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Everything posted by Gepard
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Harrier lands on stool after nose gear failure
Gepard replied to MigBuster's topic in Military and General Aviation
Cool. -
What i must do to to bring a new Air Force in a stock campaign? =========================================== Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces. First we need the files woeCamp1.ini and WOECAMP1_DATA.ini both files you find in the folder Campaigns/woeCamp1 if not, then you must extract them with an extraction tool like SFP1E extractor Make following steps: 1.) open files woeCamp1.ini with windows notepad editor 2.) look for the lines [CampaignData] CampaignName=1962 DataFile=1962_data.ini CampaignMap=GermanyCE Service001=USAF Service002=RAF Service003=France 3.) add now Service004=EGermany Service005=WGermany 4.) save the file. Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign. Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel. 5.) open file WOECAMP1_DATA.ini with notepad editor scroll to the last airunit entry which is [AirUnit078] AircraftType=IL-28 UnitName=305 BFAP ForceID=2 Nation=SOVIET StartDate=11/15/1962 DefaultTexture=SovietSilver1 BaseArea=Parchim Airbase ...................... 6.) after this entry we will place the 2 east german units // ----------------------------------LSK [AirUnit079] AircraftType=MiG-17F UnitName=JG-8 ForceID=2 Nation=EGermany DefaultTexture=SovietSilver1 BaseArea=Holzdorf Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB250 Supply[001].Quantity=880 Supply[002].WeaponType=UV16 Supply[002].Quantity=440 Supply[003].WeaponType=Tank400_MiG17 Supply[003].Quantity=240 [AirUnit080] AircraftType=MiG-21F UnitName=JG-2 ForceID=2 Nation=EGermany DefaultTexture=LSK BaseArea=Peenemünde Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB100 Supply[001].Quantity=480 Supply[002].WeaponType=FAB250 Supply[002].Quantity=880 Supply[003].WeaponType=FAB500 Supply[003].Quantity=300 Supply[004].WeaponType=UV16 Supply[004].Quantity=440 Supply[005].WeaponType=Tank490_MiG21 Supply[005].Quantity=240 Supply[006].WeaponType=AA-2 Supply[006].Quantity=240 7.) and now the 3 west german units //------------------------Bundesluftwaffe [AirUnit081] AircraftType=F-104G Squadron=JG 71 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Wittmundhafen Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit082] AircraftType=F-104G Squadron=JG 74 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Neuburg Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit083] AircraftType=F-104G Squadron=JBG 33 ForceID=1 Nation=WGermany DefaultTexture=GermanCamo1 BaseArea=Büchel Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=5 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=25 MissionChance=55 MissionChance[CAS]=50 MissionChance[sEAD]=55 MissionChance[ARMED_RECON]=55 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 8.) save the file. BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini. Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini. For instance if you write BaseArea=Wittmundhaven Airbase instead BaseArea=Wittmundhafen Airbase the unit will not exist in game. After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue: 9.) open file woeCamp1.ini 10.) scroll to the end and include following lines: //LSK units [EGermanyUnit001] UnitName=JG-8 ForceID=2 UnitID=34 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-17F [EGermanyUnit002] UnitName=JG-2 ForceID=2 UnitID=35 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-21F //Bundesluftwaffe units [WGermanyUnit001] UnitName=JG 71 ForceID=1 UnitID=46 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit002] UnitName=JG 74 ForceID=1 UnitID=47 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit003] UnitName=JBG 33 ForceID=1 UnitID=48 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G The most problematic part is the UnitID= number you must count which number the single unit has. For the blue side and for the red side. For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045]. Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on. With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable) To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35 11.) Save the file. 12.) Finally comes the testing of the campaign. Thats it. I will upload the moded campaing under the title "1962" in the download section.
