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pato poli

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Everything posted by pato poli

  1. pato poli

    SAIA 90

    Mientras...yo me dedico a seguir con los TEST
  2. A la mierrrrrrda!!!! Quien es ese? Es el "super macho poronga"??? uuuu altisimo fierro el FAL con mira!!!! con MIRA!!!! faaaaaa...al carajo, los "chinito" del mod original se van del mapa si ven a uno de esos!!! Para loco!!! Rodilleras Hombreras Casco Correas Cuchillo Bolsillos Chaleco antibalas Frena loco que te vas de largo!!!...no, mejor..Segui seguiiii!!! Laburazo. che alguno me pasa el tutorial del 3D, quisiera verlo nomas...no se hagan ilusiones, solo verlo. Graciasssss
  3. pato poli

    Campañas

    Aca te dejo un ejemplo, es la ultima del SF en donde canbie un avion (gracias TORNO!!!!) Copia lo que dejo aca abajo en una pagina worpad y lo pones que ocupe media pantalla. Hace lo mismo con el archivo tuyo de igual nombre y ponelo en la otra mitad de pantalla. Despues buscas las diferencias, y en base a ellas, podras poner el avion que queres en esa campaña. Controla las fechas de al campaña y las de tu avion, es solo un ejemplo pero te ayudara a empezar a comprender y meterle mano, acordate de hacer copias de seguridad de cualquier archivo que modifiques, por las dudas no funcione. Avisa si no entendes o si te trabas por ahi. OpdesertThunder.data [CampaignData] StartDate=09/01/1972 StartDateDeviation=5 ForceWithInitiative=1 MaxMissions=15 NormalMissionRate=3 NormalMissionRateDeviation=2 OffensiveMissionRate=1 OffensiveMissionRateDeviation=1 CampaignEndWinScreen=Winner1.bmp CampaignEndLoseScreen=Loser1.bmp CampaignEndStallScreen=Loser1.bmp CampaignEndWinText=Campaign1Win.txt CampaignEndLoseText=Campaign1Lose.txt CampaignEndStallText=Campaign1Stall.txt [Force001] Alignment=FRIENDLY Nation=Dhimar BaseArea=Muthala AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=100 NormalSupplyRate=20 OffensiveSupplyRate=-10 DefensiveSupplyRate=-5 SupplyForOffensive=50 AircraftReplacementTime=14 AircraftReplacement=10 GroundUnitReplacementTime=14 GroundUnitReplacement=20 RandomTransportType=ANY WeaponResupplyTime=7 [Force002] Alignment=ENEMY Nation=Paran BaseArea=Kurzah AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=1 StartInterdiction=5 Morale=100 Supply=100 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=50 AircraftReplacementTime=14 AircraftReplacement=10 GroundUnitReplacementTime=28 GroundUnitReplacement=40 RandomTransportType=ANY WeaponResupplyTime=7 [AirUnit001] AircraftType=F-4E Squadron=436TFS ForceID=1 Nation=USAF DefaultTexture=USAFtng1 BaseArea=D3 Airfield RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=480 Supply[005].WeaponType=Tank370_F4 Supply[005].Quantity=480 Supply[006].WeaponType=Tank600_F4 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9E-2 Supply[007].Quantity=240 Supply[008].WeaponType=AIM-7E-2 Supply[008].Quantity=240 Supply[009].WeaponType=AIM-9J Supply[009].Quantity=80 Supply[010].WeaponType=Mk82SE Supply[010].Quantity=240 Supply[011].WeaponType=Rockeye Supply[011].Quantity=360 Supply[012].WeaponType=BLU-1 Supply[012].Quantity=240 Supply[013].WeaponType=AGM-45A Supply[013].Quantity=240 Supply[014].WeaponType=AGM-45B Supply[014].Quantity=64 [AirUnit002] AircraftType=F-4E Squadron=353TFS ForceID=1 Nation=USAF DefaultTexture=USAFtng1 BaseArea=D2 Airfield RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=480 Supply[005].WeaponType=Tank370_F4 Supply[005].Quantity=480 Supply[006].WeaponType=Tank600_F4 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9E-2 Supply[007].Quantity=240 Supply[008].WeaponType=AIM-7E-2 Supply[008].Quantity=240 Supply[009].WeaponType=AIM-9J Supply[009].Quantity=40 Supply[010].WeaponType=Mk82SE Supply[010].Quantity=240 Supply[011].WeaponType=Rockeye Supply[011].Quantity=720 Supply[012].WeaponType=BLU-1 Supply[012].Quantity=240 Supply[013].WeaponType=AGM-45A Supply[013].Quantity=240 Supply[014].WeaponType=AGM-45B Supply[014].Quantity=64 Supply[015].WeaponType=AGM-78A Supply[015].Quantity=20 [AirUnit003] AircraftType=F-4E Squadron=10TFS ForceID=1 Nation=USAF DefaultTexture=USAFtng1 BaseArea=D4 Airfield RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=480 Supply[005].WeaponType=Tank370_F4 Supply[005].Quantity=480 Supply[006].WeaponType=Tank600_F4 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9E-2 Supply[007].Quantity=240 Supply[008].WeaponType=AIM-7E-2 Supply[008].Quantity=240 Supply[009].WeaponType=AIM-9J Supply[009].Quantity=40 Supply[010].WeaponType=Mk82SE Supply[010].Quantity=240 Supply[011].WeaponType=Rockeye Supply[011].Quantity=720 Supply[012].WeaponType=BLU-1 Supply[012].Quantity=240 Supply[013].WeaponType=AGM-45A Supply[013].Quantity=240 Supply[014].WeaponType=AGM-45B Supply[014].Quantity=64 Supply[015].WeaponType=AGM-78A Supply[015].Quantity=20 [AirUnit004] AircraftType=MirageIIIEA Squadron=Grupo 8 de Caza ForceID=1 Nation=Argentina DefaultTexture=Ar1 BaseArea=D1 Airfield RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=70 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=10 MissionChance=70 