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Gepard

+MODDER
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Everything posted by Gepard

  1. The campaign " 985 Belgium Break" withj UK and Belgium against France and Netherlands runs fine so far. Contains Mirage III, V, F-1, 2000, Sea Harriers, Harriers, Phantoms, Tornaod GR.1 and F.3, belgian and dutch F-16As, NF-5A, british and french Jaguars. Perhaps i should include the Super Etendard and perhaps i should include Danmark with Drakens and F-16A. Only problem i have to ask Mirage Factory wheter they give me the permission for using their Jagaur GR for my Jaguar A mod.
  2. http://nachrichten.lvz-online.de/leipzig/citynews/diskussionen-nach-ueberschnallknall-der-eurofighter-ueber-leipzig/r-citynews-a-20273.html Jeder Kommentar erübrigt sich.
  3. I have a campaign in test with RAF, RN and the belgian Air Force on the one side and the french and dutch on the other. Background is a breakaway of Belgium into a flamic and a wallonian part.
  4. Cobras you find at http://cplengineeringllc.com/SFP1/
  5. Airshow Mod - Terrain?

    Ist eigentlich eine tolle Idee. Ich sehe nur das Problem, daß der Rechner in die Knie geht wenn man zu viele Objekte auf die Karte setzt. Jeder einzelne Baum, jeder Zuschauer, jedes Gebäude etc frißt Rechnerleistung. Bei meinem alten Kasten sehe ich da sehr bald ne slide show anstelle von Action. Im Prinzip wäre es ja so etwas ähnliches wie der Civil Mod, den ich vor einiger Zeit für meinen Sohn gebastelt habe. Der basiert auf FE, aber trotzdem funktionieren die Jets. Ist ein tolles Gefühl mit 1000 Sachen durch die Vogesen zu brettern, zumal FE eine bessere Geländedarstellung ermöglicht als alle anderen TK sims.
  6. Feel free to decide yourself. But i guess that RN and RAF should handle as allies, arent they.
  7. If i remembered right Russia phased out the single engine military jets very fast in the 90th. So no russian MiG-21 and MiG-23 and Su-17 for such a scenario. With the ukrainians i'm not sure.
  8. Version

    786 downloads

    F-16D Brakeet for WOI Heyl Ha Avir (Israeli Air Force) ------------------------------------------------- I. This mod is written for WOI -------------------------------------------------------------- II. The Heyl Ha Avir was the first Air Force who used the F-16D double seater mostly not as training aircraft, but as strike plane. The israeli Name of this bird is Brakeet what means Thunder. --------------------------------------------------------------- III. I used the F-16D.lod of TeamViper, added TK's original Flightmodel of the F-16A and modded it to fit the F-16D Brakeet data. Differences to the original model are also, that i made the nose gear stearing, the ailerons are moving now. Chaff and Flares are shooting now upward. I added a Laser system etc pp... I modded TK's original cockpit and avionics in that way, that now BVR missiles are available. The Radar screen now shows the naming of the different modes (not more 3 times AIR, but RWS,TWS,LOCK) Finally i took Wilcos F-16 skin, modded it a little bit. All this parts i put together to have a israeli F-16D Brakeet. ---------------------------------------------------------------- IV. INSTALLATION 1.unzip all files into your Aircraft folder Thats it. -------------------------------------------------------------- V. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED! --------------------------------------------------------------- Hope you enjoy it. Michael (Gepard) Made in Germany Februar 2010
  9. MiG-21 kills in Skyraider

    To say it simple: all piston engine planes can easily outcurve all jets of the 60th 70th era. This Yak-9 was able to outcurve the F-86 and the Mustang was able to do the same with a MiG-15. This is simple aerodynamics. If a jet pilot is so stupid to fight a curve combat against a A-1 Skyraider he will loose. If he use the hit and run tactic, tha climb and dive he will win. Unfortunatly the game engine does not realise this simple fact. So the MiG-21 will try to curve out a probplane. And the F-4 will do the same with the same result. And a last word. The air to air missiles model is to simple. All AAM have in real life a minimum launch speed. For the R-3S (AA-2) and the AIM-9B it is if i remember right about 750 kilometers per hour at low levels. It climbes up to over 1.100 kph at high altitudes. What means, that not all planes in game who carries Sidewinders or Atoll would have had in real life to used this weapon successfully.
  10. An-72P (Patrol)

