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Icarus999

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Everything posted by Icarus999

  1. Jug Has Passed Away

    Rest in peace Jug, you will be missed.
  2. I have one full merged and several standalone or partial merged installs.
  3. Or how about a way to do away with 16 ship formations altogether. I would much rather have multiple smaller flights than a 16 ship flight of anything post WW2.
  4. So I have a resized tile set to upload, and I have secured permission from one of the authors, however the second author (Stary) has vanished from the forum. I have tried to contact him through facebook and had no luck. I have been holding off on uploading the file for a month or so until I get the go ahead from him. I'm pretty certain he would be fine with the tile size conversion... but I want to make sure the rules are followed. What is the protocol in situations like this?
  5. File Name: 512X512 tiles for Rends Germany File Submitter: Icarus999 File Submitted: 12 May 2014 File Category: Tilesets for Terrains This is a simple 512X512 tile resize of Rends /Stary's 1024X1024 Germany tile set. All artistic credit goes to Rends and Stary for creating these beautiful tiles,I simply resized them. These are tiles only... you will need rends full terrain to make this conversion work correctly. If you do not already have it -get the original terrain here: http://combatace.com/topic/82151-germany-terrain-rework-part-1-of-3/ Install the full terrain as per instructions in the original readme. Back up your original GermanyCE folder in case you do not like this mod and want to go back to 1024. The GermanyCE folder should be located here: Saved games/ ThirdWire/StrikeFighters2 Europe/Terrains/GermanyCE Unpack this mod to your desktop Copy the contents of each( season folder) to its corresponding folder i.e.- Spring to Spring / Summer to Summer. Purpose of this mod? My SF2 settings are set to maximize Eye candy, and immersion at the expense of frames per second. I run detail mesh settings at 16 to 24 and in some patch levels I run increased horizon draw distances of up to 200000.0----- I have struck a careful balance that keeps my frame rates just in the playable range. Rends awesome, highly detailed Germany pushed the frame rates into the unplayable range with these settings, so I undertook some experimentation to increase fps. Thru tightening my RAM speed settings and using these resized tiles I have seen a small improvement that puts the FPS back into the playable range. However takeoffs at certain airbases can still be a bit choppy. I believe that RAM speed is very important with this terrain and its high object density. These resized tiles may be of benefit to those who have older computers, or those who run high detail mesh sizes. Icarus999 Click here to download this file
  6. The link to Rends original mod was somehow broken... so I re submitted the file description. The file should be available for download soon.
  7. Version 1.0

    178 downloads

    This is a simple 512X512 tile resize of Rends /Stary's 1024X1024 Germany tile set. All artistic credit goes to Rends and Stary for creating these beautiful tiles,I simply resized them. These are tiles only... you will need rends full terrain to make this conversion work correctly. If you do not already have it -get the original terrain here: http://combatace.com/topic/82151-germany-terrain-rework-part-1-of-3/ Install the full terrain as per instructions in the original readme. Back up your original GermanyCE folder in case you do not like this mod and want to go back to 1024. The GermanyCE folder should be located here: Saved games/ ThirdWire/StrikeFighters2 Europe/Terrains/GermanyCE Unpack this mod to your desktop Copy the contents of each( season folder) to its corresponding folder i.e.- Spring to Spring / Summer to Summer. Purpose of this mod? My SF2 settings are set to maximize Eye candy, and immersion at the expense of frames per second. I run detail mesh settings at 16 to 24 and in some patch levels I run increased horizon draw distances of up to 200000.0----- I have struck a careful balance that keeps my frame rates just in the playable range. Rends awesome, highly detailed Germany pushed the frame rates into the unplayable range with these settings, so I undertook some experimentation to increase fps. Thru tightening my RAM speed settings and using these resized tiles I have seen a small improvement that puts the FPS back into the playable range. However takeoffs at certain airbases can still be a bit choppy. I believe that RAM speed is very important with this terrain and its high object density. These resized tiles may be of benefit to those who have older computers, or those who run high detail mesh sizes. Icarus999
  8. Snooker was never that exciting to watch

    lol... ping pong balls are one thing... but pool balls?
  9. Then there is this idiot.....

    Remember this last monthhttp://www.bbc.com/news/world-asia-china-26402367
  10. I seem to remember a thread about using a second install to accomplish this . One game at the current patch level and one at say July 2012, using the current patch level to install the DLC... and then porting it over to the July 2012 patch level game.
  11. Yep that's the one I was talking about . I tried to combine it with Stary's old large oil fire from EE2 (pretty epic... huge flames and blasts - like an oil rig fire) but there were particle system issues in SF2.
  12. I have one just like that from my gen 1 install, very impressive huge black windblown smoke. Tried to combine it with a large fire but had problems getting them to show in SF2. Not sure if it was the new particle system or the SF2 shaders or both
  13. Asking again, what exactly was the issue with A-4M carrier compatibility? They have launched and trapped with no issues on US carriers as far as my research points out? am I missing something?
  14. Stary what is the horizondistance setting used in those shots? It looks like you have found a way to increase the draw distance like we were able to before TK changed it for the new terrain engine. With older patch levels one could set HorizonDistance= to between 100000.0 to 200000.0 if they had a powerful rig. After TK made the change, any attempt I made to approach or exceed to 100000.0 mark induced visual artifacts into the horizon point.
  15. YAP has the Midways and maybe a Forestall
  16. Lone Survivor

    Great movie, and a rarity in that the events were changed from the real story in a way that actually downplays the ordeal that the single man that survived went through. In reality he crawled on his belly with a broken back for miles through the mountains before he reached safety The seal in question did not want the movie to glorify himself at the expense of the memory of his team mates.
  17. What exactly was the issue with the A-4M and carrier ops? The only negative thing that I had read had to do with operating them off of the french aircraft carrier Foch that had a catapult design that was not up the the task. http://a4skyhawk.org/2e/france/france-a4.htm
  18. http://www.youtube.com/watch?v=6xljA6zJn4I
  19. This is truley frightening.... you have been warned

    the close ups on the nose hair and the distended belly button were over the top. lol
  20. Wrench made a mini tutorial about accurately placing buildings and such on a per tile basis when I posted a similar thread last year, however all of the images have since disappeared.
  21. IMHO it looks way better with the skyscrapers than without them.
  22. Submunition 2

    which weapon is this?
  23. I think the tiles from Pureblue's Anatolia version 1 would be just right for southern Italy/ Sicily and Greece, while the IME tiles might be better for North Africa and maybe Turkey. Just my opinion.
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