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Gepard

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Everything posted by Gepard

  1. File Name: Mirage 2000EM File Submitter: Gepard File Submitted: 05 November 2008 File Category: Mirage and Kfir Mirage2000EM Egypt ***************** version 1.1 In is version of the Mirage2000EM i have changed the flightmodel to fit in the October2008 patch. With the old flightmodel the Mirage had the tendency to overroll and by using the autopilot to overpitch while landing approach. With version v1.1 the Mirage200EM had become again a very good dogfighter with acceptable handling capabilities. Hope you enjoy it. Michael (Gepard) Made in Germany January 2010 Readme of version 1.0 ---------------------------------------------------------- I. This is a mod of Erwin_Hans Taiwanese Mirage2000-5. It represent the egyptian version of the Mirage-2000E. The Mirage-2000EM was ordered in 1981 and was delivered from 1986. It was intended to act as couterpart to the israeli F-16C. +++++++++++++++++++++++++++++++++++++ II. Changes: - weaker engine to represent the M-53/5 - other Radar and weaker avionics - i use the F-15A cockpit which is the closest available to the Mirage2000E cockpit - new skin +++++++++++++++++++++++++++++++++++++ III. CREDITS: I want to say thank you to Erwin_Hans for the permission to mod his Mirage2000-5. The original 3D Model was made by aleks The flight Model was done by IAFmars and YEYEYE and Erwin_hans ---------------------------------------------------------- IV. INSTALLATION: -Unzip all files into your objects/aircraft folder. -For the case that you have no weaponpack you will find all Mirage2000EM weapons in the included Weapons folder. To install follow the instructions in the readme there. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. ------------------------------------------------------------- VI. The Mirage2000EM is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany November 2008 Click here to download this file
  2. Haiti Earthquake (am I being Cynical?)

    Nobody with a clear head will claim that the USA are unwilling to help. It is one of the most outstanding behaviors of that nation, that if somewhere in the world is a urgent need of help after natural disasters, the USA will send men, food and equipment. It does not depend on the government of the USA, it not depend on the president. Obama send help now to Haiti, Bush did the same after the Tsunami 5 or 6 years ago. And the other "western" contries are helping too, ouf course not with the big effort the USA is able to do. Perhaps the term western countries is wrong selected, perhaps the term "the old and the new world" is better. The help comes from the communist Cuba, South American States,over Russia, EU States, CANADA to the USA. A very wide range of countries. Help is enough, but it is difficult to bring them into a "failed" country. That the infrastructure is destroyed is terrible, but the most horrible thing for the people is that in Haiti is no working government, no really police, no military, no civil protection service ...
  3. I made an update to version 1.1. In is version of the Mirage2000EM i have changed the flightmodel to fit in the October2008 patch. With the old flightmodel the Mirage had the tendency to overroll and by using the autopilot to overpitch while landing approach. With version v1.1 the Mirage200EM had become again a very good dogfighter with acceptable handling capabilities.
  4. For my France vs UK campaigns i try to mod a british Jaguar GR.1 into a french Jaguar A. Does the Jaguar A had also the upper wing IR missile rails like the british Jaguars? I have tried to find photos, but never saw french Jaguars with this rails.
  5. Ultra Light Jet Fighter

    No. It was a Trainer or an ground attacker. Never a fighter. The west german intended to use the Alpha Jet as helicopter destroyer and trained it using CH-53 as mock up enemy. After the unification of Germany they tested it with a Mi-24. After this test the heli destroyer role of the Alpha Jet was more than dead.
  6. Eine Frage zu FM

    Ich habe nach längerer Zeit meinen alten Mirage2000EM mod herausgekramt. Den hatte ich vor dem Oktoberpatch08 gemacht und da lief alles glatt. Nun heute, mit dem Patch, fliegt sich die Mirage ein wenig ulkig. Sie baut sehr schnell sehr hohe g Werte auf, so daß redout und blackout viel zu schnell kommen. Sie rollt nach wenn man in der Luft eine Rolle gemacht hat und den Steuerknüppel wieder los läßt (fast 180° Nachrollen). Und zu guter letzt nickt die Maschine wie verrückt wenn der Autopilot einen Landeanflug macht. Frage: Hat jemand eine Idee wie ich das Biest wieder in ruhige Bahnen bekomme?
  7. Eine Frage zu FM

