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Everything posted by Icarus999
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Modifying Default WoV2 Carriers?
Icarus999 replied to Stretch32's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The ability to add aircraft with skins of the users choice to carrier missions would be a huge step forward in mission building. Really looking forward to the day that this is possible with this sim. -
Do TW sims run on 64bit OS's ?
Icarus999 replied to Ruiner29's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Are you using the old 8/06 patch? that is the one that is crashing at high res. -
F-102A
Icarus999 replied to pappychksix's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow, she's beautiful! -
Strike Fighters 2 Vietnam is Released!
Icarus999 replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I am with you on the need for an updated terrain engine, I can only imagine what Stary and Brian32 could do with an up to date "canvas" for their art. Starys new Germany terrain is simply Awesome I would love it if he could add his trees and buildings to the Formosa terrain. That terrain has so many targets, it is just a blast to build missions for but sadly the new patch kills it; the bridges are all screwed up and if I remember correctly many of the terrain items don't even show up with the new patch for some reason or another. -
Strike Fighters 2 Vietnam is Released!
Icarus999 replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes it looks like it is compatible, the terrain no longer causes the helicopters to explode/ sink into the ground like the 10/08 patch does. Zerocinco says the helicopter FM is based off of the 8/06 patch and the new patch broke the Flight Model however I think TK may have made some changes to the oct/08 level FM because the A-1 is a stock aircraft in WOV2. I was told by some one with years of modding experience that there is work around to prevent random aircraft being inserted by the new patch level game engine to populate airfields. It looks to me that with a little effort and editing yap will work fine with WOV2 -
New F-102A Cockpit was uploaded
Icarus999 replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Now that is freaking sweet!!!! -
Strike Fighters 2 Vietnam is Released!
Icarus999 replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks Killerbee, This is great news!!!! -
Strike Fighters 2 Vietnam is Released!
Icarus999 replied to Gr.Viper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yaps prop /helicopter flight model is set up for the 8/06 patch, also the helicopters depend on on thrust vectoring. The new patch level of TW games kills the yap helicopter FM and thy Hueys explode on the ground at take off because the game miscalculates their positioning in relation to the ground ....something to due with their skids if I remember correctly. Do you remember the sunken Huey in the tarmac issue with the new patch? I do hot have the new SF2 games, but I'm pretty sure the flight models are based off the sept/oct 08 TW patch level, how ever the inclusion of the spad makes me wonder if the FM might have been updated further. After reading stary's post about the new terrain hight in respect to his tree mods it makes me wonder if the Hueys will still be submerged in the tarmac, or if this puts things back to the 8/06 terrain hight #'s Do any of you guys that bought WOV2 have yap or yap 2 or any of the Hueys from Capuns site? I was hoping you could run a little test for me and see if the Hueys still sink into the tarmac and explode on take off. -
I have just three words for this situation -Seal team Six.
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Missing decals with new patch
Icarus999 posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey there guys, Ive put this off while getting other issues fixed and the new patched installs set up how i like them, but there is this strange glitch on my new patch installs where certain aircraft have decal issues and also strange aircraft numbering issues. For instance the F-4N phantom with the VF- 154 skin has a "D" folder that contains its decals yet they do not show up in game with the new patch. also i get this weird Numbering issue where aircraft that were numbered like a normal VF/VMFA naval aviation squadron - 1 to 12 or 1-16 now randomly show up numbered as if their are 80 aircraft in the squadron. very strange but the numbering issue only happens occasionally. I read about a decal issue with the new patches several months ago but as I recall the problem people were having was because they did not have a "D" folder. The aircraft I am having issues with all have their decals in a "D" folder, so something else is causing the trouble. If someone could point me in the right direction with the decal problem it would be much appreciated. i did not see anything on this in the KB Thank you -
