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Fubar512

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Everything posted by Fubar512

  1. The "well simulated avionics" in Jane's USAF, were a joke. They were oversimplfied, and they weren't authentic. For example. the A-10A in Jane's has radar, with air-to-air modes! The MiG-29 in that same title, uses a cockpit that doesn't even begin to model the real Fulcrum's cockpit with any degree of accuracy. The only sim that modeled modern avionics with any degree of fidelity was Falcon 4.0, and even there, compromises were made to allow that title to run on the CPUs and GPUs of the day.
  2. Well, he's...he's, ah...probably pining for the fjords
  3. No, no, 'e's uh,...he's resting.
  4. It depends on the target's aspect while the missile's in flight. Targets that are heading towards, or away from you, present a simple tracking solution. They do not pose the additional challenge of a (rapid) change in bearing to the missile's seeker head, so you will experience a higher PK under those circumstances. Targets that present a beam-wise (side) aspect, are much more difficult to kill with early AIM-7s, as their relative motion makes for a tougher tracking solution.
  5. That's Polack's updated desert terrain tiles, for SFP1. I have it working in WoE, so it is compatible.
  6. Cities...that's my favorite Talking Heads single.....
  7. Fubar512

    We're...

    Drop your panties, Sir William; I cannot wait 'til lunchtime
  8. Fubar512

    We're...

    Моё судно на воздушной подушке полно угрей
  9. This is what I did.... I remarked out the tailhook entry, as I felt it unecessary: ;[Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=60.0 Retractable=TRUE DeployTime=2.0 ModelNodeName=tailhook I then added the cockpit entry, like so: [Canopy] SystemType=ARRESTER_HOOK MaxDeflection=0.0 MinDeflection=38.0 DeployTime=5.0 AnimationID=8 ModelNodeName=canopy_frame_rear_outer DeployWhenOnGears=TRUE I tried to use an animation key instead, so as not to sacrifice the tailhook, but it seems that animation ID as originally posted ("8"), may not have been the correct number.
  10. Fubar512

    We're...

    Look, you stupid bastard. You've got no arms left. "Yes, I have." Look! "Just a flesh wound!"
  11. Because it's hardcoded that way. Also there are declarations for overcast light and overcast ambient light modifiers in the .dll file.
  12. Personally, I prefer this method for animating the canopy...push a key and it opens, push it again and it closes...but only while on the ground, and stopped Canopy Animation Video
  13. Perhaps so, but.............he could always claim that it's a General Dynamics model
  14. I was working on the Sa-10 system, though I am currently using a modified SCUD transporter as an analog, as the launcher and radar models still have not been built yet.
  15. Well, now that you've mentioned it.... We could use a Talos missile for an upcoming project, as well as an SA-10. If you're interested, I'll see if I can dig up a few accurate drawings.
  16. Two weeks!
  17. I believe that they haven't come up with a title for it yet. There's more at Third Wire's site....
  18. That's right, Capun. It's Third Wire's next sim of the series :yes:
  19. Well, boyz and girlz....take a guess as to what this is all about.....
  20. There is currently no way for the average end-user to increase "physical" view distances in this series. The real culprit is the limitation of the graphics subsystems, as you can only display distant objects down to one pixel. Doing otherwise (such as maintaining that single pixel .lod out to 20 km or so), is, in of itself, also quite unrealistic, as in the real world, you'd be able to resolve "dots", well below one pixel in size. By far, the most believable solution to this, was the "sun glint" (canopy or skin-reflection) effect in MiG Alley. Rest assured, we've all argued this point over at the developer's site. As for the SR-71, yes, I do believe that it's a WIP, as is it's cousin, the YF-12 interceptor .
  21. Sumner Fram 2 with radar controlled guns. View File This is a modified data file, with sound effects, for WoV's SumnerFram2 destroyer. You MUST have this model for the file to work, and it comes only with Wings Over Vietnam (WoV). This model will engage both ground-based (ships and coastal threats), and airborne threats. Submitter Fubar512 Submitted 09/16/2007 Category Ini Edits
  22. Radar Fire Controlled Sumner Fram2 Data File View File This is an updated dat.ini for WoV's Sumner Fram 2 destroyer model. You must have this model (it's part of WoV) for this file to work properly... Modifications include radar-controlled 127mm (5" 38) guns, that will engage both sea and airborne threats. Submitter Fubar512 Submitted 09/16/2007 Category Destroyers
  23. Unfortunately, that mod is for WoV's Sumner FRAM only. However, Capun and company have a number of ship models that should satisfy your requirements.
  24. Having a spot of trouble uploading the package to our server. In the meantime, enjoy this video of the USS Maddox engaging North Vietnamese torpedo boats... http://forum.combatace.com/index.php?autom...si&img=3897
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