    Ich habe es in der Zwischenzeit gefunden. Es ist der Wert Cldc=x.xxx der das Rollverhalten steuert. Bei der Mirage2000EM hatte ich bisher Cldc=0.0295. Den habe ich auf Cldc=0.0195 geändert und nun läuft das Mächden wieder so wie es soll.
  8. One word to the SAM tactics. The SA-2 Guideline batteries fired usually a salvo of 3 missiles at one target. This was soviet tactic and was used in Vietnam and Near East wars. The SA-3 and SA-6 fired usally a salvo of 2 missiles at one target.
  9. Ultra Light Jet Fighter

    I would set the (normal combat) weight of 10 tonnes as the border between light fighters and medium fighters.
  10. Vietnam...

    They sold a herbizid and the US used it as weapon. A typical dual use problem. If would want to prevent dual use problems you not even could sell kitchen knifes.
  11. The EU is far to be perfect. In contrary. The european unification may be a fiction. But it is the biggest peace keeping activity worldwide. If you remember back how often in history the europeans played their favorit game "kill each other" and how often they played it when became member of the EU (EC) then you would see the worth of the EU. Its far better to have a very suboptimal EU than to have one optimal war.
  12. Used the french Jaguars the metric system in the HUD or were all data displayed in knots and feet?
  13. The planes at the ground are generated at the airfield by the gameengine itself. (singlemissions and campaign) In a self scrippted mission you can use all ground objects which are placed in the groundobjects folder. For a static FokkerDRI you must create such a folder and place all neccessary files in this folder. That are all files you find in the FokkerDRi plane folder plus the LOD file, which you must extract first with SFP1E tool. Then you must edit the FokkerDRI_data.ini file in the way, that the plane cant start anymore and and and. If i remember right, there someone had make static planes for SFP1 for using in scripted missions. Perhaps you should look there how he had done it. In a similar way you can include Hangars etc in scrippted missions. But i think it would be easier to look for a place on the map where you find what you need.
  14. Best terrain and AI mods

    Terrains: Flanders and Vogesen
  15. Views on the war on terror

    "War is continuation of politics by other means, conducted in a manner dictated by generaly accepted law and custom" This words are written by von Clausewitz in his book "Vom Kriege". Some, better said the most people believe that this famous word are the definition of war. And so our politicians make war as a continuation of their politics, in the kind they make politics. And this is one reason for the desasters of the "democratic warfare". Von Clausewitz definition of war is different. He wrote: "War is an act of violance with whom we try to force the enemy our will." (I hope this translation is correct. The german original text is: Krieg ist ein Akt der Gewalt mittels dessen wir dem Feind unseren Willen aufzwingen wollen.) I would hope our politicians would anderstand the big difference.
  16. Version

    5,699 downloads

    Flyable MiG-27 for WoE This is a mod of the stock MiG-27 of Wings over Europe. It will not work with SFP1 and WOV because the lod files are not included. If you want to use it with SFP1 or WOV you must copy the MiG-27.lod files from WOE. ****************************************************** INSTALLATION: Unzip all files into your Wings Over Europe/Objects/Aircraft folder. Thats it. ****************************************************** differences to stock MiG-27: * modified flightmodel of the plane to improve the handling. * added some armour, so that the MiG-27 now can survive MG fire * added on board jammer * added 5 flares * added Magos great MiG-21F cockpit (thanks for it Mago!) * plane can now fly intercept and CAP missions * added a syrian skin with arab tactical numbers +++++++++++++++++++++++++++++++++++++++++++ Hope you enjoy it Michael (Gepard)
  17. Each east german MiG-21 had had a unique camo sceme. What means, you could make more than 250 original camo scemes.
  18. Views on the war on terror

