Jump to content

JRP1973

JUNIOR MEMBER
  • Content count

    156
  • Joined

  • Last visited

Everything posted by JRP1973

  1. That's next on my radar need to sell my old hotas Nice !
  2. Man I was waiting for this thanks Dave and crew I'll be up all night now
  3. I know right were that is.driven pass there many times. Is that seat next to your Place?
  4. Go to the Strike fighters 2 knowledge base it will explain it all to you
  5. Menu Screens For Strike Fighters 2: North Atlantic

    Very nice adds to the newness is that even a word..haha very nice addition.
  6. I have the same issuewith the controls as well
  7. On the A7E Campaign noticed the screen starts red plane fails to launch properly rolls of at 130 knots off the end of the carrier and explodes. The f-14 launch perfectly. Damn the russain boats are a death trap
  8. I like that pit very nice !
  9. Operation Darius Part 1

    Thanks Dave !
  10. All the carriers work perfectly make sure you update the Desert Target Types, And Campaign Data, for the newer players Desert Types additions: [TargetType072] Name=ArkRoyal FullName=HMS ArkRoyal TargetType=WARSHIP ActiveYear=1955 TargetValue=1000 UseGroundObject=TRUE GroundObjectType=ArkRoyal RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 [TargetType073] Name=Clem-65 FullName=PA CLEMENCEAU (R98) TargetType=WARSHIP ActiveYear=1961 TargetValue=1000 UseGroundObject=TRUE GroundObjectType=Clem-65 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 [TargetType074] Name=Melbourne FullName=HMAS Melbourne TargetType=WARSHIP ActiveYear=1954 TargetValue=1000 UseGroundObject=TRUE GroundObjectType=Melbourne RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=18000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 CampaignDD75-DATA changes; [CarrierUnit001] CarrierType=ArkRoyal CarrierNumber=1 UnitName=HMS Ark Royal ForceID=1 Nation=RoyalNavy BaseArea=Echo Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit002] CarrierType=Clem-65 CarrierNumber=2 UnitName=Clemenceau ForceID=1 Nation=FrenchNavy BaseArea=Marine Station NumSquadron=3 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit003] CarrierType=Melbourne CarrierNumber=3 UnitName=HMAS Melbourne ForceID=1 Nation=AustralianNavy BaseArea=Marine Station NumSquadron=3 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100
  11. The Clem is in the 2008 WP in Hgbn post obove mine.
  12. Thanks just gets better and Better really fun to fly
  13. The Desert Storm mod has one in it VMA231_Grey. You can find it in the SF1 campaign download section, it is very close in likeness to the picture you posted
  14. Joint Force Harrier GR9

    Thank You !
  15. Been trying to figure this out as well.
  16. Pictures of landscape still scarred by WWI

    Great quality pictures I was Stationed in Germany for 2 yrs..I should have visted these places.
  17. This is on the read me :) for the terrain:) IMPORTANT RECOMMENDATIONS 1. Everytime you load up the game. Run a quick single mission and quit without flying. All the successive SingleMission/Campaign games will work as designed and expected. (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading everything, so the first mission you load up will have many objects/ships missing from the map. The game does some kind of caching so after that first mission, everything will show!) 2. If you don't have a powerfull computer, lower your settings to avoid crashes. If your game crashes or locks up at %100 LOAD, try running your first mission with Settings: -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT 3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings. 4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking. Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug. 5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here. Without the GroundObjects and their respective files, the map will not look as designed. (For example, naval traffic in the Aegean, historical sam sites and navy/army bases) 6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
  18. Sorry off the Topic but.......Still one of the best !!
  19. AH-64 Package for SF2 Ver 1.1

    Nice thank you !
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..