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Fubar512

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Everything posted by Fubar512

  1. File Name: CVN Ulyanovsk File Submitter: Fubar512 File Submitted: 07 October 2012 File Category: Aircraft Carriers CVN Ulyanovsk by Julhelm This model represents the Soviet Project 1143.7 CVN Ulyanovsk, as it probably would have appeared had the project had been carried through to completion. I won't go into the actual history of the ship, as it's just as easy for anyone so inclined to perform an online search and dig up all the relevant details on the vessel. This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly. To install this package, simply place the folders located inside the .RAR archive into the mod folder of whichever SF2 title you desire the ship to appear in. Additional work may be required on your part to ensure that the ship's TEWS RWR symbol (SkyWatch) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ: http://combatace.com/topic/44441-making-a-custom-tga-for-tews-radar-warning-recievers/ Sound effects will also require editing of the soundlist.ini file in order to work. I’ve included a modified soundlist.ini file, for those who do not have it extracted. Warning: Be careful if you already have an existing custom soundlist.ini file, as it will be overwritten. In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide. SoundFileXXX=Underway SoundFileXXX=ReductionGear SoundFileXXX=CIWS [underway] Priority=Normal 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=2 MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [ReductionGear] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE NumBuffers=4 MaxDist=2000.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 [CIWS] Priority= Normal Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=2000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Known issues: 1) The supplied SA-N-11 Kortik SAMs are not precisely scaled, so they were placed in the center of each Kashtan's missile tube cluster. They also do not have a defined booster stage in their model file, so don't expect booster separation. Also, the actual SA-N-11 is guided by an optical tracking system in real life. Again, this is not supported by the series, so they were given high counter-measure rejection and probability of intercept values, to compensate. 2) As of the present date (October 7 2012) Third Wire does not support a PROPER VLS system on a vessel that's also equipped with mutiple SAM types, on slewable mounts. To put it simply, one can have a working VLS system and nothing else, or one can have working Kashtans. I chose the latter option, though the nodes and missiles are supplied if this situation were to change in the future. 3) Third Wire has not made provisions for a working "ski-jump", so virtual bow catapults are used instead, and aircraft thus launched will appear to fly through the bow ramp. Credits: Ulyanovsk model, SA-N-9 model, and Textures for both, by Julhelm SA-N-11 missile model and textures, based on the SA-19 by Gabilon. Sound & Visual effects, and all data.ini work, by Fubar512 Testing by Dave, Wrench, Brain32 and Crusader. Click here to download this file
  2. Running in SF2:NA under the July 2012 patch:
  3. There's an updated version of the Ulyanovsk that will be out soon. Unfortunately, Julhelm, the developer, no longer has time on his hands to correct the few areas on the model that needed attention (the vessel's name for example, in spelled out in Roman, as opposed to Cyrillic characters).
  4. The F-86s in the Korea WIP work just fine, their lead-computing sights are spot on, even at high deflection angles.
  5. LCOS is dead on....if the target never maneuvers, that is. I just leave the sight in LCOS or A2A mode, and employ seat of the pants deflection.
  6. What he meant was that the symbols are standard, Third Wire shapes, so it's using the F-15 radar (except that it's in color: Read Here: http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm#Using the Radar on F-15A
  7. Fuel is drained from the drop tanks first. Your fuel level is going to read the same until you drain the drops...there's no way to read fuel from drop tanks in this series, outside of the debug screen.
  8. ABC's "LAST RESORT" Nuke sub boomer show

    And, of course (typically for Hollywood) they forgot another little detail, and that's the fact that each Trident D5 missile carries at least 4 (and is capable of lofting up to 12) MIRVs. The current loadout is 4 MIRVs each equipped with the 475 kt W88 warhead.
  9. Taken from my cellphone cam. This is a Peregrine Falcon that missed me by less than five feet (just over a meter). I startled her while on my morning walk, and she took flight, and I must have been in her way. Her eyes were freaking glassy and huge...lol
  10. Tuerkeez in the 'Hood...