    I will focus my words on war theory and on conclusion toward the war at the Hindukush. The term "War on Terror" or "War against Terror" show the problem. Its a problem of understanding. Terror is no opponent which you can fight. Terror is a tactic, its a strategy. "War against terror" is nonsens like "War against Blitzkrieg" or "War against Retreat". You can fight only against an enemy. Conclusion: Look who the enemy is. Name it. Then decide how to fight. This are the basics. The other basics are written in the book "Vom Kriege" by the prussian general Carl von Clausewitz. This book is standard in all military libraries all around the world. Its an old book (written 1832) but up today the best book about the subject of war. Read it and you know what went wrong in Afghanistan. Two basic rules by Clausewitz are called "Victory". 1." To achieve the victory you must fight with all power, with all ressources and with all methodes of warefare. If not you will lose the war." Ask: Is the west willing to fight following the first rule? If yes we should sent more men into Afghanistan. And if i say more men i'm not speaking of 30.000, but of 3.000.000. If no then we should retreat as fast as possible. 2 rule by Clausewitz:."The victory is achieved either if the enemy is accepting our will or if he is totally annihilated, so that he is unable to resist our will." Conclusion: Our enemy are the taliban. They are fanatic religious motivated guerilla fighters. It is impossible to break their will. Thatswhy they must be annihilated man by man. But as guerilla fighters the taliban were supported by the people of Afghanistan (Mao said: A guerilla is withn the people like a fish in the water. It is difficult, or nearly impossible to decide friend or foe) Conclusion: To annihilate all taliban it is neccessary to annihilate all supporters. What in reality means, that if one person in a village would support the Taliban you must annihilate the entire village, all men, women, children, even all animals. You must burn them out. You must break the resistance by all means. What means our forces will have to do warcrimes to win this war. Ask: Is the west willing to fight in this way? Is he willing to accept war crimes to annihilate the enemy. If the answer is yes, then send more troops. If the answer is no, then call back the boys. Final conclusion following Clausewitz: Make a war right, or let it be.
  19. London in Flanders terrain

    My two cents to this subject. It is unfortunatly impossible to expand an existing map. So you cant include London in Flanders terrain. It is outside the map (height data field) and then there is the "invisible wall" too, which is along the edges of a terrain which you cant penetrate. It is also true, that the SFP1 tiles covers an 2000x2000 meters area, while FE use 500x500meters. If you want to improve the look of my BoB terrain you have two ways. Either you increase the size (pixels) of the tiles (for instance use 1024x1024 pixel instead 256x256) or you retile the entire terrain with FE tiles which is an very time consuming procedure. By the way, perhaps it would be better to use the modern BoB70 terrain for a WW1 mod. Paris is completly new tiled there. A lot more targets and a Eiffel tower (not the best model i must say)
  20. AVATAR RULES !

