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Fubar512

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Everything posted by Fubar512

  1. Due to limitations in the game engine, strobes would not be properly oriented, as the display renders it's symbology in a 'north up' manner. That being said, in many respects, it is easier to emulate a modern RWR display in this series, than it is an earlier model. The SF engine has provisions for different threat types, and the ability to simulate threat and launch indicator warning lights. Sounds are another matter, you're limited to two threat sounds per aircraft model, track and lock.
  2. It would be really nice if we could have terrain that looks like this:
  3. Makes me want to retitle all my "Readme" files to, "Readme_or_Die"
  4. Hormone, Helix, and Havoc...yeehaa!
  5. If Marcelo does not mind, I can "share" the FM with you, or with whomever you choose to work on it.
  6. Judging from your description, it sounds as if the MiGs you'd encountered had gone "off the map".
  7. I would not go as far as saying that. Competition and choice is what makes life interesting. Please do not give up, as you cannot tell what the future may bring.
  8. Well, how about a video (a long one?) As you can see this project is still very much alive, although not quite ready for release, yet. Run it in full screen if you can... and check out the sand "textures" just off the runways. http://forum.combatace.com/index.php?autom...si&img=4236
  9. I don't either...... Wait a second.......What's this? Strange, I can see it visually, but it doesn't show up on radar. I must get closer and investigate...
  10. Keep in mind that some SAMs have home-on jam capability. And that feature works quite well, in this series.
  11. You mean that there's a bomb named after Salt Lake City, or Provo?
  12. Have you bothered to read the knowledge base? There is an entry there on this very subject. I strongly urge all members not to respond to questions dealing with topics that are available on the knowledge base, simply point out where the solution to that particular issue can be found. We did not take the time out of our lives to create, and update the knowledge base, simply for our own gratification.
  13. Ace pilot, John "Flaming Chickens" Smith, goes up against what he's been led to believe, are easy, non-maneuvering and non-aggressive AI MiG-15s. Or, are they really? I have a capital idea. Lets Find out! VIDEO LINK And, remember what Ivan "Smokey" the Bear says "Only YOU can prevent forest fires....try not to shoot too many MiGs down over wooded areas"
  14. Ace pilot, John "Flaming Chickens" Smith, goes up against what he's been led to believe, are easy, non-maneuvering and non-aggressive AI MiG-15s. Or, are they really? Lets Find out!
  15. It's only possible to take off and recover on a carrier in a scripted mission, or in a campaign. As carriers are not recognized as airfields by the game engine, randomly created missions will not use them. That applies to all the titles in the series.
  16. And, before anyone asks about the video, let me introduce you to our new Combat Ace spokesman:
  17. There are several things you can do to enhance the AI's dogfighting capability, but keep in mind that it only effects those AI aircraft that are actually engaged in a dogfight. In other words, strike aircraft that are egressing an area will not be effected in any way, shape, or form. If you're still interested, here's a video I made six months ago, of what's achievable via a few judicious tweaks. It's a dogfight between AI aircraft (an Su-27 and an F-22): http://forum.combatace.com/index.php?autom...si&img=2777
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