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Everything posted by Fubar512
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Two questions....
Fubar512 replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you spot yourself on the cat, it will reset, or at least, it used to in SF1....I haven't tried it in SF2. -
Things that go bump in the night
Fubar512 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
MarcFighters updated Su-33, with bump mapping: -
Things that go bump in the night
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Aerobatics....high alpha passes and cobra. -
SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
Fubar512 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Su-33 Sea Flanker, by MarcFighters -
F-16 over runs runway at airshow - oopsy
Fubar512 replied to MigBuster's topic in Military and General Aviation
Thank God it did not flip over. -
Things that go bump in the night
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This one is based on the original, but he's fixed a few issues from the original model (tail-cone chines that were too thick, etc). -
Things that go bump in the night
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AI-approach and landing on Julhelm's Ulyanovsk: -
Things that go bump in the night
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If you only knew..... -
The Commodore 64 is back, and even boasts the same price it had...in 1982! http://latimesblogs.latimes.com/technology/2011/04/commodore-64-is-back-with-hdmi-out-intel-atom-chip-blu-ray.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheTechnologyBlog+%28Los+Angeles+Times+Technology+Blog%29]LINK
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AI Landing settings
Fubar512 replied to CJLivesey's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, and I tried it myself with similar results....another broken parameter . You can try upping the drag values of the flaps...but be careful and do in small increments. This will force the AI to throttle up due to increased drag. This is the value you need to play with, under each Flap entry. "CDdc" If it reads like so: CDdc=0.0350, try upping it to CDdc=0.0360, and so on, in . 001 increments. -
Why, have you've seen them carrying coconuts?
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AI Landing settings
Fubar512 replied to CJLivesey's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can try this parameter under the airbrake entry: DeployWithFlaps=TRUE -
@Marcelo
Fubar512 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Progress report (it's self explanatory) Video: Cobra.wmv -
@Marcelo
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's OK, I fully realize that it was meant as a helpful suggestion. -
I don't know, but under "sound" at the supplied link, they've posted the RWR warning tones for their various modes. Learn them, and survive...ignore them at your own peril!
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Get to know your foe: http://www.allaboutbirds.org/guide/Blue_Jay/id With their sophisticated "jaybird" radar, they'll be worthy opponents.
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I liken them to flying eels at times, so IMHO, no. I believe that they will ally themselves with the eels at some point, much to our detremint...
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@Marcelo
Fubar512 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry, that's not a realistic value by any stretch of imagination, and realism's what I'm all about. Su-27s and 33s have an imposed 26 degree AoA alpha limit, that can be overidden during emergencies. The Cobra maneuver is a "controlled" departure (talk about an oxymoron!). What actually prevents the aircraft from departing into a spin, is aerodynamic drag from the horizontal stabs when they are returned to zero deflection during the maneuver forcing the nose back down. I've been able to emulate this drag, in a creative manner, without compromising the model's flight characteristics in an arcadish manner. The model performs the Cobra cleanly between 260-300 knots. Performing the maneuver at 300 KIAS, yields an 8.93 peak G-load, and scrubs off 155 knots of airspeed in less than 3 seconds, which still leaves you with just enough airspeed to maintain level flight at the end of the maneuver (that is, as long as one doesn't cut the throttle prior to the maneuver). -
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A public service message from your friendly CA Moderating team: Piracy will not be tolerated on this site. Anyone (or, any group) who violates this policy, will be banned from this site, and the offending upload(s), deleted.
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A public service message from your friendly CA Moderating team: Piracy will not be tolerated on this site. Anyone (or, any group) who violates this policy, will be banned from this site, and the offending upload(s), deleted.
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Jul 2011 patch available!
Fubar512 replied to SFP1Ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
When you force DX9, you are most likely also disabling support for multi-threading.