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Everything posted by Stick
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I banged my head on a cirrus cloud
Stick replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ive just got one target in Sde Dov that takes care of the whole terrain.Lex what value should I adjust the sun to reduce bloom? -
I banged my head on a cirrus cloud
Stick replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Damn I just went in and I discovered I had the old cirrus effects(which is what I had been manipulating-how did it affect the v1.0???) sitting pretty alongside the new ones so my bad... Im going in again now hammer and tongs... -
I banged my head on a cirrus cloud
Stick replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah got the wrong text entry.I put one in Sde Dov and I can see it all the way from Cairo. Fantastic. Ok now how do I play around with the colour?With the standard sun it can get very luminous during midday(I know it was designed for the Siberian Sun but Im in the mood to fiddle with it.) [EmitterType001] Name=Cirrus_1 EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=1E+7 HasLightSource=FALSE ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.000000 ParticleLifeTimeDeviation=0.00000 ParticleColorTableType=CONSTANT ParticleColor=0.400000,0.400000,0.400000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=150000 BaseSizeDeviation=0.0 PositionHeightOffset=10000.0 TextureMaterial=CirrusMaterial_1 [EmitterType002] Name=Cirrus_2 EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=1E+7 HasLightSource=FALSE ParticleUpdateType=NON_MOVING ParticleRenderType=HORIZONTAL_SPRITE ParticleRandomOrientation=FALSE ParticleLifeTime=0.000 ParticleLifeTimeDeviation=0.00000 ParticleColorTableType=CONSTANT ParticleColor=0.400000,0.400000,0.400000,0.000000 ParticleSizeTableType=CONSTANT ParticleSize=150000.0 BaseSizeDeviation=0.0 PositionHeightOffset=10000.0 TextureMaterial=CirrusMaterial_2 What value do I enter to make it look like the stock clouds? I tried something(0.8,0.8,0.8,0.0) but the game crashed so once again I must refer to the experts. -
I banged my head on a cirrus cloud
Stick replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So then the entries I made are wrong I assume. I need somebody to take a look at what I have in my terrain types and targets and tell me whether what Im doing is correct or not. Ok I think I got it my entry should have been CirrusTarget and not Cirrus simply after the folder in the ground objects -
I banged my head on a cirrus cloud
Stick replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yes thats how i think it appeared in the picture above. My primary target was a cirrus cloud. What I want to know is how do you do it the terrain method. -
I banged my head on a cirrus cloud
Stick replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just increased the size.Go into the environment ini file in the flight folder. Somebody tell me how you get the clouds to work the terrain method please. -
I banged my head on a cirrus cloud
Stick replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
well what do know it wasnt Libya. One of my ground objects decided too kick in. Its still my easter egg -
I banged my head on a cirrus cloud
Stick replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looks like it was already there in Libya. Wrench I found my easter egg. Thank you all. sometimes when you call for help you dont realize you didnt have to ask in the first place -
Ok people the pictures are killing me. How do you do it? This is what i have- effects in effects folder Fightengine edit appears as [FarSceneClip] FarClipDistance=5000E+3 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=5000E+3 NearClipDistance=249.9 Target types in this case Israel2 is [TargetType110] Name=CirrusTarget FullName=CirrusTarget ModelName=GeneratorBuilding1.lod TargetType=POWER_PLANT ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000E+3 CollisionMesh=GeneratorBuilding1_col.LOD DamagedModel= DestroyedEffect=LargeShortStructureCollapse DestroyedModel=GeneratorBuilding1_destroyed.LOD SecondaryEffect=MediumExplosionEffect SecondaryChance=100 Effect=CirrusTargetEffect EffectOffset=0,0,0 And targets ini has one entry [TargetArea011] Name=Tel Nof B Position=581200.000000,592000.000000 Radius=8485.281250 ActiveDate=01/01/1962 Location=1 Alignment=FRIENDLY AirfieldDataFile=desert_airfield2.ini NumSquadrons=3 Target[001].Type=Runway2 Target[001].Offset=0,0 Target[001].Heading=150 Target[002].Type=Tower1 Target[002].Offset=-66.16,0.085 Target[002].Heading=0 Target[003].Type=Pit16 Target[003].Offset=350,100 Target[003].Heading=90 Target[004].Type=StingerSite Target[004].Offset=913,145 Target[004].Heading=0 Target[005].Type=StingerSite Target[005].Offset=-573.203,1497.53 Target[005].Heading=315 Target[006].Type=StingerSite Target[006].Offset=541.137,537.891 Target[006].Heading=45 Target[007].Type=StingerSite Target[007].Offset=526.883,-828.539 Target[007].Heading=135 Target[008].Type=StingerSite Target[008].Offset=-410.747,-1512.309 Target[008].Heading=225 Target[009].Type=StingerSite Target[009].Offset=369.969,1513.345 Target[009].Heading=45 Target[009].ActiveYear=1967 Target[010].Type=StingerSite Target[010].Offset=-265.016,-163.548 Target[010].Heading=45 Target[010].ActiveYear=1967 Target[011].Type=HAWK_HIPIR Target[011].Offset=-2292,1206 Target[011].Heading=45 Target[011].ActiveYear=1967 Target[012].Type=HawkL Target[012].Offset=-2392,1381 Target[012].Heading=330 Target[012].ActiveYear=1967 Target[013].Type=HawkL Target[013].Offset=-2192,1381 Target[013].Heading=30 Target[013].ActiveYear=1967 Target[014].Type=HawkL Target[014].Offset=-2032,1140 Target[014].Heading=90 Target[014].ActiveYear=1967 Target[015].Type=HawkL Target[015].Offset=-2492,1206 Target[015].Heading=270 Target[015].ActiveYear=1967 Target[016].Type=Barrack1 Target[016].Offset=-2392,1131 Target[016].Heading=90 Target[016].ActiveYear=1967 Target[017].Type=Barrack1 Target[017].Offset=-2392,1031 Target[017].Heading=90 Target[017].ActiveYear=1967 Target[018].Type=HAWK_CWAR Target[018].Offset=499.42,-832.71 Target[018].Heading=-89 Target[019].Type=blastshield Target[019].Offset=578.92,-930.02 Target[019].Heading=270 Target[020].Type=blastshield Target[020].Offset=578.92,-981.02 Target[020].Heading=270 Target[021].Type=blastshield Target[021].Offset=578.92,-1032.71 Target[021].Heading=270 Target[022].Type=blastshield Target[022].Offset=578.92,-1086.68 Target[022].Heading=270 Target[023].Type=blastshield Target[023].Offset=578.92,-857.80 Target[023].Heading=270 Target[024].Type=blastshield Target[024].Offset=578.92,-891.81 Target[024].Heading=270 Target[025].Type=blastshield Target[025].Offset=541.18,-1231.79 Target[025].Heading=0 Target[026].Type=blastshield Target[026].Offset=509.03,-1231.77 Target[026].Heading=0 Target[027].Type=blastshield Target[027].Offset=428.99,268.27 Target[027].Heading=270 Target[028].Type=blastshield Target[028].Offset=429.00,240.60 Target[028].Heading=270 Target[029].Type=bombtrailer Target[029].Offset=577.39,-1065.86 Target[029].Heading=334 Target[030].Type=bombtrailer Target[030].Offset=575.14,-838.65 Target[030].Heading=34 Target[031].Type=Hangar1 Target[031].Offset=404.28,-112.44 Target[031].Heading=270 Target[032].Type=Barrack1 Target[032].Offset=637.42,824.24 Target[032].Heading=-90 Target[033].Type=Barrack1 Target[033].Offset=655.07,844.39 Target[033].Heading=-90 Target[034].Type=StingerSite Target[034].Offset=65.37,1702.42 Target[034].Heading=315 Target[035].Type=StingerSite Target[035].Offset=816.18,400.72 Target[035].Heading=45 Target[036].Type=StingerSite Target[036].Offset=580.09,-1299.81 Target[036].Heading=135 Target[037].Type=StingerSite Target[037].Offset=-126.78,-35.83 Target[067].Heading=225 Target[038].Type=Cirrus Target[038].Offset=692.35,-318.98 Target[038].Heading=270 Target[039].Type=ShelterB Target[039].Offset=692.35,-163.91 Target[039].Heading=270
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AV-8B plus
Stick replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Brilliant Bob just plain awesomely beautifully brilliant! I wish I could touch it. -
AV-8B Harrier II plus
Stick replied to bobrock's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Bob Rock you just filled the blank in air combat simulation. -
A-5C/Q-5III WIP
Stick replied to 101tfs's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
By god, when my grandfather told me the U.S will be outdone in 50 years I had laughed. I am not laughing anymore. And what the hell- that bloody reporter ought to give china credit for an original design, instead of saying it looks like this and looks like that -
Problem with MIG-25PD Radar
Stick replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
you can change the range settings but Im at a loss as to why you cant change modes. -
Problem with MIG-25PD Radar
Stick replied to mikeymead's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In which game mikey, WOI or WOE? -
Every law enforcer who understands his job for the duty and responsibility that comes with it knows that to apprehend the criminal before the crime is almost Utopian. But it can be done. This is a fine example of that.
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Burning Sands is a SPF1 campaign so youll need the desert map. Of course I may be mistaken so do check the campaign data ini. As per what I see now the the article on adding carriers to campaigns has been removed from the KB(brilliant!!!). Try Red Swarm. Its a kick arse campaign. Heres my version(please check the campaign data ini to make sure you have everything that is needed.)Or better still check the read me as well that came with Red Swarm.That would give you a general overview of the downloads required. As for adding carriers it goes like this You need to ascertain an area on the map where the carrier can operate. Sometimes it needs to be added to terrain targets ini. Then the same needs to be updated in the campaign data ini. Aircraft operating from carriers need the pertinent carrier number and need to be carrier capable; again check campaign data ini. Having just drafted a company's MOA Im not up to giving graphic examples right now.Hope someone else could fill in the big glaring blanks.
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Making it longer
Stick replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Min Max extent is more like it but I cant get my head around what those decimal figures are indicative of. Thanks. -
From the album: Operation Jericho
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From the album: Operation Jericho
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Making it longer
Stick replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
well sometimes planes do come with dicks but seriously how does one get about making it longer( the afterburner plume and only the afterburner plume!) -
Ive still got my dads wrangler corduroys which he had when I was born(1984). I wear them now. People laugh because its a skin fit but what the hell? Oh yeah it was about music and movies- well Alannah Miles for Black Velvet and Pink Cadillac with Mr Eastwood and all the Chuck Norris movies And William Deihl is one of my favourite authors.His best books were from the Eighties
