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Everything posted by Gepard
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Tested all planes that i have installed and had no problems while carrier take off. This are the lines of my test mission: [MissionHeader] AircraftType=F4F-3 MissionMap=Midway MissionType=Recon StartTime=10:00:00 StartDate=07/04/1942 [MissionData] FriendlyAirActivity=2 EnemyAirActivity=1 EnemyAirDefenseActivity=2 FriendlyAirDefenseActivity=3 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1 AdjustStartPosition=FALSE AdjustBaseWaypoint=TRUE [Weather] WeatherType=SCATTERED WeatherAlt=1000.00 WeatherThickness=2000.0 FogAmount=0.8 ContrailAlt=8000.0 StartWindDirection=90 StartWindSpeed=2.57222 WindGustingAmount=2.57222 [AircraftMission001] AircraftType=F4F-4 Name=Cobra FormationType=USFighter Size=2 RandomChance=100 MissionType=RECON ObjectiveID=5 RatingForSuccess=100 CarrierBased=TRUE Position=598000.0,618000.0,0.0 StartOnGround=TRUE Heading=270 Speed=0.0 Alignment=FRIENDLY Nation=USN Texture= Squadron= AircraftNumber=7 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=TAXI Waypoint[01].Position=598000,618000,0.0 Waypoint[01].Size=0.0 Waypoint[01].Speed=0.0 Waypoint[02].Command=TAKEOFF Waypoint[02].Position=598000,618000,0.0 Waypoint[02].Size=0.0 Waypoint[02].Speed=0.0 Waypoint[03].Command=DEPART Waypoint[03].Position=598000,618000,0.0 Waypoint[03].Size=500.0 Waypoint[03].Speed=140.0 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=504544.0,553946.0,2000.0 Waypoint[04].Size=500 Waypoint[04].Speed=140.0 Waypoint[05].Command=WAYPOINT Waypoint[05].Position=461000.0,530524.0,2000.0 Waypoint[05].Objective=TRUE Waypoint[05].Size=500 Waypoint[05].Speed=140.0 Waypoint[06].Command=WAYPOINT Waypoint[06].Position=553851.0,575452.0,2000.0 Waypoint[06].Size=500 Waypoint[06].Speed=140.0 Waypoint[07].Command=APPROACH Waypoint[07].Position=598000,618000,0.0 Waypoint[07].Size=1500.0 Waypoint[07].Speed=100.0 Waypoint[08].Command=LAND_LINEUP Waypoint[08].Position=598000,618000,0.0 Waypoint[08].Size=0.0 Waypoint[08].Speed=0.0 Waypoint[09].Command=LAND_TOUCHDOWN Waypoint[09].Position=598000,618000,0.0 Waypoint[09].Size=0.0 Waypoint[09].Speed=0.0 [GroundMission001] GroundObjectType=CV-5 Name=USS Hornet NavalObject=TRUE Carrier=TRUE FormationType=Single Size=1 RandomChance=100 Position=598000.0,618000.0,0.0 Heading=270.00 Alignment=FRIENDLY Nation=USN ShipNumber=8 Texture=Grey Speed=10 Waypoint[01].Command=Waypoint Waypoint[01].Position=558000,618000,0.0 Waypoint[01].Size=100.0 Waypoint[01].Speed=10.0 [GroundMission002] GroundObjectType=Brooklyn Name=Cruiser NavalObject=TRUE Carrier=False FormationType=ShipConvoy Size=2 RandomChance=100 Position=598000.000,619000.0,0.0 Heading=270.00 Alignment=FRIENDLY Nation=USN Speed=10 Waypoint[01].Command=Waypoint Waypoint[01].Position=558000,619000,0.0 Waypoint[01].Size=100.0 Waypoint[01].Speed=10.0 [GroundMission003] GroundObjectType=Brooklyn Name=Cruiser NavalObject=TRUE Carrier=False FormationType=ShipConvoy Size=2 RandomChance=100 Position=598000.000,617000.0,0.0 Heading=270.00 Alignment=FRIENDLY Nation=USN Speed=10 Waypoint[01].Command=Waypoint Waypoint[01].Position=558000,617000,0.0 Waypoint[01].Size=100.0 Waypoint[01].Speed=10.0 [GroundMission004] GroundObjectType=Destroyer Name=Cruiser NavalObject=TRUE Carrier=False FormationType=ShipConvoy Size=2 RandomChance=100 Position=595000.000,618000.0,0.0 Heading=270.00 Alignment=FRIENDLY Nation=USN Speed=10 Waypoint[01].Command=Waypoint Waypoint[01].Position=555000,618000,0.0 Waypoint[01].Size=100.0 Waypoint[01].Speed=10.0 [GroundMission005] GroundObjectType=Destroyer Name=Cruiser NavalObject=TRUE Carrier=False FormationType=ShipConvoy Size=2 RandomChance=100 Position=601000.000,618000.0,0.0 Heading=270.00 Alignment=FRIENDLY Nation=USN Speed=10 Waypoint[01].Command=Waypoint Waypoint[01].Position=559000,618000,0.0 Waypoint[01].Size=100.0 Waypoint[01].Speed=10.0
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Strange. I tested it with the Wildcat and had never problems. Will test it now with other planes. Perhaps its related to the planes more than to the terrain.
