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Everything posted by WhiteBoySamurai
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I've gotten a lot of requests for ships, especially since the release of North Atlantic. Though I already have my hands full with Russian battlecruisers, updates to existing ships, and various side projects, I would like to ask the community what you would like me to focus on next. Ideally, I'd like to get one country at a time outfitted with enough ships for randomly generated task forces, and my own personal preference would be to prioritize the Taiwan and Korea terrains/campaigns. Regardless, the needs of the community come first, so please vote! The ships and other objects I'm listing in the poll are ones that either 1) I have already gathered enough info to build and/or have already "laid the keel," or 2) I have received donations of partial or potentially convertible models, or links to/archives of reference material so I can get started quickly. I'll eventually do others as well, so write-in nominations are welcome. However, if anyone already has one of the aforementioned models under construction, please let me know. I'll cancel mine and save us potentially wasted time. A few notes on these potential projects: -I have much of the groundwork for the Aegis ships (Arleight Burke FltIIA and Atago) already laid out, and as they share some components these would probably be completed concurrently. -Before the NA screenshots were released and I found out that TK had already done a great looking Spruance, I was making one myself. This would be rather simple to retrofit into a Kidd class. -Now that we have a slew of Russian ships with working flight decks, we need an appropriate helicopter. The Ka-25 is a relatively simple design, so I think I could build one. The flight model is another story. -An aircraft carrier will take me a lot longer than any other individual ship, but I'll be working on it steadily. -For write-in ships, line diagrams and high-res photos are always appreciated.
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View File Modern French frigate update pack This package includes the FREMM class frigate, La Fayette class frigate, and the Kang Ding class frigate (a La Fayette derivative built for Taiwan) updated to SF2:NA standards. These include updated weapon and data entries, ship names and numbers, collision meshes, radars, and very minor texture tweaks. Thanks to: Winterhunter for the FREMM Aleks1 for the La Fayette Submitter WhiteBoySamurai Submitted 04/27/2012 Category Frigates
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Version 1.0
290 downloads
This package includes the FREMM class frigate, La Fayette class frigate, and the Kang Ding class frigate (a La Fayette derivative built for Taiwan) updated to SF2:NA standards. These include updated weapon and data entries, ship names and numbers, collision meshes, radars, and very minor texture tweaks. Thanks to: Winterhunter for the FREMM Aleks1 for the La Fayette -
I'm seeing both the randomly ineffectual IRM warheads and radar-guided missiles that snap around and fly backwards after a miss quite a lot. Perhaps related to problem 2, I've noticed that sometimes a missile (be it a SAM or AAM) will miss me, and the missile lock tone will stop... and then the exact same missile will hit me moments later. And these aren't necessarily modded crazy-high-off-boresight ones either. Maybe missiles can indeed make a second pass now...? Try these values for JDAMs and similar GPS-guided weapons: LockonChance=100 LaunchReliability=100 ArmingTime=4.000000 SeekerFOV=30.000000 SeekerGimbleLimit=180.000000 SeekerTrackRate=30.000000 SeekerRange=30000.000000 I used to get that same problem, but with this they'll always at least attempt to go after your target. My rationale is that GPS doesn't need to "lock on" to anything. It just drops toward where it's been programmed. I upped the CEP a bit though, for balance.
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I've just uploaded a SF2:NA update for this vessel. In addition to some visual enhancements, there's an optional version of the ship data with true Aegis-like multi-target capability, though it's not a "true" vertical launch system. Thanks to colmack for making the discovery. All my other Aegis ships (and probably the Kirov too) will receive similar alternate data.ini for those who wish to use them.
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Thanks, I'll fix that in the next update. I think part of the issue is the Kashtans being set up as both guns and missile launchers like the real thing. The missiles will fly out and usually kill incoming ASMs, but the guns won't fire while the missile is tracking or reloading, leaving a few seconds of vulnerability for saturation attacks to get through. I'll tinker with the gunner settings more and see if I can get better performance. In hindsight, I probably should have done the Kirov and Frunze first since they have simpler weapons, but these two ships of the class happen to be my favorites. I think for the Kirov herself, I'll just include two different data files for anti-air and anti-ship like I did with the Slava and Udaloy updates, and let the end user decide which to use. Sound good?
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SF2 Screenshot Thread
WhiteBoySamurai replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Brute Force: If it doesn't work, you're just not using enough. -
From the album: WBS's stuff
Backfires fire back -
You must've gotten a lucky shot and hit the engine. In my testing, it took between 10 to 14 AGM-78Ds to sink, in some cases surviving 16 direct hits and not going down. The 78D has a 100kg+ warhead, almost as heavy as some anti-ship missiles, so it's not too surprising. But I'll gladly make the Kirovs even tougher if you prefer.
