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kct

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Everything posted by kct

  1. Still trying to make 'close to actually flying them' for the Superbugs.
  2. No, it's for WoEMAC. Someone or two might get the idea (think Fubar512's effects and stuff).
  3. Worked out nice, from what I see. Wonder how would it look like if the colours are B&W...
  4. Phantom II vs. Shilka. Guns vs. guns. Score? 1:1
  5. n00b threat posture

    And we can always brew tea in most of the British armour in service.
  6. Whew... Bullet dodged.

    Nah, for some of us the last REAL NFS was Porsche Unleashed.
  7. And this is some proof. Not really a fan of Skyhawks, but hey, our air force flew quite a number of these guys (surplus A-4Cs and A-4Ls) until they are replaced by Hawks.
  8. Are you talking about the A-4E (Late)? Pull out the A-4E .lods from the ObjectData.cat, and place them in the A-4EL folder, which means that I replaced the .lods that came with the A-4EL file with the TW A-4E, it worked like a charm (or was it supposed to..). Make sure point your A-4EL.ini files to the right .lods (or skip putting the .lods right away, just point the main .ini to the .lods). The same fix MIGHT be useful for the other A-4 mods out there, I have yet to try... Is it because of the updated ObjectData.cat? Probably the same kind of problems associated with some of the MiG mods after updates. EDIT: Take note of these in the A-4EL.ini: [LOD001] Filename=A-4E.lod Distance=100 [LOD002] Filename=A-4E_lod002.lod Distance=250 [LOD003] Filename=A-4E_lod003.lod Distance=500 [LOD004] Filename=A-4E_lod004.lod Distance=1000 [LOD005] Filename=A-4E_lod005.lod Distance=8000 Try using the ones in the ObjectData.cat, they work.
  9. Or for SF:P1 /WoV/WoE a merge can be done with BunyapPak and MFWP (WoE), but be prepared for lots of manual work...
  10. The game has since been updated after the release of the weapons pack, so installing the weapons pack AFTER updating the game might have messed around with some of the planes a bit. Try extracting the related .ini files from the ObjectData.ini, and compare the .inis with those in the folders of the Harriers. This was somewhat similar to a problem someone had with his default WoE F-15A after installing the weapons pack (in which his weapons float).
  11. Depends. If I got time to kill might as well do it all the way (well, almost, especially after taking care of stuff).
  12. Which weapons pack you are talking about? At least from my impression there are differences to cater to different versions of the game, although BunyapPak and MFWP (WoV/WoE) have the Phoenixes. Anyway, just wait for the new Tomcats by TMF (they are going to look seriously awesome), they are working on getting the loft feature of the Phoenixes to work as intended (and apparently they did).
  13. Hmmm...checked both weapons packs. It seems like the .wav for the Gsh-30 does not even exist in either at all (Bunyap's does not include sounds).
  14. You Don't Mess with the Zohan

    Watched it. And still think that it is really funny.
  15. I just 'borrowed' a sound from an ArmA mod to do the job of the Gsh-30 for now. Need to check BunyapPak again though, maybe I missed it.
  16. I don't know what our take on this, but it seems that Airbus would have plans to move A330 production to the States had the Northrop-Grumman/EADS team won the contract. The only problem would be competition from Boeing... Also, it's just like some time ago that Airbuses were carried in Boeings...
  17. No problem, only that I would be contend enough with an Su-30MKI/MKM (the process of getting them are shady at best...but they are still the pride of our nation).
  18. Check the edits that lindr2 and the Soviet A2A missile tweakers did. Might not be as accurate as those from the West, but they got way more sharper teeth.
  19. WOEMAC is getting closer to WOEMAC by every single day. Never a bad thing.
  20. Wait. The Su-27? That is a very sensitive aircraft, even us keyboard-ers had a handful at taking control of that guy.
  21. Some things we need to know: Joystick settings Flight model difficulty
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