    Interessting are the new russian insignias. The white, blue and red star. The AN-72 / 74 are very effective STOL transport planes. Need a very short runway and are fitted for rough conditions. If i remember right they were part of the soviet polar fleet. Made a good job with landing on ice air strips etc. As maritime patrol plane it can do the job as surveillance bird to protect the economic 200nm zone.
  11. It would be simple to do such a mod. The only thing you need are native speekers who could overspeek (hope this is the right term) the original speech files.
  12. I cant have to much Eagles in the Sky. It are nice preys for a MiG or a Mirage2000 and a very challenging too.
  13. Version

    1,558 downloads

    VOGESEN TERRAIN Version 1.0 ===================== Vogesen terrain is made for TK's sim "First Eagles" only. I have never tested it with SFP1 sim family. **************************************************** FIRST WORDS The Vogesen, in french Vosges, are a mountain ridge along the former french german border. It devided the Elsass (Alsace) from Lothringen. The Elsass was german till 1648 , from 1648 to 1871 french and became german again in 1871. When the great war broke out french armies tried to attack from Fortress Belfort in direction of Mühlhausen (Muhlhouse), but had no real success. Also along the hills of the Vogesen mountains the war was hard and bitter. The german soldier fought here on german soil to defend the civilists in the Elsass lowlands, very often only some steps away from the last hills from where you have a beautifull look over the towns and villages. Very hard were the fights around the hill Hartmannsweilerkopf (Hartmannswillerkopf). I gave the towns and villages their old german names, to represent the time of the great war. This is not expression of desires of revanche which poissend the relations between germans and french since the french engagement during the 30 years war (1618 - 48). I'm glad that this bitter times are over and today germans and french call friends each other. Vogesen Terrain is still work in progress. Only the southern part of the terrain is finished. ++++++++++++++++++++++++++++++++++++++++ WHATS NEW? Version 1.0 1. Vogesen Terrain is now compatible with the Expansion Pack of First Eagles. You will enjoy now the terrain in all 4 seasons. You will face snow in the winter and green in the summer. If you dont have the expansion pack you should open file vogesen.ini and exchange line CatFile=..\wwiCambrai\wwiCambrai.cat with CatFile=..\wwiVerdun\wwiVerdun.cat 2. I improved the tiling of the terrain. The street network in the Elsass is now much more dense. The River Rhine is now not longer a fragment. 3. I added 2 new german airfields, 2 more Rhine bridges, 2 other bridges, a couple of Castles, 2 chateaus and additional observation ballons (hope i had forgotten nothing). Increased the number of target areas from 78 to 116. 4. I cutted the middle Rhine Valley into the mountains south of Koblenz. This beautifull valley, which is famous for its castles, is still only a fragment. But i enjoyed the fly through this valley very often. With a WWI plane its an relaxe flight. For a funny ride you should take a WWII bird. With full speed in a FW-190, a Spitfire or a Mustang hedgehopping there is a great experience. ********************************************************* INSTALLATION 1.) unzip all files into your WWI/Terrain folder (files will be placed in folders Vogesen AND wwiCambrai) 2.) the file "Burgen am Rhein.msn" put into your missions folder Thats it. ++++++++++++++++++++++++++++++++++++++ CREDITS As usual i want to say thank you to all guys who helped me to create Vogesen terrain, to TK, ErikGen, and a lot of others,( sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place.) Thanks for files, suggestions, bug findings etc ********************************************** DISCLAIMER Vogesen terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited. If you find bugs please post them in StrikeFighters section of Combatace.com forum. +++++++++++++++++++++++++++++++++++++ Hope you enjoy it. Michael (Gepard)