    We have deer, foxes, turkeys, coyotes, foxes, eagles, hawks, falcons...hell, we have a freaking menagerie in my neck o' the woods!
  11. First Concert in a decade

    Entire generations of CA members have been born since the last time I attended a Concert.... Hint: Ozzie was still with Black Sabbath.
  12. Check your controller settings. There's practically zero roll momentum in my case, flying under hard flight model settings. Also, the FM for the TW F-15 is unrealistic as hell. It super-cruises, it doesn't bleed energy the way it should, and its roll rate is probably too fast. I've lost touch with our resident F-15 driver, who would be more qualified to comment on this.
  13. The trim tabs on the P-51D's elevators can also be animated: [ElevatorTrimTab_L] SystemType=HIGHLIFT_DEVICE CDdc=0.0002 Cmdc=-0.020 DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE Setting[1].Angle=5.0 Setting[1].DeployValue=0.50 Setting[1].RetractValue=0.45 Setting[2].Angle=10.0 Setting[2].DeployValue=0.55 Setting[2].RetractValue=0.51 MaxDeflection=15.0 MinDeflection=-15.0 AnimationTime=1.5 ModelNodeName=ElevTrimTab_L ReverseModelOrientation=TRUE [ElevatorTrimTab_R] SystemType=HIGHLIFT_DEVICE CDdc=0.0002 Cmdc=-0.020 DeploymentMethod=AUTOMATIC_MACH SmoothDeployment=TRUE Setting[1].Angle=5.0 Setting[1].DeployValue=0.50 Setting[1].RetractValue=0.45 Setting[2].Angle=10.0 Setting[2].DeployValue=0.55 Setting[2].RetractValue=0.51 MaxDeflection=15.0 MinDeflection=-15.0 AnimationTime=1.5 ModelNodeName=ElevTrimTab_R ReverseModelOrientation=TRUE
  14. Cool Video

    Enjoy! http://vimeo.com/40935850
  15. The True Story about Mars.....

    The above is all the evidence that Martian authorities need to cite the operator of Curiousity for driving under the influence...
  16. Radar and ECM values are way overmodeled in this series, and that goes especially so with 3rd party models. With the default planeset and groundobjects, it's mostly done for missile tracking purposes. Also, define "lock". Are the targets breaking track after you acquire missile lock inside of visual range, or at BVR distances?
  17. Stealth ingame works as a fraction of the aircraft's "gross" RCS (as FastCargo explained), but it also depends on the "MaxVisibleDistance" parameter. For example, if you set a given model's "RCSmodifier" value to 0.0001 meters squared, that model will not be detectable on in game radar displays until it is practically on top of you. But the game engine still allows one to visually acquire the model out to its set max visible distance value, even at night. So, I set that value to 1500 meters, or less, on low observables.
  18. Shhhhhh...there maybe Third Wire Spies lurking nearby.....
  19. Then, you'll appreciate the new package that I'm working on....I call it "Strike Fighters 2: The Great Migration to DCS"
  20. And, all the above titles will feature only aircraft from Lockheed .. but static models only. Because they're all locked ...
  21. Don't you people know? That's part of their new marketing plan. According to Crusader, we'll soon see some new expansion packs... Strike Fighters 2: Locked, Strike Fighters 2: Locked Again, followed by Strike Fighters 2: Locked Beyond all reason, and then the final release in the series, Strike Fighters 2: Locked Solid
  22. Neil Armstrong Dies

    OMG! I was just thinking about all the history I've lived through, started reflecting on the hight points (of which the Apollo 11 was one of), and then I heard of his passing.
  23. Art imitates life..... First, the real thing: And then, Strike Fighters 2 Vietnam: http://www.youtube.com/watch?feature=player_detailpage&v=7Rcsz7I8bnM&list=UU2GT0MfAjpllTxR8fH-MMUw
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