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Gepard

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Everything posted by Gepard

  1. And the World Cup has begun

    Good news for France, bad news for Germany: Nearly 1/3 of the german team has the flu. I hope they will be fine tomorrow.
  2. And the World Cup has begun

    A good horse jumps only as high as neccessary. More effort was not neccessary to beat Algeria. But i agree with you, the german team played a terrible ugly game. I dont know, wheter you know the old english football crack Gerry Linecker. He said: "Football is a game for 22 players and finaly the germans win."
  3. Pride

  4. MiG-21 gets hit over Syria

    It seems to be a hit in the right wing tank. The MiG-21 has only 150 liters there, if i remember correctly. If the fuel is vapored the fire will be out and the plane will have a fair chance to come home. During the India vs Pakistan war of 1973 an indian MiG-21 got a similar hit and came home with a hole in size of a football in the wing.
  5. Su-25s for Iraq

    To have the planes is only one side of the medal. The other side are the pilots. Does the Iraq has pilots who can fly the Su-25 under war conditions? Does they have groundcrews to operate the plane?
  6. Downloads

    Bei der Skyhawk setz einfach die Kanonenmunition auf 0. Dann ballert die Skyhawk auch nicht mehr. Sollte in etwa so aussehen: [LeftGun] SystemType=FIXED_GUN GunTypeName=20MM_Mk12 InputName=FIRE_PRIMARY_GUN MuzzlePosition=-0.55,4.08,-0.58 LightPosition= -0.55,4.08,-0.58 MaxAmmo=0 <<<<<<<<<<<<<<<<<<<<<<<<< Die Zeile EjectShells=TRUE EjectPosition=-0.55,2.41,-0.71 EjectVelocity=0.0,0.0,-2.0 MinExtentPosition=-0.41, 1.96,-0.45 MaxExtentPosition=-0.66, 4.11,-0.68 [RightGun] SystemType=FIXED_GUN GunTypeName=20MM_Mk12 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.55,4.23,-0.58 LightPosition= 0.55,4.23,-0.58 MaxAmmo=0 <<<<<<<<<<<<<<<<<<<<Die Zeile EjectShells=TRUE EjectPosition=0.55,2.56,-0.71 EjectVelocity= 0.0,0.0,-2.0 MinExtentPosition= 0.41, 1.96,-0.45 MaxExtentPosition= 0.66, 4.11,-0.68
  7. Quick and dirty solution If you have no desert airfields, then try to use the airfields of WOV. Open the file Battle of Britain_targets.ini with Notepad Editor. press CTRL+H look for DESERT_AIRFIELD and replace it with VIETNAMSEA_AIRFIELD save the file and try it again. Could work.
  8. And the World Cup has begun