WOV - Target Object Placement Interface Tool WIP
Icarus999 replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is a huge advance that will increase the enjoyability of the game 100 fold. All I can say is WOW!!!! It dawned on me that if this tool could also read the objects/ aircraft folder it would be a fantastically fast and efficient way to populate airfields with the aircraft of your choice. -
Yankee Air Pirates - To Buy Or Not To Buy
Icarus999 replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
YAP2 kicks A** worth every penny and then some. Yes running the full on "Real" environment pack will hit frame rates hard, but there are 2 other packs to choose from if that is an issue on your rig. -
Very Strange Decal Issue
Icarus999 replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This is all with the 2008 patches... right? -
Missing decals with new patch
Icarus999 replied to Icarus999's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the reply Dave, yes the problem I am having is exactly like what is being described in that thread except this is not Strike fighters 2 it is WOE with the sept/oct 2008 patch. I will try the strike fighters 2 fix when i get home from work and see if that fixes it. -
After spending hours getting the run around with the tech support department of a certain software company and dealing with complete idiots in their customer service department who kept closing my support case # because of some internal miss communication I was literally screaming at my inbox as i read my support case was yet again closed due to my "not responding" .... which I had done 10 times. meanwhile the tech department has no idea that the customer service closed my support case #account. So I emailed the tech people again and sent them copies of the closed account letters from their customer service, and went on an E-tirade about the hours and hours of my time they had wasted and the level of incompetence that their customer service people demonstrated then I attached the following link - Warning strong (Adult) language-link- Enjoy If the top link did not work this one will- -
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sorry bro... the first link was broken but it is working now for me. Let me know if it is still messed up and I will fix it
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That is what they are focused on, today's conflicts, that has been a problem we have seen over and over, short memory's and the lack of imagination to visualize probable future threats. There is no shortage of excellent fighters out there that will run circles around the F-35 (from what is publicly known about it's capabilities) and the f-15 fleet is getting pretty old. This is a bad... bad decision mark my words.
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Do TW sims run on 64bit OS's ?
Icarus999 replied to Ruiner29's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Runs fine on my vista 64 rig with the new patches, my problem is with the 8/06 patch- none of the fixes in the kb address this weird screen resolution problem that causes ctd when i try to run at 1920x 1080p actually i think it crashes If you go above 1280x 768 or something like that. This really sucks because with the exception of air to air combat the 8/06 patch is better for certain things like AI smart weapon usage with CAS and armed recon missions and most of the killer lexx_luther effects look best with the old patch. -
Screenshot Thread
Icarus999 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Formosa terrain? I love that map it is just so target rich but it could really use some trees. -
Chinook
Icarus999 replied to scouserlad13's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wow is right that is one fantastic cockpit, Keep up the great work... maybe if the yap guys are doing the CH-47 you could turn yours into the MH-47 from the 160th SOAR- Nightstalkers -
Hawk SAM Sites
Icarus999 replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That fixed it, seems my Hercules lod . was a different Hercules model but my Hercules2 lod was the same as yours, not sure how that happened but its all fixed now. Thanks for the help it is much appreciated. And don't worry if it is not "realistic" It works!!!! Before you helped us out it did not, so you wont hear any complaining from me. -
Hawk SAM Sites
