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RAVEN

MODDER
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Posts posted by RAVEN

  1. Small mistake by me.

     

    [CockpitSeat001]
    ModelName=f-4e_cockpit
    Position=0.0,5.500,0.658  <---------------------Leave Stock.

    Offset=-0.20,0.0,0.0  <--------------------------- Offset value, need to add. Negative Number will move 'your' veiw to the Left.
    ViewAngles=0.0,-2.0,0.0
    MaxYaw=152
    MinYaw=-152
    MaxPitch=90
    MinPitchFront=-47
    MinPitchRear=-35

     

    You Can Offset your view Position by changining any of the values in Offset=

     

    Strike Fighters uses a X ,Y, Z coordinate
    Where: X is the wingtip to wingtip dimension (- = left, + = right)
    Y is the nose to tail dimension (- = back, + = front)
    Z is the top to bottom dimension (- = bottom, + = top)
     

  2. I picked up another 1TB USB drive today and I'm cloning my work drive. From now on all 3d work and Mod changes will be backed up daily. On 1 of my backup drives and the whole drive backed once a week on the new drive. I'm still sorting things out. So far the only thing I lost is time.

  3. One drawback I noticed, if try to recover too many files at once, some of them are recovered at 0 bytes, but it might just be my ( pick your own word) crashed HardDrive. If I go back in and just get the one or two files, their fine. I'm taking the time to check every recovered file.

  4. Today was not fun. My 3d work HardDrive Failed. So I installed a new drive, I've recovered 99.9% of my 3d Max files. I only lost the last few days of work. The sad part is I was going to BackUp the recent work yesterday, but Na! I'll just do it tomorrow. Well it's tomorrow and all of it is lost. So NEVER WAIT! BACK IT UP NOW.

    Goodnight and have a pleasant tomorrow.

    • Like 2
  5. Daniel, I'm setting up my Testbed AC for another AC that I'm working on for my shock test. I'll run a Fake Rolling Radius test without the Gear on the export model too test it, but right now I'm dead tired from just getting off work, it's 3AM here So I'll get back to you with the results.

    Yes on the Texture, but if their completely hidden it shouldn't matter, I think.

     

    Raven

  6. I think I have it worked out. Fake gear method. And it won't need to be animated. By setting the front Axel node as a shock, movement Z with a very small travel range I can get both axels / wheels to equalize on the ground. The rest of the values I think will have to match so it won't bounce. On a second note I think that the "shock travel Z entry's might be interfering with animated shocks causing too much bounce / travel? Will have to test the theory.

  7. I know there can be multiple tire nodes, (001,002,ect.) in the landing gear section of the Data.ini. Can there be more then one shock on the same gear? Meaning just the Left Main Gear. With a different AnimationId?

    Shock001 ID3

    Shock002 ID4

    ???

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