    I agree with your prediction in the most cases. Only in the last row i have a different idea: Belgium : USA i would vote for Belgium.
  9. What i must do to to bring a new Air Force in a stock campaign? =========================================== Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces. First we need the files woeCamp1.ini and WOECAMP1_DATA.ini both files you find in the folder Campaigns/woeCamp1 if not, then you must extract them with an extraction tool like SFP1E extractor Make following steps: 1.) open files woeCamp1.ini with windows notepad editor 2.) look for the lines [CampaignData] CampaignName=1962 DataFile=1962_data.ini CampaignMap=GermanyCE Service001=USAF Service002=RAF Service003=France 3.) add now Service004=EGermany Service005=WGermany 4.) save the file. Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign. Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel. 5.) open file WOECAMP1_DATA.ini with notepad editor scroll to the last airunit entry which is [AirUnit078] AircraftType=IL-28 UnitName=305 BFAP ForceID=2 Nation=SOVIET StartDate=11/15/1962 DefaultTexture=SovietSilver1 BaseArea=Parchim Airbase ...................... 6.) after this entry we will place the 2 east german units // ----------------------------------LSK [AirUnit079] AircraftType=MiG-17F UnitName=JG-8 ForceID=2 Nation=EGermany DefaultTexture=SovietSilver1 BaseArea=Holzdorf Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB250 Supply[001].Quantity=880 Supply[002].WeaponType=UV16 Supply[002].Quantity=440 Supply[003].WeaponType=Tank400_MiG17 Supply[003].Quantity=240 [AirUnit080] AircraftType=MiG-21F UnitName=JG-2 ForceID=2 Nation=EGermany DefaultTexture=LSK BaseArea=Peenemünde Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB100 Supply[001].Quantity=480 Supply[002].WeaponType=FAB250 Supply[002].Quantity=880 Supply[003].WeaponType=FAB500 Supply[003].Quantity=300 Supply[004].WeaponType=UV16 Supply[004].Quantity=440 Supply[005].WeaponType=Tank490_MiG21 Supply[005].Quantity=240 Supply[006].WeaponType=AA-2 Supply[006].Quantity=240 7.) and now the 3 west german units //------------------------Bundesluftwaffe [AirUnit081] AircraftType=F-104G Squadron=JG 71 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Wittmundhafen Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit082] AircraftType=F-104G Squadron=JG 74 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Neuburg Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit083] AircraftType=F-104G Squadron=JBG 33 ForceID=1 Nation=WGermany DefaultTexture=GermanCamo1 BaseArea=Büchel Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=5 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=25 MissionChance=55 MissionChance[CAS]=50 MissionChance[sEAD]=55 MissionChance[ARMED_RECON]=55 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 8.) save the file. BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini. Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini. For instance if you write BaseArea=Wittmundhaven Airbase instead BaseArea=Wittmundhafen Airbase the unit will not exist in game. After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue: 9.) open file woeCamp1.ini 10.) scroll to the end and include following lines: //LSK units [EGermanyUnit001] UnitName=JG-8 ForceID=2 UnitID=34 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-17F [EGermanyUnit002] UnitName=JG-2 ForceID=2 UnitID=35 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-21F //Bundesluftwaffe units [WGermanyUnit001] UnitName=JG 71 ForceID=1 UnitID=46 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit002] UnitName=JG 74 ForceID=1 UnitID=47 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit003] UnitName=JBG 33 ForceID=1 UnitID=48 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G The most problematic part is the UnitID= number you must count which number the single unit has. For the blue side and for the red side. For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045]. Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on. With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable) To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35 11.) Save the file. 12.) Finally comes the testing of the campaign. Thats it. I will upload the moded campaing under the title "1962" in the download section.
  10. Fast Squadron Take Off

    Version 1.0

    258 downloads

    Fast Squadron Take Off ***************************************************** This mod is written for SFP1,WOE, WOI and WOV. +++++++++++++++++++++++++++++++++++++++++ I. Short description: With this mod a Squadron will need less then 1 minute to take off, instead the long time in stock game. It is a mass take off to bring as many planes as possible into the air in the shortest possible time. I used it first in my Baltic Entrance terrain and made it now working with all other terrains of First Generation which use stock airfield files. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your desired terrain folder. For instance Wings Over Israel/Terrain/IsraelME Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++ III. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ IV. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 31 October 2013
  11. Free hunt missions, in NATO slang CAP was a very common mission type of the soviet fighter units in WW2. The soviet fighter pilots may not have had the same high scores as the germans, but they had higher scores than the british and american fighter pilots. And even in Korea the soviet top scorers had more kills than the american top scorers. The skin of a MiG-15 is thin aluminium. There is nothing for a bullit to bounce. In contrary, the 12.7mm bullits penetrated easily the skin of a MiG-15, but the damage inside the plane was minimal. So a MiG-15 could easily "eat" 40 or 50 rounds. The most number of survived hits was over 200. The only chance to kill a MiG-15 with one or two bullits was to hit the pilot. Here two pictures which show the different destruction power of the guns Here a F-86F hit by one 23mm shell. Pilot R.J. Dixon 1953 Here a MiG-15bis hit by a couple of shells. I have counted 19. It could be more.
  12. Soviet B-24 seems to be more real than you think.
  13. And the World Cup has begun

