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Everything posted by Gepard
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Formosa
Gepard replied to eagle89's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I use a very old version of PaintShopPro. Dont know wheter Microsoft Paint can handly copy and paste from one tga to an other tga file. -
Formosa
Gepard replied to eagle89's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Formosa tileset is made for WOE. It use the standard tileset. But the standard tileset has a nor really satisfying coastline. Thatswhy i made few additional coastline tiles which i included in the Formosa.zip. This tiles are the one which you mentioned. They are part of the "Limitations" of Formosa compatibility with SFP1, WOI and WOV i stated in the readme file. For the SFP1 users there is only one way to overcome this problem. Use a paintprogramm to overpaint the problematic tiles with textures of your downloaded replacement tileset. -
The first steps are made. I will ask Capun and Hinchinbrooke wheter i can include their ship models into Midway terrain. And then i hope to release the first Beta version of the terrain till weekend.
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Ruski Pilot Skins
Gepard replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Look into my Su-22M4 Susi mod. There you will find a modern soviet pilot skin. -
BMP1_AT3
Gepard replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Matjulka is the right russian name. Translation "The Small" or "The Little". -
Wildcats over Kure Atoll near Midway Islands
Gepard posted a gallery image in Strike Fighters: Project 1
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BMP-1
Gepard replied to rebel ryder's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
BMP=Boyevaya Mashina Pekhoty better translation Infantry Fighting Vehicle or in german Schützenpanzer -
Panzer Pack for WOI
Gepard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Panzer Pack for WOI File Submitter: Gepard File Submitted: 08 June 2008 File Category: Ground Objects Mods WOI Panzer Pack This package includes modded versions of TK's panzers of WOI plus a T-34/85 and the israeli version of the T-55. All of this tanks i gave additionally to the gun an coaxial MG and in some cases Flak MG. All tanks are now able to defend themself against engaging planes, so that tank butchering now becomes more challenging for the pilots. ************************************************ INSTALLATION Unzip all files into your objects/groundobjects folder. Thats it. *********************************************** Credits: All honour for the stock tank models goes to TK For the T-34 i want to say thank you to Pasko. *********************************************** You will need a weapon pack to make the soviet vehicles able to fire their coaxial MG and the T-34's to fire their gun. Or you add following lines into you gundata.ini file. Make sure to exchange the xx with the correct sequence number. [GunData0xx] TypeName=7.62mm_PKB FullName=PanzerMG PK Caliber=7.620000 ROF=900.000000 MuzzleVel=935.000000 AmmoWt=0.009730 WarheadWt=0.000000 Reliability=97.000000 Accuracy=80.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.120000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData0xx] TypeName=85MM_ZIS-S-53 FullName=85mm Kanone Caliber=85.000000 ROF=8.000000 MuzzleVel=1042.000000 AmmoWt=5.040000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=TankGunFireEffect GunFireSound=AAA EffectClassName=TankGunEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=6000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE ************************************************* Hope you enjoy it. Michael (Gepard) Click here to download this file -
Version
527 downloads
WOI Panzer Pack This package includes modded versions of TK's panzers of WOI plus a T-34/85 and the israeli version of the T-55. All of this tanks i gave additionally to the gun an coaxial MG and in some cases Flak MG. All tanks are now able to defend themself against engaging planes, so that tank butchering now becomes more challenging for the pilots. ************************************************ INSTALLATION Unzip all files into your objects/groundobjects folder. Thats it. *********************************************** Credits: All honour for the stock tank models goes to TK For the T-34 i want to say thank you to Pasko. *********************************************** You will need a weapon pack to make the soviet vehicles able to fire their coaxial MG and the T-34's to fire their gun. Or you add following lines into you gundata.ini file. Make sure to exchange the xx with the correct sequence number. [GunData0xx] TypeName=7.62mm_PKB FullName=PanzerMG PK Caliber=7.620000 ROF=900.000000 MuzzleVel=935.000000 AmmoWt=0.009730 WarheadWt=0.000000 Reliability=97.000000 Accuracy=80.