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Version 1.0
257 downloads
Fast Squadron Take Off ***************************************************** This mod is written for SFP1,WOE, WOI and WOV. +++++++++++++++++++++++++++++++++++++++++ I. Short description: With this mod a Squadron will need less then 1 minute to take off, instead the long time in stock game. It is a mass take off to bring as many planes as possible into the air in the shortest possible time. I used it first in my Baltic Entrance terrain and made it now working with all other terrains of First Generation which use stock airfield files. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your desired terrain folder. For instance Wings Over Israel/Terrain/IsraelME Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++ III. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ IV. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 31 October 2013 -
F-86 Sabre 10:1 Kill ratio over Korea
Gepard replied to streakeagle's topic in Military and General Aviation
Free hunt missions, in NATO slang CAP was a very common mission type of the soviet fighter units in WW2. The soviet fighter pilots may not have had the same high scores as the germans, but they had higher scores than the british and american fighter pilots. And even in Korea the soviet top scorers had more kills than the american top scorers. The skin of a MiG-15 is thin aluminium. There is nothing for a bullit to bounce. In contrary, the 12.7mm bullits penetrated easily the skin of a MiG-15, but the damage inside the plane was minimal. So a MiG-15 could easily "eat" 40 or 50 rounds. The most number of survived hits was over 200. The only chance to kill a MiG-15 with one or two bullits was to hit the pilot. Here two pictures which show the different destruction power of the guns Here a F-86F hit by one 23mm shell. Pilot R.J. Dixon 1953 Here a MiG-15bis hit by a couple of shells. I have counted 19. It could be more. -
Soviet B-24J's
Gepard replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Soviet B-24 seems to be more real than you think. -
Big die of favorits. Spain, England, Italy. Who's next?
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german Eurofighter had midair collision with Learjet
Gepard posted a topic in Military and General Aviation
(source FAZ http://www.faz.net/aktuell/politik/inland/eurofighter-kollidiert-mit-learjet-mindestens-ein-toter-bei-uebung-der-luftwaffe-13005527.html) During an air intercept training mission one of two Eurofighters collided with a private Learjet at an alttitute between 3 and 5 km. The Learjet played the role of a civil jet which had lost of communication and a pilot with no idea where he is. Target of the exercise was to intercept the Learjet, make visuell ID, make visuell contact and guid the civil jet to the next airfield. During the exercise one Eurofighter touched the Learjet. The Learjet crashed, both crew mebmbers died. The Eurofighter is reported to be heavily damaged, but the pilot is unharmed. Its also said, that the pilots in all planes were high skilled with a good training status. -
F-86 Sabre 10:1 Kill ratio over Korea
Gepard replied to streakeagle's topic in Military and General Aviation
The 10:1 myth was born by journalists who were unable to read a statistic carefully. If you look to the official 792 to 78 kill rate then try to find the dates of the timeframe of data. It starts in March or April 1952 when the best and most successfull soviet fighter units were replaced by second line air defence units. What means that a lot of MiG-15 scores were not counted by the USA statistic. The other fact is the strange kind of kill counting by the US Air Force. A kill was credited if the gun camera showed 6 hits with a 12.7mm machine gun. In the last month of the war the number of "needed hits" to confirm a kill was decreased to 2. A MiG-15 survied easily 6 hits. On the other side a loss was only an air to air loss if the US plane made a crash on battlefield. If a wounded Sabre was lost on way home, so this loss was counted as caused by technical failure. If it run out of fuel because the tanks were ruptured by MiG fire so it was counted not as loss caused by MiG-15, but as lost caused by run out of fuel. The us Forces were very creative to find other solutions for a loss. My favorit is "collision with unknown object". -
Nice picture. But i'm afraid that it is photoshoped.
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To be a little bit provocative: Would it be truely a problem if the Iraq would break into 3 parts? This state is artificial. It was built by the british on the green table after the Versailles Treaty in 1919 or 1920 or so. Why not have a Kurdish state, a sunni and a shia state?
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The 30mm armament of the Me-262 was neccessary to kill heavy bombers. The 20mm guns of this timeframe were not efficient enough to do this job. It happend to often, that german fighters hit US heavies with a lot of 20mm rounds, but the attacked plane survived. IIRC there were 20 to 30 hits with 20mm guns neccessary to kill a B-17 or B-24 in average. With 30mm guns only 3 or 4 kills had done the job. Today the 30mm is the caliber which the most fighter aircraft building nations use. Only the USA are still using 20mm spray and pray guns. Britain, France, Russia, China. All use 30mm guns.
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Because their name are Müller, Özil and Götze. The letters ö, ü, ä are not available all over the world. Thatswhy they are replaced by oe, ue and ae. Looks a little bit strange, but is more or less correct.
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Yep. Portugal was disappointing. A weak opponent. 4:0.
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With patch 9.1 out on european server we have now a new funny game mod for the time of the football worldcup. Its panzer soccer! Crazy, riddiculus, but extremly funny. The developer must have to much of vodka while developing it. Its crazy!
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Cool game Netherlands! The "best" argument who will be the next world champion i have heared in a comedy show: It will be England! Why? Because history is repeating. In 1966 Real Madrid won the UEFA cup of Champions (today Championsleague). In 2014 too. In 1966 Austria won the Grand Prix de la Eurovision (today European Song Contest). In 2014 too. And In 1966 England won the World Cup. So it will be in 2014. Its logical?