MissionChance[CAS]=70 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=70 MissionChance[ANTI_SHIP]=60 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk83 Supply[003].Quantity=480 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=480 Supply[005].WeaponType=LAU-10A Supply[005].Quantity=240 Supply[006].WeaponType=Tank300_A4 Supply[006].Quantity=720 Supply[007].WeaponType=AIM-9G Supply[007].Quantity=40 Supply[008].WeaponType=Mk82SE Supply[008].Quantity=240 Supply[009].WeaponType=Rockeye Supply[009].Quantity=720 Supply[010].WeaponType=BLU-1 Supply[010].Quantity=240 Supply[011].WeaponType=AGM-45A Supply[011].Quantity=480 Supply[012].WeaponType=AGM-45B Supply[012].Quantity=128 Supply[013].WeaponType=AGM-78A Supply[013].Quantity=120 [AirUnit005] AircraftType=A-4F Squadron=VMA121 ForceID=1 Nation=USMC DefaultTexture=USMCGrey1 StartNumber=1 BaseArea=D10 Airfield RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=60 MissionChance[CAS]=100 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk83 Supply[003].Quantity=480 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=480 Supply[005].WeaponType=LAU-10A Supply[005].Quantity=240 Supply[006].WeaponType=Tank300_A4 Supply[006].Quantity=720 Supply[007].WeaponType=AIM-9G Supply[007].Quantity=40 Supply[008].WeaponType=Mk82SE Supply[008].Quantity=240 Supply[009].WeaponType=Rockeye Supply[009].Quantity=720 Supply[010].WeaponType=BLU-1 Supply[010].Quantity=240 Supply[011].WeaponType=AGM-45A Supply[011].Quantity=480 Supply[012].WeaponType=AGM-45B Supply[012].Quantity=128 Supply[013].WeaponType=AGM-78A Supply[013].Quantity=120 [AirUnit006] AircraftType=F-4J Squadron=VMFA531 ForceID=1 Nation=USMC DefaultTexture=USMCGrey1 StartNumber=1 BaseArea=D9 Airfield RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=20 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=10 MissionChance=60 MissionChance[CAS]=100 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk83 Supply[003].Quantity=480 Supply[004].WeaponType=Tank370_F4 Supply[004].Quantity=480 Supply[005].WeaponType=Tank600_F4 Supply[005].Quantity=240 Supply[006].WeaponType=AIM-9G Supply[006].Quantity=240 Supply[007].WeaponType=AIM-7E Supply[007].Quantity=240 Supply[008].WeaponType=AIM-9H Supply[008].Quantity=80 Supply[009].WeaponType=Mk82SE Supply[009].Quantity=240 Supply[010].WeaponType=Rockeye Supply[010].Quantity=720 Supply[011].WeaponType=BLU-1 Supply[011].Quantity=240 Supply[012].WeaponType=AGM-45A Supply[012].Quantity=480 Supply[013].WeaponType=AGM-45B Supply[013].Quantity=128 Supply[014].WeaponType=AGM-78A Supply[014].Quantity=40 Supply[015].WeaponType=LAU-3A Supply[015].Quantity=480 Supply[016].WeaponType=LAU-10A Supply[016].Quantity=240 Supply[017].WeaponType=SUU23 Supply[017].Quantity=240 [AirUnit007] AircraftType=F-4E UnitName=1st Special Operations Wing ForceID=1 Nation=MERC MercenaryUnit=TRUE PlayerOnly=TRUE StartingFunds=100000 DefaultTexture=USAFtng1 BaseArea=D8 Airfield RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 Supply[001].WeaponType=Mk81 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk83 Supply[003].Quantity=480 Supply[004].WeaponType=Mk84 Supply[004].Quantity=240 Supply[005].WeaponType=LAU-3A Supply[005].Quantity=480 Supply[006].WeaponType=LAU-10A Supply[006].Quantity=240 Supply[007].WeaponType=Tank370_F4 Supply[007].Quantity=480 Supply[008].WeaponType=Tank600_F4 Supply[008].Quantity=240 Supply[009].WeaponType=AIM-9B Supply[009].Quantity=640 Supply[010].WeaponType=AIM-7D Supply[010].Quantity=480 Supply[011].WeaponType=AIM-9E Supply[011].Quantity=240 Supply[012].WeaponType=AIM-7E Supply[012].Quantity=240 Supply[013].WeaponType=AIM-9E-2 Supply[013].Quantity=40 Supply[014].WeaponType=AIM-7E-2 Supply[014].Quantity=40 Supply[015].WeaponType=Mk82SE Supply[015].Quantity=240 Supply[016].WeaponType=Rockeye Supply[016].Quantity=720 Supply[017].WeaponType=BLU-1 Supply[017].Quantity=240 Supply[018].WeaponType=AGM-45A Supply[018].Quantity=480 Supply[019].WeaponType=AGM-45B Supply[019].Quantity=64 Supply[020].WeaponType=AGM-78A Supply[020].Quantity=20 Supply[021].WeaponType=SUU23 Supply[021].Quantity=240 [AirUnit008] AircraftType=F-4D UnitName=1st Royal Dhimar Fighter Sq ForceID=1 Nation=Dhimar BaseArea=D5 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=60 Morale=100 Supply=50 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=50 [AirUnit009] AircraftType=F-4D UnitName=2nd Royal Dhimar Fighter Sq ForceID=1 Nation=Dhimar BaseArea=D4 Airfield RandomChance=80 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=60 Morale=100 Supply=50 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=50 [AirUnit010] AircraftType=A-4E UnitName=1st Royal Dhimar Attack Sq ForceID=1 Nation=Dhimar BaseArea=D6 Airfield RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=60 Morale=100 Supply=50 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 [AirUnit011] AircraftType=A-4E UnitName=2nd Royal Dhimar Attack Sq ForceID=1 Nation=Dhimar BaseArea=D7 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=100 Supply=50 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 [AirUnit012] AircraftType=A-4E UnitName=3rd Royal