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Everything posted by Gepard
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Weapon adding problem
Gepard replied to ronan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There are two versions of Weapon editor and gun editor. For WOI and the other sims after latest patch you need the new version, for SFP1 and WOE, WOV before the September patch you need the old one. Using the wrong WE causes problems -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, i think we had spoken about different things. If i put a convoi with the movements.ini on the map, and place groundobjects like artillery on his way, then the ari will open the fire. I think this is what you mentioned. My intention was different. I wanted to place the groundobjects only on the map. I wanted to make the truck convois with BR-60 and T-55 escord by hand and wanted to place the taliban with RPG-7 and AK-47 around the convoi in the kind of a trap or ambush, dont know the right english term, in german i would say Feuersack. The lines of such an example i will hang on below. With the standard WOE (without September patch) i got a nice fireexchange with the end, that all Trucks and one or 2 BTR would burn, only the tank would survive and fight till all talibs would be killed or the ammo was off. After installing the September patch talibs and convoi had no fireexchange anymore. [TargetArea003] Name=Convoi Position=876000.0,681700.0 Radius=7071.067871 ActiveYear=0 Location=1 Alignment=FRIENDLY Target[001].Type=BTR-60_E Target[001].Offset=-150.00,0.00 Target[001].Heading=270.0 Target[002].Type=SovietTruck Target[002].Offset=-100.00,3.00 Target[002].Heading=270.0 Target[003].Type=SovietTruck Target[003].Offset=-50.00,5.00 Target[003].Heading=270.0 Target[004].Type=SovietTruck Target[004].Offset=0.00,0.00 Target[004].Heading=270.0 Target[005].Type=SovietTruck Target[005].Offset=50.00,3.00 Target[005].Heading=270.0 Target[006].Type=BTR-60_E Target[006].Offset=100.00,5.00 Target[006].Heading=270.0 Target[007].Type=T-55 Target[007].Offset=150.00,5.00 Target[007].Heading=270.0 [TargetArea004] Name=Taliban Feuersack Teil 1 Position=876000.0,682000.0 Radius=7071.067871 ActiveYear=0 Location=1 Alignment=ENEMY Target[001].Type=RPG-7 Target[001].Offset=-150.00,0.00 Target[001].Heading=180.0 Target[002].Type=RPG-7 Target[002].Offset=-100.00,30.00 Target[002].Heading=180.0 Target[003].Type=RPG-7 Target[003].Offset=-30.00,50.00 Target[003].Heading=180.0 Target[004].Type=RPG-7 Target[004].Offset=30.00,50.00 Target[004].Heading=180.0 Target[005].Type=RPG-7 Target[005].Offset=80.00,50.00 Target[005].Heading=180.0 Target[006].Type=Taliban Target[006].Offset=-180.00,50.00 Target[006].Heading=180.0 Target[007].Type=Taliban Target[007].Offset=-130.00,50.00 Target[007].Heading=180.0 Target[008].Type=Taliban Target[008].Offset=-80.00,50.00 Target[008].Heading=180.0 Target[009].Type=Taliban Target[009].Offset=-40.00,50.00 Target[009].Heading=180.0 Target[010].Type=Taliban Target[010].Offset=20.00,50.00 Target[010].Heading=180.0 Target[011].Type=Taliban Target[011].Offset=50.00,50.00 Target[011].Heading=180.0 Target[012].Type=Taliban Target[012].Offset=90.00,50.00 Target[012].Heading=180.0 -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think i found the cause of the problem of the non existing groundbattle. Its the latest patch. I tested Afghanistan terrain with WOE. In my WOE without the September Patch i had a very nice fire exchange, with the September patch it was silence on the battlefield. Sh...t. -
Afghanistan terrain preview
Gepard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Afghanistan terrain preview File Submitter: Gepard File Submitted: 7 Oct 2008 File Category: Terrains Afghanistan Terrain Preview ======================== I. AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs. *************************************** II. From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly. -At the moment i have only 2 airbases operational as skeleton airfields. They still have to be finished. -The terrain is only made between Bagram and Jalalabad. There you will find Taliban pockets of resistance. - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD -Air to air missions are impossible, because no taliban airfield is set (as historical correct) -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy) You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily. ******************************************* III. INSTALLATION: -Unzip the file into your Wings over Israel Thats it! ****************************************** IV. Credits At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench for the Stinger site which i modified into Blowpipe and Strela site. ******************************************* V. Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. Sharing of Groundobjects which are part of this package needs the permission of their makers. If you find bugs please post them in StrikeFighters section of Combatace.com forum. ***************************************** VI. Hope you enjoy it. Good Hunting along the Jalalabad road! Michael (Gepard) ============================================ VII. Made in Germany Oktober 2008 ============================================ Click here to download this file -
Afghanistan terrain preview
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hinds? The work on my Mi-24D mod inspired me to make this terrain. -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
They are placed on the map as targets like below: [TargetArea019] Name=Taliban attack position Position=866000.0,671000.0 Radius=7071.067871 ActiveYear=0 Location=1 Alignment=ENEMY Target[001].Type=RPG-7 Target[001].Offset=-150.00,0.00 Target[001].Heading=260.0 Target[002].Type=RPG-7 Target[002].Offset=-100.00,30.00 Target[002].Heading=260.0 Target[003].Type=RPG-7 Target[003].Offset=-30.00,0.00 Target[003].Heading=260.0 -
Afghanistan terrain preview
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Perhaps we should ask Capun. -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The last hours i tried to make ground objects firing each other, but i failed. My intention was to build soviet vehicle convois encircled by mudjahedin warriors which would have a fire exchange with escorting APC. Or an other idea was to have taliban mortar or rocket attacks from the mountains down in to the airfields and barracks. I know i had some times ago made ships firing each other for a very nice seabattle, I set TargetType=Warship for it and placed them on the map, but i was unable to do it with tanks or soldiers. The stupid things looked nicely each other, but dont opend the fire. Could it be, that in WOI ARTILLERY and WARSHIP will not work for ground attack? Wrench, nice idea. Will see. Brain, a new tileset is very welcom for all guys who dont have WOI, but one of the other sims. -
Afghanistan terrain preview
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
will be corrected in the next Beta -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The preview is uploaded and available at the download section. Please read the READ ME. Especially the point with the seperate installation which i think is the best way for Afghanistan terrain. If you dont want a seperate installation then dont install the files in the flight folder. -
Version
681 downloads
Afghanistan Terrain Preview ======================== I. AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs. *************************************** II. From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly. -At the moment i have only 2 airbases operational as skeleton airfields. They still have to be finished. -The terrain is only made between Bagram and Jalalabad. There you will find Taliban pockets of resistance. - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD -Air to air missions are impossible, because no taliban airfield is set (as historical correct) -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy) You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily. ******************************************* III. INSTALLATION: -Unzip the file into your Wings over Israel Thats it! ****************************************** IV. Credits At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench for the Stinger site which i modified into Blowpipe and Strela site. ******************************************* V. Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. Sharing of Groundobjects which are part of this package needs the permission of their makers. If you find bugs please post them in StrikeFighters section of Combatace.com forum. ***************************************** VI. Hope you enjoy it. Good Hunting along the Jalalabad road! Michael (Gepard) ============================================ VII. Made in Germany Oktober 2008 ============================================ -
Does A TextureList.ini File Exist for WOI?
