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Fubar512

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Everything posted by Fubar512

  1. Update: I decided to go for a "calmer" surface effect this time, and tried playing with reflection maps. The video is a bit cheesy, as the reflection map appears as dark blue "noise". It's somewhat more convincing when viewed in-game And yes, the effect renders to the visible horizon. http://forum.combatace.com/uploads/1215539..._43_6239009.wmv
  2. Calm Water

  3. My understanding is that carrier ops in WoI have been porked by the last patch.
  4. River Water should not be blue, and should not have open ocean swells surging across it! (It should not have standing trees in it, either, but I'll leave that topic for someone else) These are for Crusader
  5. img00315.jpg

  6. The escorts DO follow, and maintain formation with, carriers on single missions.
  7. Good point. Water depth....yet another variable. Water depth doesn't much effect the water color around the Verrazno Narrows (as per the image on the linked page), as it's over 90 feet deep under the center of that span, and the bottom in the immediate vicinity is mostly rock and gravel. Speaking of depth, one would be hard pressed to find water much shallower than 50 feet or so in any of the river channels surrounding Manhattan. Further upriver, where you'll find broad expanses of shallow water ( like around Haverstraw), the wind can stir the bottom up, resulting in water resembling a chocolate milk-shake in color.
  8. Here´s a lovely story!

    In his book "Fulcrum", Alexander Zuyev states that the MiG-23 was a pig to fly, with poor visibility from the cockpit, and often faulty electronics. He also stated that (despite its variable sweep wings), the MiG-23 did not have the low speed maneuverability that was expected of it. He cited one embarrassing example of this, that took place while the '23 prototype was performing a demonstration of its (supposed) ability to operate from small airfields, in front of an assembled group of Red Air Force and Politburo brass. The pilot making the attempt decided that the only way the '23 could land and stop within the required distance, was if he deployed its braking 'chute while the MiG's main mounts were still several feet above the tarmac. He tried it, resulting in the MiG blowing its tires on contact with the runway, badly damaging its undercarriage. Despite this, one bureaucrat was overheard saying that the MiG would "make a fine carrier aircraft" He went on to say that the MiG-29, though, was another matter... Here's a link to a review of his book at SimHQ: http://www.simhq.com/_air6/air_213a.html
  9. Geez Kevin, at least start with a pit that's been finished...lol http://forum.combatace.com/index.php?autoc...p;showfile=1493 Just remove the frame rotations, and add the SPO-15 texture to the RWR.
  10. From every angle and at every time of day? The river appears a copper-grey color when the sun's hitting it at an oblique angle, and it can ever appear blue, and I seen turn black from overhead. Here's a perfect example of what I'm talking about: http://www.123rf.com/photo_1826873.html
  11. Well, I can tell that you've never flown over either body of water, in real life
  12. Not to my knowledge, though a PM to Brain32 or Gepard might be in order. AFAIK, there is an option in the TW Terrain Editor for postioning river tiles.
  13. Here´s a lovely story!

    Look up "Korean War Gun Camera Footage", or better yet, spend the money and watch the commies fall on DVD: http://military.discovery.com/convergence/.../guncamera.html
  14. The East River ends just north of Governor's Island. It runs between Manhattan and Brooklyn. Bayonne lies on the west shore of the Hudson River/upper NY Harbor.
  15. And the caimans & crocs? We can't forget those either....
  16. Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm......I guess I can approve it
  17. Here´s a lovely story!

    You have to remember that most of these countries will spare no effort in showing photographs of downed aircraft to bolster their propaganda campaigns (curiously akin to the character traits of individuals suffering from delusional disorders). That being said, where's all the photographs of downed F-86s in China & North Korea, to back up those claims? And, where's the missing pilots? Didn't they have relatives who'd inquire about them if they went missing? Also, where's the pics of all the downed Israeli F-15s and F-16s in Lebanon & Syria?
  18. Good idea, Russ. Unfortunately, the AnimationID links all three air brakes, irregardless of what's in the data.ini. Short of using the 'PFM .lod (which would require a bit of re skinning), there's not much else one could do, other than not using the air brakes.
  19. So, the Animation IDs are essentially hard coded. You either get all, or nothing. That's important to know.
  20. Do this: ;[RearAirbrake]<----------add a semicolon (;) in front of the header SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 AnimationID=3 ModelNodeName=Airbrake_Rear DragArea=0.68 If it still works, edit out (;) the AnimationID line.
  21. If you're asking if it can be disabled permanently; yes. Just delete or (remark out) the entry for it from the MiG-21MF_data.ini. If you're asking if it can be disabled automatically whenever something's loaded on the center pylon; AFAIK, that's not possible at this stage.
  22. RIV2.jpg

  23. Riv1.jpg

  24. Just tried at with the detailmesh set at 17, and: Normal Horizon Distance Far horizon Distance Far horizon distance, at low level, just to prove that my terrain is "well populated"
  25. img00286.jpg

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