Jump to content

Fubar512

MODERATOR
  • Content count

    8,418
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Fubar512

  1. Record freefall attempt

    Mach 1 at 100K feet is less than 200 knots indicated airspeed. This should prove interesting: The next year, Kittinger set two more records, which he still holds. On August 16, 1960, Kittinger surpassed the altitude record set by Major David Simons, who had climbed to 101,516 feet (30,942 meters) in 1957 in his Man-High II balloon. Kittinger floated to 102,800 feet (31,333 meters) in Excelsior III, an open gondola adorned with a paper license plate that his five-year-old son had cut out of a cereal box. Protected against the subzero temperatures by layers of clothes and a pressure suit--he experienced air temperatures as low as minus 94 degrees Fahrenheit (minus 70 degrees Celsius)--and loaded down with gear that almost doubled his weight, he climbed to his maximum altitude in one hour and 31 minutes even though at 43,000 feet (13,106 meters) he began experiencing severe pain in his right hand caused by a failure in his pressure glove and could have scrubbed the mission. He remained at peak altitude for about 12 minutes; then he stepped out of his gondola into the darkness of space. After falling for 13 seconds, his six-foot (1.8-meter) canopy parachute opened and stabilized his fall, preventing the flat spin that could have killed him. Only four minutes and 36 seconds more were needed to bring him down to about 17,500 feet (5,334 meters) where his regular 28-foot (8.5-meter) parachute opened, allowing him to float the rest of the way to Earth. His descent set another record for the longest parachute freefall. During his descent, he reached speeds up to 614 miles per hour, approaching the speed of sound without the protection of an aircraft or space vehicle. But, he said, he "had absolutely no sense of the speed." His flight and parachute jump demonstrated that, properly protected, it was possible to put a person into near-space and that airmen could exit their aircraft at extremely high altitudes and free fall back into the Earth's atmosphere without dangerous consequences. Source: http://www.centennialofflight.gov/essay/Ex...tinger/EX31.htm
  2. Question about Vista

    Don't get too excited over Vista, as it is nothing more than the "WindowsMe" of the NT family. Its replacement is scheduled to be released sometime next year: http://www.vnunet.com/vnunet/news/2174703/...ement-scheduled
  3. I have the S-300 system up and running as a proof of concept. It's waiting for the launcher-transporter and radar-van models to be completed.
  4. Jedi, we have Alexandrite Lasers in our lab that are well over 1 KW. The potential from the capacitor-bank on one of those puppies is more than enough to seriously ruin someone's day.
  5. 80's Music/Movies Etc

    81-83, Musically. By the mid-1980's, many groups were simply producing work, with the sole intention of it becoming MTV fodder.
  6. Did you check the respective X_terrain.cat files for those two titles? That's where you'll find the movement.ini files.
  7. Missiles of any type are not defined as targettable objects in this series, and there is no way to redefine them otherwise. It's hardcoded, most likely in the objectmanager.dll.
  8. Yes, if someone decides they want to step up to the plate and record all the 1,728 possible responses.
  9. Should be, could be...lol. The simple answer is NO. All sound events are hard-coded. While you can swap sound files (wav files) in and out for existing sound events, you cannot create an association that does not, as yet, exist.
  10. The limiting factor in regards to seeing anything at a "vitual" distance is still pixel size. It is physically impossible to render anything smaller than 1 pixel. If you can arrange an HDR-bloom effect that renders on the order of 5X virtual size at a distance, then that would solve that issue.
  11. The Su-30, Su-33, and the Su-34 have canards that work in unison with the AC's flight control computer to prevent the pilot from exceeding alpha limits, and to stabilize the aircraft while in level flight (an advantage when delivering weapons at low altitudes). On, the Su-33 in particular, you will often see the canards opposing the elevators during a carrier approach, helping the aircraft maintain the proper glide slope with as little interaction on the pilot's part, as possible.
  12. Sounds must be associated to an event that's been already coded into the game. It is unfortunately, not something that's user moddable.
  13. That would only work when applied to an individual missile in its weapondata entry. Also, it would share the same sound set with IRMs, as the track & lock sounds are global.
  14. Draw!

    This guy is fast!!!!! http://www.youtube.com/watch?v=woILVt30QV8
  15. You cannot edit a .lod file (change its bitmap name association) with a text editor, such as notepad. A hex-editor is required to do this. Personally, I use HHD's hexeditor 3.0, which is available in a freeware version. I'm sure there are other free hex-editors out there.
  16. Actually, what's missing is contrails for missiles at high altitude. I recall seeing a video of a Pheonix leaving a thick contrail as it climbed to altitude after being launched from a Tomcat, and then disappearing as it climbed above the altitude where contrails can form. The closeset thing we have to that, is the "largemissilefire" effect, which imbues its host missile with a nice, whispy plume.
  17. You do relize that the AIM-120 is smokeless, right? That means no exhaust trail........
  18. RQIRMFireAngle=5.0 = Rear Quarter Infrared Missile Fire Angle (max angle off bore sight) ASIRMFireAngle=10.0 = All Aspect Infrared Missile Fire Angle (ditto) RHMFireAngle=5.0 = Radar homing Missile (ditto) MaxPitchInput=0.4 = has nothing to do with weapons release. Set it at "10.0" and see what happens I recall telling you about the first two values about a month ago. I set them high (up to 60 degrees) on AC that are equipped with R-60MK, R-73, AIM-9X, etc.
  19. Beacuse the SAM launchers have a call out in their data.ini for a specific missle model (SA-2C, SA-2F, etc.). There is also no attachment type for SAMs, probably to avoid mismatches.
  20. There are Nikes in the Operation Tainted Cigar package, they use makeshift (SA-2) launchers. Erikgen was also working on a Nike setup some time ago, with proper launchers and radars.
  21. This is what I have so far, progress has been slow due to real world issues. But, the good news is, that in-cloud lightning works..albeit, sporadically. You may notice it in the video as a purple "flash" that reflects on some of the cloud faces. At this stage, it looks like some sort of mutant ball lightning http://forum.combatace.com/uploads/1209494...43_56889764.wmv
  22. That's a modified data.ini for the WoV Kitty Hawk model, which allows the missiles to use the default launcher coordinates, adds radars, (etc.). The Terrier missilies should be in the weapons pack.
  23. Weather,Ships, & SAMs.wmv

  24. The OHP-class isn't the only NATO ship with "teeth". Even the CVA-63 can defend itself, quite effectively...
  25. NavalSAMs.jpg

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..