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Piecemeal

+MODDER
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Everything posted by Piecemeal

  1. Fantastic work as always, ludo. Will you by any chance be uploading the templates for this skin?
  2. Desert Terrain V.4

    Version

    2,476 downloads

    This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it. So thus I've decided to just release it to the masses and see how it goes.... Desert 4 is similar to Desert V.3 albeit with a few important differences: 1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should. As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try. 2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles along the coast will be totally messed up. 3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as well as his work on the islands. 4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the download section here: http://combatace.com/files/file/12368-hi-res-desert-tiles/ 5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city regions, with more realistic buildings and trees. 6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!
  3. Very well done indeed! It'd be interesting to see how the Buccaneer would look in an IIAF "Asia Minor" scheme.
  4. Have you tried switching your engine(s) off? That ought to fix your gravity issues fairly sharpish
  5. I think I'd rather sit this one out and wait and see if any of those now infamous bugs have been fixed.
  6. Artillery guns only fire in a straight trajectory, like with Tank guns; HOWEVER, rocket artillery can be implemented and is already in use on a number of terrains. As for vehicles, I believe there is a US MLRS somewhere in the d/l section as well as the BM-14-16 - the precursor to the BM-21: GKABS, you might want to check out that model when it comes to seeing exactly how the system itself is implemented in the SF2 game engine
  7. Hi StoneAxe1492. You'll be able to change this if you click on the "Options" tab in the main menu of the game.
  8. GKABS, your 3D modelling is getting better and better all the time. You, my friend, are a genius
  9. Election Time in the Emerald Isle....

    Don't we all
  10. Election Time in the Emerald Isle....

    So it looks like a sure sign of election fever is gripping the political masses here in (not so) good ol' Ireland: Increase In Rivalling Canvassers Fighting To The Death
  11. Problem solved. Ignore my earlier warblings
  12. Do you have a modified AVIONICS.ini file for the aircraft? The symbols on my cockpit HUD are TINY!
  13. Sorry, bud, I was referring to the SCB-125A modernisation uprgade with the angled deck. I went to the trouble of buying YAP with the express purpouse of using them in SF2, but the aircraft keep flying through the deck.
  14. Jeeeezuz!!! In keeping with today's level of Political Correctness, that shot should've come with a health warning! Time for cooler light level, methinks........
  15. Just an awful pity the SCB-125 upgrade from YAP can't be implemented. They're a huge improvement over the stock version.
  16. That open top gunner's gonna get a serious case of sunburn .............that is if he doesn't pass out from heat exhaustion first Seriously though, well done my friend. Very well done!!
  17. .................... excuse me while I pick my jaw up from the floor ............................... Seriously though, are all the objects part of the airfield model or are they separate?
  18. New book, written by me.

    Speaking as a self-confessed bookaholic, I can only hope someday it's published in English. Regardless of which, I hope your publication becomes a successful one. Sidenote: Must start learning German....
  19. A detailed BMP-1 is also badly in need as well. I have a 3d max model that I downloaded from a free 3d model website if you're interested in it. Not sure how many polys are in it.
  20. Well done GK. Fabulous job!! One request though; would it be possible to have a copy of the skins without the Soviet markings? just to add some realism to some "non-Soviet" scenarios...
  21. Looking good. Keep up the good work! Obligatory screenshoot:
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