-
Content count
8,418 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Fubar512
-
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For Enrico.....Nikes over the Baltic -
Individual speech packs for different nations
Fubar512 replied to thereg's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In theory, yes. -
Multiplayer on SF2
Fubar512 replied to ShinKazama88's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Microsoft Direct Play, as used in SFP1, is incompatible with DirectX10. So, ThirdWire dropped support for multiplayer, as it would have required expensive recoding. -
SF2 and and SF2Europe
Fubar512 replied to Wodin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In a merged install, all the terrain sets are available from any given title. In other words, one can fly in Vietnam or Israel from within SF2, simply by selecting the terrain. And the AI will be limited to aircraft and weapons belonging to the nations listed within that terrain's nations list (in a system generated mission or campaign). -
Aircraft carrier and Lag
Fubar512 replied to manizaeim's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
By lag, I assume that you mean reduced frame rates. Providing us with your system specs would help, particularly processor and video adapter info. -
Gun Jams
Fubar512 replied to Oswald Bastable's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Good News: It's an easy fix, simply open up the gundata.ini for the offending weapon, and adjust this parameter "Reliability=" set it to 90 or better. Bad News: You have to perform the edit on a gun by gun basis -
NATO SAM Question
Fubar512 replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To enable it to operate in both modes (launch rail and VLS), I'd give it a 5-degree FOV and a 75-90 degree gimbel limit. The wide gimbel limit ensures that the missile "sees" its target when launched in VLS mode. That's what I meant when I referred to tweaking values to overcome "game-engine limitations" What most do is to go overboard on acceleration rates and engine burn durations. -
NATO SAM Question
Fubar512 replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, that particular SA-N-9's values (it is, afterall, really an SA-15) are nooooowhere close to being accurate. You often find that with third-party stuff, as not everyone has neither the skills, nor the common sense to perform the necessary research before hand. Nor do they appear to have the patience to work that into a model, and then test it to ensure that it behaves as it should. These are workable values for that missile, with just enough of a fudge factor to allow it to perform in a VLS-environment. [WeaponData001] TypeName=SA-15 FullName=SA-15 Gauntlet ModelName=SA15 Mass=167.000000 Diameter=0.235000 Length=2.900000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1981 EndYear=2020 Availability=2 BaseQuantity=64 Exported=TRUE ExportStartYear=1988 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=15.000000 FusingDistance=10.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=94 MaxTurnRate=30.000000 MaxLaunchG=1.000000 LockonChance=93 LaunchReliability=95 ArmingTime=2.000000 SeekerFOV=5.000000 SeekerGimbleLimit=90.000000 SeekerTrackRate=120.000000 SeekerRange=20000.000000 CLmax=14.000000 LiftDragRatio= MinFreq=2.000000 MaxFreq=8.000000 CanJamCW=FALSE InterfereRWR=FALSE MinLaunchRange=100.000000 MaxLaunchRange=15000.000000 Duration=30.000000 CounterCountermeasure=70.000000 NoiseRejection=70.000000 CapabilityFlags=0x00000032 LoftAngle=90.000000 DescentAngle=0.000000 MaxLoftAltitude=20.000000 BoosterStart=0.000000 BoosterDuration=10.000000 BoosterAccel=9.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.750000,0.000000 SustainerDuration=15.000000 SustainerAccel=0.000000 SustainerEffectName=MissileInFlightEffect SustainerSoundName=MissileEngine SustainerPosition=0.000000,-1.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 -
SoCal Terrain
Fubar512 replied to ShinKazama88's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This isn't a copyright case, and this is not a democracy. This is a privately maintained site. We simply ask that our members comply with a gentleman's agreement that has been worked out between modders and users regarding the fair use of, and distribution of their works. Members here are not required to submit social security numbers, urine, DNA samples, (etc) to download and/or submit files. -
Hard to find real world F-4 info...finally!
Fubar512 replied to mytai01's topic in Military and General Aviation
They're not that hard to find Streakeagle has been using realistic deflection / deflection rate values for what, 8 years now? The real trick is reconciling the stall behavior of any given flight model with TK's everchanging flight dynamics engine. Anything you release now, maybe (and most probably will be) rendered obsolete with the release of SF2NA, or its subsequent patches. -
Real Vietnam Era RWR sounds
Fubar512 replied to Joe Hallenbeck's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Unfortunately, only one "set" of RWR tones are allowed per aircraft in this series. We've been lobbying the developer to expand on this, to allow us to "link" the RWR threat tones to various emitters, so we could differentiate a Fansong from a Firecan, or a MiG-21's spin scan radar, but the answers been the same; "it's not in our budget" Anyway, here's your Fansong Track and Fansong Lock: FangSong.zip -
NATO SAM Question
Fubar512 replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I also used to confuse the seeker field of view with the seeker gimbel limit (which is what would conceivably be set to a wide angle). A narrow FOV actually improves a missile's accuracy, and reduces the chance that the given weapon might be spoofed by simple counter-measures (flares, chaff). For example, consider the R-73/AA-11 Archer. It has an FOV of 2.5 degrees (and a 20 degree gimbel limit), and it's considered one of the best IRMs in service. http://warfare.ru/?catid=262&linkid=1673 Grim Viper has it right, a lot of tweaks were applied by the developer to overcome the limitations of the game engine, and in all fairness, those tweaks seldom adversely effect game play or immersion. -
Holy shiit. Glad that you're OK
-
Early WWII fighters & bombers WIPs
Fubar512 replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Monty, A suggestion on the panel lines; why not use bump-mapping, instead? -
Can't even figure out how to extract files!?! HELP
Fubar512 replied to crewcheif's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's an extraction tool for files contained within the Thirdwire catalog (*.cat) files. He misunderstood your question. Getting back to your issue with 7zip, are you using the 9.20 release? Try this link: http://downloads.sourceforge.net/sevenzip/7z920-x64.msi -
Can't even figure out how to extract files!?! HELP
Fubar512 replied to crewcheif's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Are you getting that error with all the 7z files that you've downloaded, or just a few of them? -
Ground Objects and Threat libraries? :)
Fubar512 replied to GodsLt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes -
Ground Objects and Threat libraries? :)
Fubar512 replied to GodsLt's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Warships do not appear on randomly-generated missions, only cargo ships. However, this may change with the release of SF2NA. You can always edit the ground object role of a warship to "cargoship", but I feel that it's best to simply script your own missions, to include the ship types that you desire to go up against. -
LNG storage?
Fubar512 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No, full of recycled Taco bell..... -
Need A 3D Guru
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Моё судно на воздушной подушке полно угрей! -
Need A 3D Guru
Fubar512 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As they would say in Icelandic, "Svifnökkvinn minn er fullur af álum!!!!" -
That was about the only reason that I watched it, back in the day. "OFF THINK!" http://www.youtube.com/watch?v=tCsUe_z1-H4
-
Beedee beedee beedee.....Buck, you too....
-
Correct, the all moving tail was intro'd with the E-model. However, all Sabre's had boosted controls, and the earlier F-86's only experienced loss of pitch authority at high-transonic speeds (Mach .97 and above).