    Big die of favorits. Spain, England, Italy. Who's next?
  14. (source FAZ http://www.faz.net/aktuell/politik/inland/eurofighter-kollidiert-mit-learjet-mindestens-ein-toter-bei-uebung-der-luftwaffe-13005527.html) During an air intercept training mission one of two Eurofighters collided with a private Learjet at an alttitute between 3 and 5 km. The Learjet played the role of a civil jet which had lost of communication and a pilot with no idea where he is. Target of the exercise was to intercept the Learjet, make visuell ID, make visuell contact and guid the civil jet to the next airfield. During the exercise one Eurofighter touched the Learjet. The Learjet crashed, both crew mebmbers died. The Eurofighter is reported to be heavily damaged, but the pilot is unharmed. Its also said, that the pilots in all planes were high skilled with a good training status.
  15. The 10:1 myth was born by journalists who were unable to read a statistic carefully. If you look to the official 792 to 78 kill rate then try to find the dates of the timeframe of data. It starts in March or April 1952 when the best and most successfull soviet fighter units were replaced by second line air defence units. What means that a lot of MiG-15 scores were not counted by the USA statistic. The other fact is the strange kind of kill counting by the US Air Force. A kill was credited if the gun camera showed 6 hits with a 12.7mm machine gun. In the last month of the war the number of "needed hits" to confirm a kill was decreased to 2. A MiG-15 survied easily 6 hits. On the other side a loss was only an air to air loss if the US plane made a crash on battlefield. If a wounded Sabre was lost on way home, so this loss was counted as caused by technical failure. If it run out of fuel because the tanks were ruptured by MiG fire so it was counted not as loss caused by MiG-15, but as lost caused by run out of fuel. The us Forces were very creative to find other solutions for a loss. My favorit is "collision with unknown object".
  16. Typhoons meet Su-27s

    Nice picture. But i'm afraid that it is photoshoped.
  17. To be a little bit provocative: Would it be truely a problem if the Iraq would break into 3 parts? This state is artificial. It was built by the british on the green table after the Versailles Treaty in 1919 or 1920 or so. Why not have a Kurdish state, a sunni and a shia state?
  18. Post-war Me 262 development

    The 30mm armament of the Me-262 was neccessary to kill heavy bombers. The 20mm guns of this timeframe were not efficient enough to do this job. It happend to often, that german fighters hit US heavies with a lot of 20mm rounds, but the attacked plane survived. IIRC there were 20 to 30 hits with 20mm guns neccessary to kill a B-17 or B-24 in average. With 30mm guns only 3 or 4 kills had done the job. Today the 30mm is the caliber which the most fighter aircraft building nations use. Only the USA are still using 20mm spray and pray guns. Britain, France, Russia, China. All use 30mm guns.
  19. And the World Cup has begun

    Because their name are Müller, Özil and Götze. The letters ö, ü, ä are not available all over the world. Thatswhy they are replaced by oe, ue and ae. Looks a little bit strange, but is more or less correct.
  20. And the World Cup has begun

    Yep. Portugal was disappointing. A weak opponent. 4:0.
  21. World of Tanks

    With patch 9.1 out on european server we have now a new funny game mod for the time of the football worldcup. Its panzer soccer! Crazy, riddiculus, but extremly funny. The developer must have to much of vodka while developing it. Its crazy!
  22. And the World Cup has begun

    Cool game Netherlands! The "best" argument who will be the next world champion i have heared in a comedy show: It will be England! Why? Because history is repeating. In 1966 Real Madrid won the UEFA cup of Champions (today Championsleague). In 2014 too. In 1966 Austria won the Grand Prix de la Eurovision (today European Song Contest). In 2014 too. And In 1966 England won the World Cup. So it will be in 2014. Its logical?
  23. Samara and Tikrit are retaken by the Iraqi Army. Kirkuk is in the hands of the kurdish Peshmerga. The shia is mobilizing their forces. The advance of ISIS was caused by surprising the enemy. But the first shock is over. ISIS was beaten by Assad and will be beaten by the Iraqi Army. Its only a question of time. Be a little bit more patient. War is no TV show with 45minutes intervalls. It needs time. And by the way, the 30 year war was a religion war on german soil with german troops on both sides, french and swiss on catolic and swedish on evengelic side.
  24. North of Bagdad is sunni land. Bagdad and south of Bagdad is shia land. It will need some days till the shia tribes will have their combat strenght.
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