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Samara and Tikrit are retaken by the Iraqi Army. Kirkuk is in the hands of the kurdish Peshmerga. The shia is mobilizing their forces. The advance of ISIS was caused by surprising the enemy. But the first shock is over. ISIS was beaten by Assad and will be beaten by the Iraqi Army. Its only a question of time. Be a little bit more patient. War is no TV show with 45minutes intervalls. It needs time. And by the way, the 30 year war was a religion war on german soil with german troops on both sides, french and swiss on catolic and swedish on evengelic side.
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North of Bagdad is sunni land. Bagdad and south of Bagdad is shia land. It will need some days till the shia tribes will have their combat strenght.
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For me the ISIS run to Bagdad is i sign of weakness. ISIS troops fought in Syria against Assad and were beaten. Now they try to look for a weaker victim. Their advance is on the first view impressive, But if you look on the map, then their success is limited to sunnitish areas. In the north of Iraq the kurdish Peshmerga is fighting successfully against the sunni ISIS and with every step to the south the shia dominated areas become closer and so the resistance will increase. What we see in the moment is a reload of the 30 year war on german soil between 1618 and1648. Its a religion war between the fractions of islam.
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Certain target areas not appearing in strike mission
Gepard replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It depends on the targets which are available in a Target area. SAM or Flak (AAA) are set as Targettype in terrain_types.ini as air defence assets and so they become available for SEAD. For instance: [TargetType042] Name=SAMRadar FullName=SAM Site TargetType=SAM_RADAR <<<<<<<<<<<<<<<<<<<<<<<<<< this line UseGroundObject=TRUE ActiveYear=1965 TargetValue=200 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType043] Name=SAMLauncher FullName=SAM Site TargetType=SAM_LAUNCHER <<<<<<<<<<<<<<<<<<< this line. UseGroundObject=TRUE ActiveYear=1965 TargetValue=100 RepairRate=0.555 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 -
MiG-17K soviet carrierborne fighter
Gepard posted a topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
In 1946 the UK had a lot of major problems. It suffered high losses during WW2 and war damages all over the country were significant. The industry layed down and a lot of war depts pressed the economy further. On the other hand the Royal Navy had a lot of ships which were not neccessary anymore. So it was decided to sell some major ships, including aircraft carriers. So the HMS Colossus was sold to France, the HMS Warrior went to Canada. The Netherlands wanted to buy the Venerable and Australia was interessted in the Venegance. 1946 the Soviet Union showed their wish to buy 3 carriers of the Colossus class and offered a price of 50tons of fine gold. So the last 3 carriers of the Colossus class, the Theseus, Triumph and Perseus were handed over to the Soviet Sea War Fleet and became the names TAKR Odessa, TAKR Kronstadt and TAKR Sewastopol. Odessa and Kronstadt were operated by the Northern Fleet, while the Sewastopol was operated by the Baltic fleet for 6 years. In 1952 all carriers were sent back to Navy wharfs to refit them with an angle deck. the blueprints of this innovative design was stolen by the Cambridge Five. In 1955 the Odessa became operational again The Kronstadt followed one year later and the Sewastopol reentered the service in 1957. All 3 carriers were used till mid 70th. After refit with angle deck the MiG-17 became the core of the Odessa flight group. The MiG-17K was developed from the MiG-17F and was used for daylight operations and in the air to ground role. For bad weather and night operations the MiG-17KP was developed from the MiG-17PF. In 1967 both types were updated to carry the AA-2 Atoll (R-3S) missile. Known issue: While i use TK's stock MiG-17F and PF lods there is no visible hook available. Its a pity. But i hope you enjoy it. -
MiG-17K soviet carrierborne fighter
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
If someone is interessted in: MiG-21K -
MiG-17K and KP carrier borne fighters
Gepard posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: MiG-17K and KP carrier borne fighters File Submitter: Gepard File Submitted: 07 June 2014 File Category: What If Hangar MiG-17K and MiG-17KP Soviet Navy carrierborne fighters (What if) v1.1 ***************************************************** This mod is made for SF2NA. ---------------------------------------------------------- I. History In 1946 the UK had a lot of major problems. It suffered high losses during WW2 and war damages all over the country were significant. The industry layed down and a lot of war depts pressed the economy further. On the other hand the Royal Navy had a lot of ships which were not neccessary anymore. So it was decided to sell some major ships, including aircraft carriers. So the HMS Colossus was sold to France, the HMS Warrior went to Canada. The Netherlands wanted to buy the Venerable and Australia was interessted in the Venegance. 