Dhimar Attack Sq ForceID=1 Nation=Dhimar BaseArea=D6 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=100 Supply=50 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 //----------------------------------------------------------------------------- [AirUnit013] AircraftType=MiG-21PFM UnitName=1st Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P1 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=60 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit014] AircraftType=MiG-21PFM UnitName=2nd Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P1 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=60 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit015] AircraftType=MiG-21PFM UnitName=3rd Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P1 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=60 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit016] AircraftType=MiG-21PFM UnitName=4th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P2 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=60 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit017] AircraftType=MiG-21PFM UnitName=5th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P3 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=40 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit018] AircraftType=MiG-21PFM UnitName=6th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P4 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit019] AircraftType=MiG-21PFM UnitName=7th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P5 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit020] AircraftType=MiG-21PFM UnitName=8th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P5 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit021] AircraftType=MiG-21PFM UnitName=9th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P6 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit022] AircraftType=MiG-21PFM UnitName=10th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P6 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit023] AircraftType=MiG-21PFM UnitName=11th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P7 Airfield RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit024] AircraftType=MiG-21PFM UnitName=12th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P8 Airfield RandomChance=80 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit025] AircraftType=MiG-21PFM UnitName=13th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P9 Airfield RandomChance=80 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit026] AircraftType=MiG-21MF UnitName=196th IAP ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 BaseArea=P10 Airfield RandomChance=60 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=100 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit027] AircraftType=MiG-19S UnitName=15th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=60 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=20 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit028] AircraftType=MiG-19S UnitName=16th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=60 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=20 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit029] AircraftType=MiG-19S UnitName=17th Paran Fighter Sq ForceID=2 Nation=Paran BaseArea=P11 Airfield RandomChance=60 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=20 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 [AirUnit030] AircraftType=Tu-22 UnitName=1st Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P5 Airfield RandomChance=50 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit031] AircraftType=Tu-22 UnitName=2nd Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P6 Airfield RandomChance=50 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit032] AircraftType=IL-28 UnitName=3rd Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P8 Airfield RandomChance=50 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit033] AircraftType=IL-28 UnitName=4th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P8 Airfield RandomChance=25 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit034] AircraftType=Tu-22 UnitName=5th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=25 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=40 Morale=100 Supply=100 Intelligence=20 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit035] AircraftType=Tu-22 UnitName=6th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=25 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=40 Morale=100 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit036] AircraftType=Tu-22 UnitName=7th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=25 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=40 Morale=100 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit037] AircraftType=IL-28 UnitName=8th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P12 Airfield RandomChance=25 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit038] AircraftType=IL-28 UnitName=9th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P12 Airfield