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Gepard

+MODDER
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Everything posted by Gepard

  1. Counting sheeps on Faroer islands (WIP).
  2. WIP, something to shooting at. The T-67. What if the soviets would have introduced the Object 167 into service? Object 167 was the successor of the T-62 (object 166) with a new suspension system (was later used on T-72) and a new turbo diesel engine with 700 hp instead 580 hp in T-62. Top speed of the tank was 65 km on road, 40 cross country. Range around 450 km. So it was comparable with a Leopard 1 tank, but had a much better armour. There were some versions of object 167. One with gas turbine (helicopter engine), one with 100mm gun D-54TS (comparable with britisch L-7 gun) and one with 115mm smoothbore gun and ATGM Maljutka (AT-2 Sagger) And no, this is not paper tank. This was really tested in the 60th.
  3. The new version of Kuril Islands terrain is 250m heighmap too. The planning map of the Kuril Islands terrain The planning map of Kuril Islands 250m As you see the new map includes mor of Hokkaido islands so that it has enough space to set more japanese airfields on it. If someone makes a new tileset for the current Kurilen Islands and wants to release it, so feel to do it. Would be a nice improvement.
  4. Sweden Baltic Rim terrain when i use WoI OperationKadesh Jul2010 installation. It shows no problems with water tiles. No squares or other anomalies. Sweden Baltic Rim terrain with WoE patch 2008 Shows also no squares, but flickering in far distance. (the black dots in the right corner. Flickering is difficult to see on screenshot.)
  5. QRA from Scatsa Airport (Shetlands, Faroer terrain WIP)
  6. Lets make bouillabaisse. Its better than Fish n Chips.
  7. Hunter over the Shetlands. (Faroe Islands terrain WIP)
  8. While testing Faroer terrain. MiG-17K squadron strikes british carrier A couple of hits with S-24 rockets sunk the ship. Further bomb attacks on escort vessels were not realy successfull Thatswhy the strike group headed home to the own carrier Home again
  9. This was only bulgarian. The soviets does not need such "maskirovka". In all squadrons with red tactical numbers were "red 10" or "red 12" planes. There were so many "red 10s" in the USSR that it would be enough to confuse the NATO analysts. The NATO developed a methode to analyse the numbers in size and distance between the digits. So it was possible to identify a single plane with a certain accuracy. BTW, the 2 digit tactical numbers were introduced during or short after the Korea War. In the time before the last 3 digits of the product identification number was used as tactical number. In my old military service the tactical number was given out randomly. It was no logical system in it. It could happen, that the number was used twice. As long the planes or helicopters were operated by different units it was no problem. Only when two planes with the same number came to the same unit one plane was renumbered. I know, that i have everywhere in my archiv an article about the soviet tactical number system. It was from early 90th. Perhaps i find it.
  10. The soviet serial numbers were always the same in all squadrons. Mostly 2 digit. Except the 13 (bad luck number). Very seldom 3 digit. If two or more squadrons were placed on the same airfield the colors of the numbers was different.
  11. Please correct the typo in the name of the system. Correct is "Shturm" not "Shtrum" Shturm is a russian loan word from german language. In original "Sturm". Sturm has 3 meanings, one meterological (engl. storm), second military (assault) and third sporty (forward). The russian word "Shturm" is used similar to the two last german meanings. For the meteorological phenomenon the russians have other words, like buran, burya or uragan.
  12. I think it is not released yet.
  13. Heading home final approach hook down Catch the wire
  14. Hunter over the Shetlands (Faeroer terrain WIP). Final approach Some second to tochdown at Tingwall Airfield (Shetlands)
  15. German MiG's over the Faeroer islands heading to the Shetlands. The worst thing that can happen to us is a german in a MiG! Heading home
  16. The tasks i set myself. Finishing the Faeroer terrain. Finishing the Kuril islands terrain with new tileset and in 250m resolution.
  17. I think this should work. Delete the corrupted campaign and restart a new one.
  18. A squadron of MiG-21KST attacked the carrier Kittyhawk near Faeroer islands.
  19. Spitfire IXc recon flight over the Faeroer islands intercepted by Me-109G10.
  20. You should have in mind, that in reality a single important target like a bridge was defended by 80 Flak guns, following the soviet doctrine. The game engine allows only 16 Flak guns per target area. So my "heavily" defended targets are nothing compared with reality.
  21. View File Korea MiG-Alley terrain Korea MiG-Alley 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: 2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain. Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China. The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases. MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955. Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys. You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley. There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it! ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 . To run this terrain properly you need to link it to an terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The dam files were made by Swambast. The basic files for the taxiways, parking areas and quais are made by ErikGen. I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files. Please contact me, that i can give you the proper credit. ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 25 Dezember 2018 Submitter Gepard Submitted 12/25/2018 Category Full Terrains  
  22. Korea MiG-Alley terrain

    Version 1.0.0

    629 downloads

    Korea MiG-Alley 1.0 ***************************************************** This terrain is written for SF2. +++++++++++++++++++++++++++++++++++++++++ I. Short description: 2013, five years ago i decided to start work on a Korea terrain, especially for Korea War. As usual for me i wanted to creat a more or less 100% scaled terrain, in contrast to the 66% scales which the TerrainEditor is usually made for us. It was a slow progress work. Now, five years later, i release the first version of Korea MiG-Alley terrain. Korea MiG-Alley terrain does not cover entire korean peninsula. It is focused on the so called MiG-Alley. The MiG-Alley was an area in north west Korea which was controlled and patroled by MiG-15 planes, which were based on airfields in China. The chinese airbases were out of "reach" for the UN Air Forces. Out of reach meant, it was not allowed to bomb or straff this bases. MiG-Alley terrain is made for simulating the air warfare of the Air Forces, not the Navy, during the Korea War from 1949 to 1953. The terrains timeframe is set from 1949 to 1955. Active airfields you will find in China and in South Korea. Airfields in North Korea are in building stage, what means they cant be used by the red side. But they are targets for the blue guys. You will find a lot of ground targets in the MiG-Alley. Bridges, factories, railway stations etc. All are heavily defended by Flak artillery. You will find some ship traffic along the west coast and some truck convois in the MiG-Alley. There are also targets of opportunities, like fuel depots consists of fuel barrels. If you find one, bomb it! ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: Unzip all files into your saved game mod folder ...ThirdWire\StrikeFighters2 . To run this terrain properly you need to link it to an terrains CAT file. From stock the terrain is prepared to link with SF2 Israel If you dont have SF2I you must open the file KoreaMiGAlley.ini with Windows notepad editor. Look for the lines: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VIETNAMSEA\VietnamSEA.cat //CatFile=..\Desert\Desert.cat Add // in front of CatFile=..\IsraelME\IsraelME.cat to switch ot off. Then remove // at one of the other lines. Which you should remove depends on which SF2 game you have installed. Save it. Thats it. ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary. The dam files were made by Swambast. The basic files for the taxiways, parking areas and quais are made by ErikGen. I cant remember who gave me the ponton bridges, the airfield tower and the locomotive files. Please contact me, that i can give you the proper credit. ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 25 Dezember 2018
  23. Version

    928 downloads

    Tu-22M3P EscortBackfire ************************************* HISTORY ************************************* This bird is fiction. First i saw such a plane in the very old computer game Harpoon. In some scenarios the Tu-22M3 bombers were escorted by a fighter version of the Backfire which was armed with long range missiles and a MiG-31 style radar. When HoneyFox released his excellent Tu-22M3 bomber i remembered the old Harpoon Story and modded the Backfire into a Fighter. Have fun! ********************************************** Tu-22M3P for WOE, WOV, WOI, SFP1 credits ********************************************** While making the EscortBackfire i used a lot of files made by other modders. Thanks for this files! The plane itself: ~~~~~~~~~~ Modell and skin by HoneyFox Thanks for permission to make this mod. The Cockpit is taken from fabulous B-1B ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cockpit by Dels And finally my little share ~~~~~~~~~~~~~~~~~ I edited the Data file to implement the air to air missiles, added the ECM and Chaffs etc, modded the radar and HUD. I hope that i havent forgotten someone to give the proper credit. ********************************************** INSTALLATION ********************************************** unzip into your aircraft folder Thats it! Enjoy flying. ************************************************ For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany Dezember 2010
  24. What if Germany would have captured the Faeroer islands in 1940. Swastika deleted, because todays german law is prohibiting to show it.
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