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Everything posted by Gepard
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Baltic Entrance (Ostseeausgang)
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I will improve the terrain, when i have found out, how to handle the NEUTRAL side correctly. At the moment all swedish bases are set as neutral. I made this decision to simulate a NATO vs WP scenario. For a Sweden as NATO ally vs WP scenario all swedish bases must reset from NEUTRAL to FRIENDLY. And, by the way, enjoy the newly designed squadron take offs. 16 birds now need only 42 seconds for take of. -
Strike Fighters Gold
Gepard replied to BadJohnny's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try to uninstall the game and then a new installation. Test, wheter the game runs without the patch and when it runs fine, then patch it to level oct2008. -
Screenshot Thread
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Pfingstmontag. -
J-7FM Fishtail-B
Gepard replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
cool skin -
1962 the germans at Red Thunder
Gepard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: 1962 the germans at Red Thunder File Submitter: Gepard File Submitted: 26 May 2012 File Category: User Made Campaigns This campaign is made for a tutorial with the title: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What i must do to to bring a new Air Force in a stock campaign? =========================================== Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces. First we need the files woeCamp1.ini and WOECAMP1_DATA.ini both files you find in the folder Campaigns/woeCamp1 if not, then you must extract them with an extraction tool like SFP1E extractor Make following steps: 1.) open files woeCamp1.ini with windows notepad editor 2.) look for the lines [CampaignData] CampaignName=1962 DataFile=1962_data.ini CampaignMap=GermanyCE Service001=USAF Service002=RAF Service003=France 3.) add now Service004=EGermany Service005=WGermany 4.) save the file. Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign. Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel. 5.) open file WOECAMP1_DATA.ini with notepad editor scroll to the last airunit entry which is [AirUnit078] AircraftType=IL-28 UnitName=305 BFAP ForceID=2 Nation=SOVIET StartDate=11/15/1962 DefaultTexture=SovietSilver1 BaseArea=Parchim Airbase ...................... 6.) after this entry we will place the 2 east german units // ----------------------------------LSK [AirUnit079] AircraftType=MiG-17F UnitName=JG-8 ForceID=2 Nation=EGermany DefaultTexture=SovietSilver1 BaseArea=Holzdorf Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB250 Supply[001].Quantity=880 Supply[002].WeaponType=UV16 Supply[002].Quantity=440 Supply[003].WeaponType=Tank400_MiG17 Supply[003].Quantity=240 [AirUnit080] AircraftType=MiG-21F UnitName=JG-2 ForceID=2 Nation=EGermany DefaultTexture=LSK BaseArea=Peenemünde Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB100 Supply[001].Quantity=480 Supply[002].WeaponType=FAB250 Supply[002].Quantity=880 Supply[003].WeaponType=FAB500 Supply[003].Quantity=300 Supply[004].WeaponType=UV16 Supply[004].Quantity=440 Supply[005].WeaponType=Tank490_MiG21 Supply[005].Quantity=240 Supply[006].WeaponType=AA-2 Supply[006].Quantity=240 7.) and now the 3 west german units //------------------------Bundesluftwaffe [AirUnit081] AircraftType=F-104G Squadron=JG 71 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Wittmundhafen Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit082] AircraftType=F-104G Squadron=JG 74 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Neuburg Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit083] AircraftType=F-104G Squadron=JBG 33 ForceID=1 Nation=WGermany DefaultTexture=GermanCamo1 BaseArea=Büchel Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=5 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=25 MissionChance=55 MissionChance[CAS]=50 MissionChance[sEAD]=55 MissionChance[ARMED_RECON]=55 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 8.) save the file. BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini. Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini. For instance if you write BaseArea=Wittmundhaven Airbase instead BaseArea=Wittmundhafen Airbase the unit will not exist in game. After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue: 9.) open file woeCamp1.ini 10.) scroll to the end and include following lines: //LSK units [EGermanyUnit001] UnitName=JG-8 ForceID=2 UnitID=34 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-17F [EGermanyUnit002] UnitName=JG-2 ForceID=2 UnitID=35 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-21F //Bundesluftwaffe units [WGermanyUnit001] UnitName=JG 71 ForceID=1 UnitID=46 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit002] UnitName=JG 74 ForceID=1 UnitID=47 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit003] UnitName=JBG 33 ForceID=1 UnitID=48 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G The most problematic part is the UnitID= number you must count which number the single unit has. For the blue side and for the red side. For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045]. Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on. With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable) To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35 11.) Save the file. 12.) Finally comes the testing of the campaign. Thats it. +++++++++++++++++++++++++++++ Installation: Unzip the file in the WOE/Campaigns folder ++++++++++++++++++++++++++++++++++++++++++++++++++++ This campaign is freeware. Commercial use is not allowed. ++++++++++++++++++++++++++++++++++++++++++++++++++++ Hope you enjoy it. Michael (Gepard) Made in Germany May.2012 Click here to download this file -