RandomChance=25 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=20 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 [AirUnit039] AircraftType=IL-28 UnitName=10th Paran Bomber Sq ForceID=2 Nation=Paran BaseArea=P12 Airfield RandomChance=25 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=20 Morale=80 Supply=100 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=100 MissionChance[sEAD]=100 MissionChance[ARMED_RECON]=100 MissionChance[ANTI_SHIP]=100 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=100 //----------------------------------------------------------------------------- [AirUnit040] AircraftType=B-57B UnitName=1st Royal Dhimar Bomber Sq ForceID=1 Nation=Dhimar BaseArea=D2 Airfield RandomChance=80 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=30 Morale=100 Supply=50 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 [AirUnit041] AircraftType=B-57B UnitName=2nd Royal Dhimar Bomber Sq ForceID=1 Nation=Dhimar BaseArea=D2 Airfield RandomChance=60 MaxAircraft=9 StartAircraft=9 MaxPilots=16 StartPilots=16 Experience=30 Morale=100 Supply=50 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 //----------------------------------------------------------------------------- [AirUnit042] AircraftType=MiG-21MF UnitName=176th GvIAP ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 BaseArea=P10 Airfield RandomChance=50 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 StartDate=09/14/1972 MissionChance[sWEEP]=0 MissionChance[CAP]=100 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit043] AircraftType=Su-7BM UnitName=1st Paran Attack Sq ForceID=2 Nation=Paran BaseArea=P10 Airfield RandomChance=50 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=60 Morale=30 Supply=100 StartDate=09/18/1972 UpgradeType=ANY MissionChance[sWEEP]=0 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=60 MissionChance[CAS]=100 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 [AirUnit044] AircraftType=Su-7BM UnitName=2nd Paran Attack Sq ForceID=2 Nation=Paran BaseArea=P12 Airfield RandomChance=50 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=60 Morale=30 Supply=100 UpgradeType=ANY StartDate=09/21/1972 MissionChance[sWEEP]=0 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=60 MissionChance[CAS]=100 MissionChance[sEAD]=90 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=90 MissionChance[RECON]=90 [AirUnit045] AircraftType=MiG-21MF UnitName=535th IAP ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 BaseArea=P10 Airfield RandomChance=50 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 StartDate=09/23/1972 MissionChance[sWEEP]=50 MissionChance[CAP]=100 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=50 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [AirUnit046] AircraftType=MiG-21MF UnitName=878th IAP ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 BaseArea=P10 Airfield RandomChance=50 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 StartDate=09/25/1972 MissionChance[sWEEP]=50 MissionChance[CAP]=100 MissionChance[iNTERCEPT]=100 MissionChance[ESCORT]=50 MissionChance=20 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=20 UpgradeType=NEVER //----------------------------------------------------------------------------- [GroundUnit001] GroundObjectType=T-55 UnitName=1st Paran Tank Div ForceID=2 Nation=Paran BaseArea=Riqdur RandomChance=100 StartObjects=31 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=60 UpgradeType=ANY [GroundUnit002] GroundObjectType=T-55 UnitName=2nd Paran Tank Div ForceID=2 Nation=Paran BaseArea=Maqazad RandomChance=100 MaxObjects=100 MaxObjects=31 Experience=75 Morale=80 Supply=100 Intelligence=60 UpgradeType=ANY [GroundUnit003] GroundObjectType=T-55 UnitName=3rd Paran Tank Div ForceID=2 Nation=Paran BaseArea=Izmat RandomChance=100 StartObjects=80 MaxObjects=100 Experience=60 Morale=80 Supply=100 Intelligence=40 UpgradeType=ANY [GroundUnit004] GroundObjectType=T-55 UnitName=4th Paran Tank Div ForceID=2 Nation=Paran BaseArea=Jarimin RandomChance=100 StartObjects=80 MaxObjects=100 Experience=60 Morale=80 Supply=100 Intelligence=40 UpgradeType=ANY [GroundUnit005] GroundObjectType=T-55 UnitName=1st Paran Guard Div ForceID=2 Nation=Paran BaseArea=Kurzah RandomChance=100 StartObjects=100 MaxObjects=100 Experience=80 Morale=100 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit006] GroundObjectType=M48A3 UnitName=1st US Armored Div ForceID=1 Nation=USAF BaseArea=Mosak RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 Intelligence=50 UpgradeType=NEVER [GroundUnit007] GroundObjectType=M48A3 UnitName=2nd US Armored Div ForceID=1 Nation=USAF BaseArea=Najahafi RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 Intelligence=50 UpgradeType=NEVER [GroundUnit008] GroundObjectType=M48A3 UnitName=1st US Marine Div ForceID=1 Nation=USMC BaseArea=Muthala RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 Intelligence=50 UpgradeType=NEVER [GroundUnit009] GroundObjectType=M48A3 UnitName=1st Dhimar Tank Div ForceID=1 Nation=Dhimar BaseArea=Al'Samir RandomChance=100 StartObjects=40 MaxObjects=100 Experience=60 Morale=80 Supply=50 