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Everything posted by Gepard
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What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ye-8 144 Mission for today: Intercept incoming B-52 raid. Take off Shadow games heading for enemy result of first attack run second attack run Escape -
Operation Seelöwe
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
RAF Wittering -
An other user of the Mi-24, which i forgot to mention, was Vietnam. Vietnam got the Mi-24A when the soviets replaced their Mi-24A by Mi-24D. So the Mi-24 was not used during Vietnam War, but in the cambodian campaign against the Red Khmer regime after 1979.
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Mi-24B was never in operational use. It was only prototype because the pilots disliked the glashouse style cockpit. Thatswhy the Mi-24D was developed. It had the weapon system of the Mi-24B and the new cockpit design. The MI-24A was used by the Soviets and Afghanistan, as far as i know.
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What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
BUFF kill. -
Operation Seelöwe
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
My holiday time is over. Now i will make new airfields for Battle of Britain 2 terrain. RAF Fowlmere, a satellite airfield of RAF Duxford.- 279 replies
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This set of planes is a nice one. Its not to fictitious. The MiG design bureau made development models of the Ye-8 144 plane. The Ye-8 itself was built in two prototypes. Unfortunatly the soviet leaders decided to cancel this plane and supported the Ye-23 swing wing plane. The Ye-8 family could have been the top fighter of the timeframe. The prototyp Ye-8 was as agile as the F-16A, but 10 years earlier. Logan made an outstanding job to bring a "what if" Ye-8 plane family in the SF2 world. Good job!!!
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climb rate / data.ini: units ?
Gepard replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
All values in SF2 world are metric. All speeds are given in meters per second. The climb speed in the flight model has nothing to do with real values. It is set approx 10 - 20 % below cruise speed. If you would use real life values the AI would not be able to handle the plane. -
WW2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Spitfire Mk.I over dispersal area of RAF Exeter -
Operation Seelöwe
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
RAF Exeter, the most western british airfield in terrain. -
AI tail gunners aiming
Gepard replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If you want to make them shooting with silver bullits, then yes. If you want a little bit reality lower the values. The values means % hit rate. -
WW2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Target for today: RAF Filton near Bristol. FW-187 Falke over Bristol Channel near Cardiff Task: Escort six Ju-88 which attack RAF Filton. Its only a diversion attack, to lure RAF fighters away from main strike. The plan was working. A Hawker Hurricane squadron took off and tried to attack the bombers. Our fighters engaged them and shot them down. Here: kill one! An other Hurricane is doomed. The result of the attack: The airfield was missed, but the bombs hit the Bristol Aircraft Company factory. The home of the Blenheim bombers is a ruin now. Heading home after sucessfull mission. No bomber lost. No fighter lost. 8 Hurricanes shot down. Well done everybody! The last few meters, then we had dry feets and a daywork was done. -
AI tail gunners aiming
Gepard replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You need gunners and guns. For gunners look in the files of the Tu-16 as example. You find there this lines: [DorsalGunner] SystemType=GUNNER_STATION SeatID=3 GunnerID=1 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.0,12.06,1.14 MinExtentPosition=-0.25,11.58,-0.01 MaxExtentPosition= 0.25,12.59, 1.20 PitchModelNodeName=FwdTurretBase YawModelNodeName=FwdTurret GunRange=2000 GunnerFireChance=75 GunnerFireTime=0.8 GunnerAimOffset=0.050 GunnerAimAccuracy=60 PitchAngleRate=45 MaxPitch=60 MinPitch=10 DefaultPitchAngle=15 YawLimited=FALSE YawAngleRate=45 DefaultYawAngle=180 [VentralGunner] SystemType=GUNNER_STATION SeatID=4 GunnerID=2 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.0,-14.38,0.82 MinExtentPosition=-0.25,-14.86,-0.33 MaxExtentPosition= 0.25,-13.85, 0.88 PitchModelNodeName=AftTurretBase YawModelNodeName=AftTurret GunRange=2000 GunnerFireChance=75 GunnerFireTime=0.8 GunnerAimOffset=0.050 GunnerAimAccuracy=60 PitchAngleRate=45 MaxPitch=2 MinPitch=-60 DefaultPitchAngle=0 YawLimited=TRUE YawAngleRate=45 MaxYaw=275 MinYaw=85 DefaultYawAngle=180 [TailGunner] SystemType=GUNNER_STATION SeatID=5 GunnerID=3 PilotModelName= SetCockpitPosition=FALSE ShowPilot=FALSE Position= 0.0,-15.56,1.32 MinExtentPosition=-0.25,-16.04, 0.17 MaxExtentPosition= 0.25,-15.03, 1.39 PitchModelNodeName=TailBarrels YawModelNodeName=TailGunTurret GunRange=2000 GunnerFireChance=80 GunnerFireTime=1.0 GunnerAimOffset=0.050 GunnerAimAccuracy=90 PitchAngleRate=45 MaxPitch=50 MinPitch=-30 DefaultPitchAngle=25 YawLimited=TRUE YawAngleRate=45 MaxYaw=250 MinYaw=110 DefaultYawAngle=180 Then you need guns. Here the lines from Tu-16 [DorsalGun1] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=1 MuzzlePosition=-0.07,10.20,1.17 MaxAmmo=500 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45, 8.61, 0.38 MaxExtentPosition= 0.45, 9.56, 1.34 [DorsalGun2] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=1 MuzzlePosition= 0.07,10.20,1.17 MaxAmmo=500 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45, 8.61, 0.38 MaxExtentPosition= 0.45, 9.56, 1.34 [VentralGun1] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=2 MuzzlePosition=-0.07,-7.00,-1.09 MaxAmmo=700 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45,-8.60,-1.21 MaxExtentPosition= 0.45,-7.65,-0.25 [VentralGun2] SystemType=FLEXIBLE_GUN GunTypeName=23MM_AM23 GunnerID=2 MuzzlePosition= 0.07,-7.00,-1.09 MaxAmmo=700 TracerLoading=5 BurstAmount=10 MinExtentPosition=-0.45,-8.60,-1.21 MaxExtentPosition= 0.45,-7.65,-0.25 -
Flak AAA mechanics
Gepard replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A 99kt warhead. 10 times more than the Hiroshima bomb. Its a little bit overrated. Doesnt it? -
Maybe a mockup of the Republic TFX here NASA windtunnel models of this bird:
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WW2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
RAF Filton. Spitfire Mk.I are waiting for next mission. -
Flak AAA mechanics
Gepard replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Light Flak is overrated, especially the machine guns. They are dangerous. Medium and heavy Flak is underrated. It happens very seldom, that they hit anything. But when they it, then it hurts. -
WIP Mega THREAD!
Gepard replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The 4 door cab was only for the Fireengine, as far i remember correctly. So it looked: There was also a red version in military use. Was funny during an exercise drill, when our helicopter operated from a dispersal airfield somewhere in the bush. All was perfectly camoflaged, nothing was to seen from flying helicopter. Only a bright red fire engine stand in the mid of nowhere. A distinguishing feature between military and civil W50 was the round command hatch for the co-driver. Big tires are not a sure distinguishing feature. This had had W50 for agricultural use too. -
WIP Mega THREAD!
Gepard replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cool would be this: Strela 2M on Robur Truck -
Operation Seelöwe
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Airfield of the Bristol Aircraft Company, home of the Beaufighter and the Blenheim bomber, also known as RAF Filton. -
WIP Mega THREAD!
Gepard replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Cool an east german W50. But this is the civil version, which was not used by military. -
WaterMap bitmap secret
Gepard replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Indexed does it mean RLE Encoded? -
WaterMap bitmap secret
Gepard replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To be honest, it seems to be not possible to make a correct watermap. The bmp which SF2NA is using has a little bit different format than the usual bmp. -
Operation Seelöwe
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I reworked RAF Colerne, because i got better air footage from WW2. I removed some barrack buildings which were built in the 1950th and added two hangars, some shelters and made the airfield bigger. -
ESCORT_JAMMER/NAVAL_SEARCH
Gepard replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If the map is set Navalmap=True, the game engine select naval targets (ships) if you fly a strike mission. Ground targets were ignored. Only if no naval targets are available the game engine decides to take ground targets as targets in strike missions.