1946 the Soviet Union showed their wish to buy 3 carriers of the Colossus class and offered a price of 50tons of fine gold. So the last 3 carriers of the Colossus class, the Theseus, Triumph and Perseus were handed over to the Soviet Sea War Fleet and became the names TAKR Odessa, TAKR Kronstadt and TAKR Sewastopol. Odessa and Kronstadt were operated by the Northern Fleet, while the Sewastopol was operated by the Baltic fleet for 6 years. In 1952 all carriers were sent back to Navy wharfs to refit them with an angle deck. the blueprints of this innovative design was stolen by the Cambridge Five. In 1955 the Odessa became operational again The Kronstadt followed one year later and the Sewastopol reentered the service in 1957. All 3 carriers were used till mid 70th. After refit with angle deck the MiG-17 became the core of the Odessa flight group. The MiG-17K was developed from the MiG-17F and was used for daylight operations and in the air to ground role. For bad weather and night operations the MiG-17KP was developed from the MiG-17PF. In 1967 both types were updated to carry the AA-2 Atoll (R-3S) missile. ----------------------------------------------------------------------- II. CREDITS: While making the MiG-17K and KP i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ by TK The skin based: ~~~~~~~~~~~ TK's stock skin, modified by me. The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by me The Cockpit is made ~~~~~~~~~~~~~~ by Stary ~~~~~~~~~~~~~~~~~~~~~ Who made the MiG-17 pylon i have forgotten. Sorry. Please contact me, that i can give you the proper credit. ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The MiG-17K and KP are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ VI. Changelog - removed the Early_MiG pilot as Old Diego demanded - problem of not appearing soviet Navy Flag on plane is solved -missing loading screens for MiG-17KP and MiG-17KP_67 included ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany June 2014 Click here to download this file -
MiG-17K and KP carrier borne fighters
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Change log for v1.1 - removed the Early_MiG pilot as Old Diego demanded - problem of not appearing soviet Navy Flag on plane is solved - missing loading screens for MiG-17KP and MiG-17KP_67 included -
MiG-17K and KP carrier borne fighters
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
PM on the way. -
Version 1.1
205 downloads
MiG-17K and MiG-17KP Soviet Navy carrierborne fighters (What if) v1.1 ***************************************************** This mod is made for SF2NA. ---------------------------------------------------------- I. History In 1946 the UK had a lot of major problems. It suffered high losses during WW2 and war damages all over the country were significant. The industry layed down and a lot of war depts pressed the economy further. On the other hand the Royal Navy had a lot of ships which were not neccessary anymore. So it was decided to sell some major ships, including aircraft carriers. So the HMS Colossus was sold to France, the HMS Warrior went to Canada. The Netherlands wanted to buy the Venerable and Australia was interessted in the Venegance. 1946 the Soviet Union showed their wish to buy 3 carriers of the Colossus class and offered a price of 50tons of fine gold. So the last 3 carriers of the Colossus class, the Theseus, Triumph and Perseus were handed over to the Soviet Sea War Fleet and became the names TAKR Odessa, TAKR Kronstadt and TAKR Sewastopol. Odessa and Kronstadt were operated by the Northern Fleet, while the Sewastopol was operated by the Baltic fleet for 6 years. In 1952 all carriers were sent back to Navy wharfs to refit them with an angle deck. the blueprints of this innovative design was stolen by the Cambridge Five. In 1955 the Odessa became operational again The Kronstadt followed one year later and the Sewastopol reentered the service in 1957. All 3 carriers were used till mid 70th. After refit with angle deck the MiG-17 became the core of the Odessa flight group. The MiG-17K was developed from the MiG-17F and was used for daylight operations and in the air to ground role. For bad weather and night operations the MiG-17KP was developed from the MiG-17PF. In 1967 both types were updated to carry the AA-2 Atoll (R-3S) missile. ----------------------------------------------------------------------- II. CREDITS: While making the MiG-17K and KP i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ by TK The skin based: ~~~~~~~~~~~ TK's stock skin, modified by me. The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by me The Cockpit is made ~~~~~~~~~~~~~~ by Stary ~~~~~~~~~~~~~~~~~~~~~ Who made the MiG-17 pylon i have forgotten. Sorry. Please contact me, that i can give you the proper credit. ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The MiG-17K and KP are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ VI. Changelog - removed the Early_MiG pilot as Old Diego demanded - problem of not appearing soviet Navy Flag on plane is solved -missing loading screens for MiG-17KP and MiG-17KP_67 included ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany June 2014