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.120000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunData0xx] TypeName=85MM_ZIS-S-53 FullName=85mm Kanone Caliber=85.000000 ROF=8.000000 MuzzleVel=1042.000000 AmmoWt=5.040000 WarheadWt=0.000000 Reliability=100.000000 Accuracy=75.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.500000,0.450000,0.320000 GunFireEffect=TankGunFireEffect GunFireSound=AAA EffectClassName=TankGunEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.200000 TracerDistFactor=0.002000 TracerLength=0.018000 MaxVisibleDist=6000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE ************************************************* Hope you enjoy it. Michael (Gepard) -
WOI Battle of El Mansoura Egypt 1973
Gepard replied to porkwind's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Uploaded it some minutes ago. Has to wait till an administrator give his okay. -
WOI Battle of El Mansoura Egypt 1973
Gepard replied to porkwind's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
And here are the lines of a WOI version of my Al Mansura Battle: [MissionHeader] AircraftType=A-4E_Ahit_73 MissionMap=IsraelME MissionType=Strike StartTime=8:30:00 StartDate=10/14/1973 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 EnemyAirDefenseActivity=3 FriendlyAirDefenseActivity=1 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=5641 AdjustStartPosition=FALSE AdjustBaseWaypoint=TRUE [Weather] WeatherType=SCATTERED WeatherAlt=4000.0 WeatherThickness=500.0 FogAmount=0.6 ContrailAlt=8000.0 StartWindDirection=180 StartWindSpeed=2.57222 WindGustingAmount=2.57222 [AircraftMission001] AircraftType=A-4E_Ahit_73 Name=RAMROD FormationType=USFighter Size=8 RandomChance=100 MissionType=Strike TargetArea=Al Mansurah Airbase ObjectiveID=1 RatingForSuccess=80 Position=215090.0,604265.0,2800.0 Heading=203.0 Speed=265 Alignment=FRIENDLY Nation=Israel SquadronMarking=0 AircraftNumber=50 PilotTrainingStandard=EXCELLENT Loadout=Strike Waypoint[01].Command=INITIAL_POINT Waypoint[01].Speed=295.0 Waypoint[01].Position=190000.0,578000.0,2800.0 Waypoint[01].Size=1500.0 Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Position=174000,524000,1000.0 Waypoint[02].Objective=True Waypoint[02].Size=1500.0 Waypoint[02].Speed=300 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=270090.0,604586.0,800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=295.0 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=450000,600000,2800.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=265.0 Waypoint[05].Command=APPROACH Waypoint[05].Position=450000,606000,1000.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=265.0 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=450000,606000,500.0 Waypoint[06].Size=1500.0 Waypoint[06].Speed=70.0 Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=450000,606000,0.0 Waypoint[07].Size=500.0 Waypoint[07].Speed=70.0 [AircraftMission002] AircraftType=F-4E_Kurnass Name=WOLFPACK FormationType=USFighter TextureSet=001 Size=16 RandomChance=100 MissionType=Escort ObjectiveID=1 RatingForSuccess=50 Position=215000.0,604000.0,3000.0 Heading=203.0 Speed=265 Alignment=FRIENDLY Nation=Israel SquadronMarking=0 AircraftNumber=14 PilotTrainingStandard=EXCELLENT Loadout=AirToAirLongRange Waypoint[01].Command=Waypoint Waypoint[01].Speed=295.0 Waypoint[01].Position=190000.0,578000.0,3000.0 Waypoint[01].Size=1500.0 Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Speed=300 Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=270090.0,604586.0,2800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=295.0 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=450000,600000,2800.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=265.0 Waypoint[05].Command=APPROACH Waypoint[05].Position=450000,606000,1000.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=265.0 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=450000,606000,500.0 Waypoint[06].Size=1500.0 Waypoint[06].Speed=70.0 Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=450000,606000,0.0 Waypoint[07].Size=500.0 Waypoint[07].Speed=70.0 [AircraftMission003] AircraftType=A-4E_Ahit_73 Name=BISON FormationType=USFighter Size=16 RandomChance=100 MissionType=Strike TargetArea=Al Mansurah Airbase ObjectiveID=7 RatingForSuccess=100 Position=216090.0,604265.0,2500.0 Heading=203.0 Speed=295 Alignment=FRIENDLY Nation=Israel SquadronMarking=0 AircraftNumber=20 PilotTrainingStandard=EXCELLENT Loadout=Strike Waypoint[01].Command=INITIAL_POINT Waypoint[01].Speed=300.0 Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Position=174000,524000,1000.0 Waypoint[02].Objective=True Waypoint[02].Size=1500.0 Waypoint[02].Speed=300 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=270090.0,604586.0,800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=295.0 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=430000,550000,2500.