-
Content count
6,554 -
Joined
-
Last visited
-
Days Won
303
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Gepard
-
The first jet bomber was a jet version of the Tu-2. If i remember right the designation was Tu-10 or Tu-12. They simply replaced the piston engine by jet engines. link: Tu-12 page from Aviaorg
-
MiG-21M
Gepard replied to paulopanz's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
MiG-21bis Jagdgeschwader 8 (JG-8) "Hermann Matern" Marxwalde airfield, serial number 75035407. Delivered in July 1976, served till 1990, was taken over by Bundeswehr, new tactical number 24+49, then phased out and, so the rumours, given to Croatia to fight the serbs. One comment, the double missile rail was used only for R-60 missiles, not for the heavier R-3S or R-13M. Model still need the plates below the anti-pompage air intakes. -
Freakin' SA-8's
Gepard replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The best methode against Flak and SAM is called in german "Alle zugleich" in english "All together". Which mean encircle the battery and strike from different directions at one time. But unfortunatly it will not work in game, because you can only direct your wingman to your designated target, not the entire wing. -
Freakin' SA-8's
Gepard replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
HARM was a nice missile and easy to fool. In 1999 the Serbs used Microwaves (!) for this job and it worked perfectly. One of the HARM they sent so toward bulgarian capital Sofia. Switch of the radar and switch on the microwave BTW: the source of my statement about SA-8 anti jam capability are german military magazins from early 1990th "Wehrtechnik", "Soldat und Technik" and the book ""Die Landstreitkräfte der NVA". -
Ilyushin Il-22
Gepard replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
IL-22 was also the name of an IL-18 version for Command missions. Dont mix both Types! -
Erwins MiG-29/35s
Gepard replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
MiG-29M2 was the former name. MRCA candidate for India. -
Es gibt noch eine andere Erklärung für den Angriff auf die Liberty, zumindestens ein Gerücht. Es heißt, daß die Liberty direkt auf El Arish zusteuerte. In El Arish soll sich ein großes Gefangenenlager befunden haben, in dem israelische Soldaten "überzählige Ägypter entsorgt " haben sollen. Die Israelis wollten wahrscheinlich nicht, daß diese Aktion ans Licht kommt und haben versucht die Liberty zu versenken.
-
Freakin' SA-8's
Gepard replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To correct the things: the russians dont nicknamed the SA-8 as Wasp. The original system was called Osa-AK. Osa is russian for Wasp. It was a very capable system in late 80th. Short before Desert Storm the west germans gave some (2 or 3) east german Osa-AK in american hands for test capability tests. The americans found out that the Osa-AK radar was impossible to jam and the missile was nearly impossible to beat with chaff. So they gave the order to avoid Osa-AK positions. Later the west germans gave the other east german Osa-AK systems to Greece. The greek where overwhelmed to get such a capable SAM system and told Oas-AK as their best SAM they ever had. Later they bought SA-300 Favorit from Russia for Cyprus. As said in central europe the Osa-AK was a widely used system and a deadly too. To delete iit from the game would be a little bit cheating ;-) -
Klingt ja erst mal nicht schlecht. Aber ich habe noch nen alten Pentium 4 2.8GHz mit 2GB Speicher und ner Radeon X850 Grafikkarte. Läuft SFP2 mit dieser Konfiguration überhaupt zufriedenstellend oder habe ich Slideshow zu erwarten?