  14. http://westerwave.wikia.com/wiki/Westerwenglish_Wiki Schaut mal rein. Der Link ist mir heute beim zufälligen hören von Deutschlandradio Kultur bekannt geworden. Ging um das Thema "Westerwave und der bayrische Rambo!" Auszug: Vaginaway - Scheideweg Valleytrain - Taliban
  15. File Name: F-16C Barak Heyl Ha Avir (IAF) for WOI File Submitter: Gepard File Submitted: 05 February 2010 File Category: F-16 Fighting Falcon / F-2A F-16C Heyl Ha Avir (Israeli Air Force) for WOI ------------------------------------------------- I. This mod is written for WOI -------------------------------------------------------------- II. This is a mod to represent the F-16C, as it is flow by the IAF. --------------------------------------------------------------- III. I used the great F-16A_blk15-belge LOD of the Mirage Factory (thanks for the permission to use it), added TK's original flightmodel of the F-16A and modded it to fit the F-16C data, gave the flares and chaffs an other ejection direction, made the frontgear stearing etc. Then i modded TK's original cockpit and avionics in that way, that now BVR missiles are available. The Radar modi now are displayed in the radar screen (not only Air anymore, but RWS,TWS,ACM,LOCK) Then i asked Alejandro, wheter he could make a new lod file which contains antennas and a modified tail section similar to PeacePumas chilean F-16C. He made it for me, gave it a different color, so that i was able included it in the israeli bird. Finally i took Wilcos F-16 skin of the 115. Squadron, modded it a little bit. All this parts i puzzeled together to have a israeli F-16C Barak. To say it clearly: I made only the finish, only approx. 1% of the job. The other 99% are made by Mirage Factory, TK, Alejandro and Wilco. And they did a great job! ---------------------------------------------------------------- IV. INSTALLATION 1.unzip all files into your Aircraft folder Thats it. -------------------------------------------------------------- V. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED! --------------------------------------------------------------- Hope you enjoy it. Michael (Gepard) Made in Germany Januar 2010 ***************************************************** Original Readme of the belgian F-16A +-------------------------------------------------------+ | | | General Dynamics F-16A Fighting Falcon | | | +-------------------------------------------------------+ The Mirage Factory and Olivier ANGUILLE (BPAo) present : General Dynamics F-16A Fighting Falcon http://en.wikipedia.org/wiki/F-16 +--------------------------------------------------------+ SFP1 Model Plane 3D : Swede & Wpnssgt(base model),BPAo (remodelling at 90% and remapping at 100%) Textures : Sony Tuckson FM : Kreelin (special thanks for Andre "Raptore One" Joseph, J.M Langeron,Jeanba... ) Avionics : Moonjumper Loadingscreen : Camouflage Pilotes Textures : Corktip14 (Based on Old Diego template) Effects : Sony Tuckson, Deuces Test team Manetsim, USAFMTL, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, Moonjumper +--------------------------------------------------------+ Weapons addons the best way is use the WeaponPack. if you can't wait, use last weapon editor from ThirdWire and import F-16_ADD_Weapondata.ini (you can found this file in weapons directory) in your weapondata.ini. +--------------------------------------------------------+ +--------------------------------------------------------+ The content of this file may not be used in a commercial product or any other. Any use requires my authorization Click here to download this file
  16. Ace. In a future update i will include the nozzle movement and will also change the lines for the vortex emitter to use the WOI standard.
  17. The problem with offensive operations in anti guerilla warfare is that the enemy will retreat and hide. And if the troops are gone away the enemy will crawl out of his holes. I have read an interessting article about the soviet Afghanistan war. One high ranking soviet officer told: "I think there was no square meter of afghan soil who as not stepped by soviet boots. But if the boots were gone away the enemy came back very fast."
  18. Stealth is not bad. And the passive american stealth sounds good. But it can be beaten as the Serbs showed when they downed a F-117 with outdated SAM systems.
  19. allies/axis-red/blue,pointless friday question