UpgradeType=ANY [GroundUnit010] GroundObjectType=M48A3 UnitName=2nd Dhimar Tank Div ForceID=1 Nation=Dhimar BaseArea=Al'Duhok RandomChance=100 StartObjects=40 MaxObjects=100 Experience=60 Morale=80 Supply=100 UpgradeType=ANY //----------------------------------------------------------------------------- [strategicNode001] Area=Muthala ConnectTo[001].Target=Basari ConnectTo[001].BasePoint=265000,672000 ConnectTo[002].Target=Dhimaq ConnectTo[002].BasePoint=298000,688000 [strategicNode002] Area=Basari ConnectTo[001].Target=Muthala ConnectTo[001].BasePoint=255000,744000 ConnectTo[002].Target=Al'Megnah ConnectTo[002].BasePoint=286000,616000 [strategicNode003] Area=Dhimaq ConnectTo[001].Target=Muthala ConnectTo[001].BasePoint=272000,745000 ConnectTo[002].Target=Al'Mahraz ConnectTo[002].BasePoint=345000,597000 [strategicNode004] Area=Al'Megnah ConnectTo[001].Target=Basari ConnectTo[001].BasePoint=270000,651000 ConnectTo[002].Target=Al'Samir ConnectTo[002].BasePoint=332000,552000 [strategicNode005] Area=Al'Mahraz ConnectTo[001].Target=Dhimaq ConnectTo[001].BasePoint=310000,654000 ConnectTo[002].Target=Al'Duhok ConnectTo[002].BasePoint=390000,555000 [strategicNode006] Area=Al'Samir ConnectTo[001].Target=Al'Megnah ConnectTo[001].BasePoint=297000,592000 ConnectTo[002].Target=Mosak ConnectTo[002].BasePoint=447000,489000 ConnectTo[003].Target=Najahafi ConnectTo[003].BasePoint=358000,491000 [strategicNode007] Area=Al'Duhok ConnectTo[001].Target=Al'Mahraz ConnectTo[001].BasePoint=372000,578000 ConnectTo[002].Target=Mosak ConnectTo[002].BasePoint=450000,490000 ConnectTo[003].Target=Najahafi ConnectTo[003].BasePoint=373000,486000 [strategicNode008] Area=Mosak ConnectTo[001].Target=Al'Duhok ConnectTo[001].BasePoint=404000,536000 ConnectTo[002].Target=Al'Samir ConnectTo[002].BasePoint=356000,533000 ConnectTo[003].Target=Riqdur ConnectTo[003].BasePoint=473000,451000 [strategicNode009] Area=Riqdur ConnectTo[001].Target=Mosak ConnectTo[001].BasePoint=460000,468000 ConnectTo[002].Target=Izmat ConnectTo[002].BasePoint=529000,472000 ConnectTo[003].Target=Jarimin ConnectTo[003].BasePoint=556000,391000 ConnectTo[004].Target=Maqazad ConnectTo[004].BasePoint=417000,440000 [strategicNode010] Area=Izmat ConnectTo[001].Target=Riqdur ConnectTo[001].BasePoint=488000,454000 ConnectTo[002].Target=Shandarmar ConnectTo[002].BasePoint=566000,479000 [strategicNode011] Area=Shandarmar ConnectTo[001].Target=Izmat ConnectTo[001].BasePoint=548000,474000 ConnectTo[002].Target=Suran ConnectTo[002].BasePoint=610000,495000 [strategicNode012] Area=Jarimin ConnectTo[001].Target=Riqdur ConnectTo[001].BasePoint=482000,450000 ConnectTo[002].Target=Ragnat ConnectTo[002].BasePoint=676000,416000 ConnectTo[003].Target=Maqazad ConnectTo[003].BasePoint=424000,434000 [strategicNode013] Area=Suran ConnectTo[001].Target=Shandarmar ConnectTo[001].BasePoint=588000,489000 ConnectTo[002].Target=Kurzah ConnectTo[002].BasePoint=678000,497000 [strategicNode014] Area=Ragnat ConnectTo[001].Target=Jarimin ConnectTo[001].BasePoint=587000,383000 ConnectTo[002].Target=Kurzah ConnectTo[002].BasePoint=700000,476000 [strategicNode015] Area=Kurzah ConnectTo[001].Target=Suran ConnectTo[001].BasePoint=640000,498000 ConnectTo[002].Target=Ragnat ConnectTo[002].BasePoint=698000,428000 [strategicNode016] Area=Maqazad ConnectTo[001].Target=Najahafi ConnectTo[001].BasePoint=372000,480000 ConnectTo[002].Target=Riqdur ConnectTo[002].BasePoint=471000,451000 ConnectTo[003].Target=Jarimin ConnectTo[003].BasePoint=556000,391000 [strategicNode017] Area=Najahafi ConnectTo[001].Target=Al'Samir ConnectTo[001].BasePoint=341000,533000 ConnectTo[002].Target=Al'Duhok ConnectTo[002].BasePoint=395000,541000 ConnectTo[003].Target=Maqazad ConnectTo[003].BasePoint=390000,445000
  4. que buenos graficos che...vi una pagina y es mas arcade que simulador, puede ser? notese en el ultimo screnshot, lo mal que la pasaran los marineros....(abajo a la derecha)
  5. Norberto, fase 2: renombrar la carpeta a "falklands 1982" (ya vamos a "argentinizar" esto, ese nombre no me gusta) <----ya lo hiciste borrar las siguientes carpetas: missions campaigns ahora adentro de la "objects" estan estas: decals aircraft ground objects weapons copiar y pegar los archivos del mod (habiendolo descomprimido antes) en la carpeta "falklands 1982" abrir con el word pad el siguiente archivo: \falklands 1982\flight\medalsUK.ini ahorra hay que corregir unas lineas con cuidado buscamos E:\falklands 1982\flight\flightUKmedalVC.txt y lo cambiamos por nuestro "caminito de instalacion", osea donde lo tenemos nosotros, ejemplo D:\programas\falklands 1982.....etc etc etc la parte falklands 1982 en adelante queda igual, cambia solo el como llegar ahi, el disco duro donde los instalamos (C o D o Z, ta?) lo mismo aca, siempre con wordpad y con calma y cuidado falklands 1982\flight\medalsARG.INI igual que antes, solo el "caminito" hasta falklands 1982, ok? nota: en el canberra se cambia de piloto a navegante/bombardero con la tecla del gancho de apontaje (H), ver la configuracion del teclado que usamos y en ingles el gancho se llama "hook" Avisa si sal bien
  6. pato poli