    Its outstanding if i focus my view on the movie technology. I have never seen such a movie before. Chapeau! But the story! I dont know, its reminds me ... Lets say the old west german Winnetou movies, it reminds me to "Dances with Wolves" it reminds me .... I think better good copied that bad self developed.
  21. Arroganz is the first step to underestimate an enemy. Underestimation is the first step in the mud. So it was in Korea, so it was in Vietnam, so it was in Iraq, so it was in Afghanistan ... Hopefully not in Venezuela. Nobody is forced to love Chavez. But call him a MF or ass..le or nuts or crazy or stupid does not solve the problem. In contrary. You give him what he need, the outside enemy. Its so easy for Chavez to wave with the fingers and call the old song of "old bad imperialistic US". And his people will believe him. Sometimes it is better to set on smart ideas than on the power of muscles. The war on the heads in the arabic world is already lost. And it are serious signs that the war on the heads will be lost in south america.
  22. If i read the most statements here i can again see why the US is so "well loved" all over the world. Its the attituide to say "I'm big, i can do that, and i will do what i want." As a friend during my study times said: "The USA are a big dinosaur who want to be loved by all people of the world. But as a big animal he is so ignorant that he does not see if he is trampling small animals down. And then he is astonished if the small animals suddenly bite back." Unfortunatly this is more than true.
  23. Its a letter of request, not an order. Its not sure that the C-17 will fly in indian colors.
  24. Hi folks. I tried to make a campaign for my Afghanistan terrain. But i failed. Always if i try to start the campaign i get CTD. Below the lines of the campaign_data.ini file. Perhaps someone of you can find the mistake and can tell me what i have made wrong. [CampaignData] StartDate=06/05/1987 StartDateDeviation=0 EndDate=06/20/1987 ForceWithInitiative=1 SurpriseAttack=False MaxMissions=30 NormalMissionRate=0.5 NormalMissionRateDeviation=0.5 OffensiveMissionRate=0.1 OffensiveMissionRateDeviation=0.1 StartTime=7:15 StartScreen=WOI_Camp1Start.bmp StartText= CampaignBaseScreen= CampaignEndWinScreen=Winner1.bmp CampaignEndLoseScreen=Loser1.bmp CampaignEndStallScreen=Winner1.bmp CampaignEndKIAScreen=Loser1.bmp CampaignEndWinText=woi1Win.txt CampaignEndLoseText=woi1Lose.txt CampaignEndStallText=woi1Win.txt CampaignEndKIAText=woi1Win.txt [Force001] Alignment=FRIENDLY Nation=Soviet BaseArea=Bagram AirOffensive[001].Primary=COMM_BUILDING AirOffensive[001].Secondary=HANGAR AirOffensive[002].Primary=HANGAR AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=HANGAR AirOffensive[003].Secondary=COMM_BUILDING AirOffensive[004].Primary=COMM_BUILDING AirOffensive[004].Secondary=HANGAR AirOffensive[005].Primary=HANGAR AirOffensive[005].Secondary=COMM_BUILDING AirOffensive[006].Primary=COMM_BUILDING AirOffensive[006].Secondary=WAREHOUSE AirOffensive[007].Primary=HANGAR AirOffensive[007].Secondary=COMM_BUILDING AirOffensive[008].Primary=COMM_BUILDING AirOffensive[008].Secondary=HANGAR AirOffensive[009].Primary=COMM_BUILDING,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=100 NormalSupplyRate=25 OffensiveSupplyRate=-10 DefensiveSupplyRate=-4 SupplyForOffensive=50 AircraftReplacementTime=15 AircraftReplacement=30 GroundUnitReplacementTime=15 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=30 StartAirDefenseLevel=2 AllowRandomAceCreation=True UseFAC=FALSE [Force002] Alignment=ENEMY Nation=Afghanistan BaseArea=Taliban Pocket of Resistance I AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[002].Secondary=WAREHOUSE,FUEL_STORAGE AirOffensive[003].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[003].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[007].Primary=BRIDGE AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[008].Primary=BRIDGE AirOffensive[008].