terrain map.
  4. Adding "intercept" to an aircraft's role will not enable it, as that mision type is not coded into WoV, to begin with. As WoV is essentially a "historic" sim, and was originally written to be flown only on the allied side, intercept as a mission type was omitted. AFAIK, the only way to enable that sort of mission, is to create a merged install by adding WoE, and choosing the merged install option when prompted.
  5. That would be nice. Unfortunately, that's not the case. Some models were fairly accurate to begin with, and simply require minor adjustments in CG and Landing Gear values. Many more need a revamping of their lift and drag values, and the remainder have to be completely re-written from scratch.
  6. Changing of the Guard

    Perhaps they're busy invading Nigeria, or something along those lines....
  7. Further reading; This webpage just touches on the basics of the F-4's handling charecteristics, though the author mistakenly used degrees of AoA, when in truth, those values are in Units of AoA: http://www.geocities.com/cap17.geo/FlightPerformance.html
  8. Again, look at the rudder on the F-4. It is canted at an angle. When you push on the rudder pedal(s), and induce a movement, the rudder's base on that bird swings out and downward. As the airflow strikes it, it does not do so perpendicularly. The bulk of the airflow is traveling upwards from the bottom of that control surface. This effect increases with AoA, so that only the upper portion of that control surface is rendered effective. That being the case, the majority of the air flow that's diverted by the rudder is well above the roll center of the aircraft. Guess what happens then?
  9. Most likely an old FM that needs to be updated.
  10. F-22 Over My House

    "Su-per tweet, su-per tweet.....the fastest way to turn jet fuel, into noise that ain't neat!"
  11. The ailerons (spoilers) on an F-4 are essentially useless above 15-18 units of AoA. They are, in fact, more likely to induce adverse yaw at that point, than would the rudder. Once you see 15 units on the gage, you must roll that beast with the rudder. FYI, I've corresponded with two former Phantom drivers, including one that has a MiG-19 kill to his credit.
  12. Who have You Met In Person?

    Don't feel bad, dwc. I live within 25 miles of Geo & Veltro2K, and I've never met either of them.
  13. F-22 Over My House

    I often get overflown by KC-10s out of McGuire AFB, and see the occasional F-16 out of AC 'intl. I was on the on the phone with Dave one evening, when a '16 flew by my place, close enough for Dave to hear it over the phone. He ID'd it from the sound, asking "Was that an F-16?" I'm also on the glide path to a small executive airport, so I often get to see old warbirds dropping in for fuel while enroute bewteen their homes and airshows. So far, I've seen a P-51, a brace of Texans, and a Corsair.
  14. Tequila Class submarine sighting

    Honey Barge?
  15. That issue exits because that mod is attempting to use one cloud layer tile, whereas by default, the game uses multiple tiles. Stick will attest to that, right, Stick?
  16. You use the rudder to roll the F-4. Think of how a rudder on an aircraft like the F-4 is hinged (obviously, on an angle), and picture what the airflow does as it strikes it, and you'll begin to understand why there's a roll component to a rudder input on some aircraft.
  17. I figured that I'd share this with you.... Teaser Video
  18. Oh Column5 Beeg Pants, I marvel before your skills in bringing the great TomcatB sexplane to life, for the benefit of we, your minions at CA. It must have been quite exhausting! Watch Exhuasting Sexplane Video!
  19. Kreelin, I'm going to hide the keys from you, if you insist on leaving the Fulcrum outside every time you take it up for a spin.... the rest of the VIDEO
  20. Yes, I recall that being a point of contention when IL-2 first came out, tail gunners being able to "track" you through the clouds, as if they were imbued with some sort of super IR-vision
  21. You mean, you want widesky compatibility with the new "high sky"? That's easy, Sid. Just integrate Cellinsnky's sun, cloud, and lighting values into the SP5 Environmentsystem.ini.
  22. The ThirdWire AI does not "see" through the clouds, unless it has acquired and is tracking its target with radar.
  23. Lets try the simplest solution, first. Go into Windows Control Panel, select "Sounds and Audio Devices", and click the advanced tab under "Speaker Settings". Once there, make sure that you're using the correct speaker setup. That is, if you have 2 speakers (or a sub with 2 satellites), choose "2 Speakers", or If you have 4 or 4+sub, choose "4" (etc.). If that doesn't help, Extract the flightengine.ini from the Flightdata.cat, open it up in notepad, and scroll down until you find "SoundSettings". Edit that section to match this example: [soundSettings] SampleFrequency=44100 BitsPerSample=32 DopplerFactor=1.0 While it admittedly seems a bit extreme, the latter suggestion has fixed the issue on quite a few systems with high-end sound cards.
  24. Yes, to go along with your F-14B....
  25. FRAM-2s were gone by the late 1970s. They were updated, late WW-II vintage designs , and never carried a missile armament, nor, were they equipped with the 40mm Bofors. By the early 1980's they were museum pieces. I took this photo in November of 1981, from the bridge of the USS Joseph P. Kennedy, in Fall River, Mass: This is the data.ini that I made for WoV's Sumner FRAM-2: sumnerfram2_data.rar
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