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hgbn

+MODDER
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Everything posted by hgbn

  1. Panzer Corps-having fun

    Try this site. Both freeware and payware versions http://linetap.com/www/drg/SPCamo.htm
  2. God DAMN!

    Home sweet Home to the staff
  3. Planes That Look Alike

    C-123 Provider C-160 Transall G-222 Spartan
  4. F-100D High Res Templates

    Version

    288 downloads

    High Res templates for the F-100D 2.gen Include bits and pieces from Sundowners excellent templates he did for the 1.Gen series. Rest done by me. Like any of my creations they are free to use at will. Just give Sundowner and me some credit. But not allowed to be used as base for any payware stuff. Enjoy Henrik
  5. B-66B SF2x

    Version

    1,035 downloads

    The B-66B was developed strictly as a tactical bomber and was the last bomber of this type procured by the USAF. The -B model was based on the RB-66A which was in turn adapted from the US Navy A3D Skywarrior. The B-66B made its first flight on 4 January 1955, about 6 months after the initial flight of the RB-66A. The USAF received its first production aircraft in March 1956 and deliveries continued into 1958. The B-66B was the first USAF bomber designed with in-flight refueling (IFR) capability, although many (numerically) earlier bombers were fitted with IFR equipment as a retrofit modification or on later models in the development cycle. A total of 62 B-66B bombers were built. Many -B models were converted to electronic warfare aircraft after their usefulness as bombers was complete. Many of these aircraft, designated as EB-66B or EB-66E, served in Sotheast Asia during the Vietnam war. All credits above Bunyap Skins included with the aircraft: 84th Bomb Squadron, 47th Bomb Wing ? 1960 85th Bomb Squadron, 47th Bomb Wing - 1960 86th Bomb Squadron, 47th Bomb Wing - 1960 Note: Skins are all high res made by me hgbn
  6. Happy Birthday To.....

    Happy birthday guys :drinks:
  7. Constructive criticism is always welcome Jug I know there was some work in progress on the very same subject. Don't know about the status though.
  8. Greetings to all of you OFFer's I wonder if anybody of you play some of the other games at this site?? Reason I ask is that I'll need a hand from a couple of Prop jockeys to test some projects. Who would be most fitting to ask other than you guys The game we are talking about is SF2 from Thirdwire
  9. OT My Favourite War Film

    The longest day.
  10. Happy New Year

    Happy New year to all. Hope the next year will bring you all good fortune and health
  11. I agree. But I still wouldn't bet on even AI controlled Helo's anyway given TK previous statements. But boy I would love to be mistaken.
  12. Which again was used in Combat as late as 1969 in South America.
  13. The reflecting land scape in the sea is a nice touch. If the sea is calm. Or it will have the opposite effect
  14. Tk have stated a half billion times that he don't want to implement stock flying Helos... Just because you see a static doesn't mean you'll ever get a flying one from his hands. It could just be eyecandy for the Carriers.
  15. If you want more gun ammo. Why don't you turn down the setting in difficulty?? Hard = real amount and normal= Real amount x 2
  16. So a maxlauchrange at 130.000 is 130.000 meters
  17. All measurements are done in metric real life data 1/1. If this was one of the answers you were looking for
  18. Birthdays

    Happy birthday guys :drinks: :drinks:
  19. The water alone will be worth the admission fee Me likes very much
  20. Is it safe to come out now??
  21. I think eburger is referring to the air&ground expansion pack for SF2V
  22. Had to remove coffee from my LCD
  23. I totally agrees. It would really make the job of a shipbuilder easier. And since almost everything of ship details is similar it should be possible. If you need crew Grinch?? Then talk with NGHENGO
  24. I know. But I can see a lot of performance issues. If you have a half gazillion polys and full textures files loaded as one time. mip maps now??
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