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Stick

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Posts posted by Stick


  1. On 20/04/2019 at 12:35 AM, Menrva said:

    Yes. Use NAVAL_CAMPAIGN=FALSE in the campaign's .ini file, and add carrier stations as in the SF2 Vietnam campaigns. The terrain's ini can still have NavalMap=TRUE, it affects single missions only.

    Correct.

    On 20/04/2019 at 2:28 AM, gerwin said:

    Good. I still have some ways to go back to game versions from 2010/2011 before the release of SF2 North Atlantic. But these older game version are impractical since they cannot handle the later 3D model format introduced with SF2NA (LOD version 8).

    Confirmed - effectively best of both. My peeve was flying Guru's Tonka in ODS and being restricted to day missions with the Naval Campaign setting on (especially after reading an Air Power Review of Tornado operations which would not allow me to settle for less)

     


  2. On 24/09/2018 at 11:00 PM, Gepard said:

    So it is. If a waypoint in the movement.ini is set on the wrong place tanks and truck go over the water and ships sail over land.

    But:

    With the ships on land it can be a bug too. With Carrier groups it can happen, but this has nothing to do with the movement.ini.

    Ships on land is totally on account of the prevailing wind direction-especially during landing, the ships will sail into the wind and if positioned near a shoreline, onto land as a result.

    I noticed this in the Gulf of Aqaba (IsrealME).Correction achieved by simply changing the wind direction.

    • Like 1

  3. 10 hours ago, Arrow said:

    A Russian Ilyushin IL 20 transport was shot down over the Mediterranean by Syrian Air Defenses, but Russia places the blame on Israel who were conducting air strikes with F-16's in the same region. Here's 3 different news reports:

    BBC News     Military.com     The Military Times

    I guess it comes down to whether you accept that 1 minute is, or isn't adequate warning for an impending air strike. Or whether you believe Syrian ground forces have the sophistication to have averted it with better warning. Based on all I've read about the Syrian civil war, I'm skeptical that official Syrian forces have such capabilities.

    More than sufficient warning if you shouldn't be there in the first place-but that is debatable. As far as their capabilities are concerned, they have brought a Sufa down previously, if memory serves.


  4. So pull up the data.ini's from either pack and look for the CFT station entries. Compare both and I'm sure you will find incongruities, e.g. center CFT stations configured to carry 2000Ib bombs.

    Look for the following statements (metric) to tinker with:

    LoadLimit=1250
    LengthLimit=3.620
    DiameterLimit=0.470

    If you get disoriented, refer to the loadout.ini. Not only will you find explanations but you will also note that the loadout entries (in the loadout.ini) correspond to  specific StationID's in the data.ini's. By way of illustration:

    StationID=25 in the dta.ini will correspond to Loadout[25].WeaponType=*** in the loadout.ini

    Happy Modding!

     

     

    • Thanks 1

  5. On 25/08/2018 at 3:00 PM, JosefK said:

    Hey Viper63a been flying the Strike Eagle pack.  Love what you did but as per two of the photos below... 

    • You got too many 2,000 pound weapons available on the conformal mounts.  Max is four, not six
    • Laser JDAMs don't drop, especially from the "Silent Eagle" variants.
    • Center SDB rack shows but won't drop SDBs.

    Oh and... More fun than anybody ought to have without reading several hundred pages of manual!!!  Really nice to blow up Hezbollah rocket launchers in one pass!

     

     

     

     

    You can revert to the weapon data entries and corresponding loadouts provided in this download package 

     

    • Like 1
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