    There are 3 military colors. Blue, Red, Yellow. Yellow is neutral. Blue is by NATO terms friendly, but was in WP terms enemy. Red vice versa. Bad guys and good guys. This are terms for kindergarden or the yellow press. If you ask on both sides of the frontline you will always hear "We are the good guys and the others are the bad guys." Its a question of the point of view. Better are the terms "opponent" and "enemy". But there are differences. Opponent is the guy of the other side. Who is not responsible that he is born in a different contry. There is no need to hate. In case of war the opponent becomes an enemy. The enemy wants to kill, thatswhy hate is neccessary and helpfull to overcome. When i was walking the borderline 21 years ago the westgerman or british or american soldier on the other side were an opponent. No need to hate. Its like a football game, without opponent you cant play the game. It became different in some occassions when the guys of the other side directed their weapons on me. This happend a couple of times. I looked in the barrel of a M-1 tank, saw Bundesgrenzschutz (BGS) guys aiming on me with their HK MP5. This persons were enemies. Different were british soldiers i have spoken at the line. No weapon rattle, no bad arguments, no showing of bad signs. This were opponents and an opponent can be a friend too, an enemy never.
  20. Ups. AntBLK50IAF.lod should have been replaced by AntF-16CBarak.lod. I have forgotten to include it in the rar file. Sorry my fault!! Upload the correct file now. Thanks for finding this bug.
  21. Friendly fire accidents forced the USAF and USN to request optical identification of the target. So the Sparrow was nearly useless.
  22. File Name: F-16B Blk 5 Netz Heyl Ha Avir (IAF) for WOI File Submitter: Gepard File Submitted: 09 February 2010 File Category: F-16 Fighting Falcon / F-2A F-16B Netz Blk 5 for WOI Heyl Ha Avir (Israeli Air Force) ------------------------------------------------- I. This mod is written for WOI -------------------------------------------------------------- II. The Heyl Ha Avir was the first Air Force who used the F-16B double seater in majority not as training aircraft, but as strike plane. The israeli name of this bird is Netz what means Falcon. --------------------------------------------------------------- III. Credits: I used the F-16B_Netz.lod of TeamViper (USAFMTL, Swede,Wpnsgt etc.), added TK's original Flightmodel of the F-16A and modded it to fit the F-16B Netz data. The F-16B Netz now handles very well, take of speed at apporx 300 kph, landing speed approx 280 kph, 360° curve at 1000 meters with start speed 800 kph in 20 seconds. Differences to the original model are also, that i made the nose gear stearing and the Chaff and Flares are shooting now upward. etc pp... Unfortunatly i was unable to make the ailerons moving. I tried it and it worked well, but the flaps started sometimes to flicker. Thatswhy i removed the working ailerons again. I implemented TK's original cockpit and avionics and modded it a little bit so that the Radar screen now shows the naming of the different modes (not more 3 times AIR, but RWS,TWS,ACM,LOCK). All this parts i put together to have a israeli F-16B Netz. To say it clearly. I made only the finish. The credit of 99% of this bird belongs to team Viper and TK. The other 1% is mine. ---------------------------------------------------------------- IV. INSTALLATION 1.unzip all files into your Aircraft folder Thats it. -------------------------------------------------------------- V. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED! --------------------------------------------------------------- Hope you enjoy it. Michael (Gepard) Made in Germany Februar 2010 Click here to download this file
  23. "Du doch nicht! = "Not you!"
  24. I solved this a little bit different. 1. All planes have in their data.ini the line: MinBaseSize=Small or MinBaseSize=Medium or MinBaseSize=Large Which defines which minimum size the aircraft needs for take of run and landing. 2. In the terrain_types.ini are the different airfields defined. For my BoB mod i set the smallest stock airfield called Runway 3 from size small to size medium. The new, smaller fighter runways i set Small 3. Then i moded all bomber planes from MinBaseSize=Small to MinBaseSize=Medium With the result, that the bombers would only start from the runway 3 airfields while fighters could use all runways. In a similar way you could create large airfields for the big bombers B-29. I think they should take of at runwaylenght 2600 meters.
  25. The size of the base is defined in the terrain_types.data.ini in the terrain folder (for instance desert_types.ini, or IsraelME_types.ini) [TargetType027] Name=Runway1 FullName=Runway ModelName=airfield1.lod TargetType=MEDIUM_RUNWAY <<<<<< This is the entry ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0
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