Gepard replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
My handmade version. Its not perfect, but it seem to work. Perhaps some small errors included: [TerrainData] TerrainTileSize=2000.000000 HeightScale=100.000000 [ObjectMap001] MapFilename=terobject_buildings1.bmp MapClass=0 ObjectTypeCount=7 ObjectType001.ObjectName=BoxBuilding1 ObjectType001.ShapeType=0 ObjectType001.CastShadow=0 ObjectType001.SizeDeviation=0.000000 ObjectType001.Width1=15.000000 ObjectType001.Length1=15.000000 ObjectType001.Height1=15.000000 ObjectType001.TextureCoord01=0.000000,0.500000 ObjectType001.TextureCoord11=0.250000,0.750000 ObjectType001.TextureCoord02=0.250000,0.500000 ObjectType001.TextureCoord12=0.500000,0.750000 ObjectType001.TextureCoord03=0.500000,0.500000 ObjectType001.TextureCoord13=0.750000,0.750000 ObjectType001.TextureCoord04=0.250000,0.500000 ObjectType001.TextureCoord14=0.500000,0.750000 ObjectType001.TextureCoord05=0.000000,0.250000 ObjectType001.TextureCoord15=0.125000,0.375000 ObjectType002.ObjectName=BoxBuilding2 ObjectType002.ShapeType=0 ObjectType002.CastShadow=0 ObjectType002.SizeDeviation=0.000000 ObjectType002.Width1=20.000000 ObjectType002.Length1=20.000000 ObjectType002.Height1=20.000000 ObjectType002.TextureCoord01=0.500000,0.000000 ObjectType002.TextureCoord11=0.750000,0.250000 ObjectType002.TextureCoord02=0.750000,0.000000 ObjectType002.TextureCoord12=1.000000,0.250000 ObjectType002.TextureCoord03=0.750000,0.000000 ObjectType002.TextureCoord13=1.000000,0.250000 ObjectType002.TextureCoord04=1.000000,0.000000 ObjectType002.TextureCoord14=0.750000,0.250000 ObjectType002.TextureCoord05=0.125000,0.250000 ObjectType002.TextureCoord15=0.250000,0.375000 ObjectType003.ObjectName=LongBuilding1 ObjectType003.ShapeType=0 ObjectType003.CastShadow=0 ObjectType003.SizeDeviation=0.000000 ObjectType003.Width1=10.000000 ObjectType003.Length1=30.000000 ObjectType003.Height1=15.000000 ObjectType003.TextureCoord01=0.000000,0.500000 ObjectType003.TextureCoord11=0.500000,0.750000 ObjectType003.TextureCoord02=0.750000,0.500000 ObjectType003.TextureCoord12=1.000000,0.750000 ObjectType003.TextureCoord03=0.250000,0.500000 ObjectType003.TextureCoord13=0.750000,0.750000 ObjectType003.TextureCoord04=0.750000,0.500000 ObjectType003.TextureCoord14=1.000000,0.750000 ObjectType003.TextureCoord05=0.625000,0.375000 ObjectType003.TextureCoord15=0.750000,0.500000 ObjectType004.ObjectName=FlatBuilding1 ObjectType004.ShapeType=0 ObjectType004.CastShadow=0 ObjectType004.SizeDeviation=0.000000 ObjectType004.Width1=10.000000 ObjectType004.Length1=10.000000 ObjectType004.Height1=5.000000 ObjectType004.TextureCoord01=0.500000,0.250000 ObjectType004.TextureCoord11=0.750000,0.375000 ObjectType004.TextureCoord02=0.750000,0.250000 ObjectType004.TextureCoord12=1.000000,0.375000 ObjectType004.TextureCoord03=0.625000,0.250000 ObjectType004.TextureCoord13=0.875000,0.375000 ObjectType004.TextureCoord04=1.000000,0.250000 ObjectType004.TextureCoord14=0.750000,0.375000 ObjectType004.TextureCoord05=0.750000,0.375000 ObjectType004.TextureCoord15=0.875000,0.500000 ObjectType005.ObjectName=BoxBuilding3 ObjectType005.ShapeType=0 ObjectType005.CastShadow=0 ObjectType005.SizeDeviation=0.000000 ObjectType005.Width1=20.000000 ObjectType005.Length1=20.000000 ObjectType005.Height1=20.000000 ObjectType005.TextureCoord01=0.000000,0.750000 ObjectType005.TextureCoord11=0.250000,1.000000 ObjectType005.TextureCoord02=0.500000,0.750000 ObjectType005.TextureCoord12=0.250000,1.000000 ObjectType005.TextureCoord03=0.500000,0.750000 ObjectType005.TextureCoord13=0.750000,1.000000 ObjectType005.TextureCoord04=1.000000,0.750000 ObjectType005.TextureCoord14=0.750000,1.000000 ObjectType005.TextureCoord05=0.250000,0.250000 ObjectType005.TextureCoord15=0.375000,0.375000 ObjectType006.ObjectName=FlatBuilding2 ObjectType006.ShapeType=0 ObjectType006.CastShadow=0 ObjectType006.SizeDeviation=0.000000 ObjectType006.Width1=15.000000 ObjectType006.Length1=20.000000 ObjectType006.Height1=5.000000 ObjectType006.TextureCoord01=0.000000,0.000000 ObjectType006.TextureCoord11=0.500000,0.125000 ObjectType006.TextureCoord02=0.250000,0.125000 ObjectType006.TextureCoord12=0.500000,0.250000 ObjectType006.TextureCoord03=0.000000,0.000000 ObjectType006.TextureCoord13=0.500000,0.125000 ObjectType006.TextureCoord04=0.250000,0.125000 ObjectType006.TextureCoord14=0.500000,0.250000 ObjectType006.TextureCoord05=0.875000,0.375000 ObjectType006.TextureCoord15=1.000000,0.500000 ObjectType007.ObjectName=FlatBuilding3 