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Gepard

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Everything posted by Gepard

  1. This is not an issue of the terrain. There must something wrong with your SAMs. Do you use stock SAM or do you use downloaded SAMs?
  2. June 21th 1942. The Deutsche Afrika Korps under the command of General Rommel had taken the fortress Tobruk.
  3. Katscha airfield. Its an airbase used by the Soviet Navy, than Ukrainian Navy and after 2014 by the Russian Navy for anti submarine aircrafts and helicopters.
  4. Taking off from Jewpatorija Aerodrom, a small civil airport on the Crimean peninsula.
  5. Saki Aerodrom. This time i have not forgotten to save the file!
  6. Ups. I must build Saki Airfield a second time. Last time i forgot to save the file. Funny!!!
  7. Saki Airbase at Crimean peninsula, the big base, where the Soviets trained their pilots for carrier operations. If i could find a nice ramp i could include the NITKA system, where the soviet carrier pilots were trained for the ski jump take off. It would be close to the right end of the upper runway. The carrier landing zone was at the big square close to the left end of the upper runway. So Saki AB looks in the editor:
  8. Mirny airfield. A small russian air base close to the western coast of the Crimean peninsula.
  9. I found an embarrassing mistake on my terrain. The city and airfield Dnepropetrowsk are on the wrong side of the river Dnepr. I will correct this in the next update. Sorry.
  10. I have uploaded a first Beta some minutes ago. Swambasts High Dam i have removed from the terrain, because i still have no answer. Now only an Admin must give his Okay. Dont forget: It is a very early Beta. It is far away to be perfect.
  11. I sent him a PM, now I'm waiting for an answer. Thanks for the hint.
  12. I used Swambasts Mossul Dam parts and the stock generatorbuilding to create the Dnepr High Dam of Saporoschje.
  13. Sounds like a wrong radar mode was used.
  14. I think, that i can release a first Beta this weekend. It contains the ukrainian airbases which i made as real looking as possible and the russian airbases which are made as placeholders. In a further step i will make the russian bases as unique and real like the ukrainians are already done. Then i made a placeholder targetarea for Sewastopol Harbour. If you use SF2NA as basic game then you will find Krivak destroyers in the harbour. All other games as basic will find an empty harbour. So a visit to Sewastopol looks in SF2NA: This targetarea is far away to be complete.
  15. And Saporoschje is finished now. So it looks in editor tool: And so in game:
  16. Real life had prevented my work on the terrain for a couple of days. Today i found time to finish Saporoschje Airfield to 75%. So it looks now in the editor tool: and so in game: The left upper taxiway bow with a lot of parking areas is still missing. I hope that i can to the rest of the job tomorrow.
  17. If you mean on the sat image: A lot of IL-76 and then some MiG-25 or MiG-31. A couple of IL-18, An-26 and Jak-40. One An-72 and some Su-17s. The Sat image is from 2004. It seems to be, that the airfield was used at this time as storage or graveyard for planes.
  18. SitRep: I'm working on the fck big airbase Saporoschje. Its giant. I have finished the southern part so far. The screenshot shows how big this base is in contrast to what i have already done. Funny fact to Saporoschje. There was a big automotive factory there. In the 1970th the soviets bought the licence to built FIAT cars, which were manufactured under the designation LADA. To avoid further licence fees the Saporoschje car development team got the task to redesign a FIAT into a own soviet car. The FIATs had had frontal engine and rear drive. In Saporoschje they made the decision to built in the engine in the rear too. But there was not enough space in the rear. Gearbox and engine did not fit. What do? An inginous designer had the idea. "Lets revers the gearbox!" And so they did and it fits perfectly. One flaw was, that the gears at the gear lever were now revers too. The first gear was not left front as in a normal car, but right rear! Okay. You can do it so, but its rubbish! For the soviet citizens and the eastern block car drivers it was good enough. For the rest of the world it was nonsens. The car, called "Sapo" had had a very interesting handling because it was very tail heavy, or with other words it was dangerous for the driver, especially when the streets were wet. I know from what I'm talking about. My parents had had one of this "Sapos". Spinning while driving through a curve was not seldom and for me as Kid very exciting. To solve the problem, we found out, it was helpfull to load sandbags in the trunk, which was located in the front of the car. So the tail heaviness was tempered and the handling of the car was extremly improved. And so it looked: Link to the picture source: https://de.wikipedia.org/wiki/SAS-966#/media/Datei:ZAZ-966_front_view.jpg
  19. Creating an airbase is simple. The only thing you must have in mind are the header lines. [TargetArea001] Name=Cherson Aerodrom Position=440000.00,514000.00 Alignment=FRIENDLY Location=3 AirfieldDataFile=desert_airfield3.ini <<<<<<<<<<<<<<<<<<<<This is important. Its the definition from where the planes starts and land. And where parked aircrafts stand. ActiveYear=0 Radius=14142.135742 NumSquadrons=1 <<<<<<<<<<<<<<<<<<< This is important, but self explaining. Target[001].Type=SLB2400 <<<<<<<<<<<<<<<<<<< This must be a runway. Target[001].Offset=0.00,0.00 <<<<<<<<<<<<<<<<<<<< Runway position is always 0.00,0.00. Otherwise the planes starts somewhere in the desert. Target[001].Heading=30 All other objects, which you can place with the target editor tool are based on the position of the runway. If you rotate the runway, all other objects hold their position in ralation to the runway.
  20. This has nothing to do with 3d skill. I use the Target editor which is included in Mues Toolbox, that you can find in the download area. With this tool you can create airbases or other target areas easily. Its like playing with Lego bricks.
  21. Ukrainian Airbase: Aerodrom Dnepropetrowsk
  22. I will try it. But at the moment it has not high priority. First i will finish the ukrainan airbases. Then release a first Beta. Then making the russian airbases. Then an other Beta. And after this the rest will be done step by step. I know, that i must rework the village tiles. Russian and ukrainian villages are looking completly different from the central or west european villages. From above they are looking like the lines of a book, while in the rest of Europe the villiages are looking like a cluster.
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