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Everything posted by gambit168
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LOl conan , @ a Goa beach party 2007, looks like a sunrise, chillout set !!!
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Heck said you made a mod for jets kinda spooling up progressive sounds for wov so i gues it can be done , if lets say the default prop sound stopped at 150mph and the wind in the wire started until either the pullout of the dive was complete , or the machine went terminal & brokeup or hit terra ferma do you think this idea workable? Cheers for yer prompt reply earlier m8
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Problem with Aircraft Downloads
gambit168 replied to DeathJasta's topic in Thirdwire - First Eagles 1&2
I dl'd it fine 2day If yer havin trouble maybe i can email u the zip, that might work -
Hey Thx Heck I will look into that About the vortices, I ment if we could use the vortexwingtip system to make sound instead of vision .ie the wind in wires sound replacing the wingtip visuals, and at correct speeds 2 be usefull in for FE
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Problem with Aircraft Downloads
gambit168 replied to DeathJasta's topic in Thirdwire - First Eagles 1&2
hey ya Deathjasta I just DL'd it again and the download is fine however I couldn't see a DH2 folder on my desktop and thats because it is inside 2 other folders C:\Documents and Settings\steve\Desktop\ Objects\Aircraft\Dh2 so unless you directed it to the root directory of FE, where it will drop it into the correct folder for you , like this C:\Program Files\ThirdWire\WWI\ Objects\Aircraft\Dh2 then maybe you have done the same thing as me . ie dont look for dh2, on yer desktop , cos its called objects HOPE THATS PROBLEM SOLVED M8 :yes: -
Hey guys I posted this in the FE forum, but im sure this Forum is the best place for this kind of question does any1 know if its possible to get an overspeed wind in the wires sound to work , like in I think it was ( flying corps) like a tuning fork, the pilot would here the pitch changes as the wind picked up in a dive, through the note changes in the wires,and know when they were near to over stressing the airframe , very usefull if flying N11's , or D3 as the thought of loosing a lower wing to overstress was a major consideration during combat would be nice if it could be done, i know there is a =WingtipVortexEmitter in (particlesystem) I know thats for the jet sims, but I was wondering how this effect is made to work , and could it be taylored to suite us somehow? any thought cheers guys
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Hey guys does any1 know if its possible to get an overspeed wind in the wires sound to work , like in I think it was ( flying corps) like a tuning fork, the pilot would here the pitch changes as the wind picked up in a dive, through the note changes in the wires,and know when they were near to over stressing the airframe , very usefull if flying N11's , or D3 as the thought of loosing a lower wing to overstress was a major consideration during combat would be nice if it could be done, i know there is a =WingtipVortexEmitter in (particlesystem) I know thats for the jet sims, but I was wondering how this effect works , and could it be taylored to suite us somehow? any thought cheers guys
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very nice roland 101
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Hey guys I just firedup a fresh install of Fe as a backup and flew in it for a few minutes , and it felt like i was going backwards , & then i remembered After watching peper & bluemax flying with the horse at the opening credits , and through the bridge, & flyboys down on the deck, blar blar That I had changed my settings, and im so used to it now that i cant fly the stock version anymore!!! it feels like the brakes are on, so i thought id share my changes with any1 that might like 2 try it for themselves so If anyone wants to give this a try, please do I think you will love it , the 1918 set is great closing speeds ect , & they really look the part when they dive in for a BnZ they pick up energy like a stone Im not sure if this topic has been covered in the threads be4 , but i never came across any ok so this is how i speeded up my game in the FLIGHT folder there is an .ini file called FLIGHTENGINE ***** BackUp yer original FIRST******************** and the first lines look like this : [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=wwiComm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini ForceFeedback=FlightEffect.ifr ForceFeedbackControl=PITCH_CONTROL DeltaT=0.016667 MaxDeltaT=0.200 RefreshTime=0.016667 ChangeTimeAmount=50 MaxTimeCompression=5.0 StartTimeCompression=1.2 <<<<<< (go with 1.1 first , is great for 1916 , but 1.3 is great for 1918) I fly 1.3, I think .3 is max, and .1 is not enough. StartPaused=TRUE <<<<<<< ( usefull for modders and mission makers , lets u start the mission in paused mode) so you can check out where u placed things/skins, without waiting for the flight to start 2 hit backspace, everytime ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView when you start a new mission it will say time compression x1 then u now its working it wont mes up yer FM's or anything , it just injects a little more pep into the whole thing Let me know how you get on with it hope some1 finds it usefull cheers guys gambit168
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Nice
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Thx Tailspin I didnt have any of them !!! but i was sure i did !!!
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hey ya peter I was just wondering about the Tripe i dont remember adding a new FM for it but I do remember adding 1 to the Snipe Did I just miss it somehow , or was it not in the FM's Dl's Cheers M8 steve
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I read somewhere maybe in a C&C , That they first used the brisfit in a defensive wheel when engaged , and fared no better than any other ie dh4's 9's br14's ect, but when used as a ( fighter with a sting in its tail) the results were much more marked. so i guess they had to be able to turn with the best of them , or they would have been the (Defiants) of there time, hacked out of the sky with very little effort
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like um a lot Peter totally forgot they were there (in my install) , just wondered why i was getting more satisfying dogfights then I remembered Cheers M8
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Wip's look kin hot Cheers 4 the headsup 101
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Theres Never 2many skins M8 looks nice
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Nice1 christain cheers m8
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Adding GroundObjects to Missions
gambit168 replied to ShrikeHawk's topic in Thirdwire - First Eagles 1&2
not yet 101 was testing damage skins when i take the screenie -
nice1 thx geo & Tailspan 4 the headsup
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Adding GroundObjects to Missions
gambit168 replied to ShrikeHawk's topic in Thirdwire - First Eagles 1&2
I use this mission ed LE MISSIONNEUR 2006 It has been updated so now u can use it 2 drop ground units in FE with great ease made a snipe mission , added the geo wagons n guns , works so well & quick also highly rec'ed LE MISSIONEUR 2006 link hope u try it in th drop down menu's there is a CHeck 4 updates , bit, I dont know if this link is for current version , so if nothing shows in the add groundunits box , then update -
cool scans chrstian79 you got any more gems like these for any others, would be very usefull the wing detailing is great cheers m8
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nice1 man!!