-
Nuclear Fusion vs Nuclear Fission
Gepard replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Okay, why i say the nukes are widely senseless for military use? Let take the advancing tank battallion as example. As i have learned it in the bad old time a soviet tank battallion consist of 31 vehicles. (3 vehicles/ platoon, 3 platoons + vehicle for company leader = 1 company, 3 companies + vehicle for battalion leader = 1 battallion) Under the conditions of nuclear warfare the doctrine said, that 15 vehicles should be set maximum at 1km wide attack field, what means, that a battallion covers 2 km. If you use a 10kt nuclear bomb to stop this advancing battalion you will have a destruction diameter of that weapon against tanks in the size of between 800 and 900 meters. What means that 60% of the tanks will survive and continue the attack. A simple mind will also come to this simple calculation: i need a destruction diameter that must be twice as high, also i need a weapon which has the dubbled strenght. In our example 20kt bomb instead 10kt. Would be nice if this would be correct, but the problem of nuclear weapons is that the annihilation capability climbs not directly with the strenght of the weapon. If i look at the charts i find, that a 20kt bomb will annihilate tanks i a diameter of 1100 - 1200 meters. To annihilate the advancing tank battalion you would need a bomb of nearly 100 kt. To come to a dubbled kill diameter i need a ten times stonger weapon! What a waste! Not to count the size of the poissened territory which is useless for years. If you want to conquer and use nukes you will conquer a poissened radioactive land. If you want to defend your contry with nukes you will kill yourself. Thatswhy nukes are only weapons of terrorism and useless for military. -
Nuclear Fusion vs Nuclear Fission
Gepard replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The story of the "shadows of Hiroshima" is widely published, but i think it is wrong. In the german air magazin "Fliegerrevue Extra" was an article were a former secret british report from September or October 1945 was published. The brits said, that the people whos shadows are still today to see, survided the bomb explosion for a certain time, walked away and died later caused by the heavy burned skin. The heavy destruction of Hiroshima. was said, was caused by the typical japanese buildings made mainly by wood and paper. Stronger buildings were not as hard damaged. It was also said, that the Hiroshima bomb when used against London would cause around 50.000 dead and wounded civilists. The nuclear weapons are not really worth its price. You can use them only effectivly against civil targets as towns and factories, but not against troops on the field. With the Hiroshima bomb you cant even completly stop the advantage of an attacking panzer battalion. over 60% of the tanks would survive such a strike. A wing of A-10 is much more effective against it. -
Civil Mod "FireFighters"
Gepard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Civil Mod "FireFighters" File Submitter: Gepard File Submitted: 29 May 2009 File Category: SF/WO*/FE Maps/Terrain Mods CIVIL MOD "FIREFIGHTERS" ======================= I. The CIVIL Mod "Firefighters" is made for FIRST EAGLES. ============================================== II. I made this mod for my son, because i believe that it is not really good if a 7 years old boy is dropping bombs or firing missiles or shooting guns. So i decided to make a civil version of TK's sims. That my son is a fan of the Feuerwehr (fire brigade in english), gave me the idea to make a mod for the flying firefighters who use agricultural planes or old military planes like the Tracker, the B-26 etc to fight against wood fires all around the world. This mod includes a modified version of my Vogesen terrain, the Z-37 Cmelak agricultural airplane and modified files to make modern planes usable in FIRST EAGLES. You can fly firefight missions (mostly suppress woodfires), Search missions (SAR) and you can drop parachutists. ++++++++++++++++++++++++++++++++++++++++ III. INSTALLATION 1.) You need a clean installation of First Eagles (FE) 2.) Open folder objects/aircraft and delete all subfolders (planes) 3.) Open folder objects/groundobject and delete all subfolders (Groundobjects) 4.) Unzip the Civil Mod into your civil First Eagles installation 5.) to make the O-1E Cessna and the C-130 usable you must include the files