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Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
In a terrain you can make only static ground targets. In single missions you can define mobile targets. -
File Name: T-64 package File Submitter: Gepard File Submitted: 16 November 2008 File Category: Ground Objects Mods T-64 package *********** This package contains the versions T-64A T-64B T-64BV The T-64 was the first panzer of a new generation. He featured a lot of new technology like autoloader, multilayer armour, smoothbore gun etc. long before western panzers could counter it. His weakpoint were the engine and the running gear. Because the T-64 looked very similar to the T-72 i used the WOE stock T-72 to make the T-64. I modified the texture and the data.ini ********************************* INSTALLATION Simply unzip all files into your /objects/GroundObject folder Thats it. ************************************* T-64 package is FREEWARE. COMMERCIAL USE IS NOT ALLOWED. ************************************* Hope you enjoy it Michael (Gepard) Made in Germany November2008 Click here to download this file
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I made a new map!
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice job. Now it will be time that TK implement the carrier take offs in the single mission. -
Version 1.1 is released now.
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Adjusted Ranges, Stock T-72A, and Marcfighter M1A1
Gepard replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The top armour of every tank is weak. Between 4 and 6 cm. So a S-5 or a bomblet can penetrate there. If you hit a tank on the engine comparement top you will get a nice firework. Thats the reason why the latest ATGM are all top attackers. In 1989 the T-72M1 had a protection level against HEAT of 755 mm. This was enough to withstand all NATO ATGM. The ERA armour of the T-72BM incresed this level to over 1000 mm. But here in game i see some differences with the reality. While the data of the soviet 125mm gun seems to be correct the power of it is to weak. While i tested the T-64 package, which i have released yesterday, i found out, that the penetration power was to low to penetrate the correct armour values. So i have reduced the values to have no Superpanzer. -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Targetarea building is best by TE to find the location. The rest is simple setting of objects in a 2 dimensional coordinate system with the centrecoordinates x=0, y=0. By the way Kunduz is no mistake. Its one of the places where german troops stand in Afghanistan, as Faizabad and Masar i Sharif -
Adjusted Ranges, Stock T-72A, and Marcfighter M1A1
Gepard replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As i have heared it was a little bit difficult to implement the L/55 into the Abrams. So the US Army decided to use the old L/44 with Depleted Uranium ammo longer. -
Version
572 downloads
T-64 package *********** This package contains the versions T-64A T-64B T-64BV The T-64 was the first panzer of a new generation. He featured a lot of new technology like autoloader, multilayer armour, smoothbore gun etc. long before western panzers could counter it. His weakpoint were the engine and the running gear. Because the T-64 looked very similar to the T-72 i used the WOE stock T-72 to make the T-64. I modified the texture and the data.ini ********************************* INSTALLATION Simply unzip all files into your /objects/GroundObject folder Thats it. ************************************* T-64 package is FREEWARE. COMMERCIAL USE IS NOT ALLOWED. ************************************* Hope you enjoy it Michael (Gepard) Made in Germany November2008 -
Seems to be, that, as i expected, the human factor was deciding for the accident. One sailor activated the fire suppression system without need and authorization. Although one comrade of the sailor denied the official version.
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Version
1,266 downloads
MIDWAY TERRAIN version 1.1A ======================= THIS IS NO NEW VERSION with improvements over version 1.1. It was neccessary to make this version, because Capun requested to remove his files from this mod. So it is now neccessary that you download following files from Capuns homepage http://cplengineeringllc.com/SFP1/ yourself and unzip it into your Objects/Groundobject folder. 1. Akagi 2. Brooklyn 3. CV-5 4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp) 5. Liberty (You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder) Michael (Gepard) Germany August 2009 Midway terrain version 1.1 readme ======================= 0. Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better. WHATS NEW? The number of target areas was increased from 10 to 21. +Kure Atoll airfield is now operational from 1943 +Trenches and AAA Machinegun sites are added on Midway. +PTBoat base added +2 Marine Camps +1 Radiostation +1 Radarstation +US Flags added For the case that you want to know, what if the japanese Landing operation would have been successfull i added as easteregg the file Midway What if_targets.ini. There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike. If you want to play this scenario, backup file midway_targets.ini and rename file Midway What if_targets.ini. into midway_targets.ini Hope you enjoy Midway v1.1 ******************************************** I. Midway terrain is made for "Strike Fighters Project 1" SFP1. You can use it in Wings over Vietnam and Wings over Europe too. Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI. ============================================== II. Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway. It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle. The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place. The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa. Midway Terrain following target areas this are Kure Atoll (Neutral airbase) Eastern Island (Midway AB USMC) Sand Island (Midway USMC) ship formations Japan +Midway Occupation Force +Midway Support Force +Second Fleet Main Force ( 1 small carrier) +First Fleet Main Force (1 small carrier) +First Fleet Carrier Strike Force ( 4 carriers) USN +TF-16 (2 carrier) +TF-17 (1 carrier) ********************************************* III Known problems Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen. Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem. ++++++++++++++++++++++++++++++++++++++++ IV. INSTALLATION 1.)unzip all files into your Terrain folder 2.)unzip Groundobject.rar into your Objects folder. Thats it. ++++++++++++++++++++++++++++++++++++++ V. Credits At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain. A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc. Thanks to TK for the great SFP1 sim family. And finally thanks to all guys who helped me with hints, advices etc. ******************************************* VI. Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects. If you find bugs please post them in StrikeFighters section of Combatace.com forum. +++++++++++++++++++++++++++++++++++++ VII. Hope you enjoy it. Michael (Gepard) ============================================ VIII. Made in Germany November 2008 ============================================ IX. PS Q: How i can get Midway Terrain running in WOV, WOI or WOE A: 1. Open file Midway.ini 2. Look for line CatFile=..\Desert\Desert.cat 3. Replace this line with: for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat for WOI: CatFile=..\IsraelME\IsraelME.cat for WOE: CatFile=..\GermanyCE\GermanyCE.cat -
River Tile Problem HELP!
