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Gepard

+MODDER
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Everything posted by Gepard

  1. SAR or better CSAR would be a nice feature. Perhaps we should ask TK. Normaly he is listening to the community. I would also like to see escord missions where helis escorting a column of trucks or APC to defend them against enemy ground objects (Taliban for instance)
  2. Accident aboard Russian submarine kills 20

    Accidents can happen. And it happen in all armies and navies around the world. If i think how many man we lost during my military time by accidents and how many people we lose today, then we have no real reason to blame he russians.
  3. To say it in the first line, as action thriller the new James Bond movie is acceptable. But a James Bond movie had to be more than an action thriller. I expect to see and listen all the small details which i love and miss this time. I expext the "My name is Bond, James Bond" I expect that he drinks his martinis "shaken, not stired" I expect to see Moneypenny and her neverending "love" to Bond. I expect to see Q and his funny toys. and and and Finaly i expect to see James Bond as a british Gentleman with all his noblesse, snobism, sexism and his stiff upperlip. I expect to see James Bond as a Lion under the cover of the gentleman, not as a Rambo immitation in a smoking.
  4. next version of Midway terrain is on a good way What will be new? The number of target areas was increased from 10 to 21. +Kure Atoll airfield is now operational from 1943 +Trenches and AAA Machinegun sites are added on Midway. +PTBoat base added +2 Marine Camps +1 Radiostation +1 Radarstation +US Flags added For the case that you want to know, what if the japanese Landing operation would have been successfull i added as easteregg the file Midway What if_targets.ini. There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
  5. The terrain is not flattened for the runway. It seems to be, that some terrains which whad no problems before latest patches now show this problem you mention. My Israel2 terrain is one of this examples. I dont know why it happen. Normaly it should not, but it does.
  6. Mirage 2000EM in the last time to finish this mod Mi-24D for testing Afghanistan terrain
  7. Wrench, Midway terrain is not forgotten but Afganistan terrain had at the moment a higher priority for me. Give me the usual two weeks and then i will release the Midway terrain version with added target areas which are partly took over from your files or which are inspired by them.
  8. Its a nice idea to have crashed helicopters on the map. I know, that Capun has such static helis on his page. I will ask him wheter i can include them into Afghanistan terrain. I see 2 possibilities for such heli ground objects: 1. the downed heli is to destroy, so that no sensitive technologie is falling into wrong hands 2. a downed heli crew is to protect against attacking enemies. No 1 i can include without problems into the terrain, the No.2, i think is more for scriped missions.
  9. if you have "white" rivers try to change your graphic options for water=high.
  10. Beta version uploaded some minutes ago. Must wait till admin gives the ok.
  11. Tiger and Mi-24 too at Capuns site.
  12. File Name: Formosa Strait Terrain version 1.0 File Submitter: Gepard File Submitted: 31 May 2008 File Category: Terrains FORMOSA STRAIT TERRAIN ===================== I. Formosa Strait terrain is made for "Wings Over Europe" WOE. With certain limitations you can use it in WOV, WOI and SFP1 too. (See PS on bottom of this file.) ============================================== II. Formosa Strait Terrain covers the island of Taiwan, a part of the coastline of the Peoples Republic of China (PRC) and the Strait between which has different names like Formosa Strait, Taiwan Strait or Taiwanhaixia. All names i use are taken from an old german atlas and it seems to be that there are a lot of different transcriptions of chinese names in german or english language. Formosa Strait Terrain is a nearly 100% terrain, what means, that the distances are not cut down to 60% as in the GermanyCE standard terrain.Certain differences are caused by warp while converting GOTOPO30 satellite height data into WOE format. The position of the runways should be more or less correct, their direction is not always as in reality. The airfields themself are made by using variations of WOE standard airfileds and by using the 9 airfileds i made for Deutschland terrain. Formosa Terrian has 233 target areas this are 14 waypointdefinitions for panzer battles 2 missile bases (PRC) 6 coast defence missile batteries(PRC) 15 Bridges (PRC) 10 Bridges (Taiwan) 19 SAM sites (PRC) 14 SAM sites (Taiwan) 7 airfields (PRC) 15 airfields (Taiwan) 41 industrial targets in towns (PRC) 44 industrial targets in towns (Taiwan) 1 powerplant complex with 3 industrial areas (PRC) 1 power plant complex(Taiwan) 2 ports (PRC) 9 ports (Taiwan) 4 EWR (PRC) 5 EWR (Taiwan) 3 PRC Warship groups 4 taiwanese Warship groups 3 Carrier Battle stations etc To use Formosa Strait Terrain you should have installed a WeaponPack and western SAM. You can fins HAWK SAM and WeaponPack at www.combatace.com ++++++++++++++++++++++++++++++++++++++++ III. INSTALLATION 1.)unzip all files into your Wings over Europe/Terrain folder 2.)unzip Groundobject.zip into your Objects folder. (this file install modified versions of the SumnerFram2 destroyer and the Cargoship. It also install a Silkwork Anti Ship missiles launcher and chinese Panzers of the Types 59, 63, 69 and 80) Thats it. ++++++++++++++++++++++++++++++++++++++ IV. I want to say thank you to Darreck for the Coolingtowers and Enrico Gennari for the files which i used to create the ports, which were originaly made for individual airbases which are available for SFP1 Deutschland terrain and WOE. ******************************************* V. Formosa Strait Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. If you find bugs please post them in StrikeFighters section of Combatace.com forum. +++++++++++++++++++++++++++++++++++++ VI. Hope you enjoy it. Michael (Gepard) ============================================ VII. Made in Germany Mai 2008 ============================================ VIII. PS Q: How i can get Formosa Strait Terrain running in WOV, WOI or SFP1 A: 1. Open file Formosa.ini 2. Look for line CatFile=..\GermanyCE\GermanyCE.cat 3. Replace this line with: for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat for WOI: CatFile=..\IsraelME\IsraelME.cat for SFP1: CatFile=..\Desert\Desert.cat 4. Download a WOE capable terrain replacement tileset via Internet. Such tilesets you can find at www.combatace.com Limitations are caused by the fact, that certain objects which are standard in WOE (power plants, bridges) are not always included in WOV, WOI or SFP1. Click here to download this file
  13. Thirdwire Sneak Peaks

