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Fubar512

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Everything posted by Fubar512

  1. That's why Top-Gun used the 'scooter as a MiG simulator well into the 1980s, in both E & F flavors, with a few modifications.
  2. That's nice, but keep in mind that SF2 does not support Crossfire or NVidia SLI.
  3. As long as you don't have a high-end AMD CPU, or a 6-core (Extreme series) Intel CPU, as they often require more wattage than many video cards!
  4. WW2 fighters turn rate

    Assuming a clean configuration with half-fuel, below 10,000 feet (3048 meters), it would most likely range from a high at 250-280mph/400-450 kph at about 4.5-5.5 Gs, down to a low of about half that speed (approximately 140-150 mph/225-241 kph at 2.5-3 Gs). This is, of course, assuming one wishes to fly in a sustained 360-degree turn. The radius of the turn would range from just under 600 feet/200 meters at low speed, to almost 1100 feet/335 meters at high speed
  5. WW2 fighters turn rate

    Which fighter? And, the tightest turn is almost always at a speed well-below what we consider optimal corner-speed.
  6. My recommendation is that you hold out for a GTX 970. It features a Maxwell core, so it's much more energy efficient than a '770, and has fps performance superior to that of a 780.
  7. Did anyone take into account that the A-4 has elevators, and not an all-flying tail? The Soviets tried to get away with a similar layout on the early MiG-19 prototype (the SM-9/2), which went into production in 1955. Reports immediately started coming in, about the aircraft's lack of control when entering high-subsonic and transonic flight regimes. Subsequently, they switched to an all-flying tail (prototype SM-9/3), which eliminated the issue. The A-4, while wonderfully maneuverable and imbued with a fantastic roll-rate and endurance, would have not benefited from an afterburning powerplant, without a costly redesign of the airframe.
  8. Try downloading new video drivers from Intel.
  9. AAA are positioned by hand, in the "terrain"_targets.ini, as either fixed or mobile units. What also determines the actual weapon type, is that object's entry in the user list (meaning which nations use it), it's service year, and by how common it is. The last two are determined by statements in the object's data file. Of course, all the above assumes that you're letting the game engine randomly populate the stated AAA positions, and not attempting to hardcode a specific weapon to a specific map coordinate. The latter scenario can cause some strange anomalies (radars that operate on stealth frequencies, guns that track but don't shoot, etc.).
  10. It's essentially a navalized F-100, with a radome.
  11. It’s Official: Sony Scraps ‘The Interview’

    Erik, an adolescent hacker with a 486SX could probably bottle up NK's internet access with a DOS attack. Hell, I'm sure that hackers in China would do so just for kicks, so they can get to watch the 'lil fat boy foam at the mouth.
  12. No, as Blackbird, Gepard, and myself have indicated before, one needs the source (MAX) file. The source file is what is used to create the LOD file, and is the sole property of the game developer, TK. The source file is obviously not included in any of his games, and TK has even gone to the extreme of locking the LOD files into a fairly inaccessible catalog file in the SF2 series to discourage piracy.
  13. No, only the developer can modify them, as one needs access to the source (MAX) files, which only he has. But, new cockpits can be created using 3Dmax 2009 and the Thirdwire exporter....assuming one has the funds to purchase that bit of software, as well as the talent to use it.
  14. Escorting an Arclight raid near the DMZ, 1966.
  15. That is one terrain would be ideal for the SF2NA "LOD-based" engine. Too bad that TK won't release the details on how to take advantage of that option.
  16. Nick, The sad fact of the matter is that the entire series has only a fraction of the following that, IL2, FSX, F4 or even DCS enjoys. And that fact is readily evident if one peruses the Thirdwire forum at SimHQ. There isn't any traffic on that board to speak of, and even the developer's site itself is practically a ghost town. The vast majority of the Thirdwire community hangs out here, and most of the model-makers and modders upload their work here, making us by far the largest repository of Thirdwire files on the internet. Take your time and peruse the other sites, and you'll see that for yourself. Our policies regarding download limits came about due to the increasing costs of maintaining this site, and partly due to a few abusing the system. Want to increase your download limit? Simply contribute by posting your experiences, your views, or any mods that you may come up with. That's the first step. This is a great site. I'm glad that you are a member here. and I'm looking forward to your contributions.
  17. Looks more like a screenshot from DCS World, than it does one from an SF2 sim. Very niiiice!
  18. How about a Javelin that belongs to someone of Irish Ancestry? And it's even painted green! Oh, you meant the Gloster Javelin...never mind!
  19. The question that no one has asked yet, what year are you flying in?
  20. Yes. Is it loading when you choose a default loadout?
  21. Do you have the dual racks mentioned in the aircraft's loadout.ini file?
  22. Perhaps because the member you're trying to add has already "befriended" you?
  23. Click on the members name. That will open up a new page, and you'll see three buttons towards the right : "add me as a friend" , "send me a message", and "find content".
  24. C:/Users /your account name/Saved Games/Thirdwire/SF2x/Controls/Default.ini
  25. Yes, as every aircraft and every terrain is now available from within any title. In other words, if you start up SF2, you'll find that you now have access to the SF2 IrsaelME terrain and plane set, as well as the VietnamSEA terrain plane set, (etc.), from within that one title.
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