ObjectType007.ShapeType=0 ObjectType007.CastShadow=0 ObjectType007.SizeDeviation=0.000000 ObjectType007.Width1=15.000000 ObjectType007.Length1=15.000000 ObjectType007.Height1=5.000000 ObjectType007.TextureCoord01=0.500000,0.250000 ObjectType007.TextureCoord11=0.875000,0.375000 ObjectType007.TextureCoord02=0.625000,0.250000 ObjectType007.TextureCoord12=1.000000,0.375000 ObjectType007.TextureCoord03=0.625000,0.250000 ObjectType007.TextureCoord13=1.000000,0.375000 ObjectType007.TextureCoord04=0.625000,0.250000 ObjectType007.TextureCoord14=1.000000,0.375000 ObjectType007.TextureCoord05=0.500000,0.375000 ObjectType007.TextureCoord15=0.625000,0.500000 [ObjectMap002] MapFilename=terobject_trees1.bmp MapClass=1 ObjectTypeCount=2 ObjectType001.ObjectName=Tree1 ObjectType001.ShapeType=8 ObjectType001.CastShadow=0 ObjectType001.SizeDeviation=0.400000 ObjectType001.Width1=15.000000 ObjectType001.Height1=20.000000 ObjectType001.TextureCoord01=0.000000,0.000000 ObjectType001.TextureCoord11=1.000000,1.000000 ObjectType002.ObjectName=SmallTree1 ObjectType002.ShapeType=8 ObjectType002.CastShadow=0 ObjectType002.SizeDeviation=0.250000 ObjectType002.Width1=10.000000 ObjectType002.Height1=10.000000 ObjectType002.TextureCoord01=0.000000,0.000000 ObjectType002.TextureCoord11=1.000000,1.000000 [TextureTypeList] TypeName001=Sea TypeName002=Desert TypeName003=Farm TypeName004=Green TypeName005=Valley TypeName006=Mountain TypeName007=City TypeName008=Town TypeName009=Airbases TypeName010=Kanal [sea] Water=1 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=0 MaxAltitude=1 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [Desert] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=1 MaxAltitude=500 CheckCity=0 MinCityDistance=0 MaxCityDistance=50 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [Farm] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=1 MaxAltitude=900 CheckCity=1 MinCityDistance=0 MaxCityDistance=100 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=10 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [Green] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=500 MaxAltitude=1000 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [Valley] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=1001 MaxAltitude=1500 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [Mountain] Water=0 UseAutoPlacement=1 CheckAltitude=1 MinAltitude=1501 MaxAltitude=10000 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [City] Water=0 UseAutoPlacement=0 CheckAltitude=0 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [Town] Water=0 UseAutoPlacement=0 CheckAltitude=0 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [Airbases] Water=0 UseAutoPlacement=0 CheckAltitude=0 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [Kanal] Water=0 UseAutoPlacement=0 CheckAltitude=0 MinAltitude=0 MaxAltitude=0 CheckCity=0 MinCityDistance=0 MaxCityDistance=0 CheckSlope=0 MinSlope=0 MaxSlope=0 Priority=0 RandomFactor=100 GroupingFactor=0 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 [TextureMapList] Filename001=ISSEA.bmp Filename002=ISSEA2DESERT25.bmp Filename003=ISSEA2DESERT50.bmp Filename004=ISSEA2DESERT75.bmp Filename005=ISSEA2FARM25.bmp Filename006=ISSEA2FARM25B.bmp Filename007=ISSEA2FARM50.bmp Filename008=ISSEA2FARM75.bmp Filename009=ISSEA2GREEN25.bmp Filename010=ISSEA2GREEN50.bmp Filename011=ISSEA2GREEN75.bmp Filename012=ISSEA2CITY25.bmp Filename013=ISSEA2CITY50.bmp Filename014=ISSEA2CITY75.bmp Filename015=ISDESERT1.BMP Filename016=ISDESERT2.BMP Filename017=ISDESERT2FARM25.BMP Filename018=ISDESERT2FARM50.BMP Filename019=ISDESERT2FARM75.BMP Filename020=ISDESERT2MOUNTAIN25.BMP Filename021=ISDESERT2MOUNTAIN50.BMP Filename022=ISDESERT2MOUNTAIN75.BMP Filename023=ISFARM1.BMP Filename024=ISFARM2.BMP Filename025=ISMOUNTAIN1.BMP Filename026=ISMOUNTAIN2FARM25.BMP Filename027=ISMOUNTAIN2FARM50.BMP Filename028=ISMOUNTAIN2FARM75.BMP Filename029=ISCITY1.BMP Filename030=ISSEA2VALLEY25.bmp Filename031=ISSEA2VALLEY50.bmp Filename032=ISSEA2VALLEY75.bmp Filename033=ISCITY2FARM25A.BMP Filename034=ISCITY2FARM25B.BMP Filename035=ISCITY2FARM50A.BMP Filename036=ISCITY2FARM50B.BMP Filename037=ISCITY2FARM75A.BMP Filename038=ISCITY2FARM75B.BMP Filename039=ISSEA2CITYFARM.bmp Filename040=ISSEA2DESERTFARM.bmp Filename041=ISMOUNTAIN2FARMVALLEY.BMP Filename042=ISSEA2FARMCITY.bmp Filename043=ISSEA2FARMDESERT.bmp Filename044=ISSEA2FARMGREEN.bmp Filename045=ISMOUNTAIN2VALLEYFARM.BMP Filename046=ISSEA2GREENFARM.bmp