    Looks good. And this are birds which would fit perfectly into a Wings over Korea.
  14. Helikoptery do WOE/WOV/WOI

    This is a knowledge base, no place to ask questions! And by the way, the lingua franca here is english.
  15. Have not the Cuba terrain, but if both planes explode it could mean, that no airfield is available and all planes are placed at one and the same place.
  16. I agree with Wrench. WW2 scenarios should be better not september patched. I myself patched BOB and it runs. No crashes which are terrain related so far. But the feeling of flying the birds now is more arcade than sim. The balance between enemy and friendly planes is lost. By the way, which runways have the not "flatted problem"? I only remember that Caffiers was one. A short fix for it: [TargetArea042] Name=Caffiers Fliegerhorst Position=931000.000000,577600.000000 Radius=4242.640625 ActiveYear=0 Location=2 Alignment=ENEMY AirfieldDataFile=airfield_SLB kurz.ini NumSquadrons=2
  17. For the AH-1 is a updated version available at Capuns site which not is blowing up on the runway.
  18. T-80

    Lindr i included the links to 3 drawings. http://www.inetres.com/gp/military/cv/tank/T-80/T-80U.gif http://www.inetres.com/gp/military/cv/tank/T-72/T-72B.gif http://www.inetres.com/gp/military/cv/tank/T-64/T-64BV_1.gif You will see, that the running gears of T-64, T-72 and T-80 are completly different. A look on the running gear is a clear indicator for the panzer type. The autoloader of the T-64 simply not fitted into the T-72 chassis. If you look on the running gear of T-64 and T-72 you will see that the T-72 has broader tracks. Because the tanks had a definite max wide (related to the railway transport) the chassis of the T-72 had to be smaller and in the smaller chassis the T-64 joint autoloader does not fit. Thatswhy the casette autoloader of the T-72 was developed. The T-64 genesis The T-64 development started in 1954 with Object 430 (100mm smoothbore gun, 35,5 tons). (In 1960 in Nishni Targil Object 166 was developed as backup because Object 430 had to slow development progress. Preparation for serial production of Obj.166 in 1961, entered service in 1962 as T-62.) 1961 in Charkow Object 432 (115mm smoothbore gun, 36,7 tons) was developed. Shown the first time in 1962 at Kubinka weapon display. Prototyp in 1963, entered service in very small numbers in 1964 as T-64. Further development to object 434 (125mm gun, 37,3 tons), Prototype in 1964 entered service in 1967 as T-64A. 1974 object 447 (125mm gun, capable to fire gun launched guided missiles, 39 tons), entered service in 1974 as T-64B. Modified in 1983 with ERA armour (42,4 tons) as T-64BV, later to T-64BM modernised. The first T-72 version (41 tons) was definetly worser protected than the T-64A (37.3 tons). The iraqis used in 1991 mostly the basic T-72 in combat and we all know how this ended. The T-72 lacked the multi layer armour on the turret and had a thinner armour. With the T-72A version with increased armour thickness and included ceramic layers in the turret the T-72 reached the protection level of the T-64B. Live firing tests of east german T-72M1 (export version 43.5 tons) showed in 1991 that this panzers were bullet proof against 105mm NATO tank guns and ATGM warheads in head on duell situations and normal combat distances. With the T-72B (44.5 tons) the T-72 got a superior protection level against the T-64 and the T-80 as the war in Chechenya showed. The last conflict in Georgia showed also the superiority of the russian T-72BM over the polish PT-91 (polish T-72M1 mod). One of my major source is the book "Kampfpanzer heute und morgen" by Rolf Hilmes And finaly a link to a T-64 site, made by a former T-64 tankist http://www.t-64.de/frame-start.htm
  19. More German Casulties