    C-101

    que guacho...ya van 2 veces que nos hace esto!!! ya te vamo a desinflar la bici a vo!!! jajaja Ale, tenias razon...se les "cayo" un reloj...jejejeje
  7. pato poli

    Campañas

    Que campaña queres volar y con que avion? supongo el F-18 no?
  8. no espektro, el "te jodo" en Argentina es algo como "te molesto", en el sentido que le va a volver a preguntar algo, pedir ayuda, interrumpirlo, etc. El "te jodo" en España es otra cosa no? jajaja!!! (si, veo muchas peliculas....jajaja) Norberto, una cosa sola, si al mandarle los 2 patch el juego NO funciona y te manda al escritorio, no te calentes. Proba igual siguiendo las instrucciones del Mod. A mi me andaba al inicio, le ponia los patch y se tildaba, le meti el mod y ho! aleluya! se arreglo solo.....si, es de locos, pero creer o reventar viejo. proba, no perdes nada, yo tengo una instalacion rota y espero un milagro...total, algo de lugar me quedo en el rigido...por ahora.
  9. jajaja!!! el mitico rick!!! naaa...hay algo que "arreglar" jejeje Ahi va MP para cuando tengas tiempo, chaucha
  10. Si usas las ECM del SUE, los skyflash deberian pasar a HOJ (home on jam, o buscar el pertubador) Yo he tirado S-530 que tienen punteria en 85 y resistencia a los chaf 80, y de lejos y contra aviones con chaf y un piloto "despierto" se pierden. Torno conta un poco mas, controlate: 1 entrenamiento de los pilotos british (deberia ser "excelent") 2 entenamiento de los nuestros (deberia estar en "good", pasalo a excelent) 3 lo mismo con moral, controla en ambos bandos porfa. 4 en tus aviones, ECM strengh (fuerza de los ECM), cantidad de chaf y flare 5 weapon editor, capacidad de los misiles, sea de los nuestros como los de ellos, que no sean 100% efectivos "nunca falla system ya!") 6 describi una maniobra evasiva tuya, distancia a al que te tiran, que haces vos, que hacen ellos...
  11. pato poli