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=0 StartInterdiction=0 Morale=100 Supply=80 NormalSupplyRate=25 OffensiveSupplyRate=-10 DefensiveSupplyRate=-4 SupplyForOffensive=50 AircraftReplacementTime=30 AircraftReplacement=30 GroundUnitReplacementTime=30 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=30 StartAirDefenseLevel=2 AllowRandomAceCreation=FALSE UseFAC=FALSE //--------------------------------------------------------------------------- -- //---- Soviet Air Units [AirUnit001] AircraftType=Mi-24D Squadron=121.OWP BU ForceID=1 Nation=Soviet DefaultTexture=Standard BaseArea=Bagram Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=60 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=Falanga Supply[001].Quantity=180 Supply[002].WeaponType=UV32 Supply[002].Quantity=100 Supply[003].WeaponType=FAB250 Supply[003].Quantity=240 Supply[004].WeaponType=FAB500 Supply[004].Quantity=240 Supply[005].WeaponType=ASO-3W Supply[005].Quantity=60 Supply[006].WeaponType=ODAB500 Supply[006].Quantity=100 Supply[007].WeaponType=KMGU-2 Supply[007].Quantity=60 Supply[008].WeaponType=GUW Supply[008].Quantity=24 [AirUnit002] AircraftType=Mi-24P Squadron=251.OWP BU ForceID=1 Nation=Soviet DefaultTexture=Afghanistan BaseArea=Bagram Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=60 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=Falanga Supply[001].Quantity=180 Supply[002].WeaponType=UV32 Supply[002].Quantity=100 Supply[003].WeaponType=FAB250 Supply[003].Quantity=240 Supply[004].WeaponType=FAB500 Supply[004].Quantity=240 Supply[005].WeaponType=ASO-3W Supply[005].Quantity=60 Supply[006].WeaponType=ODAB500 Supply[006].Quantity=100 Supply[007].WeaponType=KMGU-2 Supply[007].Quantity=60 Supply[008].WeaponType=GUW Supply[008].Quantity=24 [AirUnit003] AircraftType=Mi-24D Squadron=975.OWP BU ForceID=1 Nation=Soviet DefaultTexture=Standard BaseArea=Bagram Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=00 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=25 MissionChance[CAS]=60 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER [AirUnit004] AircraftType=MiG-23MF Squadron=773.IAP ForceID=1 Nation=Soviet DefaultTexture=SyAAFCamo1 BaseArea=Bagram Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=55 MissionChance[CAS]=20 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER [AirUnit005] ;AircraftType=Su-25 AircraftType=Su-39 Squadron=378.OShAP ForceID=1 Nation=Soviet DefaultTexture=SovietCamo BaseArea=Kabul International Airport KIA BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=UV16 Supply[001].Quantity=80 Supply[002].WeaponType=UV32 Supply[002].Quantity=100 Supply[003].WeaponType=FAB250 Supply[003].Quantity=240 Supply[004].WeaponType=FAB500 Supply[004].Quantity=240 Supply[005].WeaponType=Tank600_Su7 Supply[005].Quantity=60 Supply[006].WeaponType=ODAB500 Supply[006].Quantity=100 Supply[007].WeaponType=KMGU-2 Supply[007].Quantity=60 [AirUnit006] ;AircraftType=MiG-27 AircraftType=MiG-23BN Squadron=19.GwIBP ForceID=1 Nation=Soviet DefaultTexture=SyAAFCamo1 BaseArea=Kabul International Airport KIA BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER [AirUnit007] AircraftType=Su-22M4 Squadron=116.GwIBP ForceID=1 Nation=Soviet DefaultTexture=gefleckt BaseArea=Kabul International Airport KIA BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=10 UpgradeType=NEVER Supply[001].WeaponType=KH-25MT Supply[001].Quantity=100 Supply[002].WeaponType=UV32 Supply[002].Quantity=100 Supply[003].WeaponType=KH-25ML Supply[003].Quantity=100 Supply[004].WeaponType=FAB500 Supply[004].Quantity=240 Supply[005].WeaponType=Tank600_Su7 Supply[005].Quantity=60 Supply[006].WeaponType=ODAB500 Supply[006].Quantity=100 Supply[007].WeaponType=KMGU-2 Supply[007].Quantity=60 [AirUnit008] AircraftType=Su-22M4 Squadron=156.GwIBP ForceID=1 Nation=Soviet DefaultTexture=gefleckt BaseArea=Kabul International Airport KIA BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=00 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=00 MissionChance[RECON]=10 UpgradeType=NEVER [AirUnit009] ;AircraftType=Su-25 AircraftType=Su-39 Squadron=368.OShAP ForceID=1 Nation=Soviet DefaultTexture=SovietCamo BaseArea=Bagram Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=70 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=00 MissionChance[RECON]=10 UpgradeType=NEVER //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- -- //---- Soviet Ground Units [GroundUnit001] GroundObjectType=Sowjetsoldat UnitName=1.Rota Speznas ForceID=1 Nation=Soviet BaseArea=Bridge east of Bagram RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER [GroundUnit002] GroundObjectType=Sowjetsoldat UnitName=2.Rota Speznas ForceID=1 Nation=Soviet BaseArea=Bridge east of Bagram RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER [GroundUnit003] GroundObjectType=Sowjetsoldat UnitName=3.Rota Speznas ForceID=1 Nation=Soviet BaseArea=Bridge