    Read the good old book of Carl von Clausewitz "Vom Kriege" and you may know how to win such wars. But how our politicians rules this war we will face sensless losses again and again.
  20. T-80

    The T-64 was the first tank of a new panzer generation. Smoothbore gun 115mm, multi layer armour (Chopham or sandwitch by western terms), autoloader etc. Developed in Charkow (Kharkow) by the same construction bureau which had already developed the very successfull T-34 and T-54. The first T-64 had massive problems with reliablility of the engine. As a backup for the T-64 in Nishni Targil was developed the T-62. This tank was simply a stretched version of the T-55 with a 115mm smoothbore gun without autoloader. In Charkow the problems with the T-64 were solved with a new version, T-64A. New features were a 125 mm smoothbore gun with autoloader and a new turret., the multi layer armour was increased, so that this tank was bulletproof against 105mm AT ammo of the Nato. The T-64A was introduced only in soviet troops. The weakpoint was the light weight wheels and his high production costs. Produced in ca 8000 units (all versions) In Nishni Targil the T-64 was used as basic for the development of a mass production panzer. It got new running gear and a other diesel engine. To fit in this the chassis must be newly developed. In the new chassis the autoloader of the T-64 does not fit, so it must newly developed etc. By the end the T-72 was heavier, but not as good protected as the T-64A. The production cost were much lower. It has been produced in over 30.000 units (all versions) In 1977 the T-72 was shown the first time on the parade and went into export. For the soviet army the new T-72A version was introduced by this time. (355mm turret armour against 281 mm in the basic version), later the T-72B version followed (380mm turret plus ceramic elements). In mid 1980the the ERA armour was integreted, so that T-72BV were nearly invulnerable against NATO ATGM in head on engagements. 1988 a new version T-72BU was developed (450mm + ceramic + ERA turretarmour), Laser jammer, fire guidance electronic of the T-80U etc. This panzer became later the designation T-90. The T-80 was no product of Charkow, but of a Leningrad construction bureau. Fisrt a gas turbine was implemented into a T-62, later into the T-64. New electronic, a new running gear, better armour etc made the way to the T-80 which was produced in Leningrad and Omsk. In Charkow the T-64 was produced till 1984 as T-64BM then the further development was canceled, because the running gear was to weak for a further increasing of weight. Thatswhy the T-80 was produced also in Charkow. There was tested to replace the gas turbine with a new diesel engine. So the T-84 was developed. Today the T-84 is produced in the Ukraine, the T-80U in Russia for export only and the T-90 for the russian army and export. While weapon tests in India between T-90 and M1A2 Abrams the russian tank astonishingly proved as superior and was selected as the new standard panzer for the Indian Army. Pakistan instead had choosen the T-84. From the outside all this tanks (T-64A/B, T-72 A/B/M, T-80 A/B,U, T-84 and T-90) looks very similar, so that i think we could use the standard T-72 model of WOE for modelling all this tanks.
  21. EricJ, the direction of Jalalabad AB and the other airfields i have changed now acording to the data i have taken from FS2004. THe Problem of the plane hanging mid into the air is simple. You had run against the "invisible" wall around each terrain. You cant go closer than 80km to the edge of a terrain. If you look on your screenshot you will see that you were at x = 920km on a 1000km terrain. But in the end version of the terrain it will be no problem. All targets are west of Jalalabad.
  22. JS-1

    Nice model. But it is a IS, not a JS. IS stands for Iosif Stalin your JS would mean Josif Stalin, but would be a wrong translation from russian into english. :;-):
  23. Tja, the problem of the nonfiring groundunits i face in WOI and WOE with September patch. Without this patch i have now in WOE Talibs firing at airfields, convois, barracks. The progress of Afghanistan terrain is slow, because i had to correct a mistake. In my preview you can already see, where i intended to place Kabul. After finishing Kabul i realized, that i missplaced this town and had to rebuild this area by hand. Give me one or two weeks and i can release a first Beta which is concentrated on the area of Jalalabad, Bagram and Kabul. This area i have now completly tiled, placed the 3 airfields and now i'm working on the ground targets etc.pp
  24. With the new terraintiles Afghanistan terrain will looks great. Its very nice. And when the tileset is out, then also WOE users can fly over Afghanistan. Then the best is a basic WOE without the September patch. By the way, where can i change the altitude of the clouds?
  25. It was so, that in a campaign usualy one transport aircraft was circling around. With settingRandomTransportType=NO the plane was gone, with ANY you got it. If you had more transport plane types then the game selected the plane. You had also the chance to state which plane you wanted to see circling RandomTransportType=C-130 or RandomTransportType=AN-2
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