Screenshot Thread
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Lets say at Monday? -
ITALIAN AIR FORCE IN WOE STOCK CAMPAIGN
Gepard replied to citizen67's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Tutorial you find at: http://combatace.com/topic/72817-adding-new-air-services-in-a-campaign/page__pid__573330#entry573330 -
Version
117 downloads
This campaign is made for a tutorial with the title: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What i must do to to bring a new Air Force in a stock campaign? =========================================== Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces. First we need the files woeCamp1.ini and WOECAMP1_DATA.ini both files you find in the folder Campaigns/woeCamp1 if not, then you must extract them with an extraction tool like SFP1E extractor Make following steps: 1.) open files woeCamp1.ini with windows notepad editor 2.) look for the lines [CampaignData] CampaignName=1962 DataFile=1962_data.ini CampaignMap=GermanyCE Service001=USAF Service002=RAF Service003=France 3.) add now Service004=EGermany Service005=WGermany 4.) save the file. Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign. Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel. 5.) open file WOECAMP1_DATA.ini with notepad editor scroll to the last airunit entry which is [AirUnit078] AircraftType=IL-28 UnitName=305 BFAP ForceID=2 Nation=SOVIET StartDate=11/15/1962 DefaultTexture=SovietSilver1 BaseArea=Parchim Airbase ...................... 6.) after this entry we will place the 2 east german units // ----------------------------------LSK [AirUnit079] AircraftType=MiG-17F UnitName=JG-8 ForceID=2 Nation=EGermany DefaultTexture=SovietSilver1 BaseArea=Holzdorf Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB250 Supply[001].Quantity=880 Supply[002].WeaponType=UV16 Supply[002].Quantity=440 Supply[003].WeaponType=Tank400_MiG17 Supply[003].Quantity=240 [AirUnit080] AircraftType=MiG-21F UnitName=JG-2 ForceID=2 Nation=EGermany DefaultTexture=LSK BaseArea=Peenemünde Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=50 Morale=80 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=20 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=FAB100 Supply[001].Quantity=480 Supply[002].WeaponType=FAB250 Supply[002].Quantity=880 Supply[003].WeaponType=FAB500 Supply[003].Quantity=300 Supply[004].WeaponType=UV16 Supply[004].Quantity=440 Supply[005].WeaponType=Tank490_MiG21 Supply[005].Quantity=240 Supply[006].WeaponType=AA-2 Supply[006].Quantity=240 7.) and now the 3 west german units //------------------------Bundesluftwaffe [AirUnit081] AircraftType=F-104G Squadron=JG 71 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Wittmundhafen Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit082] AircraftType=F-104G Squadron=JG 74 ForceID=1 Nation=WGermany DefaultTexture=GermanSilver1 BaseArea=Neuburg Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=25 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=25 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=25 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 [AirUnit083] AircraftType=F-104G Squadron=JBG 33 ForceID=1 Nation=WGermany DefaultTexture=GermanCamo1 BaseArea=Büchel Airbase BaseMoveChance=10 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=5 MissionChance[CAP]=20 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=25 MissionChance=55 MissionChance[CAS]=50 MissionChance[sEAD]=55 MissionChance[ARMED_RECON]=55 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=M117 Supply[001].Quantity=880 Supply[002].WeaponType=Mk82 Supply[002].Quantity=440 Supply[003].WeaponType=Mk84 Supply[003].Quantity=240 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=Tank195_F104 Supply[005].Quantity=240 Supply[006].WeaponType=Tank170_F104 Supply[006].Quantity=240 Supply[007].WeaponType=AIM-9B Supply[007].Quantity=240 Supply[008].WeaponType=BLU-1 Supply[008].Quantity=480 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=80 8.) save the file. BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini. Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini. For instance if you write BaseArea=Wittmundhaven Airbase instead BaseArea=Wittmundhafen Airbase the unit will not exist in game. After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue: 9.) open file woeCamp1.ini 10.) scroll to the end and include following lines: //LSK units [EGermanyUnit001] UnitName=JG-8 ForceID=2 UnitID=34 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-17F [EGermanyUnit002] UnitName=JG-2 ForceID=2 UnitID=35 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=MiG-21F //Bundesluftwaffe units [WGermanyUnit001] UnitName=JG 71 ForceID=1 UnitID=46 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit002] UnitName=JG 74 ForceID=1 UnitID=47 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G [WGermanyUnit003] UnitName=JBG 33 ForceID=1 UnitID=48 StartDate=1962 DescFile=woe1Start.txt StartText=woe1Start1.txt AircraftType=F-104G The most problematic part is the UnitID= number you must count which number the single unit has. For the blue side and for the red side. For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045]. Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on. With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable) To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35 11.) Save the file. 12.) Finally comes the testing of the campaign. Thats it. -
Screenshot Thread
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Will come with Baltic entrance (Denmark) terrain. -