east of Bagram RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER [GroundUnit004] GroundObjectType=Sowjetsoldat UnitName=1.Rota Desanti ForceID=1 Nation=Soviet BaseArea=Bagram RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER [GroundUnit005] GroundObjectType=Sowjetsoldat UnitName=2.Rota Desanti ForceID=1 Nation=Soviet BaseArea=Bagram Airbase RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER [GroundUnit006] GroundObjectType=Sowjetsoldat UnitName=3.Rota Desanti ForceID=1 Nation=Soviet BaseArea=Bagram Airbase RandomChance=100 StartObjects=100 MaxObjects=100 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER //--------------------------------------------------------------------------- -- //---- Dushman Ground Units [GroundUnit007] GroundObjectType=Taliban UnitName=Dushman bandits 1 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=Taliban Bandits south of Bagram RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit008] GroundObjectType=Taliban UnitName=Dushman bandits 2 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=tribal ammo storage in a village RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit009] GroundObjectType=Taliban UnitName=Dushman bandits 3 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=tribal warlord training center RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit010] GroundObjectType=Taliban UnitName=Dushman bandits 4 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=Taliban Pocket of Resistance III RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit011] GroundObjectType=Taliban UnitName=Dushman bandits 5 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=Taliban Warlord Capital RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit012] GroundObjectType=Taliban UnitName=Dushman bandits 6 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=Taliban Pocket of Resistance II RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit013] GroundObjectType=Taliban UnitName=Dushman bandits 7 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=crashed Mi-8 near Jalalabad Road RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER [GroundUnit014] GroundObjectType=Taliban UnitName=Dushman bandits 8 ForceID=2 Nation=Afghanistan DefaultTexture= BaseArea=Taliban Pocket of Resistance I RandomChance=100 StartObjects=80 MaxObjects=80 Experience=50 Morale=100 Supply=60 Intelligence=80 UpgradeType=NEVER //--------------------------------------------------------------------------- -- // Strategische Knoten [strategicNode001] Area=Bagram Airbase LocalObjective=TRUE ConnectTo[001].Target=Bagram ConnectTo[002].Target=Bridge east of Bagram [strategicNode002] Area=Bridge east of Bagram ConnectTo[001].Target=Bagram Airbase ConnectTo[002].Target=Taliban bandits south of Bagram [strategicNode003] Area=Taliban bandits south of Bagram ConnectTo[001].Target=Bridge east of Bagram ConnectTo[002].Target=tribal ammo storage in a village [strategicNode004] Area=tribal ammo storage in a village ConnectTo[001].Target=Taliban bandits south of Bagram ConnectTo[002].Target=tribal warlord training center [strategicNode005] Area=tribal warlord training center ConnectTo[001].Target=tribal ammo storage in a village ConnectTo[002].Target=Taliban Pocket of Resistance III [strategicNode006] Area=Taliban Pocket of Resistance III ConnectTo[001].Target=tribal warlord training center ConnectTo[002].Target=Taliban Warlord Capital [strategicNode007] Area=Taliban Warlord Capital ConnectTo[001].Target=Taliban Pocket of Resistance III ConnectTo[002].Target=Taliban Pocket of Resistance II [strategicNode008] Area=Taliban Pocket of Resistance II ConnectTo[001].Target=Taliban Warlord Capital ConnectTo[002].Target=crashed Mi-8 near Jalalabad road [strategicNode009] Area=crashed Mi-8 near Jalalabad road ConnectTo[001].Target=Taliban Pocket of Resistance II ConnectTo[002].Target=Taliban Pocket of Resistance I [strategicNode010] Area=Taliban Pocket of Resistance I ConnectTo[001].Target=crashed Mi-8 near Jalalabad road //--------------------------------------------------------------------------- -- [FrontLine] Position[001]=883000.000,750250.000 Position[002]=827000.000,668000.000 Position[003]=790500.000,685000.000 Position[004]=784000.000,755000.000 Position[005]=752500.000,757000.000 Position[006]=731000.000,711000.000 Position[007]=760000.000,697000.000 StartShow=1 EndShow=7
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