Filename047=ISCITY2GREEN25.BMP Filename048=ISCITY2GREEN50.BMP Filename049=ISSEA2DESERT50B.bmp Filename050=ISCITY2GREEN75.BMP Filename051=ISSEA2FARM50B.bmp Filename052=ISSEA2GREEN50B.bmp Filename053=ISDESERT3.BMP Filename054=ISDESERT4.BMP Filename055=ISDESERT5.BMP Filename056=ISDESERT6.BMP Filename057=ISDESERT7.BMP Filename058=ISDESERT8.BMP Filename059=ISMOUNTAIN2.BMP Filename060=ISMOUNTAIN3.BMP Filename061=ISMOUNTAIN4.BMP Filename062=ISFARM3.BMP Filename063=ISFARM4.BMP Filename064=ISFARM5.BMP Filename065=ISVALLEY1.BMP Filename066=ISVALLEY2.BMP Filename067=ISVALLEY3.BMP Filename068=ISVALLEY4.BMP Filename069=ISVALLEY5.BMP Filename070=ISVALLEY6.BMP Filename071=ISCITY2.BMP Filename072=ISCITY3.BMP Filename073=ISCITY4.BMP Filename074=ISGREEN1.BMP Filename075=ISGREEN2.BMP Filename076=ISGREEN3.BMP Filename077=ISDESERT2VALLEY25.BMP Filename078=ISDESERT2VALLEY50.BMP Filename079=ISDESERT2VALLEY75.BMP Filename080=ISVALLEY2MOUNTAIN25.BMP Filename081=ISVALLEY2MOUNTAIN50.BMP Filename082=ISVALLEY2MOUNTAIN75.BMP Filename083=ISGREEN2MOUNTAIN25.BMP Filename084=ISGREEN2MOUNTAIN50.BMP Filename085=ISGREEN2MOUNTAIN75.BMP Filename086=ISVALLEY2FARM25.BMP Filename087=ISVALLEY2FARM50.BMP Filename088=ISVALLEY2FARM75.BMP Filename089=ISFARM2DESERTVALLEY.BMP Filename090=ISFARM2VALLEYDESERT.BMP Filename091=ISMOUNTAIN2DESERTVALLEY.BMP Filename092=ISMOUNTAIN2VALLEYDESERT.BMP Filename093=ISVALLEY2GREENMOUNTAIN.BMP Filename094=ISVALLEY2MOUNTAINGREEN.BMP Filename095=ISGREEN4.BMP Filename096=ISGREEN2FARM25.BMP Filename097=ISGREEN2FARM50.BMP Filename098=ISGREEN2FARM75.BMP Filename099=ISDESERT2VALLEY50B.BMP Filename100=ISDESERT2VALLEY50C.BMP Filename101=ISDESERT2FARM50B.BMP Filename102=ISDESERT2FARM50C.BMP Filename103=ISDESERT2FARM75B.BMP Filename104=ISFARM2GREENVALLEY.BMP Filename105=ISFARM2VALLEYGREEN.BMP Filename106=ISGREEN2VALLEY25.BMP Filename107=ISGREEN2VALLEY50.BMP Filename108=ISGREEN2VALLEY75.BMP Filename109=ISVALLEY2FARM50B.BMP Filename110=ISVALLEY2FARM50C.BMP Filename111=ISVALLEY2FARM75B.BMP Filename112=ISGREEN2FARM50B.BMP Filename113=ISGREEN2FARM50C.BMP Filename114=ISGREENAB.BMP Filename115=ISDESERTAB.BMP Filename116=ISFARMAB.BMP Filename117=ISVALLEYAB.BMP Filename118=ISMOUNTAINAB.BMP Filename119=ISCITY2FARM25C.BMP Filename120=ISCITY2FARM25D.BMP Filename121=ISCITY2FARM25E.BMP Filename122=ISSEA2CITY50B.bmp Filename123=ISSEA2CITYGREEN.bmp Filename124=ISSEA2GREENCITY.bmp Filename125=ISFARM6.BMP Filename126=ISCITY2FARMGREEN.BMP Filename127=ISCITY2GREENFARM.BMP Filename128=ISCITY2GREEN50B.BMP Filename129=ISMOUNTAIN5.BMP Filename130=ISGREEN5.BMP Filename131=ISCANAL1.bmp Filename132=ISCANAL2.bmp Filename133=ISCANAL3.bmp Filename134=ISCANAL4.bmp Filename135=ISCANAL5.bmp Filename136=ISCANAL6.bmp Filename137=ISCANAL7.bmp Filename138=ISCANAL8.bmp Filename139=ISCANAL9.bmp Filename140=ISTOWN1.BMP Filename141=ISRIVER1.bmp Filename142=ISRIVER2.bmp Filename143=ISRIVER3.bmp Filename144=ISRIVER4.bmp Filename145=ISRIVER5.bmp Filename146=ISRIVER6.bmp Filename147=ISRIVER7.bmp Filename148=ISRIVER8.bmp Filename149=ISRIVER9.bmp Filename150=ISRIVER10.bmp Filename151=ISRIVER11.bmp Filename152=ISRIVER12.bmp Filename153=ISRIVER13.bmp Filename154=ISRIVER14.bmp Filename155=ISRIVER15.bmp Filename156=ISRIVER16.bmp Filename157=ISTOWN2.BMP Filename158=ISTOWN3.BMP Filename159=ISTOWN4.BMP Filename160=ISTOWN5.BMP Filename161=ISCITY2VALLEY25.BMP Filename162=ISCITY2VALLEY50.BMP Filename163=ISCITY2VALLEY75.BMP Filename164=ISCITY2MOUNTAIN25.BMP Filename165=ISCITY2MOUNTAIN50.BMP [iSSEA.bmp] TextureType=0 DetailType=0 HeightMapScale=100.000000 TransitionType=0 TransitionTo=0 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HeightMapScale=100.000000 TransitionType=4 TransitionTo=4 3WayTransitionTo=3 RiverType=0 RoadType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture=terobject_buildings1.bmp AlphaObjectTexture=terobject_trees1.bmp [iSGREEN2VALLEY25.BMP] TextureType=3 DetailType=0 HeightMapScale=100.000000 TransitionType=1 TransitionTo=4 3WayTransitionTo=0 RiverType=0 RoadType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture=terobject_buildings1.bmp AlphaObjectTexture=terobject_trees1.bmp [iSGREEN2VALLEY50.BMP] TextureType=3 DetailType=0 HeightMapScale=100.000000 TransitionType=2 TransitionTo=4 3WayTransitionTo=0 RiverType=0 RoadType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 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Allow180deg=0 Allow270deg=0 SolidObjectTexture=terobject_buildings1.bmp AlphaObjectTexture=terobject_trees1.bmp [iSGREEN2FARM50C.BMP] TextureType=3 DetailType=0 HeightMapScale=100.000000 TransitionType=2 TransitionTo=2 3WayTransitionTo=0 RiverType=0 RoadType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture=terobject_buildings1.bmp AlphaObjectTexture=terobject_trees1.bmp [iSGREENAB.BMP] TextureType=8 DetailType=0 HeightMapScale=100.000000 TransitionType=0 TransitionTo=0 3WayTransitionTo=0 RiverType=0 RoadType=0 RandomFactor=100 ExclusionRegion=0 ExcludeMaxX=0 ExcludeMinX=0 ExcludeMaxY=0 ExcludeMinY=0 LimitRotation=0 Allow0deg=0 Allow90deg=0 Allow180deg=0 Allow270deg=0 SolidObjectTexture=terobject_buildings1.bmp AlphaObjectTexture=terobject_trees1.bmp [iSDESERTAB.BMP] TextureType=8 DetailType=0 HeightMapScale=100.000000 TransitionType=0 TransitionTo=0 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Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think tomorrow i will release a first preview of Afghanistan terrain. At the moment it covers the Kabul, Bagram, Jalalabad area. It is far away to be finished. Its only to show you how it could look. And by the way, if someone want to help with lets say to make an replacement tileset or groundobjects, like DSHK gunners, taliban with AK-47, Taliban with mortars, civilists etc, then feel free to do it. -
Afghanistan Terrain
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think WOI will be the best basic game for Afghanistan terrain. The tileset looks already "afghanish". At first i will make the area around Kabul. Lets see where it will end. -
Intercepts in WOV?
Gepard replied to Streakfalcon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Intercept missions you can fly if you fly for the Vietnamese in one campaign. In single missions it is impossible. -
Mi-24D Hind "Dora"
Gepard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Mi-24D Hind "Dora" File Submitter: Gepard File Submitted: 2 Oct 2008 File Category: Helicopters Mi-24D "Dora" NATO Code Hind ======================== I. This package does NOT INCLUDE the file mi-24-R4b.LOD You must copy this file from Capuns original Mi-24 or AllenJBs Mi-24 mods. *************************************** II. This package is a mod of Capuns Mi-24. It is also different from AllenJBs Mi-24D. Differences: * other Cockpit. I use the Su-15TM cockpit of Mago * working HUD. (A mod of the HUD i made for the MiG-23MK) * some improvements in the data.ini (No stand still rotors in WOI, No heli jumping on the runway, etc) * new gun 12mm_JakB * gun now is operated by AI gunner on the frontseat as it is in reality (fires only at air targets at the moment) * new weapons: Anti Tank Guided Missiles Falanga (laser guided) and Matjulka (wire guided), Areal Weapon Dispenser KMGU, Flare Dispenser ASO-3W(from 1982 onward), Gun pods GUW (12.7mm JakB gatling) and GPW-9 (GSha-23) * Roundels and Bordnumbers are not longer part of the skin, they are decals now. If you change the nation, you see the correct insignia on the heli. * minor fixes in the skins of the heli ******************************************* III. INSTALLATION: -Unzip the file -folder Mi-24D must into objects/aircraft folder -files from weapons folder put into objects/weapons read the instructions in this folder!!!!!! - file heli.wav put into your sound folder ****************************************** IV. Credits At this place i want to say thank you to Capun for the Mi-24 files, Mago for the cockpit, the guys who worked on the weaponpack from which i took some weapon files, and of course to TK the developer of the great SFP1 sim family. ******************************************* V. Mi-24D Dora IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED. If you find bugs please post them in StrikeFighters section of Combatace.com forum. ***************************************** VI. Hope you enjoy it. Good Hunting! Michael (Gepard) ============================================ VII. Made in Germany Oktober 2008 ============================================ Click here to download this file -
Terrain Problem
Gepard replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Which terrain do you use? It seems to be the old blue ribbon problem. Open file flightengine.ini and change the SceneClips into following lines [FarSceneClip] FarClipDistance=160000.0 NearClipDistance=3500.0 [NormalSceneClip] FarClipDistance=140000.0 NearClipDistance=250.00 [NearSceneClip] FarClipDistance=25000.0 NearClipDistance=1.2 -
Not only the best looking insignia also each single plane had had a unique camo sceme.
