CJLivesey
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WEP question
CJLivesey replied to CJLivesey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Found the problem - not having Exp1 (and the P-51D). Bit the bullet, purchased Exp1 and as soon as I'd done that took the plane out for a test flight - noticed a new red highlighted "100% (WEP)" in the game HUD and a noticeable jump in performance. Obviously needed Exp1 to make this parameter work - not just the patches. -
WEP question
CJLivesey replied to CJLivesey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the responses - really useful. I'll try some testing based on that engine data. With respect to why I didn't extract the data myself - I've never got round to buying Exp1 so didn't have the base files. Probably something I should remedy! Thanks again! -
CJLivesey started following Object Role and System Types and WEP question
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Hi, I was wondering if someone could answer some questions on the implementation of WEP on the PROP_ENGINE system type? 1) Was this system fully implemented in SFP2 or have more recent patches broken it? 2) The WEPTimeLimit= parameter - does this actually work? I've been trying to figure this out by creating engines with almost zero "SLPowerDry" and giving a reasonable level of "SLPowerWEP". The hope is to test if WEP is actually working - the idea being to get the aircraft to takeoff and climb for a minute or two at WEP power before seeing power suddenly drop off as WEP runs out. All that happens is that the plane struggles to even move on the runway with almost zero thrust - WEP never kicks in, effectively giving a 0hp engine. If anyone has any clues or can even share the engine section from TK's P-51D as an example that'd be great. Thanks!
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Thanks for the response - not the answer I was hoping for on the systemtype, but the link to the thirdwire forum file is a brilliant resource and more than makes up for it. Thanks!
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Hi, Sorry for digging up an old topic. Can anyone tell me whether any of the aircraft "systemtypes" highlighted were implemented in game? If so, does anyone have any examples how they are specified within the data.ini - i.e do they need parameters similar to "FuelTankID=1" or "MaxFuelAmount=775" as would be given for a fuel tank. The ones from this list above are: PNEUMATIC_SYSTEM HYDRAULIC_SYSTEM ELECTRICAL_SYSTEM FUEL_SYSTEM COOLING_SYSTEM OIL_SYSTEM Unfortunately I can't seem to get to the thirdwire forum linked which might have explained it. Many thanks!
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An Irish Gannet
CJLivesey replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Cool, cheers for pointing that out! -
An Irish Gannet
CJLivesey replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Wow - where did this come from! Been waiting a long time for one of these in SFP2! I agree, FAA colours would be brilliant. You wouldn't happen to be hiding any other versions up your sleeve too? AEW? Great work though!
