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WhiteBoySamurai

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Everything posted by WhiteBoySamurai

  1. From the album: WBS's stuff

    Ticonderoga class superpack preview, Baseline 2
  2. From the album: WBS's stuff

    Ticonderoga class superpack preview, Baseline 2
  3. From the album: WBS's stuff

    Ticonderoga class superpack preview, new features
  4. From the album: WBS's stuff

    Ticonderoga class superpack preview, Baseline 1
  5. From the album: WBS's stuff

    Ticonderoga class superpack preview, Baseline 1
  6. These are the improved Jianghu-IIs,basically the same thing but with better missiles and twin mounts for the main guns. I've given them a light grey paint job like the more contemporary PLAN ships. Incidentally, is there any interest in Taiwanese ships? The ROCN's Chien Yang, Chi Yang, and Cheng Kung classes are transferred or license-built versions of stock ships (Gearing, Knox, and Perry respectively), so I made them with simple extracting and ini editing. Different indigenous weapons were added to some of the ships later, so they're not perfect, but close enough to the real thing for purposes of this game I think.
  7. From the album: WBS's stuff

    Type 052H1 Jianghu-II frigates launching SY-2 missiles
  8. Ah, that's where I got it! I partially updated mine, but don't have aircraft parking spots, so I'd also like to see macelena's edit for it. Sorry I'm behind schedule, but I've been rebuilding the Ticonderoga's superstructure from the inside out. I originally made it using tons of intersecting boxes and such, and thought I was being clever and saving space by overlapping the uvws everywhere, but I couldn't bake the textures like that. I promise the ship will look better than ever, and include a few new surprises too. I took a short break from working on that to put together a couple of PLAN Riga variants that I had on the back burner. First, Type 053K Jiangdong class frigates. These were China's first dedicated air defense ships, but their missile system sucked so they only built two. They can put a hell of a lot of flak in the air, though. Next, Type 053H Jianghu class frigates. Quite a lot of these were built. They have slightly stretched hulls, different gun arrangement, and two rotating 3-canister Silkworm launchers. And, I've got them working as separate gunners. (Thanks to KJakker for the testing that led to this.) I still need to bake and touch up the skin, but the ship is otherwise finished.
  9. From the album: WBS's stuff

    Type 053K Jiangdong class, early air defense frigate of the PLAN
  10. From the album: WBS's stuff

    Type 053H Jianghu class launching Silkworm missiles
  11. If/when you get it working, would you mind uploading the modified .ini files and holes textures? I think a lot of people would like to have damage textures for these birds.
  12. I've given these ships a small visual makeover and updated the weapon systems to more accurately reflect the real thing. They're slightly more challenging targets now, but still not much of a match for contemporary Western frigates. Many more Chinese ships will be forthcoming, so get ready for some huge naval battles in the Pacific.
  13. Freddie Wong is awesome. But, I'd say this is closer to how I play Skyrim:
  14. Do you have access to the original model? In order to make a see-through fence, when you create the model in Max you need to put the tga as a texture into the transparency slot of the material editor. In other words, I don't think it's something you can alter through .ini editing alone. One possible option is to find a fence object close to the same size that already has working transparency, copying it, and then editing the .tga texture to what you need while keeping its file name the same.
  15. The stores management screen is awesome! I fly your Super Hornet all the time, so I'm really looking forward to getting into that new pit.
  16. I've given the Riga a minor visual update. Enjoy!
  17. I've just updated this ship with more effective Phalanx (thanks to KJakker's testing work on other ships) and Harpoon missiles. Enjoy.
  18. Re-uploaded the same file. Hopefully there will be no issues with it.
  19. Yeah, that does look closer to what I'm looking for. I'll definitely check it out, thanks!
  20. That's strange, I have a Clemenceau in my folder, but for the life of me I can't find it again in the download section. It's all updated for NA and everything. I ran into two small problems while updating my models. First, there's a strange issue showing up when I render for the ambient occlusion bake. Some parts of the model, typically where two meshes join, have this strange thing going on like someone dumped a bucket of paint in the corners: So basically it doesn't precisely match where the shadows should be. Any idea what's causing it? Fixing it by hand would be a pain on more complex models. Are there some settings in Render setup I can adjust for this? Also, I recently updated my Nvidia driver from 296.10, which was giving me extremely frequent purple-screen-of-death, to 301.24. No more crashes, everything looks even better-- but now I'm seeing a strange graphical glitch in game on some of my models and some other third party ones. It looks like this: See how there's a flickering mess at the ends? The objects marked in the screenshot are ones I had cylinder wrapped, and didn't bother to flatten the uv's for each end. This is only in-game and doesn't show up in max viewports or renders for me. This is what I get for literally "cutting corners" I guess. :P Anyway, it's easy to fix, and I've already done so for some of my models. But I just wanted to find out if anyone else was seeing this graphical glitch, and give other modders a heads up about it.
  21. Model has been updated. Still no mission modules, but the ship is more survivable against cruise missiles and can finally pull its own weight in task forces.
  22. Hey, don't knock the Corsair! Call me crazy, but I'd much rather take on MiGs in a SLUF than a gun-less, slat-less Navy Phantom. Nut yeah, the Ai for strike flights is so much better now. I still remember when they'd dump all their ordnance at the slightest threat. Now they'll not only stick to their mission as long as possible, but fight back too. No more feeling like I have to do everything myself during campaigns.
  23. I wish I had noticed this thread earlier; the game looks very promising! Would love to give it a try, but I'll need to look through the store options and find one that takes Japanese credit cards.
  24. Sounds interesting so far. Can the game be modded easily? I can't get Fleet Command to run on my new computer, so I'm looking for a fun naval sim, especially one that has any positive traits in common with Strike Fighters.
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