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Coastal Cities
Gepard replied to WingZero's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Which game? WOE? With the original texturelist it should no give problems. -
the unsinkable Sumner fram2 destroyer-
Gepard replied to Icarus999's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Try this lines in the data.ini [MissionData] NationName=USN ServiceStartYear=1961 ServiceEndYear=1994 GroundObjectRole=WARSHIP Availability=COMMON FormationSizeBase=1 FormationSizeVariation=0 Exported=FALSE [GroundObjectData] DamagedModel= DestroyedModel= DestroyedEffect= EmptyMass=3007317.0 Component[001]=Hull Component[002]=Superstructure [Sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR_AND_GROUND RadarSearchTime=2.0 RadarSearchRange=30000.0 RadarSearchStrength=80 RadarTrackTime=10.0 RadarTrackRange=20000.0 RadarTrackStrength=75 RadarPosition=0.0,4.0,24.0 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=15900 VisualSearchTime=13.0 ViewportPosition=0.0,3.80,24.00 MaxVisibleDistance=10000.0 RadarCrossSection=1000 [WeaponSystem] TargetType=AIR_AND_GROUND GunRange=15900 PitchAngleRate=12 MaxPitch=85.0 MinPitch=-5.0 DefaultPitchAngle=40 YawLimited=TRUE YawAngleRate=20 MinYaw=-120 MaxYaw=120 DefaultYawAngle=0 ReloadGunAtAngle=FALSE GunRecoil=20 GunMinAltitude=10.0 GunMaxAltitude=8000.0 GunStabilization=TRUE GunRadarTracking=TRUE RangeFinder=8 BallisticComputer=5 YawModelNodeName=Turret_2 PitchModelNodeName=Turret_2_Guns LookAroundChance=0 [MovementSystem] MaxRoadSpeed=18.78 MaxOffRoadSpeed=18.78 PowerAvailable=17151097.0 MaxTurnRate=1.5 MaxDeceleration=0.10 SuspensionConstant=5.0 MovementEmitterName=ShipMovementEffect MovementEmitterPosition=0.0,48.17,0.00 MovementEmitterSize=1.0 MovementUseEffect=TRUE [Hull] ModelNodeName=Hull EffectSize=1.0 MinExtentPosition=-6.07,-65.09,-4.58 MaxExtentPosition= 6.07, 47.66, 6.75 StructuralFactor=5000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=25.4 Armor[RIGHT].Thickness=25.4 Armor[LEFT].Thickness=25.4 Armor[REAR].Thickness=25.4 Armor[TOP].Thickness=6.35 Armor[BOTTOM].Thickness=25.4 SystemName[001]=Engine1 SystemName[002]=Engine2 SystemName[003]=FrontGunner SystemName[004]=RearGunner SystemName[005]=GunBarrel1 SystemName[006]=GunBarrel2 SystemName[007]=GunBarrel3 SystemName[008]=GunBarrel4 SystemName[009]=GunBarrel5 SystemName[010]=GunBarrel6 SystemName[011]=Missile SystemName[012]=Missile1 [Superstructure] ModelNodeName=MainSuperstructure EffectSize=1.0 MinExtentPosition=-3.90, 7.76, 3.71 MaxExtentPosition= 3.90,17.60,12.25 StructuralFactor=10000.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=12.7 Armor[RIGHT].Thickness=12.7 Armor[LEFT].Thickness=12.7 Armor[REAR].Thickness=12.7 Armor[TOP].Thickness=12.7 Armor[BOTTOM].Thickness=12.7 SystemName[001]=Radar1 SystemName[002]=Radar2 SystemName[003]=FireControlRadar [Engine1] SystemType=ENGINE StructuralFactor=10000.0 MinExtentPosition=-4.00,-49.00, 0.00 MaxExtentPosition= 4.00,-39.00, 1.50 ExhaustEmitterName=ShipSmoke ExhaustPosition=0.0,-0.33,15.04 ExhaustEmitterSize=1.0 [Engine2] SystemType=ENGINE StructuralFactor=10000.0 MinExtentPosition=-4.00,-59.00, 0.00 MaxExtentPosition= 4.00,-49.00, 1.50 ExhaustEmitterName=ShipSmoke ExhaustPosition=0.0,-14.99,13.63 ExhaustEmitterSize=1.0 [Radar1] SystemType=RADAR YawModelNodeName=Main_Radar_Base RadarSearchTime=3.0 RadarType=SEARCH [Radar2] SystemType=RADAR YawModelNodeName=Small_Radar RadarSearchTime=2.0 RadarType=SEARCH [FireControlRadar] SystemType=RADAR YawModelNodeName=Radar_Turret RadarType=FIRE_CONTROL [FrontGunner] SystemType=GUNNER GunnerID=1 TargetType=AIR_AND_GROUND GunRange=15900 PitchAngleRate=12 MaxPitch=85.0 MinPitch=-5.0 DefaultPitchAngle=40 YawLimited=TRUE YawAngleRate=20 MinYaw=-140 MaxYaw=140 DefaultYawAngle=0 GunMinAltitude=10.0 GunMaxAltitude=8000.0 YawModelNodeName=Turret_1 