    SAIA 90

    Me pa que ñamcu habia uno...similar al mosquito britanico no? El de Cicare quedo como "aguilucho" no oficialmente (porque oficialmente no se fabrica nada, jajaja!!!...buaaa...buaaa.buaaa...ya me deprimi otra vez) Buho podria ser porque el ave mueve la cabeza para atras y tiene un enorme campo visivo, ve de noche, la forma de sus plumas en al cabeza le "llevan" el sonido a sus oidos y, sobre todo, porque tiene plumas especiales que le permiten volar sin hacer ruido...silencioso stealth el bicho!!!! Shelknam podria ser, o "guerrero shelknam enojadisimo"...pero por favor no le pongan "carlitos saul"!!!!! nooooooooo!!!!!
  12. pato poli

    C-101

    Chau que cabina loco!!!! es igual!!!! incluso mejor, notese que en la columna central donde estan el HSI, despues el girocompas, y abajo un comando rectangular con 4 selectores, bueno en el modelo virtual tiene un indicador a la izquierda qu en el modelo real no. lo que mato es la "calculadora" a la derecha...jajaja!!! o sera para hablar por telefono? Grosa esa cabina che...felicitaciones!!!
  13. pato poli

    skin

    Guerreros del Hielo.....aaaaaarrrrgggghhhh.... No me quiero imaginar la cantidad de single mision que voy a hacer con esos tipos!!!! naaaaaaaa!!!!!! Al carajo, tiro el SF que se tildo a la mierda y me hago un WOP en un WOE!!!! Torno empiezo con las instrucciones que me pasaste, despues te digo hasta donde llego.
  14. Mi estimadisimo Marcos, absolutamente deacuerdo con vos. Muchos creen que el sim es solo un A-4AR, un A-4B con el esquema perfecto y don Carballo adentro, tirar exocet y hundir el sheffield. Eso porque no vieron como era el strike original y como es el mod Malvinas. La diferencia es ENORME!!!! es abismal como cambian los juegos. Incluso ahora el WOE al 2008 me da un agua color celeste que es horrible, no me sale para nada texturada. En mi opinion, hacer los objetos terrestres en alto detalle es tan importante como un skin correcto para un avion, o una cabina realista. Yo te felicito por el empeño, porque hasta hacerles las armas nuevas...tus comandos estan buenos, les pusiste granadas, diferentes armas principales a cada uno. Despues seguiste con los britanicos, ahora las postaciones fijas. Loco, hay un oceano entre el modelo original y el tuyo de la cal.50...nada que ver. mira esos tipitos y los comandos....naaaaa...adivina cual prefiero usar en mi ejercito? Encima queres hacer "colimbas".... Esas carpas parecen sacadas del tetris, no me las quiero imaginar con un camo y una red mimetica encima, algun jeep alrededor o una moto, y uno o dos tipos haciendo guardia con el fusil al hombro. Don Ale y su yak-38!!!! eso es para no saturarte con el ACA-90 heee???? jajaja!!!! marchando un "crucero antisubmarinooooo"!!!! (estas re-pirado chabon...)
  15. Sep, el drama nace de ahi...la version del juego "limpito", tal cual lo instalas. Si a eso, sea cual sea, le metes la del 2008, la del 2006 no la podes instalar ni a palos!!! Yo probe una vez, bajandome TODOS los patch, y los 3 primeros no me reconocian el juego porque eran mas viejos que la version que tenia yo, entendes? Para adelante se puede ir, pero para atras no. no podes transformar un 2008 en 2006, se entiende mi locura??? bueno que lo vamos a hacer andar, lo vamo a hacer andar quiera o no, porque vamo todo ahi y te formateamos el C: y va a ver que despues se porta bien y esta una "sedita" todo lindo y buenito....si se hace el malo lo cagamo a palo ta? jueguito del orto que me saca lo nervio vite?...concha su maaa...
  16. pato poli

    SAIA 90

    Bueno, pinto el interes...yo preguntaba nomas... Lanza.: Coligüe (sust.) (coligue): rëngui. <-------------------------------------------------"te voy a meter mi coligue en el culo"...mmm...no va, demasiado agresivo. Buho (ave nocturna): kongkong. <----------------------------------------------------------suena a hong kong o pelicula de karate *Azotar (con correas, rebenque): kuyáftun, Kuyáfn. <-------------------------------------"los vamo a kuyafn"....tampoco *Azotar. (Pegar con muchos varillazos:) wimakëtuyen, wimakëtyen, mamülyun. <-----"help! they are wimaketyuen me!!!!" (ayuda! me estan azotando!!).naaaaaa *Azotar fuerte, (moler a palos:) wirafkanentun. <-------------------------------------------me vino en mente telefunken, la marca de TV... Relámpago: llëfke. Lüfke. <--------------------------------------------------------------------este viene bien si se lo vendemos a la luftwafe, lastima que compraron eurofighter. che de donde saco un traductor mapuche-español??? gooooogleo???? google-google...bubble bubble!!!! (se acuerdan del jueguito?) che como va uno de estos: Condor: porque es el capo mas capo, el mas poronga, el que vuela mas alto, es "lo masssss" Halcon: porque se te viene al humo a 150km/h y ni ahi que te salvas de sus garras, porque sus ojos pueden fijar la vista en 3 objetivos a la vez y de lejos!! caza siempre presas en vuelo y es uno de los animales mas rapidos del planeta. link: halcon peregrino Aguila: no se si hay en Argentina, pero me suena muy de F-15 opineNNNNN opineNNNNN!!!!
  17. ALTO FIERRO!!!! como habran escupido esos!!!! son los que usaban los del GAA4??
  18. pato poli