O-1E.lod, C-130A.lod, C-130A_LOD002 - 005 in the relating folders. This files are part of original SFP1,WOE,WOV game. You must extract them from SFP1,WOE or WOV objects.cat by using the SFP1E tool which you can find at CombatAce.com Thats it With the Civil Mod comes the file meine.ini which you find in Controls folder. This file allows you to use flaps, breaks etc in game. This are the option settings i use in my game. You can replace this file by your own controls file from an other SFP1,WOE,WOV,WOI game. ++++++++++++++++++++++++++++++++++++++ IV. I want to say thank you to Darreck for the Coolingtowers, RussoUK2004 for the VW, suicidal for the Lamas, Canadair for the Waterdrop effect and all the othersfor hints, files, ideas etc. ******************************************* V. CIVIL MOD "FIREFIGHTERS" IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. If you find bugs please post them in StrikeFighters section of Combatace.com forum. If you want to modify CIVIL MOD "Firefighters" then feel free to make it so. +++++++++++++++++++++++++++++++++++++ VI. Hope you enjoy it. Michael (Gepard) ============================================ VII. Made in Germany Mai 2009 ============================================ VIII. TO MAKE IT ENGLISH I wrote this mod in german language. Into english retranslated files you find in subfolder Terrain/Vogesen Zivil/ENGLISH. Please copy the files Vogesen Zivil-targets and Movement into your Vogesen Zivil folder. MISSIONSUMMARY and MISSIONTYPE in your MENU folder. I hope that my translated files are good enough. Feel free to modify them. Click here to download this file -
Ich weiß nicht wie es euch geht, wenn ihr eure Kinder beobachtet wie sie am Computer spielen. Mein Sohn, 7 Jahre, liebt TK's Flugsims. Allerdings bekomme ich immer ein wenig Bauchschmerzen wenn ich sehe mit welcher Begeisterung er Bomben aus dem Waffenschacht purzeln läßt und sich daran freut wenn es unten am Boden kracht. Er weiß nicht was er da tut, dafür ist er zu jung. Mir gefällt es jedenfalls nicht. Als ich diese Woche jedoch bei uns daheim den Düngerstreuer über das Dorf fliegen sah habe ich mir dieFrage gestellt: Warum machst Du nicht einen zivilen Mod speziell für Sohnemann. Düngerstreuer wie die tschechische Z-37 fliegen bei uns seit etlichen Jahrzehnten und es ist für Kinder immer wieder toll ihnen zuzuschauen. Warum nicht die Z-37 ins Spiel bringen. Man könnte auch andere Flugzeuge nehmen, z.B. die Z-43 oder AN-2 zum absetzen von Fallschirmsportlern. Oder wenn man an die großen Waldbrände in Australien oder Kalifornien denkt, dann könnte man doch Feuerlöschflugzeuge .....etc. Was meint ihr zu dieser Idee.
-
Swing Wing Phantom
Gepard replied to charlielima's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
This bird looks nice. -
Ich habe den Zivilen Mod mal in die Download section gestellt, nur für den Fall, daß der eine oder ander mal Feuer löschen will.
-
In gewisser Weise kann ich die Israelis verstehen. Wenn ich mir vorstelle ich wäre an ihrer Stelle, hätte zig Millionen Landsleute in der Shoa (Holocaust finde ich ist ein blödsinniger Begriff. Industriemäßiger Massenmord sollte nicht als freiwilliges Brandopfer gedeutet werden.) verloren und dann komme ich in ein Land und die Nachbarstaaten überfallen mich und wollen Hitlers Job zu Ende bringen indem sie mich ins Meer schmeißen. Ich glaube ich würde genauso paranoid reagieren wie die Israelis. Ich kann aber auch die Palestinenser verstehen. Wenn ich mir vorstelle, da kommen Leute in mein Land, kaufen sich von arabischen Großgrundbesitzern große Flächen, errichten dort Wohnsiedlungen die sich immer weiter ausbreiten und beginnen dann mich von meinem Land zu vertreiben ... Klar kann man da ausrasten. Ich verstehe beide Seiten. Und ich finde die Lage beschissen. Aber ich habe Hoffnung. Vor Hundert Jahren waren wir und die Franzosen Todfeinde. (Dagegen ist der israelisch palestinensische Konflik doch nur Kinderkram.) Und heute? Vielleicht sind Deutsche und Franzosen nicht die besten Freunde, aber wir kommen miteinander aus und schlagen uns nicht die Schädel ein. Vielleicht ist das ein Modell für den Nahen Osten. Ach so noch eins. Die schlimmsten Verbrechen werden oft von Leuten begangen die ein reines Gewissen haben, weil sie sich im Auftrag einer höheren Macht oder Idee glauben. Da wird gemordet, gefoltert, gestohlen und gelogen. Und alles weil man glaubt daß der Zweck die Mittel heiligt. Und leider sind auch Demokratien davor nicht gefeit.