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Do you have SF2: NA? If so, the Iceland terrain is already set up to handle naval units. Hop in a USN aircraft and take off from a carrier there between 1982 and 1992 and you'll have a good chance of seeing an Iowa as part of a carrier battle group, or leading its own battleship battle group ahead of the carrier, or sometimes even both! For other terrains, including stock ones, make sure your game is fully patched to April 2012, and install Kodiak's water maps. Then you'll have to open the terrain's .ini file and add in "NavalMap=TRUE". For example, in the stock Desert.ini, it would look like this: [Terrain] TerrainFullName=Desert DataFile=desert_data.ini TargetFile=desert_targets.ini TargetTypeFile=desert_types.ini MovementFile=desert_movement.ini NationsFile=desert_nations.ini LocationMap=desert_Location.bmp WaterMap=desert_Water.bmp BriefingText=desert_briefing.ini DogfightFile=desert_dogfight.ini DogfightOnly=FALSE GroundObjectTexture=tan NavalMap=TRUE You should be good to go after that.
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The Kirov and Frunze are coming, but they were launched in 1977 and 1981, respectively, and commissioned in 1980/1984. Whatever armament they had back then is what I'll give them. However, I'm thinking of making the Kirov/Ushakov a dedicated anti-surface unit, sacrificing SA-N-6 VLS for SS-N-19 Shipwreck and SS-N-14 Silex missiles. CIWS and Geckos should still work even in that case.
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The first of two Kirov class packages is uploaded. The next one, containing the Kirov/Ushakov and Frunze/Lazarev, will be done some time later. The Kirov Challenge ™: I'm offering a no-prize to anyone who can sink one of these ships, using a carrier-based aircraft and conventional unguided munitions. (That means no nukes, Dave! ) Bonus no-prize if it's actually in a battlegroup. Please post pics here as proof. (Pot pics of your hilariously dismal failures, too! :3)
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scud killer?
WhiteBoySamurai replied to colmack's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Shouldn't be difficult to set up a ballistic missile as an ASM. Just give it a very high loft and a steep dive. I'll put together a proof of concept unit if anyone is interested. I get a smattering of HAWKS here on various maps, and Patriots and their radars are showing up on Taiwan for me as they should, even though I made it a naval map. Which terrains on your end? -
View File Kirov class battlecruiser (1988 and 1998) This package contains the third and fourth ships of the Kirov class battlecruisers: Admiral Nakhimov (ex-Kalinin) in commission since 1988, and Pyotr Velikiy (ex-Yury Andropov), in commission since 1998. The Kirov class are currently the world's only nuclear powered surface combatants and the most heavily armed warships in service today. With layered air defense systems, four different SAM types, and six twin gatling CIWS, these vessels are fearsome opponents. Be warned that once installed, these vessels will begin appearing in Soviet battlegroups and significantly increase the challenge level. Note that the Shipwreck anti-ship missiles are not yet functional due to game engine limitations. Each ship has two different hull numbers and decal sets representing their service before and after the fall of the Soviet Union, including authentic Russian language name stencils. As a bonus, additional materials are included to create a modern "friendly" Russian military if you have not done so already. These ships are also equipped with a functional helicopter deck, but no fake arresting wires are included, so fly with care. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! Submitter WhiteBoySamurai Submitted 04/22/2012 Category Cruisers
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Version 1.0
1,049 downloads
This package contains the third and fourth ships of the Kirov class battlecruisers: Admiral Nakhimov (ex-Kalinin) in commission since 1988, and Pyotr Velikiy (ex-Yury Andropov), in commission since 1998. The Kirov class are currently the world's only nuclear powered surface combatants and the most heavily armed warships in service today. With layered air defense systems, four different SAM types, and six twin gatling CIWS, these vessels are fearsome opponents. Be warned that once installed, these vessels will begin appearing in Soviet battlegroups and significantly increase the challenge level. Note that the Shipwreck anti-ship missiles are not yet functional due to game engine limitations. Each ship has two different hull numbers and decal sets representing their service before and after the fall of the Soviet Union, including authentic Russian language name stencils. As a bonus, additional materials are included to create a modern "friendly" Russian military if you have not done so already. These ships are also equipped with a functional helicopter deck, but no fake arresting wires are included, so fly with care. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you! -
From the album: WBS's stuff
Kirov class battlecruiser Pyotr Veliky -
From the album: WBS's stuff
Kirov class battlecruiser Pyotr Veliky -
From the album: WBS's stuff
Kirov class battlecruiser Admiral Nakhimov -
From the album: WBS's stuff
Kirov class battlecruiser Kalinin -
From the album: WBS's stuff
Kirov class battlecruiser Admiral Nakhimov -
From the album: WBS's stuff
Kirov class battlecruiser Yury Andropov -
From the album: WBS's stuff
Kirov class battlecruiser Yury Andropov
