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Gepard

+MODDER
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Everything posted by Gepard

  1. ПР (Пуск Разрешен) came with the MiG-29, Su-27 fighter families. The earlier radars had IIRC a lamp that gave the signal "lock on" and "ready to fire". Edit: The following photo is taken from an east german book. Point 3 in the diagram is the "green lamp", i mentioned. The same book said, that in the Radar screen of the MiG-21 the signal Пуск was readable, when the target was in weapon range.
  2. Some biological aviation photos

    Butterfly on Phacelia blossom. Phacelia is a plant which come originally from Greant Plaines in North America, but is now used as bee pasture in Germany. Red butt bumblebee. Honey bee. Polistinae, or how we call it in Germany Feldwespe (field wasp).
  3. Health update

    Always think positive and hope for the best.
  4. MiG-21F-13M2 The MiG-21F-13M2 was an upgrade program made by East Germany and Czechoslovakia. The maiden flight was in 1978. It was developed to counter the F-16 and to bridge the time till MiG-29 arriving. The Czech were responsible to integrate leading edge flaps and two additional hardpoints on the wings. They also installed the R-25-300 engine, which had the same dry thrust as the older R-13-300, but the afterburner gave 69 kN and it had a special dogfight regime which gave enormous 97.1 kN thrust for 5 minutes. With this thrust the MiG-21F-13M2 accelerates faster as any other fighter plane in Europe. With the new designed wing and the strong engine the maneuverability of the plane was dramatically increased. The East Germans integrated a small but powerfull radar in the nose cone, which had a maximum detection range of 45 km and were able to detect a fighter size target at 22 km. They gave this bird the ability to carry a SPS-141 jamming pod. And they integrated the R-60 missile into the weapon system. In the late 1980th the missile R-73 became part of the weapon system. At the same time the plane was fitted with a helmet mounted sight for the pilot. Positive was: The plane was agile, nimble and highly maneuverable. It accelerated very fast and had a very good climb speed. Negative was: The plane had a short range and a short flight time. It was not able to use radar guided missiles.
  5. Right now I'm thinking about which project to start next. I have 4 in mind. 1) Poland 2) Borderwar between China and Vietnam in 1979 3) version of Battle of Britain terrain for the 1960th or 70th 4) Diego Garcia Poland is an area with a lot of possible scenarios. World War 2 in 1939 and 1945, a possible Warsaw Pact invasion in 1981, a modern Suwalki Gap scenario, or a hypotetical what if the former german province Ostpreussen would have become the homestate of the jews: Israel in Central Europe. China and Vietnam Borderwar is an interesting scenario, because both sides have similar planes and weapons, so that only the skill of the player decides of an outcome of an air battle. I like the idea very much. "Modern" Battle of Britain terrain has two major possible scenarios. One: The Soviets have taken control over France and UK is in the same situation as 1940, but with other enemy. Two: A conflict between the European Community and UK, a scenario with its own flair, because blue vs blue and to be honest true friends the Brits and the French never were. Diego Garcia. Its an other naval map with one base on an island and carrier operations.
  6. Strange thing, the CollisionMesh does not work. And i don't know why. Here one of the entries in the types.ini: [TargetType116] Name=Hochhaus1_100m FullName=Skyscraper ModelName=Hochhaus1.lod TargetType=CITY_BUILDING ActiveYear=0 TargetValue=-100 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=1 RepairRate=0.050 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 CollisionMesh=Hochhaus1.lod <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< the same lod as in ModelName MaxVisibleDist=18000.0 DamagedModel= DestroyedEffect=LargeOilFire DestroyedModel=Hochhaus1.lod SecondaryEffect=LargeExplosionEffect SecondaryChance=10 And the result is, that i still can fly through the building without damaging the plane. Screenshot shows, that the right wing of the plane is scratching the skyscraper Second screenshot shows, that the plane is not damaged. Strange thing.
  7. I have a strange problem with the skyscraper buildings. I can destroy them by bombing them, but when i use unguided rockets or gunfire, i'm shooting through the building. I also can fly trough the building without damaging the plane or the building. Has someone an idea, how i can salve this problem?
  8. MiG-23FA MiG-23FA is a dogfight optimized version of the Flogger. It has no swing wings, but swept wings with a sweep of 38° leading edge. By omitting the swing wing the plane was made one ton lighter. By selecting the 38° wing sweep, the danger of flat spinning that occurs with the 45° sweep was avoided. Two additional hardpoints under the wings were installed. Negative points were the lower top speed of Mach 1.7 and the higher landing speed compared with the swing wing Floggers. Positive were better agility, bigger weapon load and easier handling behaviour. The MiG-23FA was made for the soviet Frontline Aviation (FA) and was comparable with the latest Mirage F.1 versions.
  9. At the moment i use the building LOD as destroyed model too. The big fire, i think, is a good indicator for destruction of a skyscraper. For a completly destroyed skyscraper i would need a completly new destroyed model, in the shape like the debris of the Twin Towers of NY on 9/11. On the other hand, if you look at the Ukraine, how stable modern buildings are and how difficult to destroy them completly. Sometimes they look so, as a short cleaning, new windows and a little bit paint would be enough that people could live again in this buildings. Thatswhy i will use the Hochhaus.LOD file as destroyed model.
  10. Yes. They can be destroyed. As destroyed effect i use LargeOilFire effect. Because since 9/11 we know, that a skyscraper will not fall into debris immediately, but is burning for a long while. The screenshot is showing 2 skyscrapers burning after hit by 3 bombs M117 each.
  11. Captured by Israel, flown as YF-110 by the USAF.
  12. For the downtown tile i used amixture between skyscraper TOD objects and a target area with skyscraper LOD objects. This gives me the chance to change the skyline of different cities. The TOD obejcts will be the same in every city, the LOD buildings can be set by free. The bluish buildings are LOD objects, the greyish buildings are made by TOD.
  13. Downtown Chicago, USA, Michigan terrain (WIP)
  14. Test with the 8 skyscraper LOD's, which i made years ago during a period, when i had a test version of 3d tool. But after this 30 days i realized, that 3d creation is not my cup of tea.
  15. Sitrep: I made a sea to city tile especially for the inner city with the skyscrapers. (I dont know, how you call such an area in America.) I placed 2 tiles side by side on the map. Closer look. Dont worry about the different sea colors. It is still a JPG file without water layer. When i will make it to a TGA file this difference will disappear. At the moment i'm not really happy with this tile. Perhaps this will change when i have placed the skyscrapers on it.
  16. CF-104, canadian winged rocket. Not the best plane, but a beauty.
  17. The nose cone of the radom has not the correct shape. The nose of the Su-34 is flat, like a platypus beak. The nose of the Su-27, 30, 35 has a round cross-section. If i see it correctly on your svreenshots the nose of your Su-34 has a round cross-section and not a flat one.
  18. Super Sunday

    Super Etendard during carrier ops on board of 25 de Mayo
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