16 Hunter bereit zum Geschwaderstart Und los gehts!
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Screenshot Thread
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hunters during full squadron take off -
wings over israel problem
Gepard replied to Tony_Spike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do you use WOI as basic game? Which files do you have in your SF Gold campaigns? -
wings over israel problem
Gepard replied to Tony_Spike's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
THe campaigns from SF Gold are written for desert terrain. WOI use IsrealME terrain. -
Die Bilder stammen aus den Wehrtechnischen Sammlungen in Koblenz, oder ...? Ich glaube, die haben da nur Übungsflugkörper (Übungsraketen). Wäre auch zu riskant in einem öffentlich zugänglichen Raum mit Treibstoff gefüllte Raketen rumliegen zu haben, geschweige denn von nem Sprengkopf. Auf einem der Bilder (drittes von unten) steht ja auch Dummy auf ner Rakete und auf den zweiten Bild von oben ist ne sowjetische R-23 zu sehen, da steht in kyrillischen Buchstaben "Utschebno-..." drauf, das heißt Übung auf russisch.
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What do you think Mirage F1 title will add?
Gepard replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What i expect? After NA? More trouble -
Version
890 downloads
The Air Battle of Al Mansura mission pack ================================= This missions are written for "Wings over Israel". ================================= HISTORICAL BACKGROUND The air battle of Al Mansura was the biggest air combat between Mach 2 fighterplanes. It was fought during Yom Kippur War on 14.October 1973 between the Egyptian Air Force and the israeli Heyl hav Avir. The israelis tried to knock out the egyptian airbase Al Mansura with a massive air raid and were intercepted by egyptian MiG's. Al Mansura was damaged, but finally the israelis lost 17 planes the egyptian 6. Up today the Israelis deny that this battle has taken place. ----------------------------------------------------------------- This missions pack contains 6 missions. You can fly this battle for the egyptian side and for the israelis. You can choose between intercept (MiG's), escort (Kurnass, Nesher) and strike (Ahit) missions. ------------------------------------------------------------------ INSTALLATION Unzip all files into your Wings Over Israel\ missions folder Thats it. ------------------------------------------------------------------- This missions are FREEWARE. No commercial use is allowed. ------------------------------------------------------------------ Hope you enjoy it Michael (Gepard) Made in Germany June 2008 -
"Hansi" - French? German? Definitely Alsatian!
Gepard replied to Olham's topic in WOFF UE/PE - General Discussion
If you are in the Vogesen mountains and you look down into the towns or villages then you can easily think, that you are somewhere in Germany. The dialect of the people in the northern part of the Alsace is nearly the same as on the german side of the Rhine. But as more you come to the south of the Alsace the french infuence becomes bigger and bigger. -
Its the question who developed the design of the shuttle first. Here a picture of a windtunnelmodell of the Buran (kosmolet) with the first soviet cosmonauts (Gagarin, Bykovski, Nikolayev etc). Must be taken before Gagarin died, around 1966. At this time the american shuttle projects had a different shape. I think this design layout is the best for reusable spacecrafts. The european Hermes had had nearly the same outfit.