-
Civil Mod "FireFighters"
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Sorry guys, it seems to be that i have forgotten to translate the weapon data into english. For FireFighting best select "Wasserbehälter" With this you can drop 5 or 6 times water on the fire. If you select "Waterdrop" you have only one big Waterbomb. My fault. Will it correct in an update. -
Civil Mod "FireFighters"
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
The reason, why i made it for FE was that the terrain of FE looks better then in the other games. The tiling is 500x500 meters while WOX has 2000x2000 meters. -
Da ich immer noch ein blutiger Laie bei der Arbeit mit 3ds max bin habe ich zwei Fragen. 1.) Wie importiert man ein gmax Objekt in 3ds. Braucht man da ein spezielles Plugin? 2.) Ich habe versucht für mein Afghanistan terrain einen Talibantransport mit Eseln zu basteln. Ich habe einen Eseltreiber und einen Esel. Jedes Objekt allein ist okay. Wenn ich diese beiden Objekte zu einem verbinde und im Spiel teste sind sie beide zur Hälfte in der Erde versunken. Was mache ich hier falsch? Vielleicht kann mir einer der Gurus unter die Arme greifen.
-
Poland Blitzkrieg
Gepard replied to Wilches's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Some (long) times ago i started to work on a terrain which covered Ostpreussen (East Prussia), some baltic states (Latvia, Lithuania), a major part of Poland and USSR. But i had stopped it. Afghanistan and the civil mod had a higher priority for me.. -
I had seen this movie some hours ago and i loved it. Maybe that it is the starting point of a new movie serial so that some "continous problems" could be solved in the next part. I would like to see more of this young crew.
-
Kannst das Geschwader ja "Hopsendes Wildschwein" nennen, oder "Müdes Wiesel" wie in Hot Shots
-
Afghanistan terrain Beta 0.6
Gepard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Afghanistan terrain Beta 0.6 File Submitter: Gepard File Submitted: 1 Nov 2008 File Updated: 26 Apr 2009 File Category: Terrains Afghanistan Terrain Beta 0.6 ======================== I. AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs. *************************************** II. From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly. This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war. ***************************************** III. Afghanistan terrain is a Beta, so far, that not the entire land is covered at the moment. Finished, or nearly finished is the area around Kabul, Bagram, Jalalabad, Kunduz and Mazar i Sharif. This area is now completly tiled and the target areas are set. So you can fly and fight along the Jala Road and surrounding mountains and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions - number of set target areas: -90 - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD -Air to air missions are impossible, because no taliban airfield is set (as historical correct) -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy) You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily. -Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style ******************************************* IV. INSTALLATION: -Unzip the file into your Wings over Israel Thats it! If you want then you can place mainscreen.bmp into your menu folder. ****************************************** V. Credits At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.) I want to say thank you to _____ for the Taliban Dushka and the Toyota Hillux. And i want to say thank you to Capun for the permission to use his Mi-8 and Mi-24 as shot down heli ground objects. ******************************************* VI. Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. Sharing of Groundobjects which are part of this package needs the permission of their makers. If you find bugs please post them in StrikeFighters section of Combatace.com forum. ***************************************** VII. Hope you enjoy it. Good Hunting along the Jalalabad road! Michael (Gepard) ============================================ VIII. Made in Germany April 2009 ============================================ Click here to download this file -
Afghanistan terrain Beta 0.6
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
It was a little bit difficult to find the problem. It seems to be that the runway of Bagram is not 100% flat. Perhaps the soviet ingenieurs had a little bit to much wodka in their bodies when they built this base :moil: The easiest way to fix the problem is to change your options from hard landing to normal landing. It should help. And for the next version of the terrain i promise to flatten the runway. -
Afghanistan terrain Beta 0.6
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
To answer the SF2 question: Sorry i cant help you, i have not this game. Unfortunatly is expanding of a map not possible. It would be completly new start to build such a terrain. And to be honest, i have at the moment not the time to do ist.