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Everything posted by gerwin
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A Little Contest
gerwin replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My guess is Monday 27 feb 2012. Funny contest. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not a chance, Lately I am wasting all my time on relocating and a work deadline. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@KRFRGE Same to you, best wishes for 2012. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is noted, actually I already thought of adding mouse coordinates before. I just have to add it in someday... -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried to increase it again, but things are starting to freak out!!!?? Compiler errors at 8000 tiles. Empty dialogs at 6000 tiles. 2000x2000 tiles and 4000x4000 tiles gave no such problems. So I don't know what to do yet... -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
SidDogg, I uploaded v0.80 which should work with 4000x4000 tilesets. This has not been tested though, the biggest terrain on my PC is 750x750. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
For me it is very easy to increase it. Only the memory usage goes up a little, should not be a problem really. What Width/Height do you want to work on? -
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We need a new planning map generator!
gerwin replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Glad you like it so far. I don't get your remark about the IsraelME tileset, TFDtool should work with any tileset. just tried it on IsraelME and it runs fine. my 8MB upload limit is reached, so here it is on Imagebam: RIght now it just puts a grid dividing the entire map in 10x10 squares, regardless of map size. I don't know if that is OK. -
We need a new planning map generator!
gerwin replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It did not take that much time to add it, hope this works for you: http://combatace.com/topic/68667-alternate-tfd-terrain-tilemap-editorviewer/ -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will try to at least allow saving without exitting. v0.79 was up for a while in different forms, it now has the following changes: - Uses backbuffer in memory for smoother scrolling. - Redefined export keys and options. - Can export an image of the tilemap with the embossed heightmap as an overlay. - Can export the three Planning Maps: 512, 1024 and 2048 pixels wide. (I would like to know what info should and should not be in the planningmaps... ) - some small improvements below the smallest of the three planningmaps, GermanyCE. I decided to put text only in the larger two planningmaps. -
We need a new planning map generator!
gerwin replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have been thinking about adding planningmap generation to TFDtool. If you use the latest version you can export an embossed map (showing both the tiles and height) In the future that has to be stretched to 512,1024 and 2048 pixels, with the Airfield names and a grid on top... Well that sounds a lot easier than it is. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
v0.78 -Releases the CPU when nothing is happening -Print Screen Key now functional -Tweaked heightmap palette a little -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for reporting this so clearly, it helped me to find the cause quickly. Please try v0.77. PS: I uploaded a newer version, but still v0.77, build time 21:48. This one can run properly at 1024x794. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
? Does not compute.. v0.76 tiny update. Height to grayscale export, height increment autodetect, better key handling. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
v0.75 is up. -Proper documentation file. -Can now export the water bitmap for the SF2 mission editor. -Tweaked Heightmap palette. -Heightmap can be adjusted at its native resolution. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If you made any changes to either the Tilemap TFD or the Heightmap HFD you just have to exit the program (hit ESC, or click the close button top right) and the program will then ask you if you want to save the changes to the Tilemap TFD and/or the Heightmap HFD. Click 'yes'. If you did not make any changes it will not ask about saving. The export buttons are just a small bonus, there is no particular use for the exported images (yet). Since v0.73 it is very easy to do so with pgup/pgdn keys in height mode (lower tile to zero-flat first, then raise to desired height.) it is also possible with cut/paste (D/F keys). -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
v0.71 Added displaying the heightmap .HFD at all zoom levels. with rainbow-like colors. Toggle between the two viewmodes with the m key. v0.72 Added height labels at full zoom. Added some basic support for editing the heightmap with the same keys/functions as editing the tilemap. So the effect of the R,T, pgup/pgdn keys differ according to the viewmode: tiles or height. Tweaking a heightmap is currently far from perfect. It was never intended to be a HFDtool anyways. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is getting better still: v0.66 added alternate targets tag display, using tab: All off -- target dot only -- dot+name label -- dot+entry no. label -- dot+offset X/Y v0.66 added a lick of blue paint to the interface. v0.70 adds basic Heightmap (.HFD) display and editing. Allowing me to flatten these sunken runways in VietnamSEA (Kien An / Bai Thoung). use D to copy the tile height values to clipboard, F to paste it on another tile. Note that there are 4x4=16 heightmap values per tile. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
V0.65 is up Runways are drawn much better now. Runway Icons look different from other targetareas. Minor Target indicators and labels are now turned off by default, to show them press M or L. For Minor Target labels you have to be fully zoomed in. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TFDtool v0.64: Supports runway headings other then the default + Shows stock Airfield previews + New Fonts. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I fixed the slow target reading in v0.62. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
v0.61 is up. Y coordinates are now proper (reversed) It can display targetarea's and targets. Though with bigger Target.ini files, loading times are increasing. A different method of parsing the ini file may be necessary. Currently I use the stock config-file file parser from the allegro game programming library There is a TFDtool.ini with a few options, mainly to allow people to set up a bigger window depending on their screen limits. Do me a favor and postpone feature request for a week or so, I really need to give this a break. ;) At least one can now check target placement without running the game. To some extend at least, as an even higher zoom may be required.... -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
v0.5 is up, Try it with high res textures now. -
Alternate TFD Terrain Tilemap editor/viewer
gerwin replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There is not much 'planned' actually. v0.4 is up.