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Gepard

+MODDER
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Everything posted by Gepard

  1. Danish Starfighters over the Faroer islands. and visiting the Shetlands
  2. The german single seater Phantom would have looked like this: It would have been a simple remove of the backseater cockpit and seat and replaced them with an additionally fueltank. No air to air refuel capbility and the radar of the F-104G.
  3. Further informations i found. When the SPS System (boundary layer blowing system or BLC) was activated the lift of the flap was increased by 50%. The System was activated when the flap setting was bigger than 30°. Using the system reduced the thrust of the engine by some kN.
  4. Maybe you have forgotten to implement the cockpit. Or a skin is missing. Or it is a simple typo. One single wrong letter can be the cause. Try this modded MiG-21bis as example.
  5. Okay, i searched my archive and found something. MiG-21bis acceleration time from Mach 0.5 to Mach 0.9 was 21 seconds time for 360° curve in 1.000m 27 seconds in 4.500m 48 seconds in 9.000m 78 seconds initial turn rate 23° sustainable turn rate 13.3° The flaps of MiG-21F-13, PF and U were modified Fowlerflaps. In german we called it "Spaltklappen", slotted flaps. Flaps setting for takeoff was 24.5°, landing 44.5° From MiG-21PFS onward the flaps were "Scharnierklappen mit Grenzschichtbeeinflussung". Blown flaps with fixed rotation axis. Flap setting were 25° for take off and 45° for landing. The airflow for the border layer blowing system came from the compressor of the engine. It was activated by the pilot by pressing a button (IIRC). It was operational only when the afterburner was not activated. Switching on the NB would automatically switch of the BLC. The flaps of the MiG-21 were pushed in by the driving wind at a speed of 340 km/h. I'm not sure, wheter it was meant that it began with 340 km/h or that the flaps were fully pushed in at 340 km/h. I think the first idea is correct.
  6. Nice idea. I tried it. Deleted the options and version.inis. Then started the game. And the game wrote a new options and version.ini and overwrote all modded stock planes. Yea-Ha. Luckily i had copies of the old files.
  7. The engine "Sonderregime", special regime of the R-25 engine, increased the thrust from 69.6 kN to 97 kN. The climb rate increased from 180m/s to 225m/s. The limit of 3 minutes was caused by cooling problems. Overheating was possible. Combat flaps were not used on MiG-21. If the pilot forgot to "pull in" the flaps, the wind would do the job from a certain speed. I forgot the correct speed when this happend. Perhaps i can find it in my archive. To release the flaps in dogfight was common for skilled MiG-21 pilots. I have heared it from some pilots of LSK (East German Air Force). The main problem for the MiG-21 was the air intake. The design was not the best. In certain flight regimes the air intake was unable to let in enough air to operate the engine properly. Then the problem of "Pompage" (may be "pumping" in english, sorry dont know the correct term) appeared. Or even worse the engine got a stall and stopped operating during a sharp curve. The design of the wing was as good, that the MiG-21 could have a much smaller circle radius, but the air intake ... In the 80th a different air intake with additionally openings was tested. The plane got a much better agility. The Ye-8 successor of MiG-21PF had the same wing, but a different air intake. The plane was nearly as agile as the F-16A, but 10 years earlier. Flare dispensers were included in some types of ECM pods like SPS-141 for MiG-21bis.
  8. As far as i know there were never released photos of the cockpit of the Ye-152. But since the plane is a MiG-21 successor and it was build in 1961, i think you could take a cockpit of the MiG-21PF with the canopy open forward, like in MiG-21F13. Not sidewards like MiG-21MF.
  9. Counting sheeps on Faroer islands (WIP).
  10. WIP, something to shooting at. The T-67. What if the soviets would have introduced the Object 167 into service? Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62. Top speed of the tank was 65 km on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour. There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger) And no, this is not paper tank. This was really tested in the 60th.
  11. The new version of Kuril Islands terrain is 250m heighmap too. The planning map of the Kuril Islands terrain The planning map of Kuril Islands 250m As you see the new map includes mor of Hokkaido islands so that it has enough space to set more japanese airfields on it. If someone makes a new tileset for the current Kurilen Islands and wants to release it, so feel to do it. Would be a nice improvement.
  12. Sweden Baltic Rim terrain when i use WoI OperationKadesh Jul2010 installation. It shows no problems with water tiles. No squares or other anomalies. Sweden Baltic Rim terrain with WoE patch 2008 Shows also no squares, but flickering in far distance. (the black dots in the right corner. Flickering is difficult to see on screenshot.)
  13. QRA from Scatsa Airport (Shetlands, Faroer terrain WIP)
  14. Lets make bouillabaisse. Its better than Fish n Chips.
  15. Hunter over the Shetlands. (Faroe Islands terrain WIP)
  16. While testing Faroer terrain. MiG-17K squadron strikes british carrier A couple of hits with S-24 rockets sunk the ship. Further bomb attacks on escort vessels were not realy successfull Thatswhy the strike group headed home to the own carrier Home again
  17. This was only bulgarian. The soviets does not need such "maskirovka". In all squadrons with red tactical numbers were "red 10" or "red 12" planes. There were so many "red 10s" in the USSR that it would be enough to confuse the NATO analysts. The NATO developed a methode to analyse the numbers in size and distance between the digits. So it was possible to identify a single plane with a certain accuracy. BTW, the 2 digit tactical numbers were introduced during or short after the Korea War. In the time before the last 3 digits of the product identification number was used as tactical number. In my old military service the tactical number was given out randomly. It was no logical system in it. It could happen, that the number was used twice. As long the planes or helicopters were operated by different units it was no problem. Only when two planes with the same number came to the same unit one plane was renumbered. I know, that i have everywhere in my archiv an article about the soviet tactical number system. It was from early 90th. Perhaps i find it.
  18. The soviet serial numbers were always the same in all squadrons. Mostly 2 digit. Except the 13 (bad luck number). Very seldom 3 digit. If two or more squadrons were placed on the same airfield the colors of the numbers was different.
  19. Please correct the typo in the name of the system. Correct is "Shturm" not "Shtrum" Shturm is a russian loan word from german language. In original "Sturm". Sturm has 3 meanings, one meterological (engl. storm), second military (assault) and third sporty (forward). The russian word "Shturm" is used similar to the two last german meanings. For the meteorological phenomenon the russians have other words, like buran, burya or uragan.
  20. I think it is not released yet.
  21. Heading home final approach hook down Catch the wire
  22. Hunter over the Shetlands (Faeroer terrain WIP). Final approach Some second to tochdown at Tingwall Airfield (Shetlands)
  23. German MiG's over the Faeroer islands heading to the Shetlands. The worst thing that can happen to us is a german in a MiG! Heading home
  24. The tasks i set myself. Finishing the Faeroer terrain. Finishing the Kuril islands terrain with new tileset and in 250m resolution.
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