Icarus999 replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have a Nike/Hercules problem. the only thing that shows up is the launcher. i have the Hercules lods. the weapon data has entries for both Nike_Ajax and MIM-14, they both use the hercules lod.: [WeaponData803] TypeName=NIKE_AJAX FullName=MIM-14 Nike Hercules (T45 wh) ModelName=Hercules Mass=2287.000000 Diameter=0.844000 Length=12.379000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=US ARMY StartYear=1959 EndYear=1994------------------ my change exparemental Availability=2 BaseQuantity=18 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SAMAirburstEffect ReleaseDelay=600.000000 WarheadType=0 Explosives=273.000000 FusingDistance=1000.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=15.000000 MaxLaunchG=0.000000 LockonChance=80 LaunchReliability=95 ArmingTime=6.000000 SeekerFOV=120.000000 SeekerGimbleLimit=180.000000 SeekerTrackRate=11.000000 SeekerRange=140000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=140000.000000 Duration=120.000000 CounterCountermeasure=50.000000 NoiseRejection=50.000000 CapabilityFlags=0x100000ae LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-5.761000,0.000000 SustainerDuration=30.000000 SustainerAccel=10.000000 SustainerEffectName=SAMFlightEffect SustainerSoundName=MissileEngine SustainerPosition=0.000000,-1.885000,0.000000 InFlightEffectName=SAMFlightEffect InFlightSoundName=MissileEngine ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 [WeaponData804] TypeName=MIM-14A FullName=MIM-14 Nike Hercules (T45 wh) ModelName=Hercules Mass=2287.000000 Diameter=0.844000 Length=12.379000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=US ARMY StartYear=1959 EndYear=1994 Availability=2 BaseQuantity=18 Exported=TRUE ExportStartYear=1962 ExportEndYear=1978 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SAMAirburstEffect ReleaseDelay=600.000000 WarheadType=0 Explosives=273.000000 FusingDistance=200.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=15.000000 MaxLaunchG=0.000000 LockonChance=80 LaunchReliability=95 ArmingTime=6.000000 SeekerFOV=120.000000 SeekerGimbleLimit=180.000000 SeekerTrackRate=11.000000 SeekerRange=140000.000000 MinLaunchRange=10000.000000 MaxLaunchRange=140000.000000 Duration=120.000000 CounterCountermeasure=50.000000 NoiseRejection=50.000000 CapabilityFlags=0x100000ae LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName=booster BoosterPosition=0.000000,-5.761000,0.000000 SustainerDuration=30.000000 SustainerAccel=10.000000 SustainerEffectName=SAMFlightEffect SustainerSoundName=MissileEngine SustainerPosition=0.000000,-1.885000,0.000000 InFlightEffectName=SAMFlightEffect InFlightSoundName=MissileEngine ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 I have no missiles visible with the original data, although invisible missiles would launch, I thought i had missing lod but it seems to be there. I tried the updated launcher ini data from the DBS mod... no luck. then i tried the new data you have posted...still no missiles here is the launchers ini: [MissionData] NationName=WGermany ServiceStartYear=1954 ServiceEndYear=1994 GroundObjectRole=STATIC_AAA Availability=COMMON Exported=TRUE ExportStartYear=1954 ExportAvailability=RARE [GroundObjectData] DamagedModel= DestroyedModel=NIKE_launcher_destroyed.LOD DestroyedEffect=LargeExplosionEffect EmptyMass=3600.00 Component[001]=Launcher [DetectSystem] TargetType=AIR RadarSearchTime=5.0 RadarTrackTime=2.0 RadarTrackRange=278881.0 RadarSearchRange=278881.0 RadarTrackStrength=200.0 RadarPosition=0.0, 0.50 ,1.5 RadarMinimumRange=100.0 RadarMinimumAlt=50.0 DataLink=TRUE ;NetworkType=Nike OpticalSight=TRUE NightSight=TRUE VisualRange=5000.0 ViewportPosition=0.0, 0.0 ,2.28 RadarCrossSection=25.0 MaxVisibleDistance=4800.0 RadarCrossSection=8 [WeaponSystem] TargetType=AIR MissileRange=278881.0 MinMissileRange=10000.000000 PitchAngleRate=8 MaxPitch=80.0 MinPitch=0.0 DefaultPitchAngle=30.0 YawAngleRate= YawLimited= MinYaw= MaxYaw= DefaultYawAngle=0 RangeFinder=5 BallisticComputer=1 MissileLaunchTime=2.0 YawModelNodeName= PitchModelNodeName=rail [Launcher] ModelNodeName=legs MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile [Missile] SystemType=MISSILE MissileID=1 WeaponTypeName=MIM-14A ----------------- this line i changed to match weapons entrie 804 when the first lines for 803 did not work //NIKE_AJAX WeaponPosition=0.00,3.95,2.06 ShowMissile=TRUE IndependentPitchMovement=TRUE "> any suggestions? -
Hawk SAM Sites
Icarus999 replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you Ravenclaw_007, your mod is outstanding. I also installed the updated chaparral and stinger sites from the new mirage factory pack, with bloodhounds and bomarc's in the mix as well. finally blue side is as well defended as red side. -
Hawk SAM Sites
Icarus999 replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Very nice Ravenclaw_007, would you mind sharing your new MIM-23A and launcher data; it would be nice to get the hawks working again. -
Hawk SAM Sites
Icarus999 replied to cgold's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I used to have working hawks in WOE but i have not seen them in ages, since about the time I upgraded to the new patch. I get the hawk radars but no hawks.