-
Content count
3,616 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by hgbn
-
Try this site. Both freeware and payware versions http://linetap.com/www/drg/SPCamo.htm
-
C-123 Provider C-160 Transall G-222 Spartan
-
Version
288 downloads
High Res templates for the F-100D 2.gen Include bits and pieces from Sundowners excellent templates he did for the 1.Gen series. Rest done by me. Like any of my creations they are free to use at will. Just give Sundowner and me some credit. But not allowed to be used as base for any payware stuff. Enjoy Henrik -
Version
1,035 downloads
The B-66B was developed strictly as a tactical bomber and was the last bomber of this type procured by the USAF. The -B model was based on the RB-66A which was in turn adapted from the US Navy A3D Skywarrior. The B-66B made its first flight on 4 January 1955, about 6 months after the initial flight of the RB-66A. The USAF received its first production aircraft in March 1956 and deliveries continued into 1958. The B-66B was the first USAF bomber designed with in-flight refueling (IFR) capability, although many (numerically) earlier bombers were fitted with IFR equipment as a retrofit modification or on later models in the development cycle. A total of 62 B-66B bombers were built. Many -B models were converted to electronic warfare aircraft after their usefulness as bombers was complete. Many of these aircraft, designated as EB-66B or EB-66E, served in Sotheast Asia during the Vietnam war. All credits above Bunyap Skins included with the aircraft: 84th Bomb Squadron, 47th Bomb Wing ? 1960 85th Bomb Squadron, 47th Bomb Wing - 1960 86th Bomb Squadron, 47th Bomb Wing - 1960 Note: Skins are all high res made by me hgbn -
Happy birthday guys :drinks:
-
Mig Alley Update Thread
hgbn replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Constructive criticism is always welcome Jug I know there was some work in progress on the very same subject. Don't know about the status though. -
Anyone which play other flightsims/game in here?
hgbn posted a topic in WOFF UE/PE - General Discussion
Greetings to all of you OFFer's I wonder if anybody of you play some of the other games at this site?? Reason I ask is that I'll need a hand from a couple of Prop jockeys to test some projects. Who would be most fitting to ask other than you guys The game we are talking about is SF2 from Thirdwire -
The longest day.
-
Happy New year to all. Hope the next year will bring you all good fortune and health
-
Well it's official
hgbn replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I agree. But I still wouldn't bet on even AI controlled Helo's anyway given TK previous statements. But boy I would love to be mistaken. -
Well it's official
hgbn replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Which again was used in Combat as late as 1969 in South America. -
Well it's official
hgbn replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The reflecting land scape in the sea is a nice touch. If the sea is calm. Or it will have the opposite effect -
Well it's official
hgbn replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Tk have stated a half billion times that he don't want to implement stock flying Helos... Just because you see a static doesn't mean you'll ever get a flying one from his hands. It could just be eyecandy for the Carriers. -
Known field modifcations
hgbn replied to Padre's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
If you want more gun ammo. Why don't you turn down the setting in difficulty?? Hard = real amount and normal= Real amount x 2 -
Wings over Europe
hgbn replied to patriotDJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
So a maxlauchrange at 130.000 is 130.000 meters -
Wings over Europe
hgbn replied to patriotDJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All measurements are done in metric real life data 1/1. If this was one of the answers you were looking for -
Happy birthday guys :drinks: :drinks:
-
Well it's official
hgbn replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The water alone will be worth the admission fee Me likes very much -
Is it safe to come out now??
-
SF2V USN F-4G?
hgbn replied to stingray77's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think eburger is referring to the air&ground expansion pack for SF2V -
Thirdwire DLC's
hgbn replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Had to remove coffee from my LCD -
Thirdwire DLC's
hgbn replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Guys you crack me up -
Mig Alley Update Thread
hgbn replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I totally agrees. It would really make the job of a shipbuilder easier. And since almost everything of ship details is similar it should be possible. If you need crew Grinch?? Then talk with NGHENGO -
Well it's official
hgbn replied to Romflyer's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I know. But I can see a lot of performance issues. If you have a half gazillion polys and full textures files loaded as one time. mip maps now??