PitchModelNodeName=Turret_1_Guns VisualSearchTime=3.0 ViewportPosition=0.0,30.21,5.65 IndependentSearchChance=50 LookAroundChance=0 [RearGunner] SystemType=GUNNER GunnerID=2 TargetType=AIR_AND_GROUND GunRange=15900 PitchAngleRate=12 MaxPitch=85.0 MinPitch=-5.0 DefaultPitchAngle=40 YawLimited=TRUE YawAngleRate=20 MinYaw=50 MaxYaw=310 DefaultYawAngle=180 GunMinAltitude=10.0 GunMaxAltitude=8000.0 YawModelNodeName=Turret_3 PitchModelNodeName=Turret_3_Guns VisualSearchTime=3.0 ViewportPosition=0.0,-49.60,5.65 IndependentSearchChance=50 LookAroundChance=0 [Missile] SystemType=GUNNER GunnerID=3 TargetType=AIR_AND_GROUND MissileRange=15000.0 MinMissileRange=100 PitchAngleRate=12 MaxPitch=85.0 MinPitch=-5.0 DefaultPitchAngle=40 YawLimited=TRUE YawAngleRate=20 MinYaw=-120 MaxYaw=120 DefaultYawAngle=0.0 MissileLaunchTime=10.0 RangeFinder=10 BallisticComputer=10 Datalink=TRUE YawModelNodeName=Turret_3 PitchModelNodeName=Turret_3_Guns VisualSearchTime=3.0 ViewportPosition=0.0,-49.60,5.65 IndependentSearchChance=50 LookAroundChance=0 [GunBarrel1] SystemType=GUN GunnerID=1 GunTypeName=40MM_L60 MuzzlePosition=0.92,35.47,6.59 MaxAmmo=1000 BurstAmount=5 EjectShells=FALSE [GunBarrel2] SystemType=GUN GunnerID=1 GunTypeName=40MM_L60 MuzzlePosition=-0.92,35.47,6.59 MaxAmmo=1000 BurstAmount=5 EjectShells=FALSE [GunBarrel3] SystemType=GUN GunTypeName=5IN_MK12 MuzzlePosition=0.92,26.05,8.53 MaxAmmo=1000 BurstAmount=1 EjectShells=FALSE [GunBarrel4] SystemType=GUN GunTypeName=5IN_MK12 MuzzlePosition=-0.92,26.05,8.53 MaxAmmo=1000 BurstAmount=1 EjectShells=FALSE [GunBarrel5] SystemType=GUN GunnerID=2 GunTypeName=40MM_L60 MuzzlePosition=0.92,-44.76,4.27 MaxAmmo=1000 BurstAmount=5 EjectShells=FALSE [GunBarrel6] SystemType=GUN GunnerID=2 GunTypeName=40MM_L60 MuzzlePosition=-0.92,-44.76,4.27 MaxAmmo=1000 BurstAmount=5 EjectShells=FALSE [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=Hawk WeaponPosition=-0.92,-44.76,6.27 ShowMissile=False IndependentPitchMovement=TRUE -
How can i change the time envelope of the game? In WOI, for instance, we have a time envelope from 1960 to 1985. What you must do to increase this time span to, lets say 1995? Step 1: Open file: OPTIONS Step 2: look for: [singleMission] some lines below you will find StartYear=1960 EndYear=1985 change it to StartYear=1960 EndYear=1995 Step 3: save the file Step 4: Extract the file: SINGLEMISSION.INI from MISSIONDATA.CAT (You will find it in Flight folder) (I use for this job the SFP1E Extract Utility) Step 5: Open SINGLEMISSION.INI and add following lines: [Years] PeriodStart=1960 PeriodEnd=1995 MaxServiceLife=5 Step 6: Save the file. Thats it.
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The Official Sept/Oct Patch Thread
Gepard replied to Murphy'S's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
While the patch of WOI seems to be very fine i have to complain about the WOE patch. It does not accept anymore moded weapon lists, so that my Mirage 2000 and Su-22 etc now stands there without armament. It also does not shows target areas which are away from the flightpath. Also a "sight seeing tour" to visit ports and airfields is not possible. Strange thing! -
SUU-23 with the new WOI patch
Gepard replied to Phantom160's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Same problem with freezing screen when firing gunpods. Have ATI Radeon X850,latest Dircect-X 9.0c and Ati Catalyst v 8.7 (XP) driver. Hope that TK will fix it soon. -
Your Most Successful Aircraft...
Gepard replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
modern time: MiG-29 armed with R-73 (AA-11) vietnam time: MiG-21PFM WW2: Me-109F WW1: Fokker DVII -
Planes request for WOI
Gepard replied to tacoscent's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Simple rule of this community: If you want something, then do it yourself or you will have to wait endless.