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Everything posted by Fubar512
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Sorry to hear that bud. Remember the old adage: "though one door may close, two more will assuredly open". I recommend freshening up your resume, applying for UI to hold you over for awhile, and starting your job search over again.
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Even buying a supposedly "name brand" PSU does not guarantee quality. A couple of years ago, a friend had to replace the PSU on his desktop. He asked for recommendations, and I told him which manufacturers to look, and a few other pertinent details. Like most consumers, he memorized the list of manufacturers, but ignored the details He wound up purchasing a "budget" psu, from a recommended manufacturer. It went poof within six months, taking his mobo and video card with it. When I surveyed the aftermath , I noticed that he had ignored my advice (the details ) regarding the number of rails, the amperage across the rails, the combined wattage, etc.
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NEW problem with TMF F-14's and SF2NA!
Fubar512 replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Perhaps this post should have a thread of its own... For all you who are complaining about the issues with SF2NA, you have absolutely NO IDEA of what we "old hands" went through when the series was first released. And to those of you whom were here from the begining please bear with me, as my memory may not be all that I believe it to be. When SF:P1 was released in November of 2002 (and I'm not talking about the Walmart release, but the "official" one, published by Strategy One), it was so buggy, that it would crash right out of the box, and this was on a machine that was state of the art at the time. The first patch came out (January of 2003), and now one could fly long enough to enjoy the models....but, what's this...no SAMS? That's right, SAMs were there, but weren't showing up. Also, RWR and radar displays were corrupted on all machines running Radeon video cards. Second Patch, fix SAMs, still no RWR on Radeon machines. But now, we could arm ships with SAMs, but only one gun mount and one SAM launcher was allowed per ship. Third Patch, fixed Radeon issue, broke SAMs on ships.....but great dogfight AI. Fourth patch, fixed ship SAMs, added multiple gun mounts on ships, broke dogfight AI. Fifth Patch...are you starting to get the picture, now? -
NEW problem with TMF F-14's and SF2NA!
Fubar512 replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
HINT: As evidenced by the disappearance of the Krell, the monsters from the ID often make a very compelling argument..... -
NEW problem with TMF F-14's and SF2NA!
Fubar512 replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Does it state anywhere that the model been updated to SF2:NA (or even March 2012) standards? Answer that question, and you shall begin your journey onto the path of enlightenment ( as opposed to the path of entitlement ). -
3D Modeling Software?
Fubar512 replied to Oubaas's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thirdwire exporter plugin. The Thirdwire LOD format is unique. -
Understand Muzzle Position
Fubar512 replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
NATO_SHIP. -
Understand Muzzle Position
Fubar512 replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Coordinates from the Cl of the model, with the animated component in its parked position. -
LOOK! Forger Vertical TKO!
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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LOOK! Forger Vertical TKO!
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Update: Change the launch time values on all the cats to 25.0 seconds, and it works without tweaking the default FM. [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=-17.58, 3.26,13.54 EndPosition= -22.58, 41.77,60.54 LaunchTime=25.0 [Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=-15.58,-20.45,13.54 EndPosition= -19.95, 21.10,60.54 LaunchTime=25.0 [Cat3] SystemType=CATAPULT CatapultID=3 StartPosition=-13.65,-43.73,13.54 EndPosition= -17.17, -2.65,60.54 LaunchTime=25.0 [Cat4] SystemType=CATAPULT CatapultID=4 StartPosition=-11.58,-67.26,13.54 EndPosition= -15.22,-26.16,60.54 LaunchTime=25.0 -
LOOK! Forger Vertical TKO!
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The Kiev's cat settings are simple. Just set the end stroke for all the cats to "60.00" in "Z" axis. I have to transfer engine thrust values and tables to the TW Forger, and tweak them, so that it works without crashing right after launch. -
LOOK! Forger Vertical TKO!
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
LOL...it's only good for the AI, though....you'd probably crash if you were to try it -
two questions for you
Fubar512 replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
3600 lbs is the maximum that the gauge reads, and the aircraft holds more than that between all its fuel cells. Therefore, it will not register any decrease until the total internal fuel amount falls below that value. -
SF2 Sfi Fi Mods
Fubar512 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
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I saw them at NAS Lakehurst during the Memorial day weekend of '82, when they were still flying A-4s.
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two questions for you
Fubar512 replied to bandina's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, the F8 consumes fuel, and the last time I looked, it's fuel level gauge was working fine. Run it in afterburner and see how long it takes you to run it dry The MiG-17 can be made player flyable (as can any AI aircraft). Read the directions in the knowledge base to find out how. I also suggest that you install Stary's MiG-17 pit. BTW, the '17's FM is tailored for the AI, so it's somewhat unrealistic. -
Kirov class battlecruiser
Fubar512 replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That was true as long as six or seven years ago, when Sparkomatic released the first beta of the Udaloy II, and we set up the data.ini for it....right, Typhoid? Of course, back then, you were limited to one SAM mount, but the same priciple applied, the guns and missiles on that mount shared the same yaw & pitch axis. -
Phantom FG. 1 question
Fubar512 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Oooops! My Bad Sorry about that mate, here's the effects: SpeyFX.zip -
Phantom FG. 1 question
Fubar512 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Phantom FG. 1 question
Fubar512 replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here you go: FG1_Effects.zip FG1_Sounds.zip FG1_Data_Files.zip The sounds are from a Youtube clip of an RR Spey on a test stand. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Krizis's Forger, and Marcelo's Kiev: -
Ulyanovsk crash
Fubar512 replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The same as the Kresta, the Moskva, the Kirov, The Slava, the Kashin, the Ulyanovsk, etc. There are hi-poly models for all those ship classes either planned, or on the way. -
Mig Alley Update Thread
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Or, perhaps the May/June/July/August/September/October/2012-2020 AdInfinitum patch(es) -
Ulyanovsk crash
Fubar512 replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Remember that we pulled that model for a reason. It's not simply a data.ini issue, there are a few issues with the model and its textures that we need to fix before we release it again. -
SF-2NA April 2012 patch
Fubar512 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
LOL....you guys.....need a crash course in celestial navigation. Last week, Wrench and I were dicussing how TK at least made an attempt to accurately model the sky. To prove this, we set the latitude to -40 south, and checked out the night sky, with the date set for late May, centered on the area of the Southern Cross (Crux Australis). The lines were drawn in for clarity (of course ): Here's a section from a celestial map of the same area of the sky: