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Everything posted by Fubar512
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Can I add North Atlantic to an already modded install?
Fubar512 replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you add it, it will revert some object mods (specifically, Thirdwire .ini files) back to stock format. Backup any of your custom ini files for Thirdwire aircraft and objects, and backup the Razbam A-6's, as the ini files for those may be overwritten in favor of the Thirdwire versions that are included with NA. Otherwise, enjoy! -
Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Phantom in the groove... Versus the real thing -
All I can say is...wow! He had more than his portion of good fortune that day.
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Real world problem...
Fubar512 replied to beachav8r's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I disagree. That's clearly an issue with a ground object LOD. Also, it appears as though you need to install Stary's latest environment mod, while you're at it. And I'm also quite surprised that the Wrench made no mention of the UFO at the eleven o'clock position in the image. -
Aressting cable on land airstripes
Fubar512 replied to hrc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Crusader just reminded me that another CA member (Crab-02) tried this quite a few years ago. He created a fake carrier (data.ini only) placed it as a static ground object, with the flight deck at ground level, and the landing deck oriented with the center-line of the runway. He doesn't recall if it worked or not, but it does provides food for thought. -
Aressting cable on land airstripes
Fubar512 replied to hrc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not "effective" ones. However, one can create guns and launchers that fire visual effects that will not decoy missiles. -
Aressting cable on land airstripes
Fubar512 replied to hrc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Arresting cables as used in the series are applicable to ground objects, and most likely, limited to ground objects only. In order for any "event" to take place in the series, it requires coding in the respective DLL files in order to execute that event, be it arresting gear on a ship, or countermeasure dispensers on an aircraft. -
James Robinson "Robbie" Risner (January 16, 1925 – October 22, 2013)
Fubar512 replied to Crusader's topic in Military and General Aviation
<s> -
INI EDITING TUTORIAL
Fubar512 replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All of that should be spelled out in the SF1 and SF2 knowledge base, unless of course, it was accidentally deleted. -
Having lost my best friend to brain cancer, back in 2001, I can appreciate what you and Sheila are going through. Keep the faith.
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Clem, as in the San CLEMente monster, Nessie's cousin from California. This giant Oarfish may be the species responsible for sightings of the monster over the years: http://www.latimes.com/local/lanow/la-me-ln-18foot-oar-fish-found-catalina-island-20131015,0,5192122.story Here's an article on the "monster" http://laist.com/2009/01/11/weird_los_angeles_7.php
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I could use one of these: http://www.wimp.com/cannonfiring/
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Flight model guru needed
Fubar512 replied to Julhelm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Julhelm, as I mentioned, I am rather busy. I simply replied and volunteered because no one else had at the time. If NeverEnough has the time and the inclination, then please, by all means assign it to him. -
Flight model guru needed
Fubar512 replied to Julhelm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nils, I can take it, but it will not be ready for several weeks, because of: 1) my work schedule 2) I have other projects that need to gotten out of the way, first -
Thought TK Fixed This
Fubar512 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The pilot probably ate him first. And World War Z begins..... -
Thought TK Fixed This
Fubar512 replied to Z09SS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TK simply forgot to add in the animation...the animation where the formerly live pilot shuffles out of the cockpit, starts repeating "brains! brains! brains!" and tries to devour his ground crew. Yes, the pilot has joined the ranks of the walking dead, -
SF2 NA on Windows XP?
Fubar512 replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's possible, but it is really meant for Windows Vista and above, as many of the new features require DirectX 10 (effects, terrain, bumpmapped models). -
Figuring out how to level bomb
Fubar512 replied to pieisgood's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The rate that they fall would obviously be 1 G's worth of acceleration over the vertical distance. Keep in mind that low drag anti-ship bombs dropped from high altitude during WWII would often achieve a terminal velocity approaching Mach 1. -
Shush your mouth! Utter his name twice more, and he'll appear like Betelgeuse, and then we'll really be in trouble.
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Strike Fighters 2 Screenshots
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Working on deck flood-lighting for the CV-illumination project. So far, we have this: -
A friend once brought a a black powder "mini-cannon" to work. It resembled the one pictured below. It was not meant to fire a projectile, as it was intended for starting events, such as yacht races. Well, having access to a machine shop at work, we could not leave well enough alone, so we bored it out to enable one to shove a needle-bearing from a 662 wheel bearing down the muzzle. For those of you not familiar with what I'm talking about, imagine a hardened-steel cylinder about .025 in diameter, and about .75 inches long. That was our intended projectile. Our first test firing was disappointing, we so upped the charge in 50% increments, until it could penetrate the side-paneling of an old GMC bus! The building that we shooting this thing off in was pretty much empty, so my maniac of a friend decided to liven things up a bit by shooting at the mobile-home that substituted for a foreman's office. It too, was empty at the time, and sat some 100+ feet from where we were shooting. The report from the now double-charged cannon sounded as loud inside the garage, as a 12-gauge shot-gun with magnum loads. It was in fact, so damned loud, that everyone who was on the property came running in to see what had happened. My friend walked over to the intended target, saw no damage, and decided to call it quits on our experiment. An hour or so later, our shift-foreman strolled into my work area, and in his Irish brogue proclaimed "There's a F@3&ing hole in the office. You wouldn't know anything about that, would you lad?" :
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Erik, there are literally dozens of accounts of dud torpedoes literally bouncing off the hullsides of tramp steamers during WWII. Our own experience in the Pacific during the war verifies this. So what happens when a torp strikes the hardened side of a sub's pressure hull? The nosecone either fragments, or telescopes into the torp's body. Crazyhorse, I can't vouch for a Mark 48, but the Mark 14's used during WWII usually sported a mechanical contact exploder, that essentially consisted of a threaded propeller mounted in a housing inside the torp's nose, which in turn spun a threaded rod tipped with a fulminate of mercury cartridge into the warhead as the fish ran through the water. The propeller's pitch and the detonator rod's thread count usually guaranteed that this would occur after approximately 450 yards. Then, all that was then needed to detonate the warhead (in theory), was a sharp blow of no more than 25 lbs of force, which forced a firing pin into the detonator cap. Of course, the early versions of that fish were equipped with troublesome Mark VI magnetic exploder (which many skippers deactivated), and later models (post war, iirc) used a semi-programmable (electronically fired) contact exploder.
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That hole was not caused by a torpedo. A torpedo impact does not leave a neat hole, ala a sabot round. Water pressure from the warhead exploding against the hull would create what amounts to a huge "split" along the welded seam lines, radiating both vertically and horizontally.. I've seen the results of torpedo detonations on wrecks that I've dove on. That bow section appears to have suffered from both an internal explosion, and an implosion from water pressure. Update: There's a good image of what torpedo damage looks like, at the following link: http://www.pacificwrecks.com/ships/maru/shinkoku/shink_hole.html#axzz2i5znAqVB
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IR AIM-4 constant near misses
Fubar512 replied to Sheriff001's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ah yes, the Aim-4, otherwise known as the $386,000 turn signal.