    SAIA 90

    Altisimo skin!!!!! che por cierto, el avion necesita un nombre? porque ACA-90 es como decir, no se, "F-18"?????
  19. pato poli

    skin

    Altos skin de Torno trade mark!!!! El celestito la rompe!!!
  20. Hola Norberto, lo que me llama la atencion es el patch a "oct2008b". El juego deberia estar con el patch "30.08.06" que es del 2006!!! podra ser eso? Yo tengo el mod, instalado segun las instrucciones y funciona, despues de renegar mucho claro, pero funca como deberia hacerlo. El problema mas comun era que al cargar nos mandaba al escritorio, lo que se resolvio bajando el nivel de exigencias graficas para luego ir subiendo de a poco hasta donde la compu aguante, dependiendo de la compu de cada uno... Segun entiendo yo, haciendo la instalacion al 2006, el pack de armas lo trae el juego y tiene que andar. Proba si podes dejando el juego original, lo copias a otro lado, le pones el parche "30.08.06" (esta aca en download) y le mandas el mod ahi a ver si funca o no. Si no funca tiras la "copia" al tacho y volves a copiar el juego original (asi no estas isntalando y reinstalando todo otra vez). Si funciona, despues vemos como hacemos con el reemplazo de los MB-326 por el 339, y otras cosas.
  21. mi SF no funca con el patch 2008 (recalco el "mi") jajaja Tengo 5 strike fighters instalados. agarre 1, que estaba con 2006 (30.08.06), le meti el patch 2008, el weapons pack de mirage factory, y al cargar te manda al escritorio. en cambio el WOE si funciona. El WOI lo tengo original, no le mati nada, solo un patch hace mucho y un pack de armas de mirage factory que era solo para el WOI. Hace mil que ni bola, incluso no le instale todavia los aviones!!!!
  22. Hola: sipi sipi sipi!!!!! El nuevo patch da mas gusto...yo lo probe en el strike pero no me funciono, se cago. En cambio en el WOE, le mande el de septiembre del 2008 y luego el de octubre. Despues le meti el pack de armas de mirage factory, que apenas lo chusmie un poquito, pero me parecio muy bueno. Hay variedad de armas, y al menos hasta ahora, no encontre millones de bombas/cohetes/coheteras de practica y cosas que no se a que sirven. El ACA-90 solo funca en el WOE al 2008, sino no alabea y sale medio transparente....pero el problema es que no alabea!!!! En un terreno patagonico se podria armar: Arg. vs UK (con UK en las islas) Arg. vs UK (con UK ocupando el continente) Arg. vs Chile (Beagle) Arg. vs Chile (modernoso)
  23. jajaja!!!! "amor? de que te hago la torta? chocolate o vainilla?" "hacela de sangre....mucha sangre, y no te olvides de los cadaveres muertos" Jajajajaja!!!!
  24. Sep, la AAA es dificil de realizar. Osea, darle mas alcance al radar y a los misiles es relativamente facil creo. El punto seria instalar en el escenario, unos 50 puntos donde al pasar, salgan tiros de todos lados. Por ejemplo en las playas de San Carlos no se podria sobrevolar de la cantidad de tiros de armas ligeras y misiles como el stinger. Lo mismo pasa a la RN sobre Pto. Argentino, o vuelan a mas de 6000 metros (18.000 pies) o los bajan de un "rolandazo" o eventualmente si entran bajito...las de 30 o las de 20mm Por ejemplo, la infanteria realiza tiros al aire? o solo se enfrenta con objetivos terrestres? A mi en San Carlos me sonaba el RWR a full, y hay que estar atento para salir entero, nada de "huy me saco un screnshot aca que es lo mas!!!" (y terminas "lo-mas-hecho-mierda") Encontrarse un helo en estacionario al azar estaria bueno, no se si es posible.
  25. Grand Ale!!! No te satures, cansa insistir en algo, anda cambiando o deja en pausa hasta que se te ocurra algo nuevo o alguna solucion. Estamos desesperados por el ACA pero hay paciencia tambien. El J-10 ta gueno, a mi me gusto, y es raro que me guste algo chino!!!! jajaja
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