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Version
878 downloads
F-20C TigerShark ***************** BE AWARE: The F-20C TIGERSHARK pack is a mod of the F-20A TigerShark. It comes WITHOUT the neccessary file F-20A-R0b.lod You can get the file from F-20A package available at A-Team Skunkworks homepage. http://cplengineeringllc.com/SFP1/ ---------------------------------------------------------- I. This is the flyable version of *****s static F-20 It represent the F-20C as it was intended as successor of the F-20A. Performance: Max Speed: Mach 2.1 Acceleration from M0.9 to M1.2 at 30.000 ft in 29 seconds max turn rate: 20° = 18 seconds per 360° circle sustained turn rate 11.5°/sec at M0.8 at 15.000 ft Specification: Length 14,40 m Wingspan 8,30 m Internal fuel 5.500 lbs take of weight clean 17.260 lbs combat weight 50% fuel 15.060 lbs max weight 26.290 lbs Engine: 1 x General Electric F404-GE-200 Thrust 49,88 kN dry 70,094 kN Afterburner Armament: 2 x 20mm M-39 cannons 460 rounds up to 6 AIM-9 Sidewinder 2 x AIM-7 2 x AIM-120 5 pylons with max 8.000 lbs external stores BE AWARE: the F-20C Tigershark is a high agile plane with a tendency of fast rolling and overrolling. Thatswhy dont move the stick to fast! +++++++++++++++++++++++++++++++++++++ II. Known issues: - the model is low poly (was originaly intended to use as ground target only) - the skin is relatively simple, upper and lower side of the wings are similar - airbrakes are not visible - i used the F-15A cockpit which is the closest available to the F-20C cockpit - nose gear steering is not animated +++++++++++++++++++++++++++++++++++++ III. CREDITS: I want to say thank you to ***** for the permission and his help to mod his static F-20A Tigershark The flight model is partly basing of TK's stock F-16A FM The cockpit is basing on TK's F-15 cockpit ---------------------------------------------------------- IV. INSTALLATION: -Unzip F-20C files into your objects/aircraft folder. -Copy file F-20A-R0b.lod from your F-20 into your F-20C folder -Unzip Decals into your decals folder (If you dont have one, create one into objects folder) That it. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- VI. The F-20C TigerShark is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany November 2010 -
Ich habe mir dieses Gedicht (soll man es so nennen?), besser wäre wohl Statement mehr als einmal durchgelesen. Und ich verstehe die Aufregung darüber nicht. Es ist nichts drin, was ich nicht unterschreiben würde. Und ich sehe mich als Freund Israels. Was gesagt werden muss „Warum schweige ich, verschweige zu lange, was offensichtlich ist und in Planspielen geübt wurde, an deren Ende als Überlebende wir allenfalls Fußnoten sind. Es ist das behauptete Recht auf den Erstschlag, der das von einem Maulhelden unterjochte und zum organisierten Jubel gelenkte iranische Volk auslöschen könnte, weil in dessen Machtbereich der Bau einer Atombombe vermutet wird. Doch warum untersage ich mir, jenes andere Land beim Namen zu nennen, in dem seit Jahren – wenn auch geheimgehalten – ein wachsend nukleares Potential verfügbar aber außer Kontrolle, weil keiner Prüfung zugänglich ist? Das allgemeine Verschweigen dieses Tatbestandes, dem sich mein Schweigen untergeordnet hat, empfinde ich als belastende Lüge und Zwang, der Strafe in Aussicht stellt, sobald er mißachtet wird; das Verdikt „Antisemitismus“ ist geläufig. Jetzt aber, weil aus meinem Land, das von ureigenen Verbrechen, die ohne Vergleich sind, Mal um Mal eingeholt und zur Rede gestellt wird, wiederum und rein geschäftsmäßig, wenn auch mit flinker Lippe als Wiedergutmachung deklariert, ein weiteres U-Boot nach Israel geliefert werden soll, dessen Spezialität darin besteht, allesvernichtende Sprengköpfe dorthin lenken zu können, wo die Existenz einer einzigen Atombombe unbewiesen ist, doch als Befürchtung von Beweiskraft sein will, sage ich, was gesagt werden muß. Warum aber schwieg ich bislang? Weil ich meinte, meine Herkunft, die von nie zu tilgendem Makel behaftet ist, verbiete, diese Tatsache als ausgesprochene Wahrheit dem Land Israel, dem ich verbunden bin und bleiben will, zuzumuten. Warum sage ich jetzt erst, gealtert und mit letzter Tinte: Die Atommacht Israel gefährdet den ohnehin brüchigen Weltfrieden? Weil gesagt werden muß, was schon morgen zu spät sein könnte; auch weil wir – als Deutsche belastet genug – Zulieferer eines Verbrechens werden könnten, das voraussehbar ist, weshalb unsere Mitschuld durch keine der üblichen Ausreden zu tilgen wäre. Und zugegeben: ich schweige nicht mehr, weil ich der Heuchelei des Westens überdrüssig bin; zudem ist zu hoffen, es mögen sich viele vom Schweigen befreien, den Verursacher der erkennbaren Gefahr zum Verzicht auf Gewalt auffordern und gleichfalls darauf bestehen, daß eine unbehinderte und permanente Kontrolle des israelischen atomaren Potentials und der iranischen Atomanlagen durch eine internationale Instanz von den Regierungen beider Länder zugelassen wird. Nur so ist allen, den Israelis und Palästinensern, mehr noch, allen Menschen, die in dieser vom Wahn okkupierten Region dicht bei dicht verfeindet leben und letztlich auch uns zu helfen.“
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Munich war 1938
Gepard replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
nice, really nice -
Ehm, sometimes i think the old mighty "Staatssicherheit" = STASI of the GDR is looking like a bundle poor idiots if compared with the possibilities which are used today.
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Opinion needed...
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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The J-7 was never a licence of the MiG-21. The J-6 was the licence of the MiG-19 thats true, but the J-7 was a pure copy.
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original: MiG-21F13 copy: J-7 the original and the very close soviet answer