Gepard replied to WingZero's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Its in the Terrain editor. You must set every single object by hand. Its a boring job. -
River Tile Problem HELP!
Gepard replied to WingZero's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
As far i know there is no way to edit the tod. You can only make new ones. -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You can use paratroopers, but this is no part of a terrain, its part of the planes or better said part of the ammo. And walking paratroopers i havent seen for SFP1/WOE/WOI. But it would be a nice feature. -
Adjusted Ranges, Stock T-72A, and Marcfighter M1A1
Gepard replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah, in the meantime we call it L/55. Its longer now, better now, more lethal. Penetrates 810mm RHA at 2000m range. But now my two cents to panzer armours. The mainproblem in the program is, that the modern types of armour like Chopham, Mehrschicht, Hohlraum etc are not modelled. All values are only in rolled steel (RHA), with the related problem, that a modern armour has different capabilities to withstand different types of rounds. Lets take the T-72M1 of the east german army as example. It proved in weapon tests in 1991 as unvulnerable against NATO ATGM warheads and HEAT ammo, but vulnerable at subcaliber darts. The front armour of the hull was 221 mm. Of this were 121 mm steel in two layers and 100 mm glas fibre ceramics in two layers. The front armour plate has an inclination of 68°, what means by simple mathematics, that a round would have to penetrate around 590mm armour. Which values we should use? But also without modern armours we have a problem. An example. The good old PVI Tiger had a front armour of 100mm. The T-54 had also 100mm frontarmour. Also both tanks have nominal the same protection level. But the frontarmour plate of the T-54 has a inclination of 55° (if i remember right). By using simple maths (aqvivalent thickness= nominal thickness / cos angle of inclination) the T-54 had a protection value of 175 mm. Which value is the correct for the entry in the data.ini? -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A Mi-24 surrounded by Taliban. Its time to destroy it, before it comes into wrong hands. As you imagined new groundtargets in Afghanistan terrain. -
Il-28 of the Deutsche Luftstreitkräfte (DDR)
Gepard replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
We had only 2 of them and they were only used as target simulators. -
Well done.
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In game maps and mission Build question
Gepard replied to quack74's topic in Thirdwire - First Eagles 1&2
KMD use the planningmap, the in game map is generated directly in the game from the terraintile file .tfd. -
Lindr, you say smoking is onboard of a submarine stricly forbitten. I think it is true. But there is already the human factor. I served out my army time in late 80th in the GDR (East Germany) in a helicopter squadron. Friends of me served at Laage Airbase as Su-22 technicians. They told me that when soviet pilots delivered new Su-22 at Laage, my friends had to clean the cockpits and in nearly one third of all cases they found soviet brand cigarette butts, although it was strictly forbitten to smoke.
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Dont forget the human factor. There must be a reason, why the fire suppresion system was activated. Perhaps one of the sailors has smoked. Some days ago in germany a traveler bus burned out because someone has smoked on the toilett, result 20 death.
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I see in the first way the man, the sailor who has lost his life. A sailor is a comrade of all sailors around the world. It is sad for each single lost man, wheter he is russian, german, english, french, american or something else. Its a reason to morn, especially in time of peace. They man who died had all parents, wifes, children, friends. They were humans and they died caused by a technical mailfunction in a ship what was on a test trail. Accidents happen and accidents cost human lifes.
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Satellite Scenery...Is it possible?
Gepard replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Midway terrain is an example of partial use of sat pics. Kure atoll is done completly by sat pics, but for midway islands i used a mix between sat pics and already existing tiles. The main problem is the size of the files. If you would follow my way to make midway to build, lets say Israel, you would get a size, that it would be impossible to share it via internet at the moment.