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=265.0 Waypoint[05].Command=APPROACH Waypoint[05].Position=436000,550000,1000.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=265.0 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=436000,550000,500.0 Waypoint[06].Size=1500.0 Waypoint[06].Speed=70.0 Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=436000,550000,0.0 Waypoint[07].Size=500.0 Waypoint[07].Speed=70.0 [AircraftMission004] AircraftType=Nesher Name=FORD FormationType=USFighter Size=16 RandomChance=100 MissionType=Escort ObjectiveID=3 RatingForSuccess=100 Position=216090.0,604065.0,2900.0 Heading=203.0 Speed=265 Alignment=FRIENDLY Nation=Israel TextureSet=001 SquadronMarking=0 AircraftNumber=53 PilotTrainingStandard=EXCELLENT Loadout=AirToAirLongRange Waypoint[01].Command=Waypoint Waypoint[01].Speed=300.0 Waypoint[01].Position=190000.0,578000.0,2900.0 Waypoint[01].Size=1500.0 Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Speed=300 Waypoint[02].Position=174000,524000,800.0 Waypoint[02].Size=1500.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=270090.0,604586.0,800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=295.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=436000,550000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=265.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=436000,550000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=70.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=436000,550000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=70.0 [AircraftMission005] AircraftType=F-4E_Kurnass Name=Moshe FormationType=USFighter Size=8 RandomChance=100 MissionType=SEAD TargetArea=Al Mansurah ObjectiveID=1 RatingForSuccess=100 Position=215090.0,604265.0,1800.0 Heading=203.0 Speed=295 Alignment=FRIENDLY Nation=Israel TextureSet=001 SquadronMarking=0 AircraftNumber=20 PilotTrainingStandard=EXCELLENT Loadout=ATTACK Waypoint[01].Command=INITIAL_POINT Waypoint[01].Speed=305.0 Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[02].Command=OBJECTIVE_POINT Waypoint[02].Position=174000,524000,1000.0 Waypoint[02].Objective=True Waypoint[02].Size=1500.0 Waypoint[02].Speed=300 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=270090.0,604586.0,800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=305.0 Waypoint[04].Command=WAYPOINT Waypoint[04].Position=430000,550000,2500.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=265.0 Waypoint[05].Command=APPROACH Waypoint[05].Position=436000,550000,1000.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=265.0 Waypoint[06].Command=LAND_LINEUP Waypoint[06].Position=436000,550000,500.0 Waypoint[06].Size=1500.0 Waypoint[06].Speed=70.0 Waypoint[07].Command=LAND_TOUCHDOWN Waypoint[07].Position=436000,550000,0.0 Waypoint[07].Size=500.0 Waypoint[07].Speed=70.0 // ----------------- Ägypter [AircraftMission006] AircraftType=MiG-21PFM Name=Al Kuz FormationType=SovietFighter Size=16 RandomChance=100 MissionType=CAP ObjectiveID=1 Position=161190.0,576265.0,2200.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=002 SquadronMarking=-1 AircraftNumber=71 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,590000.0,2800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=174000,524000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=174000,524000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=174000,524000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 [AircraftMission007] AircraftType=MiG-21MF Name=Al Hambra FormationType=SovietFighter Size=16 RandomChance=100 MissionType=SWEEP ObjectiveID=1 Position=190000.0,538000.0,2000.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=001 SquadronMarking=-1 AircraftNumber=21 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,590000.0,2800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=174000,524000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=174000,524000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=174000,524000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 [AircraftMission008] AircraftType=MiG-21MF Name=Sala u Hudin FormationType=SovietFighter Size=16 RandomChance=100 MissionType=CAP ObjectiveID=1 Position=190000.0,539000.0,2200.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=002 SquadronMarking=-1 AircraftNumber=41 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,590000.0,2800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=174000,524000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=174000,524000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=174000,524000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 [AircraftMission009] AircraftType=MiG-21MF Name=Gizeh FormationType=SovietFighter Size=16 RandomChance=100 MissionType=SWEEP ObjectiveID=1 Position=177190.0,556265.0,2200.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=003 SquadronMarking=-1 AircraftNumber=61 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,2500.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,580000.0,2800.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=174000,464000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=174000,464000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=174000,464000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 [AircraftMission010] AircraftType=MiG-21F Name=Harb FormationType=SovietFighter Size=16 RandomChance=100 MissionType=CAP ObjectiveID=1 Position=188190.0,546265.0,2200.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=003 SquadronMarking=-1 AircraftNumber=21 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,2900.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,2800.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,590000.0,2500.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=192000,488000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=192000,488000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=192000,488000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 [AircraftMission011] AircraftType=MiG-21PFM Name=Dar FormationType=SovietFighter Size=16 RandomChance=100 MissionType=SWEEP ObjectiveID=1 Position=187190.0,550265.0,1200.0 Heading=0.0 Speed=210.0 Alignment=ENEMY Nation=EGYPT TextureSet=001 SquadronMarking=-1 AircraftNumber=44 PilotTrainingStandard=EXCELLENT Loadout=AirToAir Waypoint[01].Command=WAYPOINT Waypoint[01].Objective=TRUE Waypoint[01].Position=190000.0,578000.0,3500.0 Waypoint[01].Size=1500.0 Waypoint[01].Speed=210.0 Waypoint[02].Command=WAYPOINT Waypoint[02].Position=174000,524000,1200.0 Waypoint[02].Size=1500.0 Waypoint[02].Speed=210.0 Waypoint[03].Command=WAYPOINT Waypoint[03].Position=180090.0,590000.0,1200.0 Waypoint[03].Size=1500.0 Waypoint[03].Speed=210.0 Waypoint[04].Command=APPROACH Waypoint[04].Position=192000,488000,1000.0 Waypoint[04].Size=1500.0 Waypoint[04].Speed=210.0 Waypoint[05].Command=LAND_LINEUP Waypoint[05].Position=192000,488000,500.0 Waypoint[05].Size=1500.0 Waypoint[05].Speed=75.0 Waypoint[06].Command=LAND_TOUCHDOWN Waypoint[06].Position=192000,488000,0.0 Waypoint[06].Size=500.0 Waypoint[06].Speed=75.0 -
Carriers
Gepard replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
StructuralFactor=2000.0 is to big I tried StructuralFactor=100.0 with a standard carrier without removing anything and was able to sink it with 4 Mk.84 bombs. -
Carriers
Gepard replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Only an idea. Perhaps it will work 1.)Open carrier data ini 2.)look for StructuralFactor=10000.0 3.)change it into StructuralFactor=2000.0 -
Formosa Strait Terrain version 1.0
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
First look into the targets.ini before you post wrong statements // --- Trägerkampfgruppen [TargetArea227] Name=X-Ray Station Position=484000,671000 Radius=5657 ActiveYear=1975 Location=3 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=SumnerFRAM2 Target[001].Offset=1320,860 Target[001].Heading=270 Target[002].Type=SumnerFRAM2 Target[002].Offset=1320,-860 Target[002].Heading=270 Target[003].Type=SumnerFRAM2 Target[003].Offset=-308,-660 Target[003].Heading=270 Target[004].Type=SumnerFRAM2 Target[004].Offset=-308,660 Target[004].Heading=270 Target[005].Type=SumnerFRAM2 Target[005].Offset=-692,206 Target[005].Heading=270 Target[006].Type=SumnerFRAM2 Target[006].Offset=-392,1581 Target[006].Heading=270 Target[007].Type=Cargoship Target[007].Offset=192,581 Target[007].Heading=270 Target[008].Type=SumnerFRAM2 Target[008].Offset=792,-1381 Target[008].Heading=270 Target[009].Type=CVA-63 Target[009].Offset=155,414 Target[009].Heading=270 [TargetArea228] Name=Yankee Station Position=582000,820000 Radius=5657 ActiveYear=1970 Location=3 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=SumnerFRAM2 Target[001].Offset=1320,860 Target[001].Heading=270 Target[002].Type=SumnerFRAM2 Target[002].Offset=1320,-860 Target[002].Heading=270 Target[003].Type=SumnerFRAM2 Target[003].Offset=-308,-660 Target[003].Heading=270 Target[004].Type=SumnerFRAM2 Target[004].Offset=-308,660 Target[004].Heading=270 Target[005].Type=SumnerFRAM2 Target[005].Offset=-692,206 Target[005].Heading=270 Target[006].Type=SumnerFRAM2 Target[006].Offset=-392,1581 Target[006].Heading=270 Target[007].Type=Cargoship Target[007].Offset=192,581 Target[007].Heading=270 Target[008].Type=SumnerFRAM2 Target[008].Offset=792,-1381 Target[008].Heading=270 Target[009].Type=CVA-63 Target[009].Offset=155,414 Target[009].Heading=270 [TargetArea229] Name=Zulu Station Position=482000,541000 Radius=5657 ActiveYear=1960 Location=3 Alignment=FRIENDLY CarrierStation=TRUE Target[001].Type=SumnerFRAM2 Target[001].Offset=1320,860 Target[001].Heading=270 Target[002].Type=SumnerFRAM2 Target[002].Offset=1320,-860 Target[002].Heading=270 Target[003].Type=SumnerFRAM2 Target[003].Offset=-308,-660 Target[003].Heading=270 Target[004].Type=SumnerFRAM2 Target[004].Offset=-308,660 Target[004].Heading=270 Target[005].Type=SumnerFRAM2 Target[005].Offset=-692,206 Target[005].Heading=270 Target[006].Type=SumnerFRAM2 Target[006].Offset=-392,1581 Target[006].Heading=270 Target[007].Type=Cargoship Target[007].Offset=192,581 Target[007].Heading=270 Target[008].Type=SumnerFRAM2 Target[008].Offset=792,-1381 Target[008].Heading=270 Target[009].Type=CVA-63 Target[009].Offset=155,414 Target[009].Heading=270 -
In the book "Unternehmen Barbarossa" i found the theorie, that Hitlers attack on the USSR on 22. June 1941 was a pre emptive strike. The author wrote, that the Soviets had planned to engage Germany in July or August 1941. Personally i believe, that this theory is rubbish. But it would be interessting to make a campaign to see, wether the soviet attack on the german Wehrmacht would have been successfull or not. Groundobjects and planes we have for such a campaign, we only need a terrain. Is there interesst in the community for such a terrain or is it not worth the effort?
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Soviet pre emptive strike to counter "Barbarossa"
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I will start working on such a terrain. -
Formosa Strait Terrain version 1.0
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
There are 14 taiwanese SAM sites and 19 PRC SAM sites. If you have no or few SAM activity you should select "Heavy Air Defence" in the Single Mission selection screen. The other reason for few SAM activity is, that you fly in a year that is outside of the service time of SAM systems. There are 3 carrier stations. One in the north, one in the middle of Formosa Strait, near Makung and the third carrier station is south west of Taiwan. All carrier station have one carrier, one cargoship and some destroyers as escord vessels. If you has other ships than the WOE standard you can included them easiely in the carrier groups. -
Formosa Strait Terrain version 1.0
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
In file Formosa v1.0.zip you find included the file GroundObject.zip. Unzip this file into your objects.folder. Should run. -
MiG E-8 needs FM help
Gepard replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ye, this beast had had lift engines behind the cockpit. -
MiG E-8 needs FM help
Gepard replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For the E-8 i think it would be a must, but for your E-9 not. -
MiG E-8 needs FM help
Gepard replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Dont worry about my critics. My intention is to help. -
MiG E-8 needs FM help
Gepard replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Your E-8 has a curved belly, the real thing had a flat one. -
Formosa terrain development report
Gepard posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Last weekend i released the Beta version 0.4 of Formosa terrain. I think it will be the last Beta. Now i'm working on the last steps to finish this project. In the last days i included my 8 self generated germany airfields into Formosa. My aim it is to give each airbase a unique face. So all PRC air bases and 3 taiwanese are now finished and the last taiwanese bases i hope to finish this weekend. After this i will add some additionally Flak to some target areas. The last step will be to rename the WIP designation of some target areas. I hope that Formosa terrain will be finished at the end of May or in the first week of June. If someone has remarks or ideas what i could improve Formosa terrain. then post it here please. -
Formosa terrain development report
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Formosa terrain